ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by 7dk2h4md720ih on Wed Dec 1st 2004 at 8:35pm
7dk2h4md720ih
1976 posts
Posted 2004-12-01 8:35pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I don't think it's possible to make satellite non-laggy.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Wed Dec 1st 2004 at 8:37pm
ReNo
5457 posts
Posted 2004-12-01 8:37pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Satellite is a big no no for games due to how it distributes data.
Rather than giving a constant flow of a small amount of data, which is
how most methods work, it gives large amounts of data in bursts. This
is unsuitable for gaming because it needs to be getting frequent
updates about player locations and the like, as opposed to infrequent
but large amounts of data.

I'm sure if you could host a HL2DM server for the snarkpit a fair few
of us would use it, but I'd recommend you set a small player limit (8
or something) and possibly password it so you don't get loads of
randoms popping in and abusing it.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Naklajat on Wed Dec 1st 2004 at 8:48pm
Naklajat
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Posted 2004-12-01 8:48pm
Naklajat
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how does one go about changing the name, player limit, password, etc.?
does this require a dedicated server? does a dedicated server require
its own steam id with hl2 installed?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Neural Scan on Wed Dec 1st 2004 at 9:19pm
Neural Scan
150 posts
Posted 2004-12-01 9:19pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I think you can change some of that stuff in the console, commands like max_players and stuff like that. I dunno though, there should be a way to do it in create server, but I guess that it's so laggy that valve thought not to add that kind of support for non-dedicated servers.

I'm pretty sure the console will work though.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Wed Dec 1st 2004 at 9:23pm
ReNo
5457 posts
Posted 2004-12-01 9:23pm
ReNo
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I believe any steam account can create a dedicated server, you just
need to download the source dedicated server which should be listed in
your games list. By running that you should get options to set the map
cycle, max players, etc...
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Naklajat on Wed Dec 1st 2004 at 9:34pm
Naklajat
1137 posts
Posted 2004-12-01 9:34pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
unfortunately, if i were to start a dedicated server it would be using
my steam ticket, no problem... until i start hl2dm, because that
invalidates the ticket in use by the dedicated server, after a while it
will ask for a login for the dedicated server, therefore making it
impossible for me to have a dedicated server without being the snarkpit
martyr. :sad: oh well, who can do it? someone else!

provided it is possible to have a dedicated server w/o the game
installed(which im guessing its not), if i had both my computers
running(my 15" monitor died a while back) i could have a dedicated
server and play in it too. but this is not the case, oh well.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Crono on Wed Dec 1st 2004 at 9:37pm
Crono
6628 posts
Posted 2004-12-01 9:37pm
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super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
If you're going to play it at the same time you start a normal server.

What do you think this is? Jedi Outcast?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Wed Dec 1st 2004 at 9:40pm
Yak_Fighter
1832 posts
Posted 2004-12-01 9:40pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
This rocks, and there is nothing more fun than playing catch with a filing cabnet for a minute until you get tired, throw it out of reach, and then gun down the guy. I also enjoyed blowing up explosive barrels people were carrying around like fools. The lag is not too bad on smaller servers, and even at its worst it's nothing that can't be handled. I'll be playing this instead of CSS for at least the next three weeks...
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by scary_jeff on Wed Dec 1st 2004 at 11:17pm
scary_jeff
1614 posts
Posted 2004-12-01 11:17pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
I'll be playing this instead of CSS for at least the next three weeks...
Three weeks of only two maps?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Neural Scan on Wed Dec 1st 2004 at 11:33pm
Neural Scan
150 posts
Posted 2004-12-01 11:33pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I'd go with a few weeks of not playing it, and waiting for all the delicious new maps to come out! ^^ Hopefully Valve will release some tasty new DM ones, and not just have us regular folk map for ourselves. Is anyone thinking of remaking an original hldm map?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Wed Dec 1st 2004 at 11:34pm
Yak_Fighter
1832 posts
Posted 2004-12-01 11:34pm
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I'm easily entertained, besides I'm certain we'll be seeing more maps soon from either the community or Valve. Besides, I think the maps we have so far are more than fine at this juncture. I am a huge fan of the nova prospekt one.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Wed Dec 1st 2004 at 11:36pm
ReNo
5457 posts
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ReNo
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Overwatch is pretty poorly designed, with only one route to the top
floor of the building that could easily be guarded with the RPG,
Grenades and explosive barrels up there. Its a simple job to block it
reasonably well to slow attacker's progress and make them easy
pickings. Lockdown is far nicer in terms of layout, and it has more
solid cover that should stop it being a physics spam fest once everyone
gets over the novelty.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Wed Dec 1st 2004 at 11:41pm
Yak_Fighter
1832 posts
Posted 2004-12-01 11:41pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Seems to me that Overwatch is a 4 player king of the hill style map while Lockdown is a 8-12 player kickass map. I don't know about the top floor in Overwatch being easily camped, as in an 8 player game I lasted all of like 20 seconds up there without being killed. And its not a physics spam fest; there's a reason you start with the grav gun. It's the whole point of the game, plus its awesome.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Neural Scan on Wed Dec 1st 2004 at 11:45pm
Neural Scan
150 posts
Posted 2004-12-01 11:45pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I agree, Lockdown is much better. It also seems to run better for me :razz: Not as many objects in Lockdown, it's much more tactical (best with about 4 people). I found I had a lot more fun in Lockdown than Overwatch. Overwatch is full of large objects and it looks a lot more rushed. Overwatch is good for a bit of insane fun but I see it getting old, fast... I haven't yet tried it with fewer players yet though so I may be wrong :smile:

I'm sure there's gonna be some nice classic style DM maps though. There's a bit in hl2 where you move along platforms and walkways and up ladders to reach the surface or something, there's Combine almost every step of the way and the first part is done by a horizontally moving platform thing with loads of barrels on it (it's a particularly memorable part for me, I think it was in Follow Freeman, I'm not sure). I think that something in that style would make a brilliant DM map :smile:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Wed Dec 1st 2004 at 11:47pm
ReNo
5457 posts
Posted 2004-12-01 11:47pm
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And its not a physics spam fest; there's a reason you start with the
grav gun. It's the whole point of the game, plus its awesome.
Yeah, the point of the game is a physics spam fest, and I don't
think thats quite awesome. Its fun and all, but I'd prefer it to be
less reliant on the novelty of the gravity gun. I would at LEAST like
to see it as a server variable rather than forcing it always on, it
would be nice to see how it plays with only the other guns being used.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Neural Scan on Wed Dec 1st 2004 at 11:51pm
Neural Scan
150 posts
Posted 2004-12-01 11:51pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Yeah, the point of the game is a physics spam fest, and I don't think thats quite awesome. Its fun and all, but I'd prefer it to be less reliant on the novelty of the gravity gun. I would at LEAST like to see it as a server variable rather than forcing it always on, it would be nice to see how it plays with only the other guns being used.
</DIV></DIV>
I think at the moment that's what it seems like, it's just people having a laugh really. In time people will swing more towards using weapons and gaining advantages over gravgun users (or vice-versa), that's when I think we'll see a distinct division between weapon pros and gravgun pros :razz:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Nickelplate on Thu Dec 2nd 2004 at 12:23am
Nickelplate
2770 posts
Posted 2004-12-02 12:23am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>And its not a physics spam fest; there's a reason you start with the grav gun. It's the whole point of the game, plus its awesome.</DIV></DIV>

Yeah, the point of the game is a physics spam fest, and I don't think thats quite awesome. Its fun and all, but I'd prefer it to be less reliant on the novelty of the gravity gun. I would at LEAST like to see it as a server variable rather than forcing it always on, it would be nice to see how it plays with only the other guns being used.
</DIV></DIV>
Do we still get a Crowbar? in MP?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 12:32am
Yak_Fighter
1832 posts
Posted 2004-12-02 12:32am
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Sadly no, you don't start out with one. But I'd imagine you could place them in the map like any other weapon.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Nickelplate on Thu Dec 2nd 2004 at 12:34am
Nickelplate
2770 posts
Posted 2004-12-02 12:34am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext>Sadly no, you don't start out with one. But I'd imagine you could place them in the map like any other weapon. </DIV></DIV>
Dang, that's too bad. Isn't there a setting when you make a map that lets you dictate what players start out with?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 12:48am
Yak_Fighter
1832 posts
Posted 2004-12-02 12:48am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Yeah there was for HL, I'd assume it's still there now but you never know.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Leperous on Thu Dec 2nd 2004 at 12:54am
Leperous
3382 posts
Posted 2004-12-02 12:54am
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Creator of SnarkPit!
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Hmmph. HL2DM's weapons are too powerful, there are too many which can kill you in one shot (especially the damn Magnum). It's not quite the finely honed experience that HL1DM was :/
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Nickelplate on Thu Dec 2nd 2004 at 12:54am
Nickelplate
2770 posts
Posted 2004-12-02 12:54am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext>Yeah there was for HL, I'd assume it's still there now but you never know. </DIV></DIV>
Also, I was REALLY surprised that there wasn't a GORDON model! What's up with that?
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Campaignjunkie on Thu Dec 2nd 2004 at 1:00am
Campaignjunkie
1309 posts
Posted 2004-12-02 1:00am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Yeah, all the weapons seem too overpowered to me. I keep dying within a
few hits of anything. Still haven't had a smooth game yet though, so
I'll reserve final judgement I guess. :smile:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 1:13am
Yak_Fighter
1832 posts
Posted 2004-12-02 1:13am
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The weapons seemed underpowered (or perfectly fine) to me (except for that awesome magnum), as it takes about 3 direct hits with the shotgun to kill you and the SMG takes a whole f**king clip. But I'm not complaining...

