Re: New Competition
Posted by Dark Tree on
Thu Sep 21st 2006 at 1:29pm
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<span style="color: silver;">WHO CAN BUILD THE COOLEST PLAYER TRAP [size=13]would be an AWESOME idea.</span>[/size]
Re: New Competition
Posted by Dark Tree on
Thu Sep 21st 2006 at 5:32pm
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<span style="color: silver;">Any small single player map or something involving making a trap or something would be tits times 100.</span>
Re: New Competition
Posted by Andrei on
Thu Sep 21st 2006 at 5:57pm
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Hmm...a trap can be anything from a small closet-sized room to a huge warehouse. So I won't have to work too much. Hell yes! :biggrin:
Re: New Competition
Posted by Unbreakable on
Fri Sep 22nd 2006 at 9:50pm
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BOMBADA!!! DEFINETLY! GREAT IDEA! IM IN!
Re: New Competition
Posted by Dark Tree on
Sat Sep 23rd 2006 at 12:22am
Posted
2006-09-23 12:22am
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<div style="text-align: center;"><span style="color: silver;">
2006 SNARKPIT
</span><span style="color: silver;">[size=32]'MAP A TRAP'
[/size]</span><span style="color: silver;">
COMPETITION</span>
<span style="color: silver;"></span></div><span style="color: silver;">
</span>It has a ring to it, doesn't it?
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I wont be participating but that seems like a fun idea.
Re: New Competition
Posted by Crono on
Sat Sep 23rd 2006 at 6:43pm
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People have many other things to do before they could even attempt to participate in this competition. Morphine is one of those people. I am too.
Blame it on Microsoft, God does.
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It's my last year at college / uni, and I'm kept extremely busy filling out job applications and worrying about the rest of my life, not to mention class, swim seasons quickly approaching, and my attempts to be as social as possible.
Additionally... my laptop is too old.
Posting here, and recently idling at IRC are the 2 videogame related pleasures I'll allow myself.
Re: New Competition
Posted by FatStrings on
Sun Sep 24th 2006 at 3:03am
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count me in, extreme noviciate rank
Re: New Competition
Posted by habboi on
Sun Sep 24th 2006 at 9:42pm
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Map a trap?...Seems a bit too open, a few guidelines are needed me thinks.
Re: New Competition
Posted by habboi on
Mon Sep 25th 2006 at 4:30pm
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I think rules like the map must be nice to look at and not some random fullbright box with the trap.
I also think the trap should either involve the player to survive or enable the player to kill a few combine...
The beta Ravenholm comes to mind.
Re: New Competition
Posted by Unbreakable on
Mon Sep 25th 2006 at 9:01pm
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What about the HL1 users/mappers.
Re: New Competition
Posted by Crono on
Mon Sep 25th 2006 at 9:33pm
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You can still make a trap. It wont involve physics, but it's still possible!
It'll be a tad more difficult, however.
Blame it on Microsoft, God does.
Re: New Competition
Posted by Unbreakable on
Tue Sep 26th 2006 at 1:55am
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So Goldsource, and Source entries will be judged seperately?
Re: New Competition
Posted by Unbreakable on
Tue Sep 26th 2006 at 12:15pm
Posted
2006-09-26 12:15pm
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I absolutely agree with you, I know I'm considered a Novice, and yet have no idea on what to map as a trap. So Originality places the main role in this competition.
Re: New Competition
Posted by Dark Tree on
Tue Sep 26th 2006 at 5:16pm
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<span style="color: silver;">Absolutely....but splitting the compo into HL1 and HL2 entries might not be a bad idea.</span>
Re: New Competition
Posted by Campaignjunkie on
Wed Sep 27th 2006 at 2:53pm
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In my mind, the competitions are meant more as an impetus for starting and finishing projects rather than something to actually win. Because learning is fun.
Re: New Competition
Posted by Unbreakable on
Wed Sep 27th 2006 at 8:11pm
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I used to enjoy learning. :ohtml><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: New Competition
Posted by Dark Tree on
Thu Sep 28th 2006 at 2:55am
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<span style="color: silver;">I'd say fullbright could be allowed, but if you want your entry to be taken seriously, put in some lights and compile rad....unless, of course, your map is flatshaded.</span>
Re: New Competition
Posted by reaper47 on
Thu Sep 28th 2006 at 1:33pm
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Everything's allowed but non-artistical fullbright maps will be laughed at.
Some guidelines for the definition of "trap" and how it will be judged would be nice, though. I imagine it to be frustrating to work on a very detailed entity construct and then see the map being rejected because the judges "don't like maps where the player hasn't a chance to survive" or similar.
Re: New Competition
Posted by reaper47 on
Fri Sep 29th 2006 at 4:36pm
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The skyscarper argument makes sense.
I'd say it should be clear to the player that there is a trap. Hidden death pits o' doom have their bad reputation for a reason. Maybe even a way to pass unhurt.
Re: New Competition
Posted by Dark Tree on
Fri Sep 29th 2006 at 7:06pm
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<span style="color: silver;">To
keep it from being too complicated and making it a mini SP game, it
should basically just be a room you can walk into...see the trap, and
be able to walk into it....the judging being how nice it looks, how
good it is at killing you, originality etc etc etc.
Or, have it be that you have to get from point A to point B and evade an obstacle-like-course deathtrap.
[edit]
Or have the rules be open ended...If you don't know what a trap is, don't bother making a map, lol. All the map needs to have is the primary focus being that it has one clever trap in it.
</span>
Re: New Competition
Posted by Andrei on
Fri Sep 29th 2006 at 9:06pm
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IMO it should be a small SP Level, nothing too fancy, a corridor or a
small room or something, that you can navigate and eventually set-off
the trap. After all, not not knowing where the trap is nor what will
set it off is part of what makes traps fun.
Posted
2006-09-30 12:21am
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1. A SP map with (1) trap in it.
2. Up to to the designer whether the trap is obvious, or devious.
3. A .txt file should be included detailing the specifics of the trap, especially if the trap is not so obvious...
4. All design issues to include map size, eye candy, context, etc. should be up to the designer.
/four cents
Re: New Competition
Posted by ghuh on
Sat Sep 30th 2006 at 12:58am
Posted
2006-09-30 12:58am
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I say we need a contest that has you make a map from any mod, but with a unique concept. Something like being the combine in a HL2SP map, or working together against NPCs on a HL2DM map, or making a funky racing map for CS:S. Just an idea, my opinion.
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Re: New Competition
Posted by Unbreakable on
Sat Sep 30th 2006 at 4:16pm
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Thing about that, not all of us are familiar. Can somebody supply me with a download link?
Re: New Competition
Posted by Unbreakable on
Sat Sep 30th 2006 at 8:42pm
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Ah yes, I've heard that term used before now that you mentioned that. What a bout textures. Could they still be custom?
Re: New Competition
Posted by Unbreakable on
Mon Oct 2nd 2006 at 1:27am
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wow Pakrat is indeed a cool proggy. One thing though, does it work for embedding hl1 models into hl1 maps?