2D/3D art

2D/3D art

Re: 2D/3D art Posted by midkay on Thu Aug 3rd 2006 at 3:20pm
midkay
398 posts
Posted 2006-08-03 3:20pm
midkay
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Thanks, morph :smile: Yeah, done with these more or less. I'll keep your suggestions in mind for whatever happens next.. and yeah, I regret the lens flare on the blood-red one. :smile: Gosh, I should just respond to each point quickly.. :smile:

Earth: Well, I didn't paint the texture... :smile: The textures are from.. hmm.. NASA or Visible Earth or something like that, I just set up the material to use certain layers of it as well as a nice shadow-casting cloud layer. :biggrin:

Explosion: Still frame (tweaked, though) of an animation I did. :smile: Maybe it would work better without the random pieces, good thought...

Seascapes: Yeah, these used the Dreamscape plugin, and I learned more about it each time I did a new one.. first I just kind of started messing around but by the latter ones I had learned a lot about it. :smile: Skyboxes, hmm.. I think dreamscape will let you render out the sky, yeah. :smile: Or did you mean also with the water? I could set up six cameras and render out each needed frame... and as for the 5th one, yes, that's my favorite of these.. I've been using it as a desktop for a few months now. :biggrin: Ah, is the sig brightish? I guess it kinda stands out..

Thanks for all your comments. :biggrin: Cool to get more than just map advice here! :smile:
-- midkay
Re: 2D/3D art Posted by Addicted to Morphine on Thu Aug 3rd 2006 at 4:17pm
Posted 2006-08-03 4:17pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'm no art expert by any means, but I like to share my thoughts anyhow :smile:
Re: 2D/3D art Posted by Pvt.Scythe on Thu Aug 3rd 2006 at 6:31pm
Pvt.Scythe
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Posted 2006-08-03 6:31pm
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Is that explosion voxel based? Or did you do it with microdisplacements
or what? :sad: So many features missing from my favorite modeling suite...
Looking very good though I liked the seascapes quite a bit.

Edit: killed the typo bunny
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: 2D/3D art Posted by midkay on Thu Aug 3rd 2006 at 9:43pm
midkay
398 posts
Posted 2006-08-03 9:43pm
midkay
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Thanks, Scythe;

No, the explosion is completely volumetric, created with a 3dsmax plugin called Afterburn (see www.afterworks.com). :smile:
-- midkay
Re: 2D/3D art Posted by Pvt.Scythe on Fri Aug 4th 2006 at 5:42am
Pvt.Scythe
730 posts
Posted 2006-08-04 5:42am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
So it is voxel based(voxel is a sort of a 3D pixel, used in fluid
simulations(term fluid includes smoke, fire,liquid, etc.). :smile: I read an
intresting SIGGRAPH article about it some time ago. Or actually the
article was mostly about simulating chemical reactions like ice melting
and paper burning and such. :smile:

I think the stuff is in
here. I found the
link from one of the threads at elysiun(now blenderartist forum), which
was about making a better voxel system to make it possible for people
to make fire and smoke simulators in Blender.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: 2D/3D art Posted by midkay on Fri Aug 4th 2006 at 6:03am
midkay
398 posts
Posted 2006-08-04 6:03am
midkay
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Nope, it's just pure volumetrics.. I've seen a couple plugins that generate flames using voxels, but I don't imagine it'd work this well here. In fact maybe you'd like to take a look at the Wikipedia article I wrote for it. :smile:

Quite a cool link, BTW. :smile: Just today in fact I visited the Afterworks site for the first time in a while and they've announced a new plugin that looks incredibly cool. No details yet but there are three videos all of which look incredible; dancing fire as realistic as I've ever seen it computer-generated, smoke literally pouring inside a box, and a really cool video of a torus ablaze, with the fire seamlessly transitioning into beautiful smoke. It looks really great, have a look. :smile:
-- midkay
Re: 2D/3D art Posted by Pvt.Scythe on Fri Aug 4th 2006 at 8:11am
Pvt.Scythe
730 posts
Posted 2006-08-04 8:11am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Volumetric particles, all I can say that I'm really impressed. :smile: I'll
check out those videos, the thumbs seem really intresting. :razz:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: 2D/3D art Posted by nooba on Mon Aug 7th 2006 at 4:29am
nooba
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Posted 2006-08-07 4:29am
nooba
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Nice stuff, midk :smile:

User posted image

There are a few tiling issues that I have to sort out, but it is mainly done.
Insurgency
Re: 2D/3D art Posted by Addicted to Morphine on Mon Aug 7th 2006 at 5:16am
Posted 2006-08-07 5:16am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
That looks great. If you made a red version I'm sure people would love to use it for their Fortress Forever maps.
Re: 2D/3D art Posted by nooba on Tue Aug 8th 2006 at 4:04am
nooba
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Posted 2006-08-08 4:04am
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Thanks AtM :smile: I had a go at a red variation, but all the reds looked weird :razz:
Insurgency
Re: 2D/3D art Posted by midkay on Wed Aug 9th 2006 at 5:46am
midkay
398 posts
Posted 2006-08-09 5:46am
midkay
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Coool, nooba.. that texture is excellent. Very very realistic, just the right amount of wear and tear/dirt. :smile: Nicely done.
-- midkay
Re: 2D/3D art Posted by nooba on Wed Aug 9th 2006 at 7:58am
nooba
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Posted 2006-08-09 7:58am
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Thanks mate :smile:
Insurgency
Re: 2D/3D art Posted by DrGlass on Thu Aug 10th 2006 at 1:10am
DrGlass
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Posted 2006-08-10 1:10am
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make it red-yellow, or a pink color that might work. nooba, ever think of a texturing tutorial? I sure could use one.
Re: 2D/3D art Posted by Atrocity on Thu Aug 10th 2006 at 3:34pm
Atrocity
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Posted 2006-08-10 3:34pm
Atrocity
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Nice texture the only thing I would watch is the small red blotch in the lower right hand corner, that may look bad when tiled, however everything else looks great.

User posted image<

This is my first normal mapped model.ml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: 2D/3D art Posted by Addicted to Morphine on Thu Aug 10th 2006 at 3:43pm
Posted 2006-08-10 3:43pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
That looks nice!

If you want a break from that, and want to model a light fixture or something, check out the little snarkpit modelling challenge we're doing.
Re: 2D/3D art Posted by nooba on Sat Aug 12th 2006 at 5:58am
nooba
146 posts
Posted 2006-08-12 5:58am
nooba
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nooba, ever think of a texturing tutorial? I sure could use one.
Not really. Maybe in the future I might think about it..
Insurgency
Re: 2D/3D art Posted by nooba on Sun Aug 20th 2006 at 6:36am
nooba
146 posts
Posted 2006-08-20 6:36am
nooba
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

User posted image<br style="color: white;">
Insurgency
Re: 2D/3D art Posted by Finger on Sun Aug 20th 2006 at 5:54pm
Finger
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Posted 2006-08-20 5:54pm
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Great looking model nooba!
Re: 2D/3D art Posted by Addicted to Morphine on Sun Aug 20th 2006 at 7:54pm
Posted 2006-08-20 7:54pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Yup, that looks great!
Re: 2D/3D art Posted by nooba on Mon Aug 21st 2006 at 12:06pm
nooba
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Posted 2006-08-21 12:06pm
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Thanks :smile: <br style="color: white;">
Insurgency
Re: 2D/3D art Posted by Kampy on Sun Aug 27th 2006 at 5:58am
Kampy
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Posted 2006-08-27 5:58am
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I love the first picture! beautiful!
Re: 2D/3D art Posted by Atrocity on Tue Sep 5th 2006 at 4:19pm
Atrocity
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Posted 2006-09-05 4:19pm
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Here is something I have been working on to pass some time during classes.

User posted image
Re: 2D/3D art Posted by M_Gargantua on Sun Sep 17th 2006 at 6:26pm
M_Gargantua
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Posted 2006-09-17 6:26pm
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nice attention to detail, but the lights seem a bit repetitive
Re: 2D/3D art Posted by Dark_Kilauea on Mon Sep 18th 2006 at 3:17am
Dark_Kilauea
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Posted 2006-09-18 3:17am
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The lights look fine to me, but the platform is missing the floor part of it :smile:
Dark_Kilauea
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http://www.dvstudio-production.com/
Re: 2D/3D art Posted by Atrocity on Wed Sep 27th 2006 at 2:55pm
Atrocity
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Posted 2006-09-27 2:55pm
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I have not had much time to get things done on it cause if a job interview, but here is the most up to date form that I have on the net.

User posted image
Re: 2D/3D art Posted by nooba on Fri Sep 29th 2006 at 12:02pm
nooba
146 posts
Posted 2006-09-29 12:02pm
nooba
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Looks really nice Atrocity! :smile:

Here is a shovel/spade that I just made..
User posted image
Insurgency
Re: 2D/3D art Posted by Atrocity on Fri Sep 29th 2006 at 2:30pm
Atrocity
221 posts
Posted 2006-09-29 2:30pm
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Thanks man,

Nice texture work. Look excellent, and low poly can't beat that.
Re: 2D/3D art Posted by Addicted to Morphine on Fri Sep 29th 2006 at 3:28pm
Posted 2006-09-29 3:28pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Good job both of you. I like the colors on that shovel.

Nooba, was that for practice or did you not want to use the HL2 shovel prop?
Re: 2D/3D art Posted by nooba on Sat Sep 30th 2006 at 1:39am
nooba
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Posted 2006-09-30 1:39am
nooba
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Thanks, Atrocity :smile: <br style="color: white;"><br style="color: white;">AtM, It was for practice, and it fits better in my mod than the HL2 shovel..<br style="color: white;">
Insurgency
Re: 2D/3D art Posted by Addicted to Morphine on Mon Oct 9th 2006 at 1:57am
Posted 2006-10-09 1:57am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Got a wacom tablet on Friday. Been practicing with it.

Done off a photo:
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Quick 5 second figure sketch that turned out decently:
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Thanks for looking.
Re: 2D/3D art Posted by Addicted to Morphine on Mon Oct 9th 2006 at 4:34am
Posted 2006-10-09 4:34am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Some more work tonight, I can't stop!!!

My suitemate:
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Here's a self portrait, presented in order of the creative process (cough tracing cough):

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Re: 2D/3D art Posted by Addicted to Morphine on Tue Oct 10th 2006 at 2:07am
Posted 2006-10-10 2:07am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Latest piece:
User posted image
Roommate and his girlfriend.
Re: 2D/3D art Posted by M_Gargantua on Wed Oct 11th 2006 at 3:25am
M_Gargantua
50 posts
Posted 2006-10-11 3:25am
50 posts 5 snarkmarks Registered: Dec 12th 2004 Location: Someplace else
I love how you with a line trace almost looks cell shaded. have you tried applying a cutout effect to that picture then overlaying the trace again?

sounds like it would look snazzy to me.

and all the other sketch's are very nice
Re: 2D/3D art Posted by Mad J Munter on Fri Oct 20th 2006 at 3:53am
Mad J Munter
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Posted 2006-10-20 3:53am
15 posts 32 snarkmarks Registered: Jun 7th 2005 Occupation: Student (Landscape) Location: Aotearoa (New Zealand)
<span style="color: limegreen;">Cheak out this site for shareing some art... or heck anything for that matter...
</span> http://www.mediagobbler.com/User posted imagetylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: 2D/3D art Posted by Pvt.Scythe on Sat Oct 21st 2006 at 9:26am
Pvt.Scythe
730 posts
Posted 2006-10-21 9:26am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I'm working on a new avatar for myself:

User posted image

Currently running at 33+k faces(mostly quads). I guess the text will match the image better this time around.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: 2D/3D art Posted by smackintosh on Tue Nov 21st 2006 at 3:44am
smackintosh
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Posted 2006-11-21 3:44am
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User posted image
User posted image
Re: 2D/3D art Posted by Naklajat on Thu Dec 7th 2006 at 3:46am
Naklajat
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Posted 2006-12-07 3:46am
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User posted image
(841 x 792 42K)

Modeling in Silo (30-day trial =/), gonna use Maya for tweaking and UVs and normal map. Once it's finished I'll compile it to replace the combine soldier in HL2.

The concept (800 x 731 238K) is by Blake Lowry.

o

Re: 2D/3D art Posted by Agent Smith on Thu Dec 14th 2006 at 3:41am
Agent Smith
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Posted 2006-12-14 3:41am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
User posted image

One of my attempts at some structural prop modelling, using Blender. Its a pretty quick job, an old arch/entrance, about 2-3 hours including time spent making the skin and normal map.

I'm still learning how to do it all, but with the need to make your own props for custom mapping it seems like a good idea.

Enjoy.
Ham and Jam Contributor
http://www.hamandjam.org

'Get your stinking paws off me, you damned dirty ape!'
Re: 2D/3D art Posted by Naklajat on Thu Dec 14th 2006 at 6:18am
Naklajat
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Posted 2006-12-14 6:18am
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(690 x 720 50K)

Just an oriental-style wooden footbridge. 712 tris at full detail, I'll probably be able to get it well below 500 for the LOD model. The texture is still WIP.

Edit: The model fits over a 256 unit gap (as in the ingame screenshot), and is 192 units wide.

o

Re: 2D/3D art Posted by smackintosh on Wed Dec 20th 2006 at 3:04am
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Posted 2006-12-20 3:04am
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oooh, pretty bridge. nice work.
Re: 2D/3D art Posted by Arzie on Mon Jan 22nd 2007 at 7:04pm
Arzie
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Posted 2007-01-22 7:04pm
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Ooo, ms paint! I made a pic with paint some months ago, i think it went pretty well considered im not that much into drawing.

User posted image

I think most of you know where that is from
Got the head right shaped but its quite too small :/
Just remember, it's not a lie if you believe it.
Re: 2D/3D art Posted by Naklajat on Mon Jan 22nd 2007 at 10:52pm
Naklajat
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Posted 2007-01-22 10:52pm
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Groovy, the pyramid guy/pyramid head/the red pyramid is one of my all time favorite monsters. I think the head isn't too small it's just too wide, and looks a little off center. Pretty damn good for MS Paint, at any rate.

o

Re: 2D/3D art Posted by smackintosh on Fri Feb 23rd 2007 at 5:30am
smackintosh
175 posts
Posted 2007-02-23 5:30am
175 posts 38 snarkmarks Registered: Feb 12th 2006
a polygon ship I made in maya>

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a nurbs head named draco>

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a sci-fi polygon windmill.

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Wish I knew how to texture them. bleh.
don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Natus on Fri Mar 2nd 2007 at 10:25pm
Natus
570 posts
Posted 2007-03-02 10:25pm
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User posted image
User posted image
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Horseshoe-crab..combine tank..thing
:smile:
Re: 2D/3D art Posted by OtZman on Fri Mar 2nd 2007 at 10:37pm
OtZman
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Posted 2007-03-02 10:37pm
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Looks sweet. Do you have it in a more .... non wireframe looking mode? :razz:
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Re: 2D/3D art Posted by Natus on Fri Mar 2nd 2007 at 10:41pm
Natus
570 posts
Posted 2007-03-02 10:41pm
Natus
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Well, yea but shaded rendering looks like poop in xsi, and i suck at texturing, but hopefully i can find some tutorials and stuff.
Re: 2D/3D art Posted by Naklajat on Sat Mar 3rd 2007 at 12:59am
Naklajat
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Posted 2007-03-03 12:59am
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Looks good Natus, reminds me of Total Annihilation.

Here's one of the wall sections I'm working on for a UT3 DM map:
User posted image

It's at about 2200 tris now, so once I add the rest of the basic detail it'll probably be around 2500-2800 tris. Once that's done I'll probably make a 10-20k tri mesh to use for normal maps with all the small details like rivets and seams

o

Re: 2D/3D art Posted by fishy on Sat Mar 3rd 2007 at 3:16am
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Posted 2007-03-03 3:16am
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a kettle, made and rendered in autocad as part of a design project.

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i eat paint
Re: 2D/3D art Posted by Naklajat on Mon Mar 19th 2007 at 4:56am
Naklajat
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Posted 2007-03-19 4:56am
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User posted image
Super low-poly character; 110 tris; made in XSI

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Spiked bat; 682 tris; made in XSI
I made this yesterday to try out a method for eliminating texture seems that I saw on Gamasutra, as well as using quads with an alpha opacity pass for round stuff. As a collection of cylinders it's pretty straightforward to lay out the UVs for. I'm planning to put some blood and gore in the texture, so I think it'll look pretty cool once it's done :smile:

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'Hell Chick 2.0' (concept by Paul Richards); WIP in Maya for Mudbox SubD
I found a model sheet for a cyborg succubus character while browsing the portfolio of a concept artist who worked with Raven on Quake 4, this is my attempt at his Hell Chick concept. I'm targeting 'next-gen' games with this model; this will be the SubDiv mesh for detailing in Mudbox, the final in-game mesh will likely be somewhat lighter on the polys. This is also serving as a figure study of sorts, to get a feel for edge loops and whatnot.

EDIT: jeez, what a bunch of prudes at photobucket :rolleyes:

o

Re: 2D/3D art Posted by OtZman on Mon Mar 19th 2007 at 6:23pm
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The bat and female body look sweet! :biggrin:

mmmmm, virtual female bodies
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