Halo 2:

Halo 2:

Re: Halo 2: Posted by Cassius on Wed Nov 10th 2004 at 4:50am
Cassius
1989 posts
Posted 2004-11-10 4:50am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I've been playing it all day now - so far it's been a disgrace. The graphics and level design are terrible (literally two or three colors here folks), a step down from Halo 1 in most respects, the menu screens and vehicle physics are laughable, and the storyline isn't making any sense at all. Completely absent is the great flow of the vehicle physics that made Halo 1 enjoyable (the ghost is pathetically jittery); it appears to have left along with the innovative level design and lush, albeit low polygon, feel of the game. Instead, we are treated to the 'graphical upgrades' of poor bump mapping (really only helps on the character models) and blurred backgrounds during cinematics.

(yes, I do think this warrants its own thread)
Re: Halo 2: Posted by ReNo on Wed Nov 10th 2004 at 5:00am
ReNo
5457 posts
Posted 2004-11-10 5:00am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Hmm, I don't, its blatantly the same topic as the other Halo 2 thread.

Ah well this has put a slight dampener on my excitement for it, but I'll probably still really enjoy it. We'll see...
Re: Halo 2: Posted by Cassius on Wed Nov 10th 2004 at 6:36am
Cassius
1989 posts
Posted 2004-11-10 6:36am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Update: the first level sucks, the rest is pretty okay.

For some reason, the cutscenes with the Master Chief/other humans are really terrible, whereas the ones with the Covenant are quite excellent. I've gotten to the first big, open terrain level - truly, not as impressive or lush as Halo 1's first level was in terms of terrain (just with higher resolution textures and a pretty snazzy new water rendering system) but not too terrible. The Covenant/Halo installation architecture seems to have lost some of its style and slickness.

The physics system, however, appears to be the victim of a brutal rape. I have no idea why Bungie chose to do this. I would rather play a Halo sequel on the same engine than have them sacrifice key parts of the game for unnecessary graphical features.
Re: Halo 2: Posted by Finger on Wed Nov 10th 2004 at 7:15am
Finger
672 posts
Posted 2004-11-10 7:15am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Well, I have only just started playing it, and I feel about the same way, Cass. It feels less polished and cohesive, than Halo1. The bump mapping, where applied, just seems wrong, especially on character faces. The story didn't grab me from the start; sofar, I just feel like I am kind of going from 1 random objective to another. I have only just begun to play, so I am hoping it balances out a little. It's really ashame, and I feel sort of bad for Bungie. Seems they tried to stretch the xbox too far, hit some walls, made some cuts and visual sacrifices, and just couldn't bounce back with the polish of the first game (pun intended).

They did, however, do a kick ass job of supporting multiplayer, Xbox live and the ranking systems of players. You can log onto their hub, and view the top players, look at their past games, see all the statistics you could think of (where they capped flags, who they killed, where and with what weapon). All of this represented visually, on the maps. I think I even heard a coworker state that you could go back and watch the games of top players (I'll have to confirm this).
Re: Halo 2: Posted by $loth on Wed Nov 10th 2004 at 9:25am
$loth
2256 posts
Posted 2004-11-10 9:25am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
We obviously have 2 different views on halo 2.

User posted image
Re: Halo 2: Posted by Orpheus on Wed Nov 10th 2004 at 9:43am
Orpheus
13860 posts
Posted 2004-11-10 9:43am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
personally, i feel the only halo worth a s**t is mine.. its slightly bent and not exactly centered upon my noggin, but the damned thing is still up there :heee:

