Mapping Contest

Mapping Contest

Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 3:21pm
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I think unless its expressely forbidden by the contest, I'll be going with flatshaded anyway...I'm really drawn to it for some reason. So even if its something like Ben suggested, I'll be making an uber high polycount, open* and majestic*, marvellous* and unbeatable*, flatshaded map.
  • Most likely a filthy filthy lie
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 3:22pm
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limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion
There aren't 8 default HL wads though :confused:
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 3:27pm
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/tries to erase dm_pulse rmf from ReNo's comp...

Heh :smile: I'd love to do another flat-shaded map myself as it was great fun working on dm_pulse - they just have a certain style to them that makes them appealing. I guess the next step is to use various different shades of the same colours in order to add more depth i.e Killer 7
Re: Mapping Contest Posted by Forceflow on Tue Apr 20th 2004 at 3:28pm
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ReNo said:
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion
There aren't 8 default HL wads though :confused:
guess he means individual textures.
Re: Mapping Contest Posted by Leperous on Tue Apr 20th 2004 at 3:44pm
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I see there's only one vote for 'no'. shuffles about uncomfortably
Re: Mapping Contest Posted by $loth on Tue Apr 20th 2004 at 4:03pm
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ooops, i didnt know that, ok then, only original half life wads only, i've never sat and looked at how many there are.
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:07pm
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I personally wouldn't enter a contest with limited textures. Not to be a spoil sport or anything but I know I wouldn't find it fun.

Half the fun of mapping to me is using the textures. Limiting to flat textures takes away half the fun, and atm I need all the fun HL1 can offer me because tbh it's losing its novelty and fun factor :sad:
Re: Mapping Contest Posted by fishy on Tue Apr 20th 2004 at 4:09pm
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limited area; sounds good

limited textures; still not sold on it

limited r_speeds; i'll still spike over the limit, no matter what the limit is :sad:

what about a limit on brushes used?

i like CJ's idea of a partly made map, and everyone does there own interpretation of how it should be finished. it needs someone to submit the template though. any takers?
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 4:09pm
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whispers

i could post some doom 3 wads, or HL2 wads for this :smile:

/runs from glaring owner
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:10pm
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An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!

Any map which has popostously high r_speeds is going to run like s**t so is going to be s**t so won't win! :rolleyes:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:11pm
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The doom 3 wads are pretty useless. They are hideously ugly textures without the specular effects on them. Its the engine which make them shine and reflect and look so lovely :razz:
Re: Mapping Contest Posted by fishy on Tue Apr 20th 2004 at 4:13pm
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oh dear, and i thought i was being naughty with my handfull of max payne textures :rolleyes:
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 4:13pm
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Myrk- said:
An r_speed limit is the most idiotic idea I've ever heard. Which fool came up with it?!

Any map which has preposterously high r_speeds is going to run like s**t so is going to be s**t so won't win! :rolleyes:
myrk, breathe, son, breeeathe.

your post reads like you are arguing with yourself :lol:

both paragraphs directly contradict each other :biggrin:
Re: Mapping Contest Posted by Adam Hawkins on Tue Apr 20th 2004 at 4:20pm
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How about just limiting the map size/grid space?

The rest being up to the individual/team to decide what form the map takes?

If they want to limit their range of textures, then they can - and specify it in the readme as to what restrictions that set themselves (if any). The map could then be judged depending on how well the mapper has worked within their self-imposed limitations.
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:23pm
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Exactly. Tis the best idea :razz: Dom't wanna make this last HL1 mapping contest boring or not fun to do.
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 4:24pm
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User posted image

FUN :smile:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:25pm
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See I reckon if that had those UT2K3 textures from the gothic levels it would be very cool :razz:
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 4:27pm
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Hehe, you probably have a point :biggrin: I think its fun though, I've just started this, and it allows you to just throw things together and see if the geometry works, not spend ages picking textures to make it look spiffy.
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:31pm
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Yes I agree its very useful doing it that way, but there is a 2D untextured button in Hammer that will do the same thing :lol:
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 4:36pm
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Stop raining on my parade myrk, I was having fun :razz:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 4:38pm
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/me rains some more

I think I'm losing quite a bit of pee and blood here :leper:
Re: Mapping Contest Posted by Andrei on Tue Apr 20th 2004 at 6:31pm
Andrei
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Most original fy_ map would be interesting since most people make these maps ULTRA-MEGA-UBER BORING when theres soo much potential in mindless killing :smile: .

