Re: How do you keep it up?
Posted by Wild Card on
Mon Oct 24th 2005 at 12:00pm
Posted
2005-10-24 12:00pm
2321 posts
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Occupation: IT Consultant
Location: Ontario, Canada
My answer: I dont. Im in the same situation as you bud. Or
at least, I used to be. With Half Life 1 mapping, I'd start many
maps, but hardly release any. Now with Half-Life 2 out, I havent
dwelled too much in that area, and feel left behind in the dust.
So I've lost just about all motivation to continue.
School also has me quite busy too so that could well be another reason.
Re: How do you keep it up?
Posted by keved on
Mon Oct 24th 2005 at 12:34pm
Posted
2005-10-24 12:34pm
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Jan 21st 2005
Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
I don't really have that problem; before I start on anything I have a long think about what I want to do. I don't start on new levels 'spur of the moment' thinking it'd be cool, or whatever. Sure, some levels don't come to fruition, but about 75% of everything I start gets finished. So far I've released 11 levels for HL2 (though some of those are quick variations for a mod - 6 unique levels in total).
Re: How do you keep it up?
Posted by G4MER on
Mon Oct 24th 2005 at 1:10pm
G4MER
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We need the oppisit of a fluffer here.. someone that can take your almost finished map and then well finish it.
Re: How do you keep it up?
Posted by BlisTer on
Mon Oct 24th 2005 at 1:49pm
BlisTer
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Location: Belgium
i don't seem to have that problem, i've finished 100% of the maps i started. I think it's because i have an urge to know that people can play them, hear their reactions. I start with a concept of style/theme, and after one room i think out gameflow, and then make the other rooms.
These words are my diaries screaming out loud
Re: How do you keep it up?
Posted by SpoolE on
Mon Oct 24th 2005 at 2:17pm
SpoolE
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Occupation: Computers 101 !
Location: South Africa
I finish +- 1\20 maps :razz:
I would love to change the world, But they would'nt give me the source code.
Re: How do you keep it up?
Posted by Andrei on
Mon Oct 24th 2005 at 3:09pm
Andrei
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Location: Bucharest, Romania
I often work on a project only to abandon it in favor of another and
later cancel it too before returning to the original one and so on.
Re: How do you keep it up?
Posted by fishy on
Mon Oct 24th 2005 at 4:37pm
fishy
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Location: glasgow
all of the input/output shenanigans put me off mapping for sp (me being a dullard where they're concerned), and my tolerance for playing hl2dm has slipped to almost zero. so for a while, most of my energies went into modeling, but now i'm swinging back towards mapping again. the dumbed down entities, the lovely models, and the wide range of useful textures in dod:s, are perfect for me to have fun with.
whether i'll finish any maps is another question though, so we'll just need to wait and see how it goes.
i eat paint
Re: How do you keep it up?
Posted by Bullet Eater on
Mon Oct 24th 2005 at 9:25pm
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Occupation: Sophomore in High School
Location: USA
Sometimes if I get stuck on a project, I just restart with the same idea. The "do-over" tends to be better than the last one. :smile:
Unfortunately this is the reason why I have not released a map for CS:S yet :-/
Re: How do you keep it up?
Posted by Foxpup on
Tue Oct 25th 2005 at 3:19am
Foxpup
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I've never finished a map for anything, because I just lose interest in one particular idea and move on to another. The only way I'm likely to finish a map would be to take all my unfinished maps and stick them together in one gigantic multi-themed map.
Better to be in denial than to be human.
Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: How do you keep it up?
Posted by MisterBister on
Tue Oct 25th 2005 at 1:38pm
277 posts
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Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
I force myself, thats how I keep going.
Instead of waiting until the good ideas get to you, you try to force
them forward by sitting with hammer, or with a pen and paper, and try
to figure something out. Dont leave the computer/desk before you have
made something, it doesnt need to be much, just something.
Forcing yourself to work like 10-30 minutes a day, not more, is a good way I think.
You might have lots of great ideas that you didnt have time to make during those 30 minutes, but you can continue the next day.
Working this way makes the progress much more smooth and you always
feel that you make progress, which is a very important thing.
One other thing that I have realized is that I in the past didnt alow my projects to take the time they needed to get finished.
I kinda felt that nobody would care about my project if it lasted more
than two months or so, however I now think this statement is wrong.
First of all, thats not true, Dm_valley took about 6 months to complete
and I got lots of great feedback and comments from lots of people
during that period. I even was asked to join two different MODs because
of it.
Secondly I make my maps because I think its fun, not because I want to get famous or anything like that.
Besides, in the long run, does it really matter if the map takes four months or half a year to complete?
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Music really helps the process of just sitting in front of 4 black squares.
Gets your mojo working, as they say.
Re: How do you keep it up?
Posted by satchmo on
Wed Oct 26th 2005 at 2:37am
satchmo
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Interesting. I never start mapping until I have virtually the entire map layout in my head (or on paper).
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: How do you keep it up?
Posted by satchmo on
Wed Oct 26th 2005 at 3:42am
satchmo
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Occupation: pediatrician
Location: Los Angeles, U.S.
Or it just shows how sick I am--in the department of obsessive-compulsiveness.
Most of you don't know that all the objects on my desk are lined up,
with edges either parallel or perpendicular to each other (well, an
occasional 45 degrees is okay, but it has to be exactly 45 degrees).
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: How do you keep it up?
Posted by Crono on
Wed Oct 26th 2005 at 3:53am
Crono
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Dec 19th 2003
Location: Oregon, USA
Do you slap a t-square and to it to check?
Also, satch ... why only be obsesive about one plane? Do you check with a leveler too to make sure it's exactly at 0? from the ground? :smile:
Being a little obsesive compulsive isn't a bad thing as long as you're not too anal about it. Lashing out at someone for moving something on your desk, for example, would be a bit extreme. But being annoying by awkward and ugly angles is pretty normal ... now feeling an uncontrolable need to do something about it is something else entirely.
Blame it on Microsoft, God does.
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You're no where near as bad as my roommate last year. He's a
great guy and my best friend, but he's seriously OCD. When he was
out we would do something small like take one of his books on his
bookshelf and turn it around. He'd walk in and we'd say hi, and
he'd say hi, and then within five seconds he'd be like... "hey who
touched my books?"
His perception was uncanny.
Re: How do you keep it up?
Posted by satchmo on
Wed Oct 26th 2005 at 4:43am
satchmo
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Occupation: pediatrician
Location: Los Angeles, U.S.
I never yell at other people when they accidentally (or jokingly) move
my things. I just return them to their original position.
And my OCD is not serious enough to hinder me in my daily work. I
believe it keeps me from misplacing anything. I hardly ever lose
things as a result.
And my perception is even more shocking. If my wife cleaned the
apartment and moved my printer by a fraction of an inch, I would be
able to sense it immediately when I get back from work. If
someone had opened my drawer, I would know too (because when the drawer
shuts, the objects in the drawer would have shifted).
The only way to foil my detection is to have someone who is equally OCD--someone who is just as sick or sicker than myself.
Such person would be scary.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge