<DIV class=quote>
<DIV class=quotetitle>? quoting
DrGlass</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>I dont care for CSS, after december a lot of people joined the servers (prolly because of christmas gifts), and either these people are god awful good, n00bs, Team killers, or crappy auto snipers....and that just sucks! Its been a major turn off to me. Thats why I took up mapping again, so I wouldnt have to play it anymore. But I agree the cs_compund is a crappy map, de_train is better. I wonder if I can get my hands on some of those train models?? </DIV></DIV>
Dont hate the game, hate the player.
I find that compound works very well for what it is. The truth is that I would like to see maps that not only use the source engin, but also focus the player on their objective. The hostages in compound are in this out of the way hut that seems like nothing more then an after thought. Its like someone makeing an AWP map then at the last second: "oh yeah! hostages, all just put them over here... where no one will ever go."
CS is turning into a team death match with every new map... As much as people hate maps like assault, siege, and militia those maps use the hostages as a key point in the game play. I supose the whole hostage/mission thing has lost its thrill.
</DIV></DIV>
Huh? Do you even play CS?
CS has always been team deathmatch from the start, with the 'team' aspect always taking a back seat as opposed to something like TFC. There's no reason to work together,
especially in a cs_ map. The introduction of de_ maps is where you see a tiny bit of teamwork, but its mainly limited to which direction the ts are going to rush and telling other cts which bombsite they're headed towards. Usually you're better off going around by yourself in an attempt to flank the main group.
Additionally, the hostages were never important in CS. Nobody plays cs_ maps with a team goal of rescuing the hostages but instead they focus on how to best kill the other team. That's the most common objective, and the hostages are just a last resort to make sure end round camping is mostly pointless. The only reasons the hostages were included in the first place was to try and move CS beyond its obvious team deathmatch focus. Find me one cs_ map that doesn't have the hostages in some far off corner that doesn't require killing the majority of the terrorists to get to. There aren't any.
The reason people hate maps like siege, militia, and assault is that they are complete campfests with sniping being the dominant strategy and that they are not entertaining at all. There is nothing more boring in CS then sitting around for 5 minutes while the last CT camps the building near spawn in assault while the last two Ts sit in the warehouse camping the ledge, and odds are it will happen every single round.
The introduction of defusion is the only reason why CS took off like it did. Those maps are fun, allow for a wide variety of strategies and tactics, and are also very unpredictable. Hostage maps have none of those attributes.