New Competition

New Competition

Re: New Competition Posted by Dark Tree on Thu Sep 21st 2006 at 1:29pm
Dark Tree
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Posted 2006-09-21 1:29pm
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<span style="color: silver;">WHO CAN BUILD THE COOLEST PLAYER TRAP [size=13]would be an AWESOME idea.</span>[/size]
Re: New Competition Posted by Pvt.Scythe on Thu Sep 21st 2006 at 1:36pm
Pvt.Scythe
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Posted 2006-09-21 1:36pm
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<span style="color: silver;">WHO CAN BUILD THE COOLEST PLAYER TRAP</span>
...that the player can escape. It wouldn't be just creative killing, it
would be a real gameplay element. :smile: Although I still think that little
singleplayer map would rock. Get from point A to C through B or D or by
using E.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by Dark Tree on Thu Sep 21st 2006 at 5:32pm
Dark Tree
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Posted 2006-09-21 5:32pm
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<span style="color: silver;">Any small single player map or something involving making a trap or something would be tits times 100.</span>
Re: New Competition Posted by Andrei on Thu Sep 21st 2006 at 5:57pm
Andrei
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Hmm...a trap can be anything from a small closet-sized room to a huge warehouse. So I won't have to work too much. Hell yes! :biggrin:
Re: New Competition Posted by Biological Component on Fri Sep 22nd 2006 at 5:04pm
Posted 2006-09-22 5:04pm
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Hmm...yes. I vote for "Trap Map" competition.
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Re: New Competition Posted by Pvt.Scythe on Fri Sep 22nd 2006 at 5:36pm
Pvt.Scythe
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4 Votes for Singleplayer Trap Map. :smile:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by Unbreakable on Fri Sep 22nd 2006 at 9:50pm
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BOMBADA!!! DEFINETLY! GREAT IDEA! IM IN!
Re: New Competition Posted by Dark Tree on Sat Sep 23rd 2006 at 12:22am
Dark Tree
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Posted 2006-09-23 12:22am
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<div style="text-align: center;"><span style="color: silver;">

2006 SNARKPIT

</span><span style="color: silver;">[size=32]'MAP A TRAP'
[/size]</span><span style="color: silver;">
COMPETITION
</span>
<span style="color: silver;"></span></div><span style="color: silver;">

</span>It has a ring to it, doesn't it?
Re: New Competition Posted by Pvt.Scythe on Sat Sep 23rd 2006 at 5:12am
Pvt.Scythe
730 posts
Posted 2006-09-23 5:12am
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Indeed. Anyone opposing our mighty 5 votes?
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by Andrei on Sat Sep 23rd 2006 at 2:56pm
Andrei
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Indeed. Anyone opposing our mighty 5 votes?
User posted image
Re: New Competition Posted by reaper47 on Sat Sep 23rd 2006 at 3:18pm
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Posted 2006-09-23 3:18pm
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Let's map that trap.
Re: New Competition Posted by Naklajat on Sat Sep 23rd 2006 at 5:20pm
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Sounds good to me.

o

Re: New Competition Posted by Addicted to Morphine on Sat Sep 23rd 2006 at 5:38pm
Posted 2006-09-23 5:38pm
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I wont be participating but that seems like a fun idea.
Re: New Competition Posted by Pvt.Scythe on Sat Sep 23rd 2006 at 6:06pm
Pvt.Scythe
730 posts
Posted 2006-09-23 6:06pm
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I wont be participating but that seems like a fun idea.
Why not, if I may inquire?
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by Crono on Sat Sep 23rd 2006 at 6:43pm
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Posted 2006-09-23 6:43pm
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People have many other things to do before they could even attempt to participate in this competition. Morphine is one of those people. I am too.
Blame it on Microsoft, God does.
Re: New Competition Posted by Addicted to Morphine on Sat Sep 23rd 2006 at 7:22pm
Posted 2006-09-23 7:22pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
It's my last year at college / uni, and I'm kept extremely busy filling out job applications and worrying about the rest of my life, not to mention class, swim seasons quickly approaching, and my attempts to be as social as possible.

Additionally... my laptop is too old.

Posting here, and recently idling at IRC are the 2 videogame related pleasures I'll allow myself.
Re: New Competition Posted by FatStrings on Sun Sep 24th 2006 at 3:03am
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count me in, extreme noviciate rank
Re: New Competition Posted by M_Gargantua on Sun Sep 24th 2006 at 3:59pm
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and engine restrictions?
Re: New Competition Posted by habboi on Sun Sep 24th 2006 at 9:42pm
habboi
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Map a trap?...Seems a bit too open, a few guidelines are needed me thinks.
Re: New Competition Posted by Stadric on Sun Sep 24th 2006 at 10:35pm
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Posted 2006-09-24 10:35pm
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A sixth (or seventh) vote for the trapmap.
There should be some restrictions, but I can't think of any right now :razz:
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: New Competition Posted by habboi on Mon Sep 25th 2006 at 4:30pm
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I think rules like the map must be nice to look at and not some random fullbright box with the trap.

I also think the trap should either involve the player to survive or enable the player to kill a few combine...

The beta Ravenholm comes to mind.
Re: New Competition Posted by Unbreakable on Mon Sep 25th 2006 at 9:01pm
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What about the HL1 users/mappers.
Re: New Competition Posted by Crono on Mon Sep 25th 2006 at 9:33pm
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You can still make a trap. It wont involve physics, but it's still possible!
It'll be a tad more difficult, however.
Blame it on Microsoft, God does.
Re: New Competition Posted by Unbreakable on Tue Sep 26th 2006 at 1:55am
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So Goldsource, and Source entries will be judged seperately?
Re: New Competition Posted by ReNo on Tue Sep 26th 2006 at 11:06am
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I think that if this is to be the theme of the contest, then the idea of having seperate novice and experienced categories should be scrapped. Focusing on something like a trap means experience level becomes a little less important, as chances are most of us have very little experience in this field. Its more about originality than level design skill. Thoughts?
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Re: New Competition Posted by Unbreakable on Tue Sep 26th 2006 at 12:15pm
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I absolutely agree with you, I know I'm considered a Novice, and yet have no idea on what to map as a trap. So Originality places the main role in this competition.
Re: New Competition Posted by Dark Tree on Tue Sep 26th 2006 at 5:16pm
Dark Tree
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Posted 2006-09-26 5:16pm
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<span style="color: silver;">Absolutely....but splitting the compo into HL1 and HL2 entries might not be a bad idea.</span>
Re: New Competition Posted by Pvt.Scythe on Tue Sep 26th 2006 at 5:29pm
Pvt.Scythe
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Posted 2006-09-26 5:29pm
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<span style="color: silver;">Absolutely....but splitting the compo into HL1 and HL2 entries might not be a bad idea.</span>
Agreed.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by fishy on Tue Sep 26th 2006 at 5:38pm
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ReNo said:
Focusing on something like a trap means experience level becomes a little less important, as chances are most of us have very little experience in this field. Its more about originality than level design skill. Thoughts?
if it involves the entity system, i'd need to enter as a beginner. :confused:
i eat paint
Re: New Competition Posted by Campaignjunkie on Wed Sep 27th 2006 at 2:53pm
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In my mind, the competitions are meant more as an impetus for starting and finishing projects rather than something to actually win. Because learning is fun.
Re: New Competition Posted by Atrocity on Wed Sep 27th 2006 at 6:23pm
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I like to learn :0
Re: New Competition Posted by Unbreakable on Wed Sep 27th 2006 at 8:11pm
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I used to enjoy learning. :ohtml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: New Competition Posted by Stadric on Wed Sep 27th 2006 at 11:43pm
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Posted 2006-09-27 11:43pm
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Good stuff. So...
Rules (Including, but not limited to (meaning feel free to add)):
No fullbright
The player must live if he goes along with the schema of the map. Deviation may cause pain!!

...You guys want a limit for dimensions?
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: New Competition Posted by Dark Tree on Thu Sep 28th 2006 at 2:55am
Dark Tree
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Posted 2006-09-28 2:55am
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<span style="color: silver;">I'd say fullbright could be allowed, but if you want your entry to be taken seriously, put in some lights and compile rad....unless, of course, your map is flatshaded.</span>
Re: New Competition Posted by reaper47 on Thu Sep 28th 2006 at 1:33pm
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Everything's allowed but non-artistical fullbright maps will be laughed at.

Some guidelines for the definition of "trap" and how it will be judged would be nice, though. I imagine it to be frustrating to work on a very detailed entity construct and then see the map being rejected because the judges "don't like maps where the player hasn't a chance to survive" or similar.
Re: New Competition Posted by Stadric on Fri Sep 29th 2006 at 1:35am
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Posted 2006-09-29 1:35am
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Ok, then, how about a limit on dimensions?
I'm not too keen on it, as it could limit some freaky-deaky skyscraper of doom to a mid-sized building of doom.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: New Competition Posted by reaper47 on Fri Sep 29th 2006 at 4:36pm
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Posted 2006-09-29 4:36pm
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The skyscarper argument makes sense.
I'd say it should be clear to the player that there is a trap. Hidden death pits o' doom have their bad reputation for a reason. Maybe even a way to pass unhurt.
Re: New Competition Posted by Dark Tree on Fri Sep 29th 2006 at 7:06pm
Dark Tree
646 posts
Posted 2006-09-29 7:06pm
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<span style="color: silver;">To
keep it from being too complicated and making it a mini SP game, it
should basically just be a room you can walk into...see the trap, and
be able to walk into it....the judging being how nice it looks, how
good it is at killing you, originality etc etc etc.

Or, have it be that you have to get from point A to point B and evade an obstacle-like-course deathtrap.

[edit]

Or have the rules be open ended...If you don't know what a trap is, don't bother making a map, lol. All the map needs to have is the primary focus being that it has one clever trap in it.
</span>
Re: New Competition Posted by Andrei on Fri Sep 29th 2006 at 9:06pm
Andrei
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Posted 2006-09-29 9:06pm
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IMO it should be a small SP Level, nothing too fancy, a corridor or a
small room or something, that you can navigate and eventually set-off
the trap. After all, not not knowing where the trap is nor what will
set it off is part of what makes traps fun.
Re: New Competition Posted by Biological Component on Sat Sep 30th 2006 at 12:21am
Posted 2006-09-30 12:21am
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
1. A SP map with (1) trap in it.
2. Up to to the designer whether the trap is obvious, or devious.
3. A .txt file should be included detailing the specifics of the trap, especially if the trap is not so obvious...
4. All design issues to include map size, eye candy, context, etc. should be up to the designer.

/four cents
Re: New Competition Posted by ghuh on Sat Sep 30th 2006 at 12:58am
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I say we need a contest that has you make a map from any mod, but with a unique concept. Something like being the combine in a HL2SP map, or working together against NPCs on a HL2DM map, or making a funky racing map for CS:S. Just an idea, my opinion.
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Re: New Competition Posted by Andrei on Sat Sep 30th 2006 at 10:47am
Andrei
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I say we need a contest that has you make a map from any mod
IMO that would only create confusion. No, we need to agree on a mod and
stick to it. I for one vote for vanilla HL2.
Re: New Competition Posted by Pvt.Scythe on Sat Sep 30th 2006 at 11:39am
Pvt.Scythe
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Posted 2006-09-30 11:39am
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I vote for vanilla HL1 and HL2. :smile:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: New Competition Posted by Unbreakable on Sat Sep 30th 2006 at 4:16pm
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Thing about that, not all of us are familiar. Can somebody supply me with a download link?
Re: New Competition Posted by Dark Tree on Sat Sep 30th 2006 at 7:27pm
Dark Tree
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Posted 2006-09-30 7:27pm
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<span style="font-family: Verdana;">[quote=Unbreakable]<span style="color: white;">[size=13]Thing about that, not all of us are familiar.<br style="font-family: Verdana;"></span>[/quote]
Assuming you were referring to what "vanilla" was...

</span><span style="color: silver;">Vanilla: </span>A
term for an investment instrument with no exceptional features. Or in
other words, normal HL2, with no weird variants. Vanilla HL2 being HL2
only without special modifications to the engine.

Having said that, I too vote for regular old vanilla HL1 and HL2. And HL1/2SP, Not DM. The contest being split into the best HL1 entry and the best HL2 entry.

[/size]<div class="quote"><div class="quotetitle">[size=13]? quoting Lawjackal[/size]</div><div class="quotetext">[size=13]
1. A SP map with (1) trap in it.

2. Up to to the designer whether the trap is obvious, or devious.

3. A .txt file should be included detailing the specifics of the trap, especially if the trap is not so obvious...

4. All design issues to include map size, eye candy, context, etc. should be up to the designer.

[/size]</div></div>[size=13]
While
I agree a "one trap" maximum, a txt file should not be REQUIRED, but if
you feel your trap is so complex that the judges won't understand it, a
txt file may be included. I also would like to add that custom content
(textures, sounds, models) should be absolutely allowed, and bundled
into the bsp if possible so people dont have a million custom leftover files floating around their computer. This can easily be done with a program called
PakRat....made by SnarkPit's own Rof. If you need help on how to use it, ask me. You need java to run it.

[/size]
Re: New Competition Posted by Unbreakable on Sat Sep 30th 2006 at 8:42pm
Unbreakable
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Posted 2006-09-30 8:42pm
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Ah yes, I've heard that term used before now that you mentioned that. What a bout textures. Could they still be custom?
Re: New Competition Posted by Dark Tree on Sat Sep 30th 2006 at 9:42pm
Dark Tree
646 posts
Posted 2006-09-30 9:42pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
[quote=Unbreakable]What a bout textures. Could they still be custom?[/quote]<span style="color: silver;">[size=13]
Dark Tree said:
[/size]</span>[size=13][size=13]
I also would like to add that custom content
(textures, sounds, models) should be absolutely allowed, and bundled
into the bsp if possible so people dont have a million custom leftover
files floating around their computer. This can easily be done with a
program called
PakRat....made by SnarkPit's own Rof. If you need help on how to use it, ask me. You need java to run it.
User posted image[/size][/size]
Re: New Competition Posted by Stadric on Sun Oct 1st 2006 at 12:52am
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Posted 2006-10-01 12:52am
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Sure, I'll have myself some vanilla, they were out of mint chocolate chip anyway.
I'm in favor of the text file, it will prevent a map getting a low score because the play tester missed something.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: New Competition Posted by Unbreakable on Mon Oct 2nd 2006 at 1:27am
Unbreakable
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Posted 2006-10-02 1:27am
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wow Pakrat is indeed a cool proggy. One thing though, does it work for embedding hl1 models into hl1 maps?
Re: New Competition Posted by Pvt.Scythe on Mon Oct 2nd 2006 at 6:09am
Pvt.Scythe
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Posted 2006-10-02 6:09am
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Unby, it embeds maps, models, textures, sounds, etc. into a .pak. :biggrin:
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires