Steam Update b0rk the Hammer

Steam Update b0rk the Hammer

Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 3:16am
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Posted 2005-12-02 3:16am
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I noticed the huge CS:S and Hammer update today. It includes the de_nuke map (with HDR lighting) and lots of bug fixes.

But when I tried to fire up Hammer, all I got was this fatal error message:

"Extra App ID set to 211, but no SteamAppId."

And Hammer closes immediately after I click on "OK".

Anyone else having this problem? I already reset the game
configurations and refreshed SDK content, but nothing helped. I
restarted Steam also, but the problem persisted.

How can I solve this problem?
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Dr Brasso on Fri Dec 2nd 2005 at 4:41am
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dont know if this will do it, but occasionaly you need to fire up whatever game you have just had updated to get the fgd "goosed" and going.....ive had nothing but problems since the release of the dods fgd, and the beta sdk....yes i know its a beta....but some of this stuff is 101.....

Doc B... :dodgy:
Re: Steam Update b0rk the Hammer Posted by wil5on on Fri Dec 2nd 2005 at 5:26am
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I get the same problem, and running the game before hammer doesnt fix it.

Presumably this is Valves problem, and theyll either give us a workaround or an update to fix it as soon as theyre aware of it. I found quite a few people complaining of this on steampowered, but no solutions.
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Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Fri Dec 2nd 2005 at 5:31am
Posted 2005-12-02 5:31am
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In that case, I'm not restarting steam until I hear good news from you guys.

Someone at interlopers claims "<span class="mainmenu">Refreshing SDK content and launching beta fixes this."</span>
Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 5:38am
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Even the CS:S engine is unstable now. I just had it freeze on me.

I played de_nuke with HDR lighting on. The HDR lighting doesn't
add much to the gameplay, except for dragging the framerates. The
map is also extremely large, which doesn't help with performance.
It's a pain to get from one Bombsite to another, because the place is
freaking huge.

However, I do like the little attention to detail, like the highway
with cars zooming by near the CT spawn. The bots don't seem any
smarter than before the update, however, despite what Valve claimed.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Naklajat on Fri Dec 2nd 2005 at 6:51am
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Beta SDK Hammer loads up fine on my PC, I've been using the beta for
several days, so I didn't have to refresh anything. Valve seems to
break something with every recent update. I'm about to try de_nuke out,
good luck to all you poor souls without Hammer, I hope the beta thing
works for people.

o

Re: Steam Update b0rk the Hammer Posted by wil5on on Fri Dec 2nd 2005 at 7:07am
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Given what just happened, I'm not going to trust anything 'beta' from Valve, unless its not fixed by monday.

Satch, CS:S doesnt seem unstable for me. Maybe its the map, I havent played it. Maybe its HDR, I havent turned it on in CS. In fact, its probably HDR. I've been playing a non-HDR map all afternoon with no ill effects.
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Re: Steam Update b0rk the Hammer Posted by ReNo on Fri Dec 2nd 2005 at 10:59am
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The
map is also extremely large, which doesn't help with performance.
It's a pain to get from one Bombsite to another, because the place is
freaking huge.
Hey hey now, Nuke is a remake of an old favourite, ain't nothing wrong
with map's gameplay my friend :razz: I can't say I'm overly happy with the
"reimagination" of it's setting however - while it makes a little more
sense with it's new surroundings, I vastly preferred it being out in
some canyons to some generic industrial estate. Lovely attention to
detail yes, but it's just such a generic theme.

Very bad news about the hammer problem, hope that is rectified ASAP.
The mappers often seem to get the rough end of the stick from Valve
these days, with game updates bringing in problems for hammer and
requiring later fixes.

Satch, if HDR is hurting performance and you don't care about it, then
just turn it off! some people like it, there is no point complaining
about a new graphical feature when it isn't mandatory :razz: While the
freeze you had is possibly to do with the update, there's little reason
to assume it - it's not like that's the first time the source engine
has crashed after all :wink:
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Re: Steam Update b0rk the Hammer Posted by wil5on on Fri Dec 2nd 2005 at 12:02pm
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ReNo said:
The mappers often seem to get the rough end of the stick from Valve these days, with game updates bringing in problems for hammer and requiring later fixes.
I worry about those poor coders as well, every single update to the source engine means a neccessary change in their code. There was an update in October I think, and no mods made before then work any more :sad:
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Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Fri Dec 2nd 2005 at 12:51pm
Posted 2005-12-02 12:51pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Satch, did you see/try: ""<span class="mainmenu">Refreshing SDK content and launching beta fixes this."

Someone at interlopers claimed that... does it fix your problem?

</span>
Re: Steam Update b0rk the Hammer Posted by Andrei on Fri Dec 2nd 2005 at 1:26pm
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I get this error too. And I'm getting sick of reinstalling hammer after
every major update. I'm switching to permanent offline mode as soon as
I get hammer stable again. :sad:

Note: refreshing the sdk content and running the beta sdk did nothing for me.
Re: Steam Update b0rk the Hammer Posted by fishy on Fri Dec 2nd 2005 at 2:33pm
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i uninstalled the beta a few days ago, mainly because it started to freeze when i tried to open the map i'm working on, but also because i don't like the model selector at all, and the whole program just has too many little faults.

i don't play cs:s, but dod:s had an update this week, and i've had no problems from it.

HDR in a multi-player shooter where every split second can mean life or death is just plain silly. there's no point in standing around blinking while your eyes get used to the light, just so you can take a headshot from the guy you couldn't see. pretty for pretties sake is fine, but if it puts you at a disadvantage because it occasionally blinds you and constantly attacks your framerates, then why bother?
i eat paint
Re: Steam Update b0rk the Hammer Posted by Agent Smith on Fri Dec 2nd 2005 at 2:38pm
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I get the same error as well.

Does everyone else have to sit around waiting for the SDK to update
everytime you load the beta SDK? I do and it pisses me off, always
starting from 82% and taking 10-15 minutes.
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Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Fri Dec 2nd 2005 at 3:16pm
Posted 2005-12-02 3:16pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I've decided to just leave my computer and Steam on all the time, so I don't have to deal with this mess.
Re: Steam Update b0rk the Hammer Posted by SpoolE on Fri Dec 2nd 2005 at 4:07pm
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About mappers getting the rough end is very true! Gone are the days of
highly skilled dedicated mappers who create massive and highly
impressive mods, in are the days of 11 year old L337 nubs who create 5
minute full-bright killboxes :sad:
I would love to change the world, But they would'nt give me the source code.
Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 4:46pm
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it's not like that's the first time the source engine has crashed after all
I blame the update because the Source engine (all the games) rarely crashed on me. I think it has happened only twice in a year. Since the update last night, it had crashed twice in two hours. I believe the update has something to do with it.

I didn't know de_nuke is a remake, but I can predict that it won't ever get as popular as de_dust2 or cs_office.

HDR is suitable for single-player campaigns. It's unnecessary for multiplayer arenas.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Andrei on Fri Dec 2nd 2005 at 5:05pm
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About mappers getting the rough end is very true! Gone are the days of
highly skilled dedicated mappers who create massive and highly
impressive mods, in are the days of 11 year old L337 nubs who create 5
minute full-bright killboxes :sad:
Wrong thread man. :smile:
Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Fri Dec 2nd 2005 at 5:11pm
Posted 2005-12-02 5:11pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
it's not like that's the first time the source engine has crashed after all
I blame the update because the Source engine (all the games) rarely
crashed on me. I think it has happened only twice in a year. Since the
update last night, it had crashed twice in two hours. I believe the
update has something to do with it.

I didn't know de_nuke is a remake, but I can predict that it won't ever get as popular as de_dust2 or cs_office.

HDR is suitable for single-player campaigns. It's unnecessary for multiplayer arenas.
de_nuke has always been pretty popular with leagues, and I would say
that it's more suitable for league play than cs_office, simply because
its bomb/defuse and not hostage/rescue. As far as pub popularity
goes, who knows. Pubs are fickle.

While at home I got to play DOD:S with HDR and it was awesome. I
really liked it, and just made everything look so much better. I
could run 40-60 fps, so it was decent, but if the performance were
lower I definitely wouldn't have hesitated to turn it off.
Re: Steam Update b0rk the Hammer Posted by BlisTer on Fri Dec 2nd 2005 at 5:32pm
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yeah i get it too. for crying out loud you would expect them to test this before release.
These words are my diaries screaming out loud
Re: Steam Update b0rk the Hammer Posted by SpoolE on Fri Dec 2nd 2005 at 5:37pm
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What is HDR? Some sort of lighting effect?
I would love to change the world, But they would'nt give me the source code.
Re: Steam Update b0rk the Hammer Posted by ReNo on Fri Dec 2nd 2005 at 5:41pm
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HDR is suitable for single-player campaigns. It's unnecessary for multiplayer arenas.
Unnecessary yes, but most graphical effects are unnecessary. I play
multiplayer games with HDR simply because I think it looks nice. I
haven't felt it's damaged my gameplay, and while it doesn't really do
anything to improve it either, I'm glad it's there for the added eye
candy. It might give you a slight disadvantage but I've yet to feel
I've been killed due to having it on, and I don't really take online
gaming seriously enough to feel the need to maximise my advantages. I
can definately see why people would want it for for serious matches and
the like, but that's not me, so I'll keep it on :smile:

Oh and if it crashed twice in one evening and very rarely in the past,
I guess that sounds like the update caused it. I've had hundreds of
crashes from source engine games, mostly due to switching between
hammer and source but not exclusively, hence my comment about it hardly
being the first time :smile:
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Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 5:44pm
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for crying out loud you would expect them to test this before release.
I think Valve is focusing on getting the beta Hammer to work right that they neglected to test the regular standard Hammer.

HDR is high dynamic range lighting. Read up on topics related to the "Lost Coast".
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Bludshot on Fri Dec 2nd 2005 at 8:04pm
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My hammer is gimped to the max with the same problem "Extra App ID set
to 211, but no SteamAppId." I found where the .txt that involves the
extra app ID and SteamAppId but i have no idea what it means, and
therefore wont mess with it. If anyone out there thinks they know what
to do, the file is
steamapps\ACCOUNTNAME\sourcesdk\launcher\gameinfo.txt {EDIT} here are
the contents of the file, and also i found the sdk target includes the
-applaunch 211 without any other app referenced, this could also
mean somthing. I'm a noob at all this coding stuff so i'm just gonna
post any info that references the sdk's gameinfo.txt, since i figure
more info can't be hurting the problem, but too little may be the
difference between a solution and no solution

<div style="margin-left: 120px;"><div class="code">Code:<pre>

"GameInfo"

{

FileSystem

{

SteamAppId

220 // This will mount all the
GCFs we need (240=CS:S, 220=HL2).

ToolsAppId

211 // Tools will load this (ie:
source SDK caches) to get things like materials\debug,
materials\editor, etc.

//

// The code that loads this file automatically does a few things here:

//

// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin

// 2. For each "Game" search
path, it adds another "Game" path in front of it with _<langage>
at the end.

// For example:
c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french
path added to it.

// 3. For the first "Game" search path, it adds a search path called "MOD".

// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".

//

//

// Search paths are relative to the base directory, which is where hl2.exe is found.

//

// |gameinfo_path| points at the directory where gameinfo.txt is.

// We always want to mount that directory relative to gameinfo.txt, so

// people can mount stuff in c:\mymod, and the main game resources are in

// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.

//

SearchPaths

{

Game
|gameinfo_path|.

Game
hl2

}

}

}
[/pre]

</div>
Re: Steam Update b0rk the Hammer Posted by Andrei on Fri Dec 2nd 2005 at 8:51pm
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Installing the beta sdk did it for me. :biggrin:

/me plays it safe and unplugs internet wire.
Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 9:37pm
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Personally, I believe the problem arose because CS:S engine was updated to support HDR lighting, and it made the standard Hammer (non-beta) not recognize the CS:S as a valid installed game for the account.

Don't know, but it's my guess.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Crono on Fri Dec 2nd 2005 at 10:10pm
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Did you say you were using the old hammer before? Because that's obviously the problem. Update to the beta and it should work. It seems they took out support for those older sdk tools.

I don't like some of the changes in the beta hammer (which actually runs).

The numbers on the grid are disgusting. The selection boxes are pain in the ass to drag now. Things just feel more awkward.
Blame it on Microsoft, God does.
Re: Steam Update b0rk the Hammer Posted by satchmo on Fri Dec 2nd 2005 at 10:41pm
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So all I have to do is add "-beta sdk" in the Steam command line? I'll try that.

Thanks.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by G4MER on Fri Dec 2nd 2005 at 11:50pm
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NEVER MIODN.. I FIGURED IT OUT.
Re: Steam Update b0rk the Hammer Posted by satchmo on Sat Dec 3rd 2005 at 12:18am
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Besides using the beta SDK, this is another work-around, thanks to Zombieloff from TWHL.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by French Toast on Sat Dec 3rd 2005 at 12:25am
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Eat, a mapper for Fortress Forever has a fix for the problem.
This
thread explains.
Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Sat Dec 3rd 2005 at 12:54am
Posted 2005-12-03 12:54am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Also: http://www.steampowered.com/index.php?area=news&id=489
Source Engine Update Available

December 2, 2005, 3:24 pm ? Alfred Reynolds[quote]
Updates to the Source Engine have been released. The updates will be
applied automatically when your Steam client is restarted. The specific
changes include:

Source Engine

<ul style="padding-bottom: 0px; margin-bottom: 0px;">
[*] Fixed "Extra App ID set to 211, but no SteamAppId" error when launching Source SDK tools
</ul>
[/quote]
Re: Steam Update b0rk the Hammer Posted by satchmo on Sat Dec 3rd 2005 at 1:11am
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It took them one day to fix the error. It's still pretty fast.

I just wish they had tested it before they released the code for the last update.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Bludshot on Sat Dec 3rd 2005 at 1:26am
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OMG i had just gotten the beta version to work and now this new update
gimps the beta version so i have to roll back to the current release. I
JUST CAN'T WIN! :cry:
Re: Steam Update b0rk the Hammer Posted by French Toast on Sat Dec 3rd 2005 at 1:38am
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Sure you can. Play a game of pong. You can't lose in pong.
Re: Steam Update b0rk the Hammer Posted by Andrei on Sat Dec 3rd 2005 at 4:38pm
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I think the remade nuke looks very nice in spite of the fact that it's a prop orgy. :evilgrin:

As for updating, check-out properties->updates by right-clicking on source sdk.
Re: Steam Update b0rk the Hammer Posted by Naklajat on Sat Dec 3rd 2005 at 4:49pm
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Andrei said:
I think the remade nuke looks very nice in spite of the fact that it's a prop orgy.
At least there are very very few physics props (I count four). It's a good map, I like it.

o

Re: Steam Update b0rk the Hammer Posted by Underdog on Sat Dec 3rd 2005 at 4:54pm
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satchmo said:
I noticed the huge CS:S and Hammer update today.
How huge?

I am afraid to even turn steam on.

I do have a question though, if you never plan on playing online again (my dialup) is it necessary to ever update?
There is no history until something happens, then there is.
Re: Steam Update b0rk the Hammer Posted by Guessmyname on Sat Dec 3rd 2005 at 6:20pm
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heh, Hammer works fine for me!

Though I can't access the beta sdk. Maybe thats it?
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Re: Steam Update b0rk the Hammer Posted by satchmo on Sat Dec 3rd 2005 at 6:53pm
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The problem has been fixed already.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by fishy on Sat Dec 3rd 2005 at 7:19pm
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Underdog said:
<DIV class=quote>
<DIV class=quotetitle>? quoting satchmo</DIV>
<DIV class=quotetext>I noticed the huge CS:S and Hammer update today.
How huge?

I am afraid to even turn steam on.

