Jinx said:
BF1942 looks like a great game, but I still haven't gotten it. Maybe when I get back on broadband :sad: I don't think I would enjoy mapping for something with such a narrow theme, though.
To be honest, I think BF has a much wider gameplay scope than HL, easily. You can't have 10 tanks, a Helicopter (in the desert combat mod), and fighter planes/Jets and Infantry all on one battlefield fighting it out in HL, and even with the vehicles in HL2, I seriously doubt peoples dreams of creating a BF1942 style mod inthe HL2 engine will ever come to light (about 6 [albeit minor] BF mods have jumped ship in anticipation of HL2 thinking they can make the same mod in HL2).
Add the fact that there are 64 players on the server and you got fun, fun, fun. I intend in playing HL2 multiplayer, but to be honest, it would take quite a mighty multiplayer featureset for another game to drag me away from BF.
It's a great game to map for actually. And if you are able to model in 3dsmax 5.1 then mapping for it is really fun. The maps in bf1942 involve a lot of scripting to get the most out of them, becayse the Refractor2 engine relies heavily on scripting files. Mostly simple scripting, but there are enough variabl;es to keep your brain occupied for a very long time.
I would have to say it is the easiest to MOD of any game I have seen, no C++ or C knowledge needs to be known, a person capable of understanding these script files, and some animators/modellers/skinners can pump out a really great mod.
People complain there is no SDK, but to be honest, I doubt an SDK is possible because of the heavy reliance on scripting...
BF:Vietnam is out in March/April, with a much updated engine and new gameplay modes, so maybe get into mapping/modding for BF1942 now, ready for the new game and engine.
The biggest asset BF has over HL and basically any other game out there is that the levels are the scale equivalent of 4 to 5 kilometres in each direction. No other game has levels that size.
Come on... you know you want too... :dodgy:
</evangelism> :biggrin:
**edit** sorry about that, didn't realise I got THAT carried away lol :razz: