Re: New Competition
Posted by habboi on
Tue Sep 12th 2006 at 6:11pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Ohh no! TWHL already had a recreate HL1 map...I don't want to do that again :wink:
Another idea I suppose is a single room like a box that must be detailed up...
Mind you I don't see this as very restricting and it varies on the skills of the mapper...So maybe not that idea...
Perhaps something to do with ambience? A map that uses sounds to scare the judges?
Re: New Competition
Posted by Gwil on
Tue Sep 12th 2006 at 7:21pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
You could possibly open up possibilities somewhat by advising people on
a maximum player load - say 4, or 6. Could be badly interpreted but I
think most people have a notion of player loads, and this would
encourage 3 room "arenas" and so forth.
Re: New Competition
Posted by M_Gargantua on
Tue Sep 12th 2006 at 8:27pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
I really don't think this is really aimed at making DM maps Gwil.
well, I thought up a little variation on the map from base idea. your given a very simple base map, that has no real texturing and lighting, like the origninal idea, and you have to fix it up.
but after that you have to make something happen, either in the room, viewable from the room, or even passing through the room. much like the previous compo you are still restrained to one room.
this tests your texturing, lighting, and scripting abilities in a short timespan
Re: New Competition
Posted by Mr.INSANE on
Tue Sep 12th 2006 at 8:47pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Im up for the HL1 Vs HL2 Competition that would be sick and i would so do it
A gunfight would be awesome but way to much scripting for way to little output
in other words its hard to make interesting gunfights in hl1
I would really like todo a NS based map competition but i doubt anyone would join
Why Do we all have to wear these ridiculous ties
Re: New Competition
Posted by lotuseater on
Tue Sep 12th 2006 at 8:55pm
5 posts
1 snarkmarks
Registered:
Apr 5th 2006
Occupation: IT
Location: US
I really like the idea of having a template map that the contestants can add gamplay, textures, and lighting to. Like a medium-sized orange map with barriers and platforms
Re: New Competition
Posted by M_Gargantua on
Tue Sep 12th 2006 at 11:12pm
Posted
2006-09-12 11:12pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
scripting is one of those few things even a few master mappers seem to lack.
its one of those things really important to SP gameplay.
anyways, placeing soldiers and having them attack the player from different angles and areas in a run and gun battle isn't much scripting
Re: New Competition
Posted by Unbreakable on
Wed Sep 13th 2006 at 12:02am
Posted
2006-09-13 12:02am
56 posts
16 snarkmarks
Registered:
May 26th 2005
Occupation: Cook
Location: Canada
HURRAY FOR SP GUNFIGHT!!! HURRAY!
Now make the decision! argh.. lolz :razz:
Re: New Competition
Posted by asterix_vader on
Wed Sep 13th 2006 at 12:35am
Posted
2006-09-13 12:35am
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
we will have 7 days to make 7 rooms with 7 halways, max of 777 brushes and 77 entities, 7 textures and.......
why not a realworld monument? like richmore, or pizza tower...... or... bill gate's house? i dont know, maybe there's been a compo about this.
Re: New Competition
Posted by Unbreakable on
Wed Sep 13th 2006 at 2:09pm
56 posts
16 snarkmarks
Registered:
May 26th 2005
Occupation: Cook
Location: Canada
Excuse me!? Hold your Tongue!! HL 1 is the foundation of all to come in the future of the Half-Life episodes! How dare you say that!
Half-Life 2 editors and mapping is for NOOBS! It turns a noob into a great mapper in a matter of minutes! Damn displacements and whatnot.
HL1 is where the real works come from, not HL2.
I never want to hear that again! And I'm sure others would agree.
Noob
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
I hope you were kidding. In which case, use the sarcasm text color.
Re: New Competition
Posted by reaper47 on
Wed Sep 13th 2006 at 2:42pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
sigh I know that was kinda offending towards HL1 mappers.
I'm not saying that HL1 maps are worse than HL2 maps. Obviously, most of them are better because of the years of extra experience (something I tried to say with my last post already). I mapped for the HL1 engine many years and it's a great engine that has produced some excellent maps.
It's just that HL2 engine really needs a burst. Some of the best HL1 mappers seem to never have made the "switch" because of a lack of time or motivation... or because "HL2 sucks", a statement I do not want to comment (well, it's wrong, that's all I say).
You can do amazing things not only with the new shaders but also with physics gameplay and new entity systems that are somewhat more flexible than HL1's. There aren't many Source engine levels I've seen so far where I feel like the mappers truly used the engine's capabilities. And competitions like this one could motivate people to start mapping for HL2 or look a bit closer at the engine than before. Maybe even you. :wink:
Re: New Competition
Posted by Unbreakable on
Wed Sep 13th 2006 at 4:22pm
56 posts
16 snarkmarks
Registered:
May 26th 2005
Occupation: Cook
Location: Canada
ah IC, and I agree with you, I would have made the switch if my now almost 2 year old dell could run it. But I just think that people shouldn't just stop having HL1 compos, because there are individuals who can't map for HL2 like me. :smile:
Re: New Competition
Posted by Kasperg_JM on
Wed Sep 13th 2006 at 4:57pm
66 posts
1589 snarkmarks
Registered:
May 20th 2006
A "map from base" compo would be interesting. The TWHL "deathmatch from
floorplan" and "destructification" competitions were nice. We had a lot
of good entries that were different from each other and some were quite
original.
As for the HL2 debate... You can still spot a n00b map made with the
Source Engine. We have better tools now, that's true. But things like
theme, correct proportions, layout, ambience etc are independent from the
game you are mapping for.
I would really like to participate in a competition where something is
done with the power of the Source engine. I don't know how you could
combine that with a small map from base though...
Re: New Competition
Posted by Unbreakable on
Wed Sep 13th 2006 at 5:25pm
56 posts
16 snarkmarks
Registered:
May 26th 2005
Occupation: Cook
Location: Canada
why only a HL2 Compo though!? Meh do what you guys wish. I'll be participating in a compo for HL1 starting at twhl rather soon. So if this is just a hl2 compo I'll still be participating over at twhl...so, well, good luck to everyone who enters. :smile:
Re: New Competition
Posted by asterix_vader on
Wed Sep 13th 2006 at 6:15pm
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
my word isn't the last word.
Re: New Competition
Posted by M_Gargantua on
Wed Sep 13th 2006 at 8:20pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
I can create a funner map in HL1
[microrant end]
the previous compo had both HL1 and HL2, and it worked out fine.
why can't we just do it with this one as well, the ideas posted work in both engines just as well.
Re: New Competition
Posted by Mr.INSANE on
Wed Sep 13th 2006 at 10:26pm
Posted
2006-09-13 10:26pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
If there will only be HL2 Competitions i will be sadly disappointed. HL1 Should stay its not a matter of HL2 Is better becuase IMO its not. Im not going to ever switch to hl2 until i feel that ive taken the GoldSrc Engine to its absolute Limits.
But Shame on you for changing this thread to a hl2 versus hl1 thread that was rather mean.
Now Lets Move onto the point at hand mapping competitions
Why Do we all have to wear these ridiculous ties
Re: New Competition
Posted by Gwil on
Wed Sep 13th 2006 at 11:47pm
Posted
2006-09-13 11:47pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
I support the idea of mapping entirely for HL2.
HL1 DM is finished.
HL1 is 8 years old.
HL1 is not being actively pursued by people new to the FPS genre.
HL1 is a great game, but the majority of entrants and "community
veterans" have been playing it since 1998. It's time to move on. HL2
all the way.
Re: New Competition
Posted by Mr.INSANE on
Thu Sep 14th 2006 at 12:36am
Posted
2006-09-14 12:36am
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
So I ask then Who are we hurting or what are we doing wrong?
Im Not going to be forced into using hl2 just becuase snarkpit is using that as there ONLY engine entrant there are other places to go
Why Do we all have to wear these ridiculous ties
Re: New Competition
Posted by asterix_vader on
Thu Sep 14th 2006 at 2:03am
494 posts
49 snarkmarks
Registered:
Aug 29th 2003
Occupation: Trying to find one
Location: Peru
like i said: this is not going to be the last competition right? then let's make this HL2 only, and the next... HL1 and HL2 or HL1 only or Quake4 and HL2.. or NDS only!
but yes i think it must be for both HL1 and HL2, since my computer goes crazy with hammer2. i need more ram!
(well it's not like i'll enter the competition anyway!)
Re: New Competition
Posted by M_Gargantua on
Thu Sep 14th 2006 at 3:54am
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
well, if SP makes this pure source, and you want a HL compo, twhl still runs them, we alternate between source and gold source.
but no matter what engine, does anybody have any ideas or feedback on the current ideas?
Re: New Competition
Posted by Adam Hawkins on
Thu Sep 14th 2006 at 12:01pm
Posted
2006-09-14 12:01pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
I won't be entering due to an absolute lack of motivation to map anymore (read: never made it back into the gaming industry!), but will gladly lend a hand with critiquing etc.
I also think that providing some prebuilt element takes out the fun as all you are essentially doing is building upon someone elses concept, and therefore not winning solely on your own creative attributes.
Limiting stuff shouldn't be too restrictive either - something like a number of players the map caters for / recommended size sure, but saying you only have a limited amount of brushes etc. puts a stop to the more adventurous mappers.
You Got To Get Through What You've Got To Go Through To Get What You Want But You Got To Know What You Want To Get Through What You Got To Go Through
Re: New Competition
Posted by Mr.INSANE on
Fri Sep 15th 2006 at 10:24pm
Posted
2006-09-15 10:24pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Unless theres some engine thing that the competition is based around i dont see why hl1 cant enter
Well its farily obvious now that 3 or 4 people dont matter when it comes to a competition. im just trying to say theres no logical reason aside from hl1 is old to not allow it in a competition
Why Do we all have to wear these ridiculous ties
Re: New Competition
Posted by Andrei on
Fri Sep 15th 2006 at 11:32pm
Posted
2006-09-15 11:32pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
If you're saying that whether it's the HL1 engine or the HL2 engine is
irrelevant, then you are automatically implying that all maps be judged
the same irrelevant of the engine they were made for. Then why
bother entering a HL1 map if someone is going to
win with a HL2 map anyway?
Re: New Competition
Posted by Mr.INSANE on
Sat Sep 16th 2006 at 4:56am
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Then you need to get better at mapping :razz:
Im sort of disappointed that hl1 is just going to be ignored sort of
Ive said it once ill say it again MOVE On to the REAL TOPIC
Why Do we all have to wear these ridiculous ties
Re: New Competition
Posted by reaper47 on
Sat Sep 16th 2006 at 11:12am
Posted
2006-09-16 11:12am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
The most interesting ideas for the competition mostly have to do with the Source engine, which is the reason I'm staying so stubborn with this. I'd love to see a physics puzzle competition. But a displacement competition would be nice, too.
To keep this peaceful: How about a "nature" competition? Map something that looks very natural and pristine. Trees, Cliffs, grass or sand. Man-made architecture can be integrated but won't add to the judgement. This is both a challange for HL1 and HL2. Natural HL1 cliffs and hills are extremely challenging to do, not to mention trees. In the Source engine this would mean getting creative with displacement work which sounds very interesting to me.
Re: New Competition
Posted by G.Ballblue on
Sat Sep 16th 2006 at 6:04pm
1511 posts
211 snarkmarks
Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
In all honesty, many reasons why good HL1 mappers won't "switch" to HL2, is because Hammer 4.0... stinks. Like a sock. HL2 also has a massive lack of decent textures; nothing but conrete and metal, and no trim.
/end rant
I'm all game for HL1 and HL2 mapping, but I'm annoyed as to how people are implying that HL1 mapping consists of only Deathmatch. There are things such as Sven-Coop, TS, Counter-Strike, TFC, DMC, HL Rally mapping... the list goes on.
I'd say that until there were competitions that covered most of the major HL mods and games, HL1 snarkpit competitions shouldn't end.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: New Competition
Posted by Dark Tree on
Sat Sep 16th 2006 at 6:13pm
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
<span style="color: silver;">Hammer 4 is so much better than 3.5 its almost incomparable...
...having said that, I think the idea of having novice and pro competitions split is not really a good idea. Whos to say a really good mapper doesnt partake in the noob map compo, and an amateur mapper doesnt partake in the pro compo? I dont see how it would work unless there were some rules set. Like you cannot use custom textures or custom content in the amateur mapping compo, but you CAN in the advanced mapper compo, or something. Other than that, I DO think it would be a good idea to Have the competion split into HL1 entries and HL2 entries.</span>
Re: New Competition
Posted by reaper47 on
Sat Sep 16th 2006 at 7:25pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
Hammer 4 just works. There were a couple of bugs during the new beta version changes a few months ago but they're fixed now. I had much worse bugs with Hammer 3.x. Horrible bugs. Hammer 4 works as well as Hammer 3.5 with a load of new features.
This is what I mean. People pick on poor Hammer 4 without bringing any argument for why it sucks. :sad: Steam is a completely different topic also.
______________________________________________
Please ignore the HL1/HL2 discussions if you do not care. My favourite competition theme stays "nature".
Re: New Competition
Posted by M_Gargantua on
Sun Sep 17th 2006 at 6:22pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
can some important member just pick a final compo idea?
Re: New Competition
Posted by M_Gargantua on
Sun Sep 17th 2006 at 6:38pm
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
at least commies get things done :razz:
Re: New Competition
Posted by dewdle on
Mon Sep 18th 2006 at 7:11am
21 posts
252 snarkmarks
Registered:
Apr 9th 2006
Occupation: Student
Location: Australia
Just do a map from base, include HL1 and 2 entries and make it lighting,texturing and detail. Simple. Now start it already :razz:
Re: New Competition
Posted by M_Gargantua on
Thu Sep 21st 2006 at 2:13am
50 posts
5 snarkmarks
Registered:
Dec 12th 2004
Location: Someplace else
Coughing, sputtering, mumbling, bumping, and general waiting for a topic to be chosen for the next compo
Re: New Competition
Posted by Crono on
Thu Sep 21st 2006 at 2:15am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
I second CJ's ideas. They all sound like a good fit.
Blame it on Microsoft, God does.
Re: New Competition
Posted by lotuseater on
Thu Sep 21st 2006 at 5:09am
5 posts
1 snarkmarks
Registered:
Apr 5th 2006
Occupation: IT
Location: US
"Kill the player in an interesting way" sounds like a lot of fun.