Group map

Group map

Re: Group map Posted by DrGlass on Wed May 11th 2005 at 4:17am
DrGlass
1825 posts
Posted 2005-05-11 4:17am
DrGlass
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ok, I want to give this another go. Last time I tried honestly no
one (well almost) did any work and we just fell apart. I wasn't a
strong member of the community yet and didn't search out much support.

for you who dont know, I want to get the community together and come up
with one map from several mappers. We will map for HL2:DM and
each person will make a room (or two) and we will stich them all
together into one single map. Each person will be free to map
what they want so as you play the map you will constanly be moving from
one strange area to another. One minute your fighting in a lab
and the next minute you jump down a hole onto the roof of a combine
tower.

so, here is the neat little catch phrase some one came up with:

12 mappers

7 countries

4 timezones

1 map

how will it work?

Once you sign on and state what size room you would like to work on I
will make a vmf file with each room laid out and attached to every
member's name through VIS grouping. So all the mapper has to do
is hide all but his own VIS group to see his part of the level.
This way if the mapper needs a little more space he can see if there is
any room between him and the person next to him.

The room lay-out will consist of a large box and 2-4 gateways that lead
to the next area. You as the mapper will work inside this
box. The mapper will block VIS from the gateway to increase
performance, basically the player should not be able to see into other
sections unless they are near the gateway.

Everyone will have creative freedom, if you want to have a combine
locker room do it! If you want your map to be a castle, go for
it! If you want your section to be the inside of a shoe then have
it your way! The only limitation is props (we have to split them
up through out the maps but that shouldn't be a problem) and each map
must use its gateways. Also, I do not think there will be a
skybox, but it would be possible.

I'd love to see everyone work on this, it wont take much of your time
and it will be fun. I made my map section in one night, and the
sections are not very big. I'm not looking for expert mappers,
just people who will put in the time to do it.

In the next few days I'm going to put up a small page on my website and
(maybe) set up my forums. If you are interested post here and
e-mail me at Drglass@docglass.net
Re: Group map Posted by Crono on Wed May 11th 2005 at 4:24am
Crono
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Posted 2005-05-11 4:24am
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I haven't had an ounce of real "free time" since Summer 2003. Except for a brief week or so in 2004. That was fun.

Otherwise, I'd say, "sure". As there are no restrictions past optimization and respecting other mappers work.
Re: Group map Posted by Addicted to Morphine on Wed May 11th 2005 at 4:26am
Posted 2005-05-11 4:26am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I've never participated in something like this, but it sounds like a lot of fun. I'm willing to commit to it so sign me up Doc!

Good to see you took the initiative on this. I remember reading a
thread of the first attempt where the map apparently eventually got
lost... and I wanted to be able to contribute to something like that.
Re: Group map Posted by omegaslayer on Wed May 11th 2005 at 5:35am
omegaslayer
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Posted 2005-05-11 5:35am
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I don't know about this, I was never really for it in the first place,
I mean it limits the mapper to the creativeness of connections,
gameplay, and all around style of the map.

what if someone watnts a night skybox, but another wants a daytime one?

The multiple vis "boxes" can potentially become a problem for vis to compile (sky boxes).

Those are my thoughts.

If there should ever be a comunity project I would think it would be
where someone starts the map (limit to 500-1000 brushes 100-150
models), then pass it on to the next person, with a limit of 500-1000
brushes 100-150 models etc. etc. That way people can feed off of
eveyone's work and add to it. That me-thinks would be more fun,
logical, and hold artistic design.
Re: Group map Posted by Forceflow on Wed May 11th 2005 at 5:57am
Forceflow
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Posted 2005-05-11 5:57am
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I participated the last time, but I failed to get something up in time. My excuses, Doc.

I don't have a lot of free time now, so I can't participate again.
Re: Group map Posted by Madedog on Wed May 11th 2005 at 6:51am
Madedog
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Posted 2005-05-11 6:51am
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Sounds like an idea... I might find some time besides sback :smile:

I'm game :biggrin:
Re: Group map Posted by G4MER on Wed May 11th 2005 at 7:56am
G4MER
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Posted 2005-05-11 7:56am
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I was part of the last one, and was saddened to find out that the map never came about.. I had worked really hard on my lava/metal work area. It was my best work at the time. And it was lost to a project that never came to be.

