Blue Shift

Blue Shift

Re: Blue Shift Posted by Forceflow on Fri Aug 26th 2005 at 5:55pm
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Valve released Half-Life: Blue Shift today on the Steam network, for silver/gold or Half-Life premier pack users.

Will you be (re)playing this classic ?
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Re: Blue Shift Posted by gimpinthesink on Fri Aug 26th 2005 at 6:02pm
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I chose maybe cos there is a chance if my bordom gets that low and I can find the disk.

But there ain't a chance I will download it cos I just got the basic hl2 dvd.

Oh and thinking about the hl2 dvd one I saw it in pcworld for ?15 the other week I was rarther surprised at that price I thourght I got it cheap then they had it priced at ?25. All the other shops I have seen hl2 in have all had it for about ?30.
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Re: Blue Shift Posted by rival on Fri Aug 26th 2005 at 6:20pm
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i really didnt enjoy blue-shift very much. it was way too short, i mean five hour completion time. (well the second time round i completed it which contradicts what i have just said, but hell i was bored!)
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Re: Blue Shift Posted by ReNo on Fri Aug 26th 2005 at 7:01pm
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Length has nothing to do with enjoyment though Rival - some of the best
games I've ever played have been short :smile: I've yet to play Blue Shift
so I have installed it for when it takes my fancy. Will be good to
finally play the last of the HL1 games.
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Re: Blue Shift Posted by French Toast on Fri Aug 26th 2005 at 7:10pm
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Yeah, I'll replay it. Good 6 hours of entertainment. I really enjoyed
it because I beat it so quickly. And you don't need to have
bought silver/gold whatever before you can play. Just register
the key of your Half-Life 1 and you'll be able to get it :smile:
Re: Blue Shift Posted by rival on Fri Aug 26th 2005 at 7:13pm
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ReNo said:
Length has nothing to do with enjoyment though Rival - some of the best games I've ever played have been short :smile: I've yet to play Blue Shift so I have installed it for when it takes my fancy. Will be good to finally play the last of the HL1 games.
you are right in certain circumstances but as well to that i just didnt find it that enjoyable overall
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: Blue Shift Posted by SpiKeRs on Fri Aug 26th 2005 at 7:14pm
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I didnt buy it originally, have downloaded it on steam but keep
forgetting to give it a try cause only time open steam now is for
mapping :sad:
Hello there.
Re: Blue Shift Posted by Crono on Fri Aug 26th 2005 at 7:25pm
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ReNo, it wouldn't be that bad if it really took 6 hours. It doesn't. It takes maybe 3. The most difficult adversary you encounter is marines. There is no end boss either.

I don't mind games that only take 5 to 6 hours (MGS, ICO)

Not to mention, they still haven't released the high-definition pack over steam, which Means I'd have to install BS somewhere to get the pack.

But, I already installed it and started running through it again. I think if you're ready for the disappointment of a short game and not much of a challenge, then you'll probably like it more.

Honestly, I'd rather have played a black-ops sp mod.

Speaking of let down endings ... Still Life ... what the f**k, man?
Blame it on Microsoft, God does.
Re: Blue Shift Posted by pepper on Fri Aug 26th 2005 at 9:22pm
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I like it that they keep the old weapons, i never liked the high definition pack.
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Re: Blue Shift Posted by satchmo on Fri Aug 26th 2005 at 9:51pm
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I never played it before, and I am just trying to finish HL1 for the first time right now.

I'll get to it.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blue Shift Posted by Captain P on Fri Aug 26th 2005 at 9:51pm
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I enyojed Bleushift especially. It was short, yes, but the puzzling was
nice. A bit too much marine combat and all, but the whole 'getting out
of here' was nicely done. Bleushifts Xen part was also much better than
Half-Life's Xen.

All in all just a nice piece of work that'll keep you playing for a few
hours. Combat isn't too hard, puzzles are slightly harder than
Half-Life's ones.

I don't have the silver package or such, just bought a HL Generations
pack a few years ago so I'll be able to replay it anyway. If I'm ever
going to do that again. SP packs tend to get much less fun after the
first two times and all...

That should be a point to research: upping replayability values for SP
maps... like those old games that allowed you to play on a different
mode, some extra gear, or similar stuff, access to previously hidden
area's, things like that. Secrets add to that value too, I think.

Hmm, I feel like hyjacking a thread right now... :razz:
Create-ivity - a game development blog
Re: Blue Shift Posted by Addicted to Morphine on Fri Aug 26th 2005 at 10:03pm
Posted 2005-08-26 10:03pm
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Blue Shift was the only Half-Life universe game I never bought, so I very much look forward to downloading it for free.
Re: Blue Shift Posted by Myrk- on Fri Aug 26th 2005 at 10:18pm
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I direct you attention to my comment here, it expresses the same as I feel on this subject - http://www.snarkpit.net/forums.php?forum=1&topic=5664&11#endofpage

I should be allowed to download Blue shift by supplying them with a valid BS CD key. Its ridiculous.
-[Better to be Honest than Kind]-
Re: Blue Shift Posted by omegaslayer on Sat Aug 27th 2005 at 1:37am
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Bleushifts Xen part was also much better than
Half-Life's Xen.
HL1's xen was rushed to get out - but yes I agree with that statement.
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Re: Blue Shift Posted by asterix_vader on Sat Aug 27th 2005 at 1:43am
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Posted 2005-08-27 1:43am
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of course! i'll re-play it! (cuz i'm bored) :biggrin:

oh. i have to download it? 104 mins left -_-
Re: Blue Shift Posted by Addicted to Morphine on Sat Aug 27th 2005 at 2:52am
Posted 2005-08-27 2:52am
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Just downloaded it and played for half an hour... and got bored pretty
quick. I had forgotten how stale the gameplay seems. It's
just running around flipping levers and jumping obstacles while
vortigaunts spawn from nowhere.
Re: Blue Shift Posted by rs6 on Sat Aug 27th 2005 at 3:02am
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Well that was some of the best gameplay money could buy back then.
Re: Blue Shift Posted by Dark Tree on Sat Aug 27th 2005 at 3:33am
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Addicted to Morphine said:
...while
vortigaunts spawn from nowhere.
They're aliens. They can do that. Sucks, huh! Why can't they just appear logically from somewhere normal? Like a spaceship and come down in beams.
Re: Blue Shift Posted by Crono on Sat Aug 27th 2005 at 3:36am
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Well that was some of the best gameplay money could buy back then.
I'd consider "Black and White", "May Payne", or even "Neverwinter Nights" to have better gameplay, which all came out in 2001 as well.
Blame it on Microsoft, God does.
Re: Blue Shift Posted by satchmo on Sat Aug 27th 2005 at 3:48am
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The original Half-Life came out way before that, and it has excellent gameplay, even for today's standard.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Blue Shift Posted by Kage_Prototype on Sat Aug 27th 2005 at 4:10am
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The original Half-Life came out way before that, and it has excellent gameplay, even for today's standard.
Yeah, but we're talking about Blue Shift here, which came out in '01.
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Re: Blue Shift Posted by French Toast on Sat Aug 27th 2005 at 4:19am
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I like the High Definition Pack :smile:
Re: Blue Shift Posted by asterix_vader on Sat Aug 27th 2005 at 4:40am
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is this a bug? or i'm forgetting something: i can't put on my equipment (hev suit) -_-
anyone had this problem?
Re: Blue Shift Posted by French Toast on Sat Aug 27th 2005 at 4:41am
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I don't think that guards have HEV suits...
Re: Blue Shift Posted by asterix_vader on Sat Aug 27th 2005 at 4:44am
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French Toast said:
I don't think that guards have HEV suits...
i mean that thing and the helmet
Re: Blue Shift Posted by Crono on Sat Aug 27th 2005 at 5:56am
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The original Half-Life came out way before that, and it has excellent gameplay, even for today's standard.
Only by three years. I think opposing force had better game play though. At least I enjoyed it way more (I'm excited for you, since you'll get to play it once you finish HL)

But, yes, I was restricting myself to computer games that came out in 2001. Not to mention the next year Allied Assault came out, which is a wonderful game.
Blame it on Microsoft, God does.
Re: Blue Shift Posted by Nickelplate on Sat Aug 27th 2005 at 6:15am
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I chose the last one. I pretty much hate valve and steam and Half-Life and all it's little friends. I only like the mapping. And maybe a LAN now and again.
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Re: Blue Shift Posted by Crapceeper on Sat Aug 27th 2005 at 7:25am
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I'm pretty

much with Nickelplate here. I never got accustomed to steam. It never was useful to me. And I didn't really enjoy Blue Shift. I couldn't develop an atmosphere to dive into.
Maybe I need to replay it some time in order to enjoy it.
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Re: Blue Shift Posted by Madedog on Sat Aug 27th 2005 at 11:04am
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I liked BS and it's gonna be fun playing it again :smile:
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Re: Blue Shift Posted by Captain P on Sat Aug 27th 2005 at 11:42am
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I just noticed I've got it on my list, even though I didn't buy the
silver package or such. Maybe they recognized my HL:Generations pack
cd-key? :smile:

Anyway, I replayed it a while ago so there's no need to do so right
now. I'll just go and do some mapping and replaying games to get some
inspiration.
Create-ivity - a game development blog
Re: Blue Shift Posted by Addicted to Morphine on Sat Aug 27th 2005 at 12:52pm
Posted 2005-08-27 12:52pm
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I mean... I understand they are aliens but running into a room and
having vortigaunts spawn both in front of you and behind, over and over
and over again get's old pretty fast. Compared to HL1 and Op4 it
just didn't seem as fun.

Did anyone else notice how many clip brushes they used to keep you from
getting to places you couldnt? I miss the freedom of movement
(and ability to kill yourself by jumping off train platforms).

Also, the additional dