Team Fortress 2

Team Fortress 2

Re: Team Fortress 2 Posted by Gwil on Fri Jul 14th 2006 at 9:24am
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Looks like Fortress Forever will be pipped to the post, albeit by a
radically changed TFC. Going by that description, it sounds pretty
horrible to me. I'll wait and see before passing judgement though.
Newell
then dropped an even bigger bombshell by showing off Team Fortress 2.
Those familiar with Valve?s history know that Team Fortress 2 was an
ambitious multiplayer action game that was supposed to come out after
the original Half-Life. However, the game quietly disappeared after
years of development, and it was assumed that Valve dropped the
project.

Well, Team Fortress 2 is back and will be included with Episode
Two, and it looks like nothing else on the market. Newell explained
that Valve wanted to make this action game distinct, so the graphics
(which use the Source engine) look like a Pixar animated movie. To
reinforce this, the carious character classes in the game look like
cartoon caricatures. These include the Medic with the huge needle or
the Demoman with the sticks of explosives. Other classes include the
Heavy, the Spy, the Scout, the Engineer, the Sniper, the Soldier, and
the Pyro. Newell says that the goal with Team Fortress 2 is to create
?the best looking and best-playing class-based multiplayer game.? Team
Fortress 2 is certainly unique in appearance, so we?ll see how it plays.
http://www.gamespot.com/pc/action/halflife2episode2/news.html?sid=6154006
Re: Team Fortress 2 Posted by reaper47 on Fri Jul 14th 2006 at 10:06am
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OH. MY. GOD.
Re: Team Fortress 2 Posted by French Toast on Fri Jul 14th 2006 at 11:10am
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Personally, sounds like they're really gonna f**k it up. I'll wait for FF.
Re: Team Fortress 2 Posted by DrGlass on Fri Jul 14th 2006 at 1:19pm
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are there any screen shots of movies? or are we all jumping to conclusions? Though sounds like they arn't going elaborate on the dead TF2, which is a shame... but at the same time it would just be a less impressive BF2. This may turn out to be a good thing, if I were FF I would be a little bit worried. Though FF has the support of the hardcore TF community.
Re: Team Fortress 2 Posted by Gwil on Fri Jul 14th 2006 at 2:11pm
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There's no jumping to conclusions, the assertions about graphics and
style are straight from Valve. Those TF2 videos from many moons ago
have always been make believe and now confirmed as just that. It's
going to be cartoon esque, i'm thinking in the style of XIII or similar.

TF2 will attract a different market - the real hardcore believers in
the TFC "brand" will play FF, i'd wager. It's closer to the mod we know
and love, and I for one expect it to be my preferred option of the two.
Re: Team Fortress 2 Posted by fishy on Fri Jul 14th 2006 at 3:16pm
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Re: Team Fortress 2 Posted by MJ on Fri Jul 14th 2006 at 3:25pm
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ughhh im happy yet frighten in what they will do with TF2

good thing we have FF for a backup...
f**k Fun maps!
Re: Team Fortress 2 Posted by SpiKeRs on Fri Jul 14th 2006 at 4:38pm
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The prob with TF is there is nothing to it that would make it a top draw title for Valve anymore. 5 years ago maybe, but with the likes of Battlefield 2 doing what, one assumes, TF2 was gonna do when it was originally announced, they would have to do something pretty damn good to make it a top title. Seeing as this is purely a add-on now as well (probably to make Ep2 a more financially viable purchase), I'm not holding on to too much hope that it will be anything special like what was originally envisaged...<br style="color: white;">
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Re: Team Fortress 2 Posted by Pvt.Scythe on Fri Jul 14th 2006 at 5:56pm
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Fishy... that's scary...

Luckily we have FF. Unless something s**tty comes along... :sad:
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Re: Team Fortress 2 Posted by Forceflow on Fri Jul 14th 2006 at 10:26pm
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TELEPORTERZZZZZZZ FISHY NOOOOOEEEEES

ehem
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Re: Team Fortress 2 Posted by French Toast on Fri Jul 14th 2006 at 10:48pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

User posted image
Re: Team Fortress 2 Posted by Campaignjunkie on Fri Jul 14th 2006 at 11:37pm
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I'm in love.
Re: Team Fortress 2 Posted by fishy on Fri Jul 14th 2006 at 11:41pm
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i like teleporters :razz:

that's a real picture of my tfc, btw, so cartoon models for tf2 doesn't sound that bad to me.
i eat paint
Re: Team Fortress 2 Posted by G.Ballblue on Sat Jul 15th 2006 at 1:09am
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Ugh. I prefer the look of the oldschool models of TFC.

Can we all say, "Toy Fortress 2"?

Edit: I'm refering to the TF2 image, not Fishy's models :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Team Fortress 2 Posted by KungFuSquirrel on Sat Jul 15th 2006 at 1:51am
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If you can't love what they've done here, you have no soul :smile:
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Re: Team Fortress 2 Posted by Finger on Sat Jul 15th 2006 at 1:55am
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I'll second that.... (coming from someone who lives and breathes cartoonish characters atm :dorky: ).

Looks awesome.
Re: Team Fortress 2 Posted by French Toast on Sat Jul 15th 2006 at 2:08am
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I was extremely skeptical, but that picture has got me interested. It also makes sure that FF and TF2 won't be the same thing, so hopefully this won't affect FF too much.
Re: Team Fortress 2 Posted by Pvt.Scythe on Sat Jul 15th 2006 at 9:17am
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Well it isn't as bad as I first though... :smile: Thank god. Now I just wish
there would be a retail pack in the stores in which you can get both
Episodes 1&2 and all their extra garbage in one. :smile: I'd even pay
50? for that(isn't the combined cost in steam $40(31.60?)?.
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Re: Team Fortress 2 Posted by reaper47 on Sat Jul 15th 2006 at 9:34am
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I looked closer and the picture is - indeed - a render!

I must say I love what I heared over the last two days. Episode 2 + TF2(!!! !!! !!!) + a game called "Portal" by the end of the year. All in one package. How cool is that?

I had fears long time ago, when Valve announced TF2 as something rather realistic, bringing example for DOD-ish gameplay. Now this looks much more like what I hoped for. A TF that's about fun, rocket-jumping and absurd, action-oriented combat.

Also there seems to ship a lot of new technology with E2 including soft particles and some physics upgrades. I honestly can't wait. This is looking so good and so much better than I could have dreamed.
Re: Team Fortress 2 Posted by French Toast on Sat Jul 15th 2006 at 2:08pm
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Click on the picture to make it actual size. It's pretty ratty condensed.
Re: Team Fortress 2 Posted by G.Ballblue on Sat Jul 15th 2006 at 4:54pm
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From what I read on the SC boards, there's a video of it due next week. I'm really skeptical of it right now, but I'll probably hold off until that vid to pass any huge judgements.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Team Fortress 2 Posted by DrGlass on Sun Jul 16th 2006 at 8:47am
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wow that looks great, I doubt that it will e received well by "real" fans but for people like me who had fun with TF every once in a while I think this will be golden.

Again, I'm happy with the direction of valve
Re: Team Fortress 2 Posted by Addicted to Morphine on Sun Jul 16th 2006 at 9:10am
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Wow holy s**t. I'm floored.

I was certain TF2 was dead. This is such a pleasant suprise!

I'll definitely download FF when it comes out, but I'm also definitely buying Ep2 now (and maybe even Ep1 so Ep2 makes sense).

Great new direction, great art style, great value in the Ep2 package.

If Valve wasn't owned by VU I would invest in them directly.

f**k. Wow. This seriously does look like getting to play an amazing pixar movie... I'm pumped for the Engy
Re: Team Fortress 2 Posted by pepper on Sun Jul 16th 2006 at 11:06am
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I really dont see why everyone is so surprised. In a interview 2 years ago Gabe Newell already annouced that TF2 would be developed on the source engine.

TFF and TF2 will be completely different, since there both based on a different version.
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Re: Team Fortress 2 Posted by Forceflow on Sun Jul 16th 2006 at 11:34am
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5 words:

Don't put in the teleporter.
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Re: Team Fortress 2 Posted by wil5on on Sun Jul 16th 2006 at 11:38am
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If this comes with ep2, I'm definitely getting it. I just finished ep1, it was awesome. TF2 definitely makes ep2 worth the money.
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Re: Team Fortress 2 Posted by Andrei on Sun Jul 16th 2006 at 11:40am
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I believe they're doing this with the japanese version of counter-strike in mind.

Looks...cute, TBH.
Re: Team Fortress 2 Posted by Addicted to Morphine on Sun Jul 16th 2006 at 12:04pm
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pepper said:
I really dont see why everyone is so surprised. In a interview 2 years ago Gabe Newell already annouced that TF2 would be developed on the source engine.
2 years without anything else being said about the project was enough to convince me TF2 was dead.
Re: Team Fortress 2 Posted by keved on Sun Jul 16th 2006 at 1:07pm
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The new Art direction looks great, and perhaps more likely to pull in new punters. Will be interesting though to see if the actual gameplay has also been made more accessable to new players (perhaps to the detriment of the old TFC community?) FF may happily sit side-by-side with TF2 after all.
Re: Team Fortress 2 Posted by reaper47 on Sun Jul 16th 2006 at 8:02pm
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More "accessible"? Let's hope that's not a priority. This trend for "accessability" brought games to a point where the player has little to do - except for pressing "forward" when the game tells you, measuring how quickly you pressed the button and returning a score...

I'm curious what the map design will look like. These character's arms are huge in proportion. I hope it doesn't get too mannered.
Re: Team Fortress 2 Posted by DrGlass on Sun Jul 16th 2006 at 8:06pm
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I'd say.

I wonder if mapping will be any diffrent?
Re: Team Fortress 2 Posted by Andrei on Sun Jul 16th 2006 at 8:16pm
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Speaking of mapping, are guys having problems running the SDK too?
Re: Team Fortress 2 Posted by M_Gargantua on Sun Jul 16th 2006 at 8:25pm
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Glass, I'd figure the textures will be alot more flatshaded. The lighting engine is probably alot different too, although I think that would be handled by the engine.

which may mean the mapper will have to tackle lighting a bit different
Re: Team Fortress 2 Posted by keved on Sun Jul 16th 2006 at 9:15pm
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More "accessible"? Let's hope that's not a priority. This trend for "accessability"...
Yep, likewise, I hope it's aimed more at the existing TFC community than Joe Average on the street.

However, the "trend for accessability" is out of neccessity. Budgets for game development continues to increase, more copies have to be sold to merely break even, and so the games have to appeal to ever more punters.

Though, since TF2 is being shipped as part of HL2:Episode2 hopefully it will be aimed a little more at the existing community than it would otherwise be as a standalone game.
Re: Team Fortress 2 Posted by pepper on Sun Jul 16th 2006 at 10:05pm
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Morphine, didnt Valve surprise us more then once^_^
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Re: Team Fortress 2 Posted by reaper47 on Mon Jul 17th 2006 at 9:52am
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It's fun to read the old TF2 interviews today. :lol:
Re: Team Fortress 2 Posted by Addicted to Morphine on Mon Jul 17th 2006 at 9:58am
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Yeah, I'm glad they took it in a new direction.

I remember salivating over the TF2 videos when they were first released.
Re: Team Fortress 2 Posted by reaper47 on Mon Jul 17th 2006 at 11:02am
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A fun detail I forgot mentioning: The "dust"-like area in some of the screenshots is what inspired Dave Johnston to create his counter-strike map. That's how old it is :biggrin:
Re: Team Fortress 2 Posted by Forceflow on Mon Jul 17th 2006 at 12:04pm
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I hope TF2 runs on the same engine as HL2: Episode 2, which would introduce better shaders and 'cinematic physics'. (The new version of the Source Engine is nicknamed 'Source 2'. You can already see some of its effects in Day Of Defeat, like the phong shading)
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Re: Team Fortress 2 Posted by reaper47 on Mon Jul 17th 2006 at 12:44pm
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I read rumors about some new kind of "dynamic lighting" or shadowing also.

Realistically, it will just be an enhanced version of the current model. Still it's about time for the Source engine to introduce real-time lighting. What I've seen from the CryTek2-engine (new version of the FarCry-engine) real soft shadows and even a form of radiostiy is already possible with the more advanced cards. Especially the radiosity part makes me interested. It looks like Valve's atmosphere over tech-demo arguments are getting unsubstantial.
Re: Team Fortress 2 Posted by gimpinthesink on Tue Jul 18th 2006 at 2:27pm
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TF2 looks cool now cart wait for it.

That pic reminds me of Evil Genius. It has the same kind of style to it and I loved the style of Evil Genius.
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Re: Team Fortress 2 Posted by asterix_vader on Tue Jul 18th 2006 at 5:00pm
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that TF2 pic really made me feel like getting Ep2 too.

though i don't think it will be funny to shot at those cool new models... but

Oh and i hope they blow up in little pieces like in the normal TFC.
TFC without blowing up models = boring.

when will Ep2 be out?

by the way, i'm confused because there is this title Team Fortress 2: Brotherhood of arms.

i saw some pics of it and it's more like CS than like HL. i thought that was gonna be TF2 (but when i loaded steam and saw the pic i was like OMG YEAH!).

and why some of you mention FF? Final Fantasy?
Re: Team Fortress 2 Posted by Forceflow on Tue Jul 18th 2006 at 5:13pm
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FF = Fortress Forever, a TFC mod for the Source Engine led by people who made the scene those days. (Defrag, ...)

And yes, TFC needs gibs. A lot of gibs.

The pics you saw were pics of TF2, which once was in development for the Gold Source engine, but that dev cycle was abondoned (at least, that's what I think).
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Re: Team Fortress 2 Posted by reaper47 on Tue Jul 18th 2006 at 7:10pm
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God I hope there will be gibs. I'd never though I'd say that but ragdolls are getting boring.
Re: Team Fortress 2 Posted by asterix_vader on Tue Jul 18th 2006 at 7:16pm
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ooh yes i remember i've heard about FF somewhere.

i just visited their homepage and.. i think TF2 will own FF.
French Toast said:
It also makes sure that FF and TF2 won't be the same thing, so hopefully this won't affect FF too much.
good point.
Re: Team Fortress 2 Posted by reaper47 on Tue Jul 18th 2006 at 8:47pm
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I guess, no matter how much the FF team assured that they know about TF2 being a competition I think they always had a more DOD-ish version of TF2 in mind that is closer to what we heared years ago. It looks like the 9 classes and general flow will remain unchanged now. Possibly even most of the weapons. The 2 mods will be more similar than expected.

A release date in early August gives the FF team some advantage, though :smile:
Re: Team Fortress 2 Posted by French Toast on Wed Jul 19th 2006 at 3:23am
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If you think FF is gonna be DoDish then... you're nuts.
Re: Team Fortress 2 Posted by Addicted to Morphine on Wed Jul 19th 2006 at 5:27am
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Yeah FF seems to be sticking pretty close to TFC.
Re: Team Fortress 2 Posted by pepper on Wed Jul 19th 2006 at 2:50pm
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Yeah, thats what i like about it.
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Re: Team Fortress 2 Posted by Jimmi on Wed Jul 19th 2006 at 3:16pm
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I actualy love the cartoony feel. Im sick of dull serious games.