I would be willing to help out, but I am about to hook up with Morphine and you I thought and do the Thunder Project.
Re: Group map Posted by DrGlass on Wed May 11th 2005 at 8:35am
DrGlass
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Posted 2005-05-11 8:35am
DrGlass
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That does sound like fun omega, but there are alot of problems with something like that (I would suspect)

This isn't at all my idea, they did a few of these over at the VERC and they were quite cool.

I dont think the map would really be a great mp map becuase, yes, the
layout will suck. But it will be a crazy mix of diffrent map
ideas and consepts. Not to mention it really wouldn't take more
than a day or so.
Re: Group map Posted by Orpheus on Wed May 11th 2005 at 10:23am
Orpheus
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Posted 2005-05-11 10:23am
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I might remind you all that even when these things fall apart, the participants generally learn a s**tload about mapping.

Spit1 was a vast success, even though the map is still in limbo. if you doubt what multiple mappers can accomplish, i can show you "Spit"
Re: Group map Posted by Dark Tree on Wed May 11th 2005 at 10:31am
Dark Tree
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Posted 2005-05-11 10:31am
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Well, I think it'd be awesome. A map where every room is different would be sweet. It is way better than having the whole map just being one boring "theme". I would love to join....but I am too busy working on my own mod :sad: . Need to put all of my ideas into that. However, I would love to play it if it ever completes, as it seems like a really good idea. :smile:
Re: Group map Posted by habboi on Wed May 11th 2005 at 2:39pm
habboi
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Posted 2005-05-11 2:39pm
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Damn school computers wouldn't let me post a comment so anyway here I am and heres what I say:

Sounds very familiar :razz:
I can help but not too much because I have other projects to do! Email me as always and send me a small one please or maybe medium hmm...you decide :smile:
Re: Group map Posted by Dark|Killer on Wed May 11th 2005 at 2:42pm
Dark|Killer
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Posted 2005-05-11 2:42pm
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Umm, actually, i built the map for the first group map, but didnt care alot lol, i want to join now and re-map, but i have my final exams coming up..so ill be busy for 3 freakin weaks...got no time for that. Anywayz ill try maby later, just tell me when will you guyz start :smile:
Re: Group map Posted by ReNo on Wed May 11th 2005 at 2:53pm
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Posted 2005-05-11 2:53pm
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That wasn't the first group map mate :wink:

http://www.snarkpit.net/forums.php?forum=2&topic=1660&172
Re: Group map Posted by DrGlass on Wed May 11th 2005 at 4:52pm
DrGlass
1825 posts
Posted 2005-05-11 4:52pm
DrGlass
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That wasn't the first group map mate :wink:

http://www.snarkpit.net/forums.php?forum=2&topic=1660&172
Yeah its not a new idea, just something that never seems to get done.

I think what I'll do it sent out templates to anyone who wants one and
as those people complete them I will stich them together. So
first relese will have 3 rooms, then the next will have 5 rooms, etc
etc.
Re: Group map Posted by Andrei on Wed May 11th 2005 at 5:34pm
Andrei
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Posted 2005-05-11 5:34pm
Andrei
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I would love to join such a thing as long as you don't have to work
your a$$ off making your contribution to the project :smile:
. Overall, I
love the idea and i've heard that such a thing had been attempted in
the past in other mapping communities and,
despite some minor irritations, everything turned-out great. But I
suggest electing a coordinator (note the fact that I avoided the world leader) who should simply say things like "Ok, we need an underground storage area. Anyone up for it?".
Re: Group map Posted by Addicted to Morphine on Wed May 11th 2005 at 5:46pm
Posted 2005-05-11 5:46pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Well I think the whole premise is that no one should tell anyone else
what they should be making. So you can walk from a lava pit into
a tiny bit of canyon from the ice age to a kitchen to a scrapyard...
etc.

It's like an exercise in surrealism.
Re: Group map Posted by DrGlass on Wed May 11th 2005 at 7:30pm
DrGlass
1825 posts
Posted 2005-05-11 7:30pm
DrGlass
member
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Well I think the whole premise is that no one should tell anyone else
what they should be making. So you can walk from a lava pit into
a tiny bit of canyon from the ice age to a kitchen to a scrapyard...
etc.

