Re: Cel-Shaded Map Thing
Posted by Sinner_D on
Sat Nov 8th 2003 at 6:35am
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wow CJ, that really looks pretty good...however i fear its going to not only limit the size of ur maps (as you'll be forced to enclose the map somehow, most likely in a large box :O ) and arent the epolys gonna sky rocket seeing as how everything has func_illusionary's surrounding it?
well anyways, goodluck...im not a real fan of cel-shading, but ill admit it really does look good. :biggrin:
Re: Cel-Shaded Map Thing
Posted by R@lph VViggum on
Sat Nov 8th 2003 at 6:39am
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Looks good so far, very original. Hope it turns out well.
Re: Cel-Shaded Map Thing
Posted by KoRnFlakes on
Sat Nov 8th 2003 at 7:25am
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nice, looks just like XIII & thats a fkin fantastic game.
Re: Cel-Shaded Map Thing
Posted by G4MER on
Sat Nov 8th 2003 at 9:20am
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I like it!
Hey If U can enclose the sky with a red sky that would be sweet. =)
Korn your right it is indeed!
($)
Re: Cel-Shaded Map Thing
Posted by Orpheus on
Sat Nov 8th 2003 at 11:14am
Posted
2003-11-08 11:14am
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i think its very original looking, but i also would not use it, i find that it de-evolves the feel/looks of the HL map..
not necessarily a bad thing in itself tho, just personal preference.
i never liked duke looking HL maps, or doom looking ones, and royally hated cartoonish ones like mario, it just brings the tech level down to far.
still some do not like the glossy high res textures either, and i love those myself..
either way CJ, i would like to see this in game, be sure to holler when its ready.
[EDIT] BTW, i take it, that is a steam ingame shot???
how did you get the r_speeds to show?
Re: Cel-Shaded Map Thing
Posted by KoRnFlakes on
Sat Nov 8th 2003 at 1:00pm
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the same way you normally do. use console - or you could just add it to your launch options.
+ orph, go try out XIII - You wont hate the style after that im sure.
Re: Cel-Shaded Map Thing
Posted by Sim on
Sat Nov 8th 2003 at 3:10pm
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This is basically what was done in the BuzzyBots maps.
Re: Cel-Shaded Map Thing
Posted by OtZman on
Sat Nov 8th 2003 at 5:11pm
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<TABLE cellSpacing=0 cellPadding=1 align=center border=0 VALIGN="TOP">
<TBODY>
<TR>
<TD align=middle>
...cool. Looks really cool... I?m looking forward to see the final result. :heee:
Isn?t there a cel-shade map in SvenCoop?
</TD></TR></TBODY></TABLE>
Re: Cel-Shaded Map Thing
Posted by KoRnFlakes on
Sat Nov 8th 2003 at 11:10pm
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2003-11-08 11:10pm
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omg, N1 cj. I love it. Lookin really good.
Re: Cel-Shaded Map Thing
Posted by Cash Car Star on
Sat Nov 8th 2003 at 11:12pm
Posted
2003-11-08 11:12pm
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Orph, type this in your console:
developer 1
Turns on developer and your r_speeds will show. It's kinda nice cause it'll only show one line of them instead of four.
I like the look, CJ, but the piss-yellow lighting isn't doing it for me. If it's still dawn then a few of the lights should be on... But I'm guessing you haven't really worked on the lighting that much. Don't forget to superscale the black textures.
Re: Cel-Shaded Map Thing
Posted by ReNo on
Sun Nov 9th 2003 at 4:37pm
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LOL, bad choice of environment light, but the effect is very nice, coolest thing I've seen done in HL for a long time :smile:
Re: Cel-Shaded Map Thing
Posted by Gollum on
Sun Nov 9th 2003 at 10:36pm
Posted
2003-11-09 10:36pm
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Wow. That looks excellent :smile:
Re: Cel-Shaded Map Thing
Posted by Jinx on
Mon Nov 10th 2003 at 1:04am
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I don't think it's possible to devolve a game as old as HL, Orph, especially given its hideous and mis-sized default textures. :biggrin:
I think it looks really interesting. how exactly are you creating this effect? and have you thought about the map and its theme beyond just creating a map with this effect?
Re: Cel-Shaded Map Thing
Posted by ReNo on
Mon Nov 10th 2003 at 11:31am
Posted
2003-11-10 11:31am
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I think this is just being used as an example of the techique...to try and pimp out hit tutorial more perhaps :biggrin: Take a look at that tutorial to see how to do it. I might give a cel shaded map a try myself sometime, looks like fun :smile:
Re: Cel-Shaded Map Thing
Posted by Adam Hawkins on
Mon Nov 10th 2003 at 1:02pm
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Seems like a hell of a lot of extra work, but I have to admit that the overall result is pretty spectacular :smile:
Re: Cel-Shaded Map Thing
Posted by fraggard on
Mon Nov 10th 2003 at 3:22pm
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I like the look CJ, because It's very different and original. But I think the lighting is going against it. That and the high-res textures. Maybe if you blur them all out and leave it very patchy. (There's an effect called "Watercolour" in PSP. Seems excellent for this kind of theme). And maybe you can make the lighting suit the effect by using higher chop sizes? (>128 maybe).
It'd be really nice if you could extend the unrealistici-ness to the textures and lighting. It'd be a definite winner
/2cents
Re: Cel-Shaded Map Thing
Posted by Loco on
Mon Nov 10th 2003 at 4:45pm
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Very, very nice. Hope this map plays well. If so it could be quite something. You might want to ignore the play-well comment from me... better coming from somebody else who hasn't released a dire map for a competition involving brush errors!
Re: Cel-Shaded Map Thing
Posted by Adam Hawkins on
Mon Nov 10th 2003 at 10:09pm
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2003-11-10 10:09pm
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Your map wasn't bad Loco. Sure, it had a few brush errors but it also showed a lot of potential for future maps :smile: We learn from our mistakes...you should see my early mapping attempts (shockingly bad!).
Re: Cel-Shaded Map Thing
Posted by Mr.Ben on
Tue Nov 11th 2003 at 4:10pm
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It sucks... err... i mean... you suck! Yeah :razz:
On a slighty more serious note i do actually like it. There i said it! I like it now leave me alone!
Re: Cel-Shaded Map Thing
Posted by =AoD= Captain on
Tue Nov 11th 2003 at 10:51pm
Posted
2003-11-11 10:51pm
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I like it. The two guard towers and bridge remind me of cs_siege. If only you could put together some cell-shaded models too, give the whole effect. You could do a plain blue sky so that that everything else stands out and you don't have to mess with the skybox not looking shaded.
Re: Cel-Shaded Map Thing
Posted by G4MER on
Tue Nov 11th 2003 at 11:01pm
Posted
2003-11-11 11:01pm
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Very Nice.. I look forward to playing this map.
($)
Re: Cel-Shaded Map Thing
Posted by Gorbachev on
Wed Nov 12th 2003 at 2:17am
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Gives me such a Jet Set Radio feel, I love it.
Re: Cel-Shaded Map Thing
Posted by ReNo on
Thu Nov 13th 2003 at 12:20pm
Posted
2003-11-13 12:20pm
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Ah, JSR, how I loved it so :smile:
Re: Cel-Shaded Map Thing
Posted by Hornpipe2 on
Fri Nov 14th 2003 at 4:59am
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Your map can have my children.
Re: Cel-Shaded Map Thing
Posted by mazemaster on
Fri Nov 14th 2003 at 6:58am
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So... wait, how did you do it? coding? extreme texturing? inside-out func_illusionaries around objects?
Re: Cel-Shaded Map Thing
Posted by Campaignjunkie on
Fri Nov 14th 2003 at 10:35pm
Posted
2003-11-14 10:35pm
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My good texture artist buddy has offered to make me textures that are proper textures, not some hack-job 5 year-old fingerpaintings that I'm using. Next tutorial coming sometime during the weekend along with some screens and decent lighting.
EDIT: Oops, got wrapped up with other things. Remember that the best things in life come to those who wait! Or something.
Re: Cel-Shaded Map Thing
Posted by Myrk- on
Mon Nov 17th 2003 at 2:56pm
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What command lines do you put in the compile or is it not as simple as that.....
Re: Cel-Shaded Map Thing
Posted by ReNo on
Wed Nov 26th 2003 at 5:27pm
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So whats happening with this map then CJ, hope it hasn't been scrapped?
Re: Cel-Shaded Map Thing
Posted by Mr.Ben on
Wed Nov 26th 2003 at 8:58pm
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He's probably busy working to satisfy the needs of the demon KFS!
We love you really... honest. :razz: me hides in a corner
Re: Cel-Shaded Map Thing
Posted by Campaignjunkie on
Wed Nov 26th 2003 at 11:05pm
Posted
2003-11-26 11:05pm
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1) Nightwatch deadlines! Do not bring about the wrath of the squirrel... :smile:
2) Waiting on those textures still. I typically make architecture around the textures (which is probably bad practice?); it helps fit everything together and scaling too.
Re: Cel-Shaded Map Thing
Posted by Myrk- on
Thu Nov 27th 2003 at 11:36pm
Posted
2003-11-27 11:36pm
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Not really, I often find I make a map only to find no textures exist for it that I like... and I'm too lazy to make a whole set of textures.
Re: Cel-Shaded Map Thing
Posted by ReNo on
Fri Nov 28th 2003 at 9:49pm
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I don't think its bad practice, although I guess a lot of places would expect you to work the other way around (where textures are made for the level, rather than the level is made on the textures). I do kinda half and half.
Re: Cel-Shaded Map Thing
Posted by Forceflow on
Sun Dec 21st 2003 at 9:49pm
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How's this map going, in fact ? Haven't heard anything of it in the last weeks.
Re: Cel-Shaded Map Thing
Posted by Campaignjunkie on
Sun Dec 21st 2003 at 10:20pm
Posted
2003-12-21 10:20pm
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Sorry, been occupied with other things... Still working on it when I can, though. Winter Break will hopefully yield a possible alpha? Not sure yet.