Re: Half-Life 2: Aftermath
Posted by Andrei on
Sat Apr 9th 2005 at 9:48am
Andrei
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I'm looking forward to this.
Re: Half-Life 2: Aftermath
Posted by Dred_furst on
Sat Apr 9th 2005 at 10:00am
Posted
2005-04-09 10:00am
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I hope i get this with gold ^^ im still waiting for dod :biggrin:
sounds really awesome :biggrin: :D:D:D
Re: Half-Life 2: Aftermath
Posted by habboi on
Sat Apr 9th 2005 at 12:10pm
Posted
2005-04-09 12:10pm
habboi
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I hope I get this with Silver :O
Who thinks they will charge extra?
Re: Half-Life 2: Aftermath
Posted by Dred_furst on
Sat Apr 9th 2005 at 1:00pm
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me! they probably will, you know.
Re: Half-Life 2: Aftermath
Posted by Guessmyname on
Sat Apr 9th 2005 at 1:03pm
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Who wishes that they could upgrade to silver and do some good old half-life 1 tom foolery? Me!
Re: Half-Life 2: Aftermath
Posted by Andrei on
Sat Apr 9th 2005 at 2:14pm
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Me too! Valve suck for charging extra for a game that we've already finished 3-4 times.
Re: Half-Life 2: Aftermath
Posted by habboi on
Sat Apr 9th 2005 at 3:57pm
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You know the reason I didn't get Bronze was because Silver was like ?10 more :\
Hardly anything :wink:
Re: Half-Life 2: Aftermath
Posted by LAzerMANiac on
Sat Apr 9th 2005 at 5:07pm
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I just got the collectors' edition, so i should get all the expansions
free... dunno though. I damn hope this expansion is gonna be good...
Like Op4 or BS quality work stuff that we all expect from VALVe
Re: Half-Life 2: Aftermath
Posted by fishy on
Sat Apr 9th 2005 at 6:09pm
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i've got a store bought copy of hl2, so i dont get the steamy version of hl1. and even though i've never had any transactions via steam, it says that i have, and wont allow me to buy anything else online. p.o.s. marketing really.
Re: Half-Life 2: Aftermath
Posted by omegaslayer on
Sat Apr 9th 2005 at 9:19pm
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Just off topic: The doom 3 expansion (resurection of evil) is out, and
it cost me 37$, I must say that there is a cool feture in it that makes
it stand out...but I wont say what it is, ill just say its another
artifact that has "certain powers" :smile: .
But yes im waiting for the expansion and the lost coast episode (its
suppost to com out with in April or May), i just want to test out if my
machine can handle that HDR.
Re: Half-Life 2: Aftermath
Posted by habboi on
Sat Apr 9th 2005 at 10:39pm
Posted
2005-04-09 10:39pm
habboi
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I don't suppose this artifact is a rip off of the gravity gun from HL2 that I read about some place.
Re: Half-Life 2: Aftermath
Posted by Andrei on
Sat Apr 9th 2005 at 11:01pm
Posted
2005-04-09 11:01pm
Andrei
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I've heard of this rip-off too. I can't believe id would sink this low.
Re: Half-Life 2: Aftermath
Posted by KungFuSquirrel on
Sun Apr 10th 2005 at 12:29am
Posted
2005-04-10 12:29am
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Doom3 has had the capacity for such a thing since before HL2 was even announced; it's basically a slightly updated version of the g_dragentity command hooked to a flashy view model and some effects.
Besides, if something is fun and well-implemented, isn't that the most important thing? Physics in games is something just emerging as a really exciting gameplay mechanic; you'd better get used to seeing the capacity of manipulating them more often. Tired ripoffs will always be tired ripoffs. Not worth getting upset about.
(PS: Jedi Knight had the ability to pick up and throw small objects, too - before the first Half-Life shipped. :wink: )
Re: Half-Life 2: Aftermath
Posted by omegaslayer on
Sun Apr 10th 2005 at 2:58am
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The artifact and the "gravity gun" are different weapons. The artifact
looks like a gun stuck in a live beating heart. The gravity gun in D<sup>3</sup>
isnt as "fun" as HL2's, but just as useful (you can "catch" the
fireballs in mid air and shoot them back where they came from).
Doom 3 always had physics, the game just never made use of it because
the bodies would disappear, and there wern't that many props. I just
believe Nerve (the developement company) ripped of HL2's grav gun, not
id, they still hold their integrity IMO.
It wouldn't surprise me if we start seeing more "gravity guns" in games
now. After the sucess of HL2, any game with out some sort of gravity
manipulator is going to be shuned.
Re: Half-Life 2: Aftermath
Posted by Captain P on
Sun Apr 10th 2005 at 11:41am
Posted
2005-04-10 11:41am
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I recently read about a game called 'Red Ninja'. It didn't feature a
gravity-gun or something alike (:P), but a throwable rope weapon. As
far as I understood, it does make use of physics, but in a different
way than just attracting and throwing objects. Seems like an
interesting weapon to me...
As for Aftermath, sounds interesting. I've enjoyed Opposing Force and
Blueshift a lot, so I'm definitely interested to see how Valve will do
it this time.
Re: Half-Life 2: Aftermath
Posted by DrGlass on
Mon Apr 11th 2005 at 6:42am
DrGlass
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I dont think Aftermath will match the scale of Opp for or blueshift
(well maybe buleshift). Sounds like just a level add on to me,
maybe about the size of one chapter (5-8 maps?). I cant wait for
the new lighting thing though