It's like an exercise in surrealism.
Right, I want it to be kinda like the "chase" in 'being john Malkavitch' (sp?)

I will be doing the 'admin' work, basicaly giving everyone their template then puting all the maps together once they are done.
Re: Group map Posted by Andrei on Wed May 11th 2005 at 8:39pm
Andrei
2455 posts
Posted 2005-05-11 8:39pm
Andrei
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<div class="quote"><div class="quotetitle">? quote:</div><div class="quotetext">

<div class="quote">

</div>

template

</div></div>

What do you mean? Like a piece of corridor from the main map so that we know how to connect our bit to the mothermap easier?
Re: Group map Posted by Myrk- on Wed May 11th 2005 at 8:59pm
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Posted 2005-05-11 8:59pm
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I'm done with Uni now for the next 5 months or so! Mwhahahaha!

I might participate in this- depends if I get my texture set for tadayohsi soon or not.
Re: Group map Posted by Addicted to Morphine on Wed May 11th 2005 at 9:20pm
Posted 2005-05-11 9:20pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
DrGlass: said:
Once you sign on and state what size room you would like to work on I
will make a vmf file with each room laid out and attached to every
member's name through VIS grouping. So all the mapper has to do
is hide all but his own VIS group to see his part of the level.
This way if the mapper needs a little more space he can see if there is
any room between him and the person next to him.

The room lay-out will consist of a large box and 2-4 gateways that lead
to the next area. You as the mapper will work inside this
box. The mapper will block VIS from the gateway to increase
performance, basically the player should not be able to see into other
sections unless they are near the gateway.
Andrei I think this is what he was referring to when he said template.
Re: Group map Posted by French Toast on Wed May 11th 2005 at 9:28pm
French Toast
3043 posts
Posted 2005-05-11 9:28pm
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I haven't mapped in awhile, and never for HL2DM, but I'd be willing to
do a small section just for the heck of it. If it turns out okay,
I'll post it, if not, well whatever. Yar. Sign me up Doc.
Re: Group map Posted by DrGlass on Thu May 12th 2005 at 3:17pm
DrGlass
1825 posts
Posted 2005-05-12 3:17pm
DrGlass
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ok
Re: Group map Posted by habboi on Thu May 12th 2005 at 3:48pm
habboi
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The Doc and i'm guessing this but is he going to do what he did last time where theres these white wall type things that show the border lines of the map...

Just email when your ready!
Re: Group map Posted by Andrei on Thu May 12th 2005 at 7:14pm
Andrei
2455 posts
Posted 2005-05-12 7:14pm
Andrei
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I wan't in aswell; sign me up too :smile: and davai instructions.
Re: Group map Posted by DrGlass on Fri May 13th 2005 at 4:57am
DrGlass
1825 posts
Posted 2005-05-13 4:57am
DrGlass
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I've updated my web page.

Here is the comm map page: http://docglass.net/Game_Mosaic.htm

please report any problems, and if it isn't quite clear or you need more info I'll update the page for you.

and the game design page (no links yet) http://docglass.net/Game_main.htm
Re: Group map Posted by Madedog on Fri May 13th 2005 at 5:09am
Madedog
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Posted 2005-05-13 5:09am
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Wow, we really DO have people all around the world :biggrin: Andrei - u are from Russia, aren't you? Privet! :biggrin:
Re: Group map Posted by Campaignjunkie on Fri May 13th 2005 at 5:30am
Campaignjunkie
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Posted 2005-05-13 5:30am
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I'll join in this time. I missed the last 2 Pitcrew maps before. :sad:
Re: Group map Posted by Addicted to Morphine on Fri May 13th 2005 at 5:33am
Posted 2005-05-13 5:33am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Nice page Doc, glad to see you're seeing this thing through.

And thanks for quoting me, I feel like a somebody now! :biggrin:
Re: Group map Posted by DrGlass on Fri May 13th 2005 at 5:53am
DrGlass
1825 posts
Posted 2005-05-13 5:53am
DrGlass
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Nice page Doc, glad to see you're seeing this thing through.

And thanks for quoting me, I feel like a somebody now! :biggrin:
you are somebody! yay.

I'll try and get the forum up ASAP... or maybe this could get a sticky and some chapters?

People tend to dislike signing up for forums.

once I get some kind of forum I will go whore this around to the other editing sites.
Re: Group map Posted by Dark Tree on Fri May 13th 2005 at 6:29am
Dark Tree
646 posts
Posted 2005-05-13 6:29am
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Man...I LOVE the site and I love the concept of the map, albeit not original, this seems like it is going to have an original output....I am resisting joining still though....too busy w/ me own maps! (Better for you anyway, most folks think my maps are trash.)

I just love fresh maps. and sandwiches.
Re: Group map Posted by Andrei on Fri May 13th 2005 at 8:25am
Andrei
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Posted 2005-05-13 8:25am
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:biggrin: Andrei - u are from Russia, aren't you? :biggrin:
Nope. :smile:
Re: Group map Posted by DrGlass on Fri May 13th 2005 at 4:25pm
DrGlass
1825 posts
Posted 2005-05-13 4:25pm
DrGlass
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:biggrin: Andrei - u are from Russia, aren't you? :biggrin:
Nope. :smile:
from Bucharest, Romania

[size=16]Ok, what do you guys think, should I set up a download
page with the template map, and just let people pic what area they want
to map then have them send it in to me? or should I assign people
areas to create?


[/size]
Re: Group map Posted by Addicted to Morphine on Fri May 13th 2005 at 9:05pm
Posted 2005-05-13 9:05pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Have you decided on sizes for each section yet? I think you
should allow people a preference for overall size they're working with,
but it might be easier logistically if you just assigned them out.
Re: Group map Posted by Andrei on Fri May 13th 2005 at 9:16pm
Andrei
2455 posts
Posted 2005-05-13 9:16pm
Andrei
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I think people should be allowed to make their section as big as they
want to as long as they don't "invade" someone else's section.
Re: Group map Posted by DrGlass on Fri May 13th 2005 at 10:14pm
DrGlass
1825 posts
Posted 2005-05-13 10:14pm
DrGlass
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I'll post this on the site later, but right now the map is made up of ten sections.

There are two levels that are 512 units high each. most sections are 1024x1024x512

there are a few double wide sections and a few double tall sections.
Re: Group map Posted by French Toast on Fri May 13th 2005 at 11:04pm
French Toast
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I'll make a hallway. :biggrin:

But seriously. I'm looking for something small, I'm not a brilliant
mapper, although I do know enough to make a good room. I'm
just... you know... I want something small...
Re: Group map Posted by Addicted to Morphine on Fri May 13th 2005 at 11:59pm
Posted 2005-05-13 11:59pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'll take anything now that I think about it. Perhaps it would just be better to assign them.
Re: Group map Posted by DrGlass on Sat May 14th 2005 at 1:21am
DrGlass
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Posted 2005-05-14 1:21am
DrGlass
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ok, here are pics of all of the rooms, along with dimensions in units
and number of gateways
http://docglass.net/Media/Game%20Design/map%20mosaic/mapmosaic_popup_area.html

I will update later tonight.
Re: Group map Posted by Addicted to Morphine on Sat May 14th 2005 at 1:58am
Posted 2005-05-14 1:58am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
That site looks great man.
Re: Group map Posted by ReNo on Sat May 14th 2005 at 3:17am
ReNo
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Wow, nice work mate :biggrin: You look to be really getting into this!
Re: Group map Posted by Cassius on Sat May 14th 2005 at 3:20am
Cassius
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Posted 2005-05-14 3:20am
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I'll join in if there's room.
Re: Group map Posted by DrGlass on Sat May 14th 2005 at 4:15am
DrGlass
1825 posts
Posted 2005-05-14 4:15am
DrGlass
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The sign up page is ready for any one who is willing to go! Choose your area and fill out the form at the bottom.

sign up page

or

the main page

Please post anyproblems you have here or e-mail me.

[edit] it seems when you press the submit button it copies a bunch of
crap in the text body, lep? some one? how can I have the submit button
paste a subject and the text in the e-mail field? or is there a
better way to do this?