cs_compound

cs_compound

Re: cs_compound Posted by Myrk- on Sun Feb 27th 2005 at 4:19pm
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Anyone seen this new CS map? I know alot of people were wondering what it would be like to see a completely new CS:S map rather than remakes of the old CS maps... Well heres a new official map, and in all honesty, I make better creations on the toilet.

The map has the worst layout I've ever seen- you can get to the enemy spawn within about 5 seconds of starting the level! Seriously, whoever made it should get fired, and if they don't work for a company, they should be killed because they can't be fired.
Re: cs_compound Posted by ReNo on Sun Feb 27th 2005 at 4:33pm
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Its meant to be a fast action level and thats what it is - the CT's are
on the T's in a matter of seconds. I don't think its that bad
personally, and its nice to see a small level that can work well with
only 4-8 players. The remake of train was good as well, though the
interior train depot part looks really s**t IMO.
Re: cs_compound Posted by $loth on Sun Feb 27th 2005 at 5:20pm
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I don't like it the look - too bright and it looks like it should be for HL2. Also it's to fast for a cs map.
Re: cs_compound Posted by SaintGreg on Sun Feb 27th 2005 at 7:20pm
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Its too open for a CS map. A noob with an autosniper would get real annoying real fast. Its also too open so fps is low.

I thought the remake of train was pretty crappy as well. All the hallways are too small and claustrophobic, but other than that its okay. The hallways need to allow 2 people sideways otherwise people can jsut block each other trying to get around and everything just slows down to a halt. Its a stark contrast to the remake of dust2 where they actually opened up the choke spots a little bit (like the catwalk). Of course dust2 is everyone's favorite map, so they are obliged to spen more thought on it.

Seeing the remake of train makes me apprehensious about what they will do to inferno. That was one of my favorite maps in 1.6 for pubbin, so I'd hate to see them nerf it.
Re: cs_compound Posted by habboi on Sun Feb 27th 2005 at 8:57pm
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The buildings were nice but I thought I was the only one to think that it could be improved :/

I expected much better as well but us mappers can see how s**t it is...

CSS players are drawn to it and only care about gameplay not how it's arranged!
Re: cs_compound Posted by Myrk- on Sun Feb 27th 2005 at 9:29pm
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Arranged? Its not anything! It's litterally just 2 crappy buildings with the doors in the most inconvenient places!
Re: cs_compound Posted by Campaignjunkie on Sun Feb 27th 2005 at 9:43pm
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Funny. I think both maps absolutely own me. cs_compound is so huge and
open (should replace all those crappy awp maps) yet the FPS is so high,
it's driving me crazy. I agree with some inconvenient door placement,
but I think that's more to funnel players into fights and direct flow.
And de_train... The details, yowza! Both of these maps make me want to
map for CSS - and that is very rare indeed. :smile:
Re: cs_compound Posted by omegaslayer on Sun Feb 27th 2005 at 9:51pm
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I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models??
Re: cs_compound Posted by Myrk- on Mon Feb 28th 2005 at 10:16am
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CJ You feeling ok? The reason why the FPS is so high is because theres nothing there!
Re: cs_compound Posted by Yak_Fighter on Mon Feb 28th 2005 at 12:26pm
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and here I thought I bitched alot...

Myrk I'm going to smack you! :razz:
Re: cs_compound Posted by Captain P on Mon Feb 28th 2005 at 1:29pm
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Just because cs_compound is different doesn't mean it's bad...

I'm not a CS player, but I played the map few times with bots now and somehow I like the map. It doesn't take too long and searching for hidden players seems to appear much less, or shorter than in other maps I've played. Again, I don't play CS too often, but this map didn't make a bad impression on me. Rather a refreshing map, as it looks less 'path-oriented' and more open, natural.
Re: cs_compound Posted by Gorbachev on Tue Mar 1st 2005 at 12:06am
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I get pretty bad fps on this map compared to any of the others. I'm
kind of bored of the standard HL2 look, especially the rocks.
Re: cs_compound Posted by Orpheus on Tue Mar 1st 2005 at 12:09am
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for us weaker minds, can someone either post screens or a link.

many of us don't play these silly mods remember :razz:

/runs
Re: cs_compound Posted by SaintGreg on Tue Mar 1st 2005 at 12:21am
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link to the map : http://www.wam.umd.edu/~grrogers/cs_compound.bsp

Yeah I'm bored of the HL2 look too. Not only do I get really low fps, I just hate the layout, too campy and open for cs.
Re: cs_compound Posted by Orpheus on Tue Mar 1st 2005 at 12:30am
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broadband.. it creates some atrocious habits.

an unzipped bsp file :razz:

will wonders never cease.

[edit] I kept a rock solid 85 FPS everywhere in this map. I also have to say that this map would make a wonderful HL2DM map.. why someone would waste it on its present mod is beyond me.

perhaps someone could contact the author and get a decent DM map out of it.

yup, classic arena-ish.. i would frag it, definitely.
Re: cs_compound Posted by ReNo on Tue Mar 1st 2005 at 12:40am
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Its an official CS:S map, made by Valve Orph, I wouldn't bet on seeing an HL2DM release of it :smile:
Re: cs_compound Posted by Orpheus on Tue Mar 1st 2005 at 12:42am
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Its an official CS:S map, made by Valve Orph, I wouldn't bet on seeing an HL2DM release of it :smile:
</DIV></DIV>
what a waste. oh well, its their loss i suppose.
Re: cs_compound Posted by DrGlass on Tue Mar 1st 2005 at 4:48am
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I dont care for CSS, after december a lot of people joined the
servers (prolly because of christmas gifts), and either these people
are god awful good, n00bs, Team killers, or crappy auto snipers....and
that just sucks! Its been a major turn off to me. Thats why I took up
mapping again, so I wouldnt have to play it anymore. But I agree the
cs_compund is a crappy map, de_train is better. I wonder if I can get
my hands on some of those train models??
Dont hate the game, hate the player.

I find that compound works very well for what it is. The truth is
that I would like to see maps that not only use the source engin, but
also focus the player on their objective. The hostages in
compound are in this out of the way hut that seems like nothing more
then an after thought. Its like someone makeing an AWP map then
at the last second: "oh yeah! hostages, all just put them over here...
where no one will ever go."

CS is turning into a team death match with every new map... As much as
people hate maps like assault, siege, and militia those maps use the
hostages as a key point in the game play. I supose the whole
hostage/mission thing has lost its thrill.

As for train. It looks really nice, the inside bomb area seems
like it was skimped on. Like the level designer went from T spawn
over and just started running out of ideas. I think that all the
extra areas detract from the map though. All the inside office
rooms and machine nooks really confuse me, even though I know the map
like the back of my hand I felt like there was just too many places to
look. On that same subject, the map really felt like a small part
of a large world. Something I really like.
Re: cs_compound Posted by azelito on Tue Mar 1st 2005 at 6:41am
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I only had a go at compound for about 3 minutes, but as far as I saw it
was quite shocking. I was on T and as soon as I had left that building
I see my team-mate get shot in the head. So I seek cover, somewhere to
the right, next to some big old water-tank or something, just to get
shot from behind. I understood nothing.

The other new map for CS:S, de_tides, is very good though. Its perfect
for a little less players but also works with 10+. Its got a nice
layout and its looking beautiful.

It is funny how they have not converted militia, assualt or even
inferno yet, considering they are the best maps gameplay-wise. IMO of
course.
Re: cs_compound Posted by Wild Card on Tue Mar 1st 2005 at 6:58am
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will wonders never cease.

I ziped bmp with my original release of Cliff_Complex :cool:
Re: cs_compound Posted by $loth on Tue Mar 1st 2005 at 7:18am
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CSS can get pretty annoying, I was on aztec yesturday and the CT's kept using autosnipers :sad:

compound has a different look to most CSS maps so that might be
appealing, but the layout doesn't suit CSS. De_tides looks very nice,
but is very small and close quatered, if it was a bit more open like
cbble then it would be better, I agree with azelito, they need to
convert assualt, militia, siege, inferno and that ice type one with the
plane and the truck.
Re: cs_compound Posted by Myrk- on Tue Mar 1st 2005 at 11:07am
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Valve made it? Jeeze did they go downhill... first HL2, now cs_compound!
Re: cs_compound Posted by G.Ballblue on Tue Mar 1st 2005 at 1:51pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Myrk-</DIV>
<DIV class=quotetext>Valve made it? Jeeze did they go downhill... first HL2, now cs_compound!