one of my all time favorite quotes: he who has no sin may cast the first stone.. well i have a sack full of rocks and i'm ready to start hurling.. :lol:
Re: Halo 2: Posted by Leperous on Wed Nov 10th 2004 at 11:04am
Leperous
3382 posts
Posted 2004-11-10 11:04am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Cassius said:
Update: the first level sucks, the rest is pretty okay.
Oh dear, bit quick to apply the "Stamp Of Hate" were we? :lol:
Re: Halo 2: Posted by $loth on Wed Nov 10th 2004 at 11:06am
$loth
2256 posts
Posted 2004-11-10 11:06am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Orpheus said:
personally, i feel the only halo worth a s**t is mine.. its slightly bent and not exactly centered upon my noggin, but the damned thing is still up there :heee:
Mr CS hating taboo has a halo? :lol:
Re: Halo 2: Posted by NotLagur2 on Wed Nov 10th 2004 at 7:39pm
NotLagur2
26 posts
Posted 2004-11-10 7:39pm
26 posts 3 snarkmarks Registered: Oct 31st 2004
For once Cas, I agree with you. Halo 2 does suck
Re: Halo 2: Posted by Spartan on Wed Nov 10th 2004 at 7:39pm
Spartan
1204 posts
Posted 2004-11-10 7:39pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I have been playing Halo 2 also since yesterday. The multiplayer if fun but the single player is dissapointing. The first Halo had a much better campaign. The story line is good and cutscenes are great for both covenent and humans. The graphics do push the Xbox to its limits which causes a few graphical glitches. There is no lag at all through out the entire game. Even on Blood Gulch with 16 people and vehicles and explosions everywhere the game still runs at a smooth 60 fps. There are many changes to the game which I did not like. THe new hud is hard to view and there are no health bars. The graphics are better but some things look a little wierd. I think the overused the bump mapping in the game and the texturing on the models actually looks worse. Everything in your view is closer which means you have worse peripheral vision. The plasma rifle sounds awesome and you can drive all the vehicles. The warthog feels different when driving it. I wish they kept the old HUD and kept the first person view when in the passenger seat of the warthog. THe bansion and scorpion tank move a lot slower. THe rocket launcher has a heat seeking mode. The pistol which was probably the best weapon in Halo is now a peice of crap in this game. The new kick ass weapon is the double SMGs and the elites sword. There is a basic summary of the game. The multiplayer is more friendly to newer people so people who want a real challenge will probably stick with Halo on comp. I enjoy the online play but would much rather play Halo's campaign.
Re: Halo 2: Posted by Crono on Wed Nov 10th 2004 at 7:48pm
Crono
6628 posts
Posted 2004-11-10 7:48pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Taking that the game is being shown on your TV how the f**k can you possibly notice anything above 30Hz (seeing as you claim it's doubling refresh speed)?
Re: Halo 2: Posted by Spartan on Wed Nov 10th 2004 at 8:59pm
Spartan
1204 posts
Posted 2004-11-10 8:59pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I don't know how they did it but it runs a lot smoother than the first Halo. Online play is just as smooth as single player.
Re: Halo 2: Posted by Crono on Wed Nov 10th 2004 at 9:01pm
Crono
6628 posts
Posted 2004-11-10 9:01pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That has nothing to do with the animation's speed though.
They probably took time to optimize net code this time through.
Re: Halo 2: Posted by G.Ballblue on Wed Nov 10th 2004 at 9:19pm
G.Ballblue
1511 posts
Posted 2004-11-10 9:19pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Halo2 < Other Games
Re: Halo 2: Posted by Adam Hawkins on Wed Nov 10th 2004 at 10:08pm
Adam Hawkins
858 posts
Posted 2004-11-10 10:08pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I was never a big fan of the original Halo - I found it a little too simplistic gameplay wise, but it was by no means bad. If the sequel is more of the same then i'm sure it's a perfectly playable game (and by that I mean one that I would stick through till the end and have a bit of fun along the way). I just won't be buying it until it's re-released on the Xbox budget label (not sure what it's called!).

I think part of the problem some of you may be having, and I have too - is that you've all spent time editing for games and it makes you a much harsher critic than the average gameplayer. I've only recently started to enjoy playing games again over the last 6 months or so and that's simply because i've been trying to stop myself from looking for mis-aligned textures, or AI glitches etc.

Every review i've read of Halo 2 has given it a great rating, so they can't all be too far off the mark...
Re: Halo 2: Posted by Cassius on Wed Nov 10th 2004 at 11:48pm
Cassius
1989 posts
Posted 2004-11-10 11:48pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Leperous said:
Oh dear, bit quick to apply the "Stamp Of Hate" were we? :lol:
The nature of the Stamp of Hate is in its hasty application. :lol:
Re: Halo 2: Posted by Jinx on Thu Nov 11th 2004 at 12:19am
Jinx
874 posts
Posted 2004-11-11 12:19am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Adam Hawkins said:
Every review i've read of Halo 2 has given it a great rating, so they can't all be too far off the mark...
I don't know, most of the reviews for DOOM 3 were good and it was mediocre at best. The magazines have to suck up to the makers or they won't get their 'exclusives', after all :rolleyes:

I only played Halo 1's multiplayer, and that got old quick due to the poor level design and dumb weapons. I'd still rather play Goldeneye any day :biggrin:
Re: Halo 2: Posted by omegaslayer on Fri Nov 12th 2004 at 2:17am
omegaslayer
2481 posts
Posted 2004-11-12 2:17am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I agree there are problems with the game, mainly the levels, I enjoy the gameplay and such, but the levels are confined and full of physics obeying objects that dont add to the game, but take away from it. And there are two questions I have:

Where the hell is that demo level that we all saw?

And If you completed the game. WHAT THE HELL!!!! this is just like the 2nd matrix move, ends in a cliff-hanger. WTF?
Re: Halo 2: Posted by Spartan on Fri Nov 12th 2004 at 11:10pm
Spartan
1204 posts
Posted 2004-11-12 11:10pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Well just beat the game and I can say it was wonderful. I began the game with dissapointment but ended it with a smile. There will definatly be a Halo 3 coming out. The story is great, the cinematics are great, the music is awesome and gives you that whole grand sceme feeling, the level design in the later levels is the best I have ever seen. The online multiplayer is fun. Now Halo 2 it isn't without its flaws but these can be overlooked. There are a few graphical glitches due to the Xbox being pushed to its limits, but they did a wonderful job keeping it running smooth. I noticed some AI problems but only on occasion. The vehicles and hud have been changed a little bit but they would've been better keeping them the way they were in Halo.
The story is great and is full of plot twists and unexpected events. I suggest either buying the game now if you have an Xbox or waiting for the comp version to avoid the graphical glitches. The first Halo was $50 for two years so this won't one be going down in price anytime soon.
Re: Halo 2: Posted by Tracer Bullet on Fri Nov 12th 2004 at 11:41pm
Tracer Bullet
2271 posts
Posted 2004-11-12 11:41pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Adam Hawkins said:
I think part of the problem some of you may be having, and I have too - is that you've all spent time editing for games and it makes you a much harsher critic than the average gameplayer. I've only recently started to enjoy playing games again over the last 6 months or so and that's simply because i've been trying to stop myself from looking for mis-aligned textures, or AI glitches etc.
I think you're right on target there Adam. It's impossible for me to play any game without an eye toward it's ugly spots. The same thing goes for writing. Ever since I started getting serious about that, I find it almost impossible to find an enjoyable novel. I'm constantly being irritated by the author's mistakes and or objectionable style.
Re: Halo 2: Posted by omegaslayer on Fri Nov 12th 2004 at 11:42pm
omegaslayer
2481 posts
Posted 2004-11-12 11:42pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Sorry buddy after the first Halo PC bomb I dont think anyone is going to do a Halo 2 PC. If you have a news source ill believe it. But taking that 30 fps cap off the game is asking for trouble, and is still going to cause problems, even on Halo 2 if it were ported. :cry:
Re: Halo 2: Posted by scary_jeff on Sat Nov 13th 2004 at 12:15am
scary_jeff
1614 posts
Posted 2004-11-13 12:15am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
bit quick to apply the "Stamp Of Hate" were we?
Get it right guys, it's the "Stamp o' Hate" :smile:
Re: Halo 2: Posted by Spartan on Sat Nov 13th 2004 at 2:22am
Spartan
1204 posts
Posted 2004-11-13 2:22am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
omegaslayer said:
Where the hell is that demo level that we all saw?
What demo was that?
Re: Halo 2: Posted by scary_jeff on Sat Nov 13th 2004 at 10:24am
scary_jeff
1614 posts
Posted 2004-11-13 10:24am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Multiplayer CTF level where they were on a section of beach playing around with buggies and those flying things, recorded from the presentation where they announced the launch date and that idiot had it tatooed on his arm. I saw the same level on the trailer I think.
Re: Halo 2: Posted by Spartan on Sat Nov 13th 2004 at 6:20pm
Spartan
1204 posts
Posted 2004-11-13 6:20pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
It might be a downloadable level later on.
Re: Halo 2: Posted by KungFuSquirrel on Sat Nov 13th 2004 at 6:32pm
KungFuSquirrel
751 posts
Posted 2004-11-13 6:32pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
omegaslayer said:
Sorry buddy after the first Halo PC bomb I dont think anyone is going to do a Halo 2 PC. If you have a news source ill believe it. But taking that 30 fps cap off the game is asking for trouble, and is still going to cause problems, even on Halo 2 if it were ported. :cry:
I believe Halo for the PC sold over a million units. That's only mildly common the console market and a total rarity in the PC sector. With Halo 2 by far outperforming Halo in sales, it'd be foolish economically to not develop a port.