User posted image
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Thylacine on Thu Dec 2nd 2004 at 5:37am
Thylacine
67 posts
Posted 2004-12-02 5:37am
67 posts 7 snarkmarks Registered: Aug 20th 2002 Occupation: Student Location: Australia
Well seeing as both maps are just HL2 single player levels converted into DM style, I really wouldn't expect much in the way of fantastic Deathmatch level design, seeing as converting HL2 SP levels was obviously just a rough, quick and easy measure to get it out to people quickly.

Also that there is no 3rd Person Gordon model, and the weapon balance doesn't seem to have been changed much from single player, seems awfully cobbled together to me. Like they've just got the basics of the game mode working and then ported the single player stuff into it without much change.

Still tonnes of fun for some reason... :smile:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Finger on Thu Dec 2nd 2004 at 6:09am
Finger
672 posts
Posted 2004-12-02 6:09am
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Honestly, I'm looking forward to AG2. If that crew can incorporate the grav gun, properly, it will be the pro experience, IMO....an evolution of HLDM, which this game is not.

I agree with alot of points here....

-Overwatch map wasn't as fun.

-magnum too powerful

-shotty too weak

-spawning with Grav-Gun is BAD.

I do really like the bouncy-combine-incineration-ball thingy. I can tell you one thing, If I do any mapping for this, I will certainly be trying to balance things a little more than these 2 maps did....and almost certainly not giving Grav-gun at spawn. Giving it to everyone cheapens it, IMO. With a little creativity it is a great tool and should be an item to control; making it more valuable.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Kage_Prototype on Thu Dec 2nd 2004 at 8:19am
Kage_Prototype
1248 posts
Posted 2004-12-02 8:19am
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I don't see how spawning with the grav gun is bad.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Finger on Thu Dec 2nd 2004 at 8:48am
Finger
672 posts
Posted 2004-12-02 8:48am
Finger
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I just like such powerful items to be things you have to seek/control/fight-over...it gives the game a little more depth. Don't get me wrong, it can be fun both ways. I have made maps before (that were very fun) where players spawned with xbow, shotty, longjump. I just don't really like the idea of players ALWAYS spawning with them.

Also, I don't know about anybody else, but all the objects being tossed around constantly seems to kill my modem... choke reaching the hundreds. At that point the game becomes a slideshow. Limiting the grav gun might also help reduce all the physics calculations.

Then again, I guess you could always control the phys-spam, by limiting the amount of tossable objects.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by scary_jeff on Thu Dec 2nd 2004 at 10:04am
scary_jeff
1614 posts
Posted 2004-12-02 10:04am
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The game has been out 2 days, and people are already moaning about 'lame physics spam'. Jeez, if you want to play HLDM, then err.... play that. This is a completely different game. It seems sad to instantly be wanting a mod to come out that makes HL2DM the same as HL1DM :sad:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 4:19pm
Yak_Fighter
1832 posts
Posted 2004-12-02 4:19pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I think starting with the grav gun and the smg is genius, and adds a whole new layer to the deathmatch experience. It basically gives you two dominant strategies with no clear victor in any situation and gives the game a nice variety. You've got the traditional weaponry with the ability to reliably hit people from a distance and can destroy grav gunners due to accuracy, more ammo, and explosives that can't be blocked, but with the disadvantage of having to hit players multiple times to kill them. On the other hand you've got a grav gun that allows for players to shield themselves or create obstacles for other players while still retaining a virtual one shot kill ability from medium distance with disadvantages of limited ammo that's not necessarily easy to come by, a lack of accuracy at a distance, and its tough to use at close combat range. You can use either strategy the whole time or choose the one that best fits your style or the situation at hand.

