Doom3 expansion pack

Doom3 expansion pack

Re: Doom3 expansion pack Posted by Yak_Fighter on Fri Jan 7th 2005 at 9:50am
Yak_Fighter
1832 posts
Posted 2005-01-07 9:50am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
http://pc.gamespy.com/pc/doom-3-resurrection-of-evil/577592p1.html

[color=gray]There's another new weapon that might raise a few eyebrows: the Ionized Plasma Levitator, also called the Grabber. It performs a function similar to that of Half-Life2's gravity gun, taking advantage of Doom3's advanced physics system to let you pick up objects, move them around, and even use them as weapons. If you've played Half-Life2, you'll find a few differences: you can grab projectiles from enemies and fling them back, or even pick up small enemies and toss them at each other.

It would be easy to treat the weapon as a knockoff of the gravity gun, but -- as was the case with Half-Life 2 -- the gadget was borne out of something the team had already been using during the creation of DOOM 3. "It's one of those things that's just fun, and we've had it around in our engine," Hooper explains, "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world." While there was some thought to adding the gun to DOOM 3, the team decided against it. "We talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in."
[/color]

It's good to know that iD has officially lost any creative spark it once had. I can't wait to have KFS tell us that Raven has decided that they've added a new gun to Quake4 called the Gravitron Polarizer Gun, also known as the 'Picker-Upper'.

This whole article is hilarious, talking about features that can be seen in other games but won't quite be the same here, announcing that D3 multiplayer will now officially allow 8 players... man oh man I could go on.
Re: Doom3 expansion pack Posted by jaardsi on Fri Jan 7th 2005 at 10:09am
jaardsi
64 posts
Posted 2005-01-07 10:09am
jaardsi
member
64 posts 6 snarkmarks Registered: Oct 12th 2004 Location: Finland
"Hell time"... That's really original.

Edit: Yay.
Re: Doom3 expansion pack Posted by azelito on Fri Jan 7th 2005 at 10:46am
azelito
570 posts
Posted 2005-01-07 10:46am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
This is pretty bad.
Re: Doom3 expansion pack Posted by Andrei on Fri Jan 7th 2005 at 11:59am
Andrei
2455 posts
Posted 2005-01-07 11:59am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
"Hold everything! I have a brilliant idea for a new weapon! We make a big gun that shoots a slow plasma ball that kills the mostas it meets in it's path with a beam and blows up when hits a wall" "OMFG! You're a genius! I'll start working on it ASAP!!!".

VALVe should sue (but they're in hot borsh with Vivendi at the moment).
Re: Doom3 expansion pack Posted by pepper on Fri Jan 7th 2005 at 1:15pm
pepper
597 posts
Posted 2005-01-07 1:15pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
its better then the same machinegun everytime in games.

although every will have some sort of anti-gravity gun from now on....
Re: Doom3 expansion pack Posted by Jinx on Fri Jan 7th 2005 at 1:49pm
Jinx
874 posts
Posted 2005-01-07 1:49pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
<DIV class=quote>
<DIV class=quotetitle>? quoting jaardsi</DIV>
<DIV class=quotetext>"Hell time"... That's really original.

Edit: Yay.
</DIV></DIV>

sounds like what they have in Painkiller.

I can't see myself buying the expansion pack, considering I uninstalled the original game before I finished it because it was so boring. :rolleyes:
Oh, and we have a 1,000,000,000 copies of it at the store I work at, now down to $29.99, that didn't take long.
Re: Doom3 expansion pack Posted by Junkyard God on Fri Jan 7th 2005 at 4:20pm
Junkyard God
654 posts
Posted 2005-01-07 4:20pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
A Gravity gun, that's so lame :/
Re: Doom3 expansion pack Posted by Dark Tree on Fri Jan 7th 2005 at 4:23pm
Dark Tree
646 posts
Posted 2005-01-07 4:23pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Wow! I can't believe you guys care so little for this game! I have been playing it for a week and I love it. I don't wanna sound like a n00b, but I have really enjoyed this game. Its dark atmosphere, nice graphics and lighting, its in-game sequences. Maybe I am just an old hardcore doom fan, but I don't see what is to hate about this game. Granted...the story is almost nonexistant and some cut sequences are annoying, but I would still say this game is worth a purchase.

Thats all this snark pit member has to say :smile:
Re: Doom3 expansion pack Posted by jaardsi on Fri Jan 7th 2005 at 4:24pm
jaardsi
64 posts
Posted 2005-01-07 4:24pm
jaardsi
member
64 posts 6 snarkmarks Registered: Oct 12th 2004 Location: Finland
The game might r0xx0r, but the "new" expansions pack features are just simply lame.
Re: Doom3 expansion pack Posted by Orpheus on Fri Jan 7th 2005 at 4:34pm
Orpheus
13860 posts
Posted 2005-01-07 4:34pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
the weapon's i had the most fun with in Duke Nukem 3D was the pipe bomb and the laser trip mine.. half-life borrowed both ideas and no one seems to complain.

borrowing ideas for a game is nothing new, its how it fits into the theme that counts. if Id can do it well, i see no issues at all.

shrugs

but i am one of the few who genuinely loved Doom III, it was everything that is doom.
Re: Doom3 expansion pack Posted by Andrei on Fri Jan 7th 2005 at 4:39pm
Andrei
2455 posts
Posted 2005-01-07 4:39pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Pipebombs and tripmines were NEVER something original. I've seen both weapons in movies even before DN3D's release. Now...in how many movies have you seen gravguns?
Re: Doom3 expansion pack Posted by Nickelplate on Fri Jan 7th 2005 at 4:44pm
Nickelplate
2770 posts
Posted 2005-01-07 4:44pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
they had a gravity gun in "The Spongebob Movie."
Re: Doom3 expansion pack Posted by Orpheus on Fri Jan 7th 2005 at 4:45pm
Orpheus
13860 posts
Posted 2005-01-07 4:45pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
we are comparing movies and games? i thought this was about borrowed concepts?

every FPS has a pistol too, but i didn't mention that..

anywho's, perhaps i chose poor comparisons.
Re: Doom3 expansion pack Posted by Vash on Fri Jan 7th 2005 at 5:21pm
Vash
1206 posts
Posted 2005-01-07 5:21pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I can't wait for Bungie to announce its own Gravity gun for Halo 3.

"Uh, this isn't a gravity gun. Master Chief has always had this. He
just got a suit upgrade which unlocks it. SO LOL WE R BETR THEN
HALFLIFE 2S!!@@@"

Jump for joy and put on your helmets, incoming be the Halo fanboys.
Re: Doom3 expansion pack Posted by KungFuSquirrel on Fri Jan 7th 2005 at 5:52pm
KungFuSquirrel
751 posts
Posted 2005-01-07 5:52pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
I can't wait to have KFS tell us that Raven has decided that they've added a new gun to Quake4 called the Gravitron Polarizer Gun, also known as the 'Picker-Upper'.
Leave me out of your knee-jerk reaction posts.
"Hell time"... That's really original.
What, would you rather they just call it bullet time? Besides, the artifacts and the implementation of the time stuff sounds a lot more like Viewtiful Joe than Max Payne or the Matrix or anything.
VALVe should sue (but they're in hot borsh with Vivendi at the moment).

Pipebombs and tripmines were NEVER something original. I've seen both weapons in movies even before DN3D's release. Now...in how many movies have you seen gravguns?
Give me a break. The concept of dynamically modifying your environment, moving massive objects with the bat of an eye, and using the environment or other enemies against each other are older than games themselves. The first Jedi Knight let you throw objects at people. Just because Valve attached a gun to it doesn't mean they patented the concept. Hell, it's still basically the whole 'telekinesis' idea, just with a different view model. And, as mentioned below, id probably had the framework well before Valve showed the first grav gun bits at E3 in `03.
Oh, and we have a 1,000,000,000 copies of it at the store I work at, now down to $29.99, that didn't take long.
Activision dropped the price on D3 and a number of other major (but quite successful) titles for the holiday period to 39.99. If your store is selling them for 29.99, that's their own decision, not any reflection on the success or lack thereof of the product.
Borrowing ideas for a game is nothing new, its how it fits into the theme that counts. if Id can do it well, i see no issues at all.
Exactly. If it's done well, it's going to add a new dimension to a game that a lot of people think needs more variety (but of course, the same people complaining about D3's repetitiveness are among the first to mock these features :razz: ). If it's done poorly, it'll suck. Does it really matter beyond that? Hell, they're even saying where the ideas came from. Isn't that better than claiming this to be some huge grandiose invention?

Innovation is not as simple as just making something new, especially as more and more ideas are used up. Much of what you see today isn't even new, it's just a combination of various ideas from previous attempts that have worked well tweaked to fit the game they're in.

Plus, if you'd read the article, the explanations are completely valid. When you have a physics engine, you have to have this sort of manipulation for development purposes - corpses in D3, for example, are literally tossed about using this to get the right placement. This would have been a function available almost since the first use of the physics engine. Valve's manipulator and rag-doll beam (which did not make the cut) were both development tools to aid in experimenting with the physics environment. It was only after the buzz of the E3 2003 videos that they decided to actually keep the grav gun as a weapon.

Me, I'm excited about this expansion. It looks to break up the gameplay more and address a lot of things that people didn't like about D3. Mock the 8 player multiplayer all you want, with a full DM server or 4-player CTF match (threewave maps, no less), that's really all you need for a great fragfest. Any more than 5 in a team game scenario is usually overkill. The implementation of the features they've mentioned, derivative or not, sound well conceived and designed well enough to make for a great experience.
Re: Doom3 expansion pack Posted by DrGlass on Fri Jan 7th 2005 at 6:01pm
DrGlass
1825 posts
Posted 2005-01-07 6:01pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Jump for joy and put on your helmets, incoming be the Halo fanboys.
Do you guys think that maybe there is a halo forum out there where they are making fun of half life fan boys?

What is the point of hateing another game's following?
Re: Doom3 expansion pack Posted by Orpheus on Fri Jan 7th 2005 at 6:05pm
Orpheus
13860 posts
Posted 2005-01-07 6:05pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting DrGlass</DIV>
<DIV class=quotetext>

What is the point of hateing another game's following?
</DIV></DIV>

methinks hate, is attributing way to strong a reaction to the actual events. no one i know hates unreal, but people badger it constantly, no one i know hates quake, but again some badger it.

there is still a thriving doom 1 and 2 fan base, i think its weird, but not uncommonly so.
hate grants power to the thing thats despised.
Re: Doom3 expansion pack Posted by Nickelplate on Fri Jan 7th 2005 at 6:46pm
Nickelplate
2770 posts
Posted 2005-01-07 6:46pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
hate can also destroy both parties involved. For anyone interested in hating, go to:

www.stormfront.org
www.panzerfaust.com

These are hate sites that are disguised as pride groups. and "merch" sites
Re: Doom3 expansion pack Posted by RabidMonkey777 on Fri Jan 7th 2005 at 7:10pm
RabidMonkey777
207 posts
Posted 2005-01-07 7:10pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I can't see myself buying the expansion pack, considering I uninstalled the original game before I finished it because it was so boring. :rolleyes:
Same here D:
Re: Doom3 expansion pack Posted by Yak_Fighter on Fri Jan 7th 2005 at 7:49pm
Yak_Fighter
1832 posts
Posted 2005-01-07 7:49pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
oh spare me KFS. There's a big difference between being influenced by another's work and outright copying it. Borrowing ideas like secondary fire modes, vehicles, and general weapon ideas and then improving upon them and giving them a twist is one thing. Taking the main focus of your nearest competitor and directly sticking it into your game is a whole 'nother ballpark. I sincerely doubt they had anything beyond a couple of console commands to push objects around in game, and I'm certain that they didn't consider allowing physics manipulation via a gun of some sort for more than a second. Given their 'knee-jerk' reaction to Valve incorporating an advanced physics engine (develop their own and then use it for about 5% of the game) it would not surprise me that they saw how cool HL2 was with the Gravity Gun and said, "Man we need something like that to stay cool!"
Re: Doom3 expansion pack Posted by Jinx on Fri Jan 7th 2005 at 7:55pm
Jinx
874 posts
Posted 2005-01-07 7:55pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
I'm very much a DOOM fan. It's just that Doom 3 isn't much like Doom at all.. it plays more like Quake 1, which I hated. And it was just.. well.. boring? It felt more like a tech demo than a game. At least HL2 tried to innovate -gameplay- on some level, and did so pretty successfully.

Quake IV, though, sounds like they are moving in the right direction with the engine. Though I still don't like how 'plastic' everything looks.
Re: Doom3 expansion pack Posted by KungFuSquirrel on Fri Jan 7th 2005 at 8:00pm
KungFuSquirrel
751 posts
Posted 2005-01-07 8:00pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Yak, D3 was showing physics (and would have had this functionality and probably considered the weapon) before HL2 even was announced. And please don't try to tell me of all people it was probably just console commands.
Re: Doom3 expansion pack Posted by Yak_Fighter on Fri Jan 7th 2005 at 8:02pm
Yak_Fighter
1832 posts
Posted 2005-01-07 8:02pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
KFS, I know more about D3's engine more than you could ever hope :razz:

EDIT: Before I get yelled at, this was a joke!
Re: Doom3 expansion pack Posted by Orpheus on Fri Jan 7th 2005 at 8:13pm
Orpheus
13860 posts
Posted 2005-01-07 8:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
have i mentioned that i used to make maps with the build editor?

i also used to make houses out of cards, and as an infant, i was told i drawed pictures in my diaper contents.. the artist in me seems to have developed early on.
Re: Doom3 expansion pack Posted by Nickelplate on Fri Jan 7th 2005 at 8:20pm
Nickelplate
2770 posts
Posted 2005-01-07 8:20pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
Did you eat paint chips too when you were little? (you may have called it "wall candy")

(see penny-arcade.com for full joke)
Re: Doom3 expansion pack Posted by Orpheus on Fri Jan 7th 2005 at 8:25pm
Orpheus
13860 posts
Posted 2005-01-07 8:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Yak_Fighter</DIV>
<DIV class=quotetext>

EDIT: Before I get yelled at, this was a joke!

</DIV></DIV>
long before you clarified, those whom needed to know, knew already. anyone who didn't recognize it as humor can go f**k themselv*thwacks ensue*
Re: Doom3 expansion pack Posted by pepper on Fri Jan 7th 2005 at 8:48pm
pepper
597 posts
Posted 2005-01-07 8:48pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
now that doesnt make any sense to me.
Re: Doom3 expansion pack Posted by Pvt.Scythe on Fri Jan 7th 2005 at 9:00pm
Pvt.Scythe
730 posts
Posted 2005-01-07 9:00pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I loved all the Dooms. Although everyone is complaining about linearity and lack of new ideas, just look at HL2 and Halo2 or any other newborn/old FPS game they are almost without exception "piperuns", all of them, very beautiful "piperuns", but still "piperuns"... It's the same with the weapons. There are only couple of slightly innovative ones present in the new games, but most of the time it's just the same s**t all over again.
Re: Doom3 expansion pack Posted by omegaslayer on Fri Jan 7th 2005 at 9:11pm
omegaslayer
2481 posts
Posted 2005-01-07 9:11pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
"It's one of those things that's just fun, and we've had it around in
our engine," Hooper explains, "we actually used it as a tool throughout
development where we'd grab physics objects and place them around the
world."http://www.jaardsi.net/doom3.jpg
I think this is bs, why don't they just say "we saw how sucessfull the
gravity gun was in HL2, so we decided to incorporate our own"? Im all
for a grav gun in the next doom 3 expansion, but id should admit that
they are copying the HL2 grav gun. And whos Hopper to say that? Carmak
designed the engine, so they should have quoted him, and not hopper, he
was a level designer....None-the-less I like the idea, now we wil see a
genuine physics engine made by id, not like the one that valve licenced
in HL2.
Re: Doom3 expansion pack Posted by ReNo on Fri Jan 7th 2005 at 9:21pm
ReNo
5457 posts
Posted 2005-01-07 9:21pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Nobody "admits" they are borrowing ideas but it happens all the time.
Even if you are ripping something off, in a commercial situation you
don't just come out and say it, so you can hardly expect id to do so
either.

My flatmate started playing around with Doom3 editing and I saw him
picking corpses up by different parts using a gun like tool and
swinging them around, which I assume is the grabber thing they were
talking about. It look a bit more developed than a console command -
its not really fair to jump to such conclusions Yak.

Doom 3 didn't really grab my interest to be honest, mainly because it
was rather repetitive in both gameplay and environments. Yes it sounds
like they are just implementing all the current "action standards", but
it will probably make what was a rather dull game, more exciting and
varied.
Re: Doom3 expansion pack Posted by Crono on Fri Jan 7th 2005 at 9:24pm
Crono
6628 posts
Posted 2005-01-07 9:24pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Omega, it doesn't matter, he was still
involved in development and used these tools.

I think any
additions they make (well) would be good additions. Because past the
atmosphere of D3 ... there isn't much there to keep you entertained
(past the whole beat the game mind set)

However, in this light
I don't think people should be as critical, because I know people who
feel the same way about HL.
Re: Doom3 expansion pack Posted by KungFuSquirrel on Fri Jan 7th 2005 at 9:46pm
KungFuSquirrel
751 posts
Posted 2005-01-07 9:46pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
EDIT: Before I get yelled at, this was a joke!
I was scared for a second, since the connection burped and the smiley didn't show up right away. :wink:
Re: Doom3 expansion pack Posted by Yak_Fighter on Sat Jan 8th 2005 at 2:43am
Yak_Fighter
1832 posts
Posted 2005-01-08 2:43am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext> its not really fair to jump to such conclusions Yak.
</DIV></DIV>

:/ What can I say? I'm a natural long jumper.
This still reminds me of Vanilla Ice and his 'borrowing' of the bass line from Queen's 'Under Pressure'.
Re: Doom3 expansion pack Posted by baalpeor on Sat Jan 8th 2005 at 2:58am
baalpeor
34 posts
Posted 2005-01-08 2:58am
baalpeor
member
34 posts 43 snarkmarks Registered: Dec 6th 2003 Occupation: Deeze Location: Atlanta, GA
At the risk of being flamed I'll say this:

Let us never forget that Half-Life (and, in essence, Half-Life 2) is based on the QUAKE II engine code. Meaning that it's IMPOSSIBLE for id Software to "rip on" Valve considering it's technically their own work to begin with.

I played (and still play) Doom III and feel that it went further to capture the feeling that was "Doom" more than Half-Life 2 did. There were moments where atmospherically I felt like I was back on Mars -- that never happened with HL2, Black Mesa, well - wasn't Black Mesa.

I feel they're both great games that have (like always) pushed the envelope of gaming technology much further than ever.

PS: I'm still a member of Team TNT (Final Doom) so I might be a bit more biased but -- hey! You can like both games, huh?
Re: Doom3 expansion pack Posted by KungFuSquirrel on Sat Jan 8th 2005 at 3:22am
KungFuSquirrel
751 posts
Posted 2005-01-08 3:22am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
No. Quake. Not Quake 2. Quake. Some lines from Q2, but their license was only for Q1 code.

Carmack even confirmed in his recent blog entry that there are still some Quake code tidbits in HL2/Source. :smile:
Re: Doom3 expansion pack Posted by Foxpup on Sat Jan 8th 2005 at 3:33am
Foxpup
380 posts
Posted 2005-01-08 3:33am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
The BFG9000 from Doom 1 was COOL. Best original weapon ever. Second best is the Shrink Ray from Duke3d. (and for those who think the BFG9000 was just a really big plasma gun, www.gamers.org/docs/FAQ/bfgfaq)
Re: Doom3 expansion pack Posted by Pvt.Scythe on Sat Jan 8th 2005 at 8:12am
Pvt.Scythe
730 posts
Posted 2005-01-08 8:12am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Intresting how that document refers BFG as Big Fragging Gun as Masters Of Doom(the book) says its "Big F*cking Gun". But all in all I'm still waiting for the day that gives us a FPS with more than one route to victory. Deus Ex came quite close, but sadly no one else seemed to follow its example.
Re: Doom3 expansion pack Posted by Myrk- on Sat Jan 8th 2005 at 11:57am
Myrk-
2299 posts
Posted 2005-01-08 11:57am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I'm sure this shenanegans will pass out in time. Some game will create some uber weapon that creates mass explosions and throws everyone around and such... actually come to think of it thats the redeemer, but nobody copied that... hmmmmm