That's not saying it'd be perfect, but Halo on the PC, regardless of some people's perceptions of it, was a solid success (and really isn't nearly as bad as a lot of people like to make it out to be).

By the way, omega, you need to work on your use of spoiler info. Talking about the ending = no-no. Giving a spoiler in black text so you have to highlight it = good, but then describing an aspect of the spoiler in plain text defeats the purpose of doing so anyway. I'm trying hard to avoid reading your posts until I finish the game :wink:

But let it be said I think the game freakin' rocks my face. Cinematics get much better, gameplay is crazy-fun, and the story development is really intriguing. Marine AI is stupid as hell, but gives some fun random lines. Levels are much better looking this time around. Still semi-repetitive at some points, but not as much so, and the thing is they're wonderfully designed - even though the architecture and visual aspect is sometimes iffy, the actual gameplay design of each level is crazy good (better with a bigger FOV, I think) and always fun to fight in, which is the most important aspect of it. If a room's fun, they might as well get all the milage they can out of it. :smile:
Re: Halo 2: Posted by omegaslayer on Sat Nov 13th 2004 at 8:44pm
omegaslayer
2481 posts
Posted 2004-11-13 8:44pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Thanks for the hint KFS I guess thats why im not good at holing things in :lol: ..... But If someone puts out a Halo 2 PC (preferably someone other than gearbox) Ill buy it if they fix the FPS cap thing....Unlikely though.... :sad:
Re: Halo 2: Posted by Finger on Sat Nov 13th 2004 at 10:31pm
Finger
672 posts
Posted 2004-11-13 10:31pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
I guess I'm about halfway through it, right now, and have a whole new impression of the game now. Once I got to the city, and got ahold of some vehicles, it became VERY fun. The vehicles are a treat, I am especially fond of ghosts and wraiths (mmm..shooting banshees out of the sky with a Wraith you just jacked). Enemy A.I. is also very impressive.

I am still bugged by the bump mapping on some characters faces, and the detail popping during cut-scenes, but the solid gameplay and dynamic environments makes those gripes miniscule.
Re: Halo 2: Posted by Spartan on Sat Nov 13th 2004 at 10:35pm
Spartan
1204 posts
Posted 2004-11-13 10:35pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
omegaslayer said:
Thanks for the hint KFS I guess thats why im not good at holing things in :lol: ..... But If someone puts out a Halo 2 PC (preferably someone other than gearbox) Ill buy it if they fix the FPS cap thing....Unlikely though.... :sad:
How can you say that? Gearbox did a great job of porting the game. You usually never see a game ported that smoothly.
Re: Halo 2: Posted by Spartan on Sat Nov 13th 2004 at 10:37pm
Spartan
1204 posts
Posted 2004-11-13 10:37pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Finger said:
I guess I'm about halfway through it, right now, and have a whole new impression of the game now. Once I got to the city, and got ahold of some vehicles, it became VERY fun. The vehicles are a treat, I am especially fond of ghosts and wraiths (mmm..shooting banshees out of the sky with a Wraith you just jacked). Enemy A.I. is also very impressive.

I am still bugged by the bump mapping on some characters faces, and the detail popping during cut-scenes, but the solid gameplay and dynamic environments makes those gripes miniscule.
I agree with you. I found the game much more fun in the later levels. You can also see how the bump mapping actually improves later on. I think they went a little over board with it in some of the first few levels.
Re: Halo 2: Posted by Crono on Sun Nov 14th 2004 at 5:51am
Crono
6628 posts
Posted 2004-11-14 5:51am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Spartan 34 said:
? quoting omegaslayer

Thanks for the hint KFS I guess thats why im not good at holing things in:lol:..... But If someone puts out a Halo 2 PC (preferably someone other than gearbox) Ill buy it if they fix the FPS cap thing....Unlikely though.... :sad:
How can you say that? Gearbox did a great job of porting the game. You usually never see a game ported that smoothly.
Yes, people tend to forget Gearbox didn't remake the model's animations, they just adapted the game from Xbox hardware to PC (Not really THAT hard). The animations were created to be shown at 30fps. Because it's a console game on a TV it wouldn't make sense to make them higher. The computer version isn't a remake, it's a port. For a PORT it is fairly good even if you're used to playing other FPS at higher rates.

Unless Bungie made some higher framed animations, I wouldn't expect higher animated models in a H2 port. Not that you need them, just play at 30fps. :rolleyes:
Re: Halo 2: Posted by Yak_Fighter on Sun Nov 14th 2004 at 6:00am
Yak_Fighter
1832 posts
Posted 2004-11-14 6:00am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Yes, but you're assuming it will actually run at 30fps, which wasn't the case in my experience. I had to run at 800x600 with all the detail turned down to get that, and guess what? On the same computer I can run CSS at 800x600 with some detail and get more than 30fps.
Re: Halo 2: Posted by Crono on Sun Nov 14th 2004 at 7:37am
Crono
6628 posts
Posted 2004-11-14 7:37am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That's not the issue they were bitching about though. I didn't say it was excelent or anything, it still has many many faults. It's just the modeling frame limit isn't really one of them.

It doesn't run well on my computer either, so, I know what you're talking about. I doubt they translated all the code properly. They probably just emulated Xbox software and ran it on that. That would be the easiest thing to do, anyway.
Re: Halo 2: Posted by ReNo on Sun Nov 14th 2004 at 1:24pm
ReNo
5457 posts
Posted 2004-11-14 1:24pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
http://www.snarkpit.com/forums.php?forum=1&topic=2286&highlight=halo,performance

Reach that if you are interested in why Halo ran like crap on the PC :smile:
Re: Halo 2: Posted by Orpheus on Sun Nov 14th 2004 at 1:52pm
Orpheus
13860 posts
Posted 2004-11-14 1:52pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
Reach that if you are interested in why Halo ran like crap on the PC :smile:
it would be better if he read it duncan, the smoothness of the monitor precludes reaching it and i dunno if lep ever implemented the braille for the blind yet. :rofl:
Re: Halo 2: Posted by Spartan on Sun Nov 14th 2004 at 4:58pm
Spartan
1204 posts
Posted 2004-11-14 4:58pm
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
I don't know what your all talking about. Halo runs fine on my super computer that I purchased from MIT.
Re: Halo 2: Posted by pepper on Sun Nov 14th 2004 at 5:13pm
pepper
597 posts
Posted 2004-11-14 5:13pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
i never liked halo, i played the demo and thaught the game was crap, il never buy it.
Re: Halo 2: Posted by snagraz_x on Wed Nov 17th 2004 at 11:18am
snagraz_x
8 posts
Posted 2004-11-17 11:18am
8 posts 1 snarkmarks Registered: Oct 14th 2004 Location: England
Yeah i know, everyone thinks Halo 2 is great and everything, and they say HL2 is crap. Out of the competition between HL2, San Andreas and Halo 2, I think that Half-life two is definetly the best.
Re: Halo 2: Posted by fraggard on Wed Nov 17th 2004 at 11:22am
fraggard
1110 posts
Posted 2004-11-17 11:22am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
snagraz_x said:
Yeah i know, everyone thinks Halo 2 is great and everything, and they say HL2 is crap. Out of the competition between HL2, San Andreas and Halo 2, I think that Half-life two is definetly the best.
AAH IT HURTS MY EYES.

Welcome to the snarkpit BTW.