:trout: :ar15firing: :sniper:

:skull: :grenade:
Re: Mapping Contest Posted by Yak_Fighter on Tue Apr 20th 2004 at 6:34pm
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hell no. if cs players want to play dm they should play dm, not waste everyone's time with fy_ maps
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 6:37pm
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Yak_Fighter said:
hell no. if cs players want to play dm they should play dm, not waste everyone's time with fy_ maps
isn't yak just cute as hell, the way his panties pucker just so when they're twisted :rofl:
Re: Mapping Contest Posted by Andrei on Tue Apr 20th 2004 at 6:38pm
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huh?

[weird bug] :confused:
Re: Mapping Contest Posted by Andrei on Tue Apr 20th 2004 at 6:39pm
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Personally, i like a map where you need to use some tactics. NOBODY uses the smoke grenade and ive found it deadly efficent in creating little surprises.
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 6:39pm
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Forceflow said:
ReNo said:
limited wads= 8 wads, no customs, original half life
limited area=bout 1/4 of the grid [whatever that is in units]
limited r-speeds=1000

thats my sugestion
There aren't 8 default HL wads though :confused:
guess he means individual textures.
Genious is probably including the illegal WADs. as there are about that 8 of them. However the only valid ones are halflife.wad; xeno.wad; liquids.wad; and decals.wad. There is also font, spraypaint and a few others too.
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 6:42pm
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Only one of use in general is hl.wad, with liquids.wad being kinda handy when you need liquid, I suppose :smile: I never use decals these days, for some reason.
Re: Mapping Contest Posted by Leperous on Tue Apr 20th 2004 at 8:40pm
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Ok 2 hours without a reply, I guess this topic is officially dead and you don't want another competition, hooray :biggrin:
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 8:48pm
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Its cause I was upstairs taking a shower :rolleyes:
Re: Mapping Contest Posted by Kage_Prototype on Tue Apr 20th 2004 at 8:53pm
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Its cause I was upstairs taking a shower:roll:
You take 2 hours to have a shower?

:arse:
Re: Mapping Contest Posted by Orpheus on Tue Apr 20th 2004 at 8:54pm
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the pit has been down, more than up these last 2 hours lep.. at least from here :sad:
Re: Mapping Contest Posted by Wild Card on Tue Apr 20th 2004 at 9:00pm
Wild Card
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Kage_Prototype said:
Its cause I was upstairs taking a shower:roll:
You take 2 hours to have a shower?

:arse:
No, not 2. But time does tend to fly in there :biggrin:
the pit has been down, more than up these last 2 hours lep.. at least from here :sad:
Damnit Lep, I didnt witness it this time but it does happend to me quite often..
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 10:15pm
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Prolly some bandwidth problem to yanks or somat :lol:

Anyways we agreed just size limit? Set the other limits yourself sorta thing? :razz:
Re: Mapping Contest Posted by Campaignjunkie on Tue Apr 20th 2004 at 10:34pm
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I still support some sort of limited, low-detail textures architecture type competition. Too much focus is on textures these days; not nearly enough on decent architecture or attractive lighting. The brief "detail texture" craze also contibuted to this, having people believe that detail textures are some sort of magical solution that makes any map look good.

We definately need more limits though. If there's no restrictions or rules, then it's not really much of a unique contest, now is it? Then it's just a "hey everyone let's make some maps and compare them", which is what we usually do anyway.