Even better is that there are no unbalancing weaponry or items that make the playing field really uneven. There's no s**tty LJ that allows low ping people to dodge all the laggers, there's no gauss that allows for people to camp rooms and blow the crap out of everybody (ala crossfire), and there's no 1 hit kill contact grenades. To me there's much more skill and strategy involved now instead of who has the best reaction time, fires first with the biggest gun, or knows the level best.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Thu Dec 2nd 2004 at 5:23pm
ReNo
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The game has been out 2 days, and people are already moaning
about 'lame physics spam'. Jeez, if you want to play HLDM, then err....
play that. This is a completely different game. It seems sad to
instantly be wanting a mod to come out that makes HL2DM the same as
HL1DM :sad:
I'm not saying I want that, but I don't think this entirely new game
has the long term appeal or tactical depth that it could have. I
don't see whats wrong with having criticisms of it either, not
every[]ithing[/i] appeals to everyone after all. I can see why
people are enjoying it, I can see why people like playing with the
physics, but I think by spawning the player with the gravity gun, thats
pretty much all there is to the game just now.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Captain P on Thu Dec 2nd 2004 at 6:13pm
Captain P
1370 posts
Posted 2004-12-02 6:13pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I think spawning with the grav gun shouldn't be forced. Fighting for
such a nice piece of weaponry might be much more satisfying, as you
know that when you die, you'll lose that thing. Might make some people
play tougher once they get it.

Plus, not every player likes the same style of combat. Some may like
maps without the gravity gun, perhaps just for variation, others may
want to have it instantly. I think it should either be a designers
choice or a server-side controlled option.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Tracer Bullet on Thu Dec 2nd 2004 at 6:32pm
Tracer Bullet
2271 posts
Posted 2004-12-02 6:32pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I havn't tried it yet, but I'm sure there is still an entity that lets you decide what the players should start with. It would be pretty silly if there wasn't. Honestly though, I don't see a problem with people starting with the G-gun. I've had lots of fun caping people with the pistol when they are trying to throw s**t at someon else. Using the gravity gun effectivly is rather diffacult because you can't see what you are aiming at and a quick look around will likely miss other players because you are holding a huge object that obscures 90% of your vision.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Thu Dec 2nd 2004 at 6:38pm
ReNo
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Its quite a nice self-balancing thing really. Things like tires don't
obscure your view much and still kill in one, but are small and need to
be accurately thrown, while huge tables and the like are hard to
manouvere through tight spaces and block your view, even if they are
hard to miss with.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by scary_jeff on Thu Dec 2nd 2004 at 6:54pm
scary_jeff
1614 posts
Posted 2004-12-02 6:54pm
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The Hud still tells you who is in your crosshair even if your view is totally obscured.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Thu Dec 2nd 2004 at 7:02pm
ReNo
5457 posts
Posted 2004-12-02 7:02pm
ReNo
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Yeah but aiming through the use of a piece of text is hardly ideal is it :rolleyes:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by thundercleese on Thu Dec 2nd 2004 at 9:20pm
thundercleese
22 posts
Posted 2004-12-02 9:20pm
22 posts 12 snarkmarks Registered: Dec 2nd 2004 Occupation: Computer Programmer Location: United States
Anybody else seeing weird physicyness when trying to jump on some small objects? (desks, chairs, etc)
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 9:25pm
Yak_Fighter
1832 posts
Posted 2004-12-02 9:25pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Yeah I get it whenever jumping on any size object, but I dont really know why you'd want to jump on that stuff or what advantage you'd gain from it...

I have a question of my own: I've seen people catch my overwatch rifle energy balls with the grav gun and throw them back at people, but is it possible to catch either the SMG contact grenades or the RPG rockets? It'd probably be hard, but imagine the consequences :biggrin:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by thundercleese on Thu Dec 2nd 2004 at 9:38pm
thundercleese
22 posts
Posted 2004-12-02 9:38pm
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There was a hallway in lockdown with some stuff in it that I just wanted to get past, but I had to pick it up and throw it because of the weirdness.

I tried a map i made in hl2 and hl2:dm. In hl2 i could jump on things that I couldn't jump on in hl2:dm mode.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Crono on Thu Dec 2nd 2004 at 9:48pm
Crono
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Posted 2004-12-02 9:48pm
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thundercleese said:
There was a hallway in lockdown with some stuff in it that I just wanted to get past, but I had to pick it up and throw it because of the weirdness.