</DIV></DIV>

Don't forget Doom3 :razz:
Anyway. As far as hostages adding a thril goes, the last time the hostages worked properly was back in cs 1.5... the golden days (atleast for me). Reason why cs_ maps are losing popularity is because most terrorist just sit there and camp :sad: it takes a reallll good ct to get in and out of cs_assault in under 1:30...
Re: cs_compound Posted by $loth on Tue Mar 1st 2005 at 1:53pm
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Na, cs_militia was a great hossie rescue map, also 1.30 is quite short as round last 3-4 minutes at least.
Re: cs_compound Posted by Orpheus on Tue Mar 1st 2005 at 2:03pm
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I say we port it to HL2DM. wanna give me a hand myrk?

with a couple tweaks, it would be nigh unto perfect for deathmatch.
Re: cs_compound Posted by (-[PREDATOR]-) on Tue Mar 1st 2005 at 2:44pm
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On some servers, where I played map "cs_compound" is very popular. I've seen much peoples, whos want to change level on "cs_compound", which was 20 minutes before.

"cs_compund" is the map, where rules auto camps... Map is big and FPS are little low. I won't say, that "cs_compound" is bed map past my experience on local servers.
Re: cs_compound Posted by habboi on Tue Mar 1st 2005 at 5:38pm
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So you like cs_assault, well i have remade it for source, and I like it even though it's not the best :wink:
Re: cs_compound Posted by Myrk- on Tue Mar 1st 2005 at 7:05pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>I say we port it to HL2DM. wanna give me a hand myrk?

with a couple tweaks, it would be nigh unto perfect for deathmatch.

</DIV></DIV>
All we need is that guys decompiler. Granted this map would make a good DM map, but cumon! CS? Nah!
Re: cs_compound Posted by Yak_Fighter on Tue Mar 1st 2005 at 9:21pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting DrGlass</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models?? </DIV></DIV>

Dont hate the game, hate the player.

I find that compound works very well for what it is. The truth is that I would like to see maps that not only use the source engin, but also focus the player on their objective. The hostages in compound are in this out of the way hut that seems like nothing more then an after thought. Its like someone makeing an AWP map then at the last second: "oh yeah! hostages, all just put them over here... where no one will ever go."

CS is turning into a team death match with every new map... As much as people hate maps like assault, siege, and militia those maps use the hostages as a key point in the game play. I supose the whole hostage/mission thing has lost its thrill.
</DIV></DIV>

Huh? Do you even play CS?

CS has always been team deathmatch from the start, with the 'team' aspect always taking a back seat as opposed to something like TFC. There's no reason to work together, especially in a cs_ map. The introduction of de_ maps is where you see a tiny bit of teamwork, but its mainly limited to which direction the ts are going to rush and telling other cts which bombsite they're headed towards. Usually you're better off going around by yourself in an attempt to flank the main group.

Additionally, the hostages were never important in CS. Nobody plays cs_ maps with a team goal of rescuing the hostages but instead they focus on how to best kill the other team. That's the most common objective, and the hostages are just a last resort to make sure end round camping is mostly pointless. The only reasons the hostages were included in the first place was to try and move CS beyond its obvious team deathmatch focus. Find me one cs_ map that doesn't have the hostages in some far off corner that doesn't require killing the majority of the terrorists to get to. There aren't any.

The reason people hate maps like siege, militia, and assault is that they are complete campfests with sniping being the dominant strategy and that they are not entertaining at all. There is nothing more boring in CS then sitting around for 5 minutes while the last CT camps the building near spawn in assault while the last two Ts sit in the warehouse camping the ledge, and odds are it will happen every single round.
The introduction of defusion is the only reason why CS took off like it did. Those maps are fun, allow for a wide variety of strategies and tactics, and are also very unpredictable. Hostage maps have none of those attributes.