A small-scale contest with a few textures and a few rooms per map will encourage a short development time and more entries. A contest with just, say, a size restriction, will probably lead to larger grandoise projects that never get completed. Or at least that's how I would approach it. :razz:
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 10:48pm
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Entities doing what in a small level? No room for a train. Gollum would win cus he'd put in some little boulder :razz:
... OR MAYBE 2 BOULDERS! Devious little git... :dorky:
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 10:54pm
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I still think texture limits would be ideal - we have had two great contests here in the past and both came up with cool maps that adhered to the theme, and I think we would find the exact same happening here. Why not try something different, something away from the norm? Limited textures forces you into a new and creative style of mapping, which is surely going to be a challenge for everyone, and a bit of fun. Keep the map size reasonably low and most active mappers should have time enough to participate.
Re: Mapping Contest Posted by Myrk- on Tue Apr 20th 2004 at 10:56pm
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I think you've only got half the snarkpit mappers votes on that though :-/
Re: Mapping Contest Posted by ReNo on Tue Apr 20th 2004 at 11:02pm
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User posted image

User posted image

So much fun, try it :smile:
Re: Mapping Contest Posted by Monqui on Tue Apr 20th 2004 at 11:15pm
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I'm really liking the way that is turning out so far. It's pretty simplistic, yet the architecture really does speak for itself.

/me dusts off Hammer and gives it a whirl

IN NO WAY IS THIS CARCASTIC AT ALL EVER IN A WAY.
Re: Mapping Contest Posted by Campaignjunkie on Tue Apr 20th 2004 at 11:17pm
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Wow... Amazing architecture/flow. Simplistic but elegant! :sailor:
Re: Mapping Contest Posted by Crackerjack on Wed Apr 21st 2004 at 1:02am
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Looks really nice so far. Btw Im just coming into this Mapping Contest thing, Is there a final thing set? I also read at the beginning of two people partenering up. That sounds like an awesome idea. Anyways guys, I deff signing up for another contest. Someone please set the rules in stone... Thanks
Re: Mapping Contest Posted by ReNo on Wed Apr 21st 2004 at 1:04am
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The rules aren't decided yet, it seems like me and CJ are trying to convince all to go flat shading though :biggrin:

But anyway, say what you fancy, we are just throwing ideas around at the moment.
Re: Mapping Contest Posted by Yak_Fighter on Wed Apr 21st 2004 at 2:14am
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Cheater, you've already got a head start. I am going to have to agree with Myrk and say that this simple texture idea sucks. :razz:

Actually, I like that idea, but whatever, I probably won't participate anyway.
Re: Mapping Contest Posted by Crackerjack on Wed Apr 21st 2004 at 2:20am
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It actually sounds like fun and can be a quick build :wink: . Deff something good to get my mind off NS mapping. I will go with what ever is out there, but right now I am going to have to put my real support in flat shading, cause personally. The team map sounds like a real hassle.
Re: Mapping Contest Posted by Tracer Bullet on Wed Apr 21st 2004 at 2:45am
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Hell yes, lets to flat shadeing + size restriction. that would be very fun and unique.
Re: Mapping Contest Posted by wil5on on Wed Apr 21st 2004 at 6:23am
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Limited wads I say! Mainly because the worst aspect of most of my maps is usually the crappy textures...
Re: Mapping Contest Posted by esechre on Wed Apr 21st 2004 at 6:52am
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i think limiting detail or textures is dumb. Its a mapping competition, and youre really constricting how good they can be. If you set a detail limit of 20 solids, and 2 textures, everyones is going to be about the same level :razz:

Also another idea is a SMALL Single player one. The aim is to create the most impressive fight scene you can with:
  • Half Life textures
  • Half Life monsters
  • Half Life entities
No custom models, textures or sounds! There is a relatively high r_speed limit (1200 say?). And there is no limit on how many textures you use. Entrants would be judged on:
  • How good the map looks
  • How well the fight scene plays out
  • How unique or interesting the map is (maybe where some cool twists the mapper might put in)
There need to be more restrictions - like:
  • How many rooms the fight scene encompasses OR
  • How many units on the grid the mapper is allowed to use.
I think it would be best if the mapper is given a choice - say, three rooms OR 800^2 units or something similar :smile:

What do you guys think of this? :smile:

-BB
Re: Mapping Contest Posted by Cassius on Wed Apr 21st 2004 at 7:04am
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I'll steer clear of this one so long as its theme remains so retarded.
Re: Mapping Contest Posted by wil5on on Wed Apr 21st 2004 at 7:13am
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esechre may be on to something there. It would be good to see some good, new SP maps out there. Also with an SP map, you dont need a good net connection or LAN to appreciate it.