I tried a map i made in hl2 and hl2:dm. In hl2 i could jump on things that I couldn't jump on in hl2:dm mode.
I believe in the 'net' versions, you're forced off of physics objects like barrels and such. It does it in CS:S anyway.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by JFry on Thu Dec 2nd 2004 at 9:48pm
JFry
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Posted 2004-12-02 9:48pm
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I'd imagine they would explode too quickly, but it would be cool.

I agree with the things that Finger pointed out. I really think the gravity gun is much too powerful to be a default weapon. I had managed to get full health/hev and a nice arsenal of weapons when some guy came by and tossed a table at me and ended it all.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by ReNo on Thu Dec 2nd 2004 at 9:59pm
ReNo
5457 posts
Posted 2004-12-02 9:59pm
ReNo
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It depends the entities you use to place objects I think. If you use
the prop_physics_multiplayer entity then you will be forced off them (a
la CS:S), but if you use the prop_physics entity then it will react
normally. I'm not too sure on the effect of using prop_physics in
multiplayer games, it could cause a lot of lag or it might be only
slightly worse.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by thundercleese on Thu Dec 2nd 2004 at 10:11pm
thundercleese
22 posts
Posted 2004-12-02 10:11pm
22 posts 12 snarkmarks Registered: Dec 2nd 2004 Occupation: Computer Programmer Location: United States
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>It depends the entities you use to place objects I think. If you use the prop_physics_multiplayer entity then you will be forced off them (a la CS:S), but if you use the prop_physics entity then it will react normally. I'm not too sure on the effect of using prop_physics in multiplayer games, it could cause a lot of lag or it might be only slightly worse.
</DIV></DIV>

Nice to know. I'm an extremely new map maker and I had no entities yet, just some cylinder brushes.
In other noob news, I accidentally started a public server with my incomplete map and people started joining! ... and falling through the floor ... and all spawning in the same place. :smile:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Corona on Thu Dec 2nd 2004 at 10:24pm
Corona
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Posted 2004-12-02 10:24pm
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I'd wish valve put there 3 year time and effort into HLDM2 instead of CSS, :sad:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Yak_Fighter on Thu Dec 2nd 2004 at 10:28pm
Yak_Fighter
1832 posts
Posted 2004-12-02 10:28pm
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Hey, they released it, which is better than nothing in my opinion, especially since it eliminates about 40 of the 50 HL2DM mods out there right off the bat :biggrin:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Jinx on Fri Dec 3rd 2004 at 3:54am
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I think the grav gun would be more balanced if there wasn't ridiculous amounts of garbage around to spam with. Some of the gameplay could be improved map-side that way.

Overall, though, I'm kinda disappointed. It's fun briefly, but it's just a chaotic mess once there are more than a few people. It's not a "thinking man's dm" like the original was.
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Nickelplate on Fri Dec 3rd 2004 at 4:40am
Nickelplate
2770 posts
Posted 2004-12-03 4:40am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext>Hey, they released it, which is better than nothing in my opinion, especially since it eliminates about 40 of the 50 HL2DM mods out there right off the bat :biggrin: </DIV></DIV>

Yeah, I don't care for third-party moda as much. They always have gimmicky features that just complicate things. And those dang menus (like the buy menu in CS:S but i'm not talking about CS:S) that you have to choose from before all your other buttons will work
I have been killed SO many times because my movement and attack buttons were disables because i had accidentally pressed the CHAT button....
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Orpheus on Sat Dec 4th 2004 at 11:04am
Orpheus
13860 posts
Posted 2004-12-04 11:04am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext>

To me there's much more skill and strategy involved now instead of who has the best reaction time, fires first with the biggest gun, or knows the level best.

</DIV></DIV>
the killbox retards are gonna love this then. "SKILL, we no need no stinking skill" :rolleyes:
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by 7dk2h4md720ih on Sat Dec 4th 2004 at 7:58pm
7dk2h4md720ih
1976 posts
Posted 2004-12-04 7:58pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Overall, though, I'm kinda disappointed. It's fun briefly, but it's
just a chaotic mess once there are more than a few people. It's not a
"thinking man's dm" like the original was.
Construct a massive map and this problem is eliminated.
I have been killed SO many times because my movement and attack buttons
were disables because i had accidentally pressed the CHAT button....
If only there was a way to reconfigure the keys!
Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted by Orpheus on Sat Dec 4th 2004 at 8:02pm
Orpheus
13860 posts
Posted 2004-12-04 8:02pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dave, please stop, i am already working on next weeks diapers. you are not helping my problem.