Half-Life 2: Aftermath

Half-Life 2: Aftermath

Re: Half-Life 2: Aftermath Posted by omegaslayer on Sat Apr 9th 2005 at 4:24am
omegaslayer
2481 posts
Posted 2005-04-09 4:24am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Since this topic isn't posted yet, i guess i'll do it. Just so everyone knows:

I stumbled upon
This
this morning. Then when I fired up steam, loe and behold:
the new
steam news
tells of the expansion. I must say that I'am relieved
to hear an official word from valve that there would be an expansion,
rather than the rumor that was circulating around the internet.
Re: Half-Life 2: Aftermath Posted by Andrei on Sat Apr 9th 2005 at 9:48am
Andrei
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Posted 2005-04-09 9:48am
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I'm looking forward to this.
Re: Half-Life 2: Aftermath Posted by Dred_furst on Sat Apr 9th 2005 at 10:00am
Dred_furst
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Posted 2005-04-09 10:00am
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I hope i get this with gold ^^ im still waiting for dod :biggrin:

sounds really awesome :biggrin: :D:D:D
Re: Half-Life 2: Aftermath Posted by habboi on Sat Apr 9th 2005 at 12:10pm
habboi
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Posted 2005-04-09 12:10pm
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I hope I get this with Silver :O

Who thinks they will charge extra?
Re: Half-Life 2: Aftermath Posted by Dred_furst on Sat Apr 9th 2005 at 1:00pm
Dred_furst
455 posts
Posted 2005-04-09 1:00pm
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me! they probably will, you know.
Re: Half-Life 2: Aftermath Posted by Guessmyname on Sat Apr 9th 2005 at 1:03pm
Guessmyname
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Posted 2005-04-09 1:03pm
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Who wishes that they could upgrade to silver and do some good old half-life 1 tom foolery? Me!
Re: Half-Life 2: Aftermath Posted by Andrei on Sat Apr 9th 2005 at 2:14pm
Andrei
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Posted 2005-04-09 2:14pm
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Me too! Valve suck for charging extra for a game that we've already finished 3-4 times.
Re: Half-Life 2: Aftermath Posted by habboi on Sat Apr 9th 2005 at 3:57pm
habboi
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Posted 2005-04-09 3:57pm
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You know the reason I didn't get Bronze was because Silver was like ?10 more :\

Hardly anything :wink:
Re: Half-Life 2: Aftermath Posted by LAzerMANiac on Sat Apr 9th 2005 at 5:07pm
LAzerMANiac
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Posted 2005-04-09 5:07pm
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I just got the collectors' edition, so i should get all the expansions
free... dunno though. I damn hope this expansion is gonna be good...
Like Op4 or BS quality work stuff that we all expect from VALVe
Re: Half-Life 2: Aftermath Posted by KungFuSquirrel on Sat Apr 9th 2005 at 5:14pm
KungFuSquirrel
751 posts
Posted 2005-04-09 5:14pm
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I just got the collectors' edition, so i should get all the expansions free... dunno though
Uhh... for HL2? No? :smile:

And why are you expecting Gearbox work from Valve? :wink: Though granted, Brothers in Arms squadmates were much improved over the HL2 ones, hehe. Maybe there just weren't any doors to snag up in... shrug
Re: Half-Life 2: Aftermath Posted by fishy on Sat Apr 9th 2005 at 6:09pm
fishy
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Posted 2005-04-09 6:09pm
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i've got a store bought copy of hl2, so i dont get the steamy version of hl1. and even though i've never had any transactions via steam, it says that i have, and wont allow me to buy anything else online. p.o.s. marketing really.
Re: Half-Life 2: Aftermath Posted by omegaslayer on Sat Apr 9th 2005 at 9:19pm
omegaslayer
2481 posts
Posted 2005-04-09 9:19pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Just off topic: The doom 3 expansion (resurection of evil) is out, and
it cost me 37$, I must say that there is a cool feture in it that makes
it stand out...but I wont say what it is, ill just say its another
artifact that has "certain powers" :smile: .

But yes im waiting for the expansion and the lost coast episode (its
suppost to com out with in April or May), i just want to test out if my
machine can handle that HDR.
Re: Half-Life 2: Aftermath Posted by habboi on Sat Apr 9th 2005 at 10:39pm
habboi
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Posted 2005-04-09 10:39pm
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I don't suppose this artifact is a rip off of the gravity gun from HL2 that I read about some place.
Re: Half-Life 2: Aftermath Posted by Andrei on Sat Apr 9th 2005 at 11:01pm
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Posted 2005-04-09 11:01pm
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I've heard of this rip-off too. I can't believe id would sink this low.
Re: Half-Life 2: Aftermath Posted by KungFuSquirrel on Sun Apr 10th 2005 at 12:29am
KungFuSquirrel
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Posted 2005-04-10 12:29am
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Doom3 has had the capacity for such a thing since before HL2 was even announced; it's basically a slightly updated version of the g_dragentity command hooked to a flashy view model and some effects.

Besides, if something is fun and well-implemented, isn't that the most important thing? Physics in games is something just emerging as a really exciting gameplay mechanic; you'd better get used to seeing the capacity of manipulating them more often. Tired ripoffs will always be tired ripoffs. Not worth getting upset about.

(PS: Jedi Knight had the ability to pick up and throw small objects, too - before the first Half-Life shipped. :wink: )
Re: Half-Life 2: Aftermath Posted by omegaslayer on Sun Apr 10th 2005 at 2:58am
omegaslayer
2481 posts
Posted 2005-04-10 2:58am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
The artifact and the "gravity gun" are different weapons. The artifact
looks like a gun stuck in a live beating heart. The gravity gun in D<sup>3</sup>
isnt as "fun" as HL2's, but just as useful (you can "catch" the
fireballs in mid air and shoot them back where they came from).

Doom 3 always had physics, the game just never made use of it because
the bodies would disappear, and there wern't that many props. I just
believe Nerve (the developement company) ripped of HL2's grav gun, not
id, they still hold their integrity IMO.

It wouldn't surprise me if we start seeing more "gravity guns" in games
now. After the sucess of HL2, any game with out some sort of gravity
manipulator is going to be shuned.
Re: Half-Life 2: Aftermath Posted by Captain P on Sun Apr 10th 2005 at 11:41am
Captain P
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Posted 2005-04-10 11:41am
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I recently read about a game called 'Red Ninja'. It didn't feature a
gravity-gun or something alike (:P), but a throwable rope weapon. As
far as I understood, it does make use of physics, but in a different
way than just attracting and throwing objects. Seems like an
interesting weapon to me...

As for Aftermath, sounds interesting. I've enjoyed Opposing Force and
Blueshift a lot, so I'm definitely interested to see how Valve will do
it this time.
Re: Half-Life 2: Aftermath Posted by DrGlass on Mon Apr 11th 2005 at 6:42am
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Posted 2005-04-11 6:42am
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I dont think Aftermath will match the scale of Opp for or blueshift
(well maybe buleshift). Sounds like just a level add on to me,
maybe about the size of one chapter (5-8 maps?). I cant wait for
the new lighting thing though