I do have a question though, if you never plan on playing online again (my dialup) is it necessary to ever update?</div></div>

it looks bigger than is, because it shows all games being updated from around 95%, which is probably only one engine update being applied to all the games.

you wouldn't need to update anything ever again, and you'd still be able to play what's already on your comp. you might even get away with playing new maps for a while, but eventually there would be compatability issues.
i eat paint
Re: Steam Update b0rk the Hammer Posted by Andrei on Sat Dec 3rd 2005 at 8:35pm
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<div class="quote"><div class="quotetitle">? quote:</div><div class="quotetext"><div class="quote">

</div>

At least there are very very few physics props (I count four). It's a good map, I like it.

</div></div>

Well, with no grav-gun, they would have been pretty useless anyway.
Re: Steam Update b0rk the Hammer Posted by Underdog on Sat Dec 3rd 2005 at 11:16pm
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fishy said:
you wouldn't need to update anything ever again, and you'd still be able to play what's already on your comp. you might even get away with playing new maps for a while, but eventually there would be compatability issues.
Cool, and Thanks.

Maps, When I got dialup almost all the wind was driven out of my sails as far as maps go. The very idea that I couldn't play anything I made just irks.
Images that take 3+ minutes and zip files that take upward of 40 are not conducive to mapping.
There is no history until something happens, then there is.
Re: Steam Update b0rk the Hammer Posted by satchmo on Sun Dec 4th 2005 at 5:34pm
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
with no grav-gun, they would have been pretty useless anyway
In addition, the players can't pick up objects as you would in HL2. Physcis props just get in the way most of the times.

You can move them by nudging them with your body in CS:S, but it's a painful way to move things.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Steam Update b0rk the Hammer Posted by Andrei on Sun Dec 4th 2005 at 5:44pm
Andrei
2455 posts
Posted 2005-12-04 5:44pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I've found that crouching behind a fallen barrel and slowly rolling it
in the desired direction results in fairly efficient and mobile cover.
Re: Steam Update b0rk the Hammer Posted by Juim on Mon Dec 5th 2005 at 5:42am
Juim
726 posts
Posted 2005-12-05 5:42am
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Well it looks like the beta sdk is no longer beta, at least mine seemed to update to the new version by itself today. The only problem is my advance compile window has lost all its parameters. Completely blank. I can however compile in normal mode, but thats no fun. Can anybody copy there advanced deathmatch compile parameters here so I can put them back?
Re: Steam Update b0rk the Hammer Posted by Crono on Mon Dec 5th 2005 at 5:54am
Crono
6628 posts
Posted 2005-12-05 5:54am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
No. I had to replace mine too ... it isn't too hard though AND there's a tutorial :razz:

The compile box is the only thing that gets blanked out. So all the settings are still there (obviously, since Normal compile worked).
Blame it on Microsoft, God does.
Re: Steam Update b0rk the Hammer Posted by Campaignjunkie on Mon Dec 5th 2005 at 6:17am
Campaignjunkie
1309 posts
Posted 2005-12-05 6:17am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I reverted. The new features weren't that important to me, and I've
already memorized the location of (the important) props anyway. Skew
tool and arrow-key navigation are just too precious to me.
Re: Steam Update b0rk the Hammer Posted by Naklajat on Mon Dec 5th 2005 at 7:12am
Naklajat
1137 posts
Posted 2005-12-05 7:12am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
WTF! I didn't do anything but close the tab and it submitted a post.

But anyway, I like the old skew tool as well, and no arrowkey
navigation when vertex editing is really annoying. I went back to the
current release. I hope they don't release it with that 'feature' and
the other bug.

o

Re: Steam Update b0rk the Hammer Posted by Addicted to Morphine on Mon Dec 5th 2005 at 3:25pm
Posted 2005-12-05 3:25pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
The hyper-sensitive skew tool is annoying yes, but I always navigate with the mouse, and not the arrows.

I like the beta sdk, almost entirely for the built in model viewer.
Re: Steam Update b0rk the Hammer Posted by satchmo on Mon Dec 5th 2005 at 4:16pm
satchmo
2077 posts
Posted 2005-12-05 4:16pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The old model viewer was annoying. It feels like something that
was haphazardly thrown together at the last minute before Hammer was
released.

It's a step in the right direction. And for some reason, I hardly
ever use the skew tool. Maybe I should use it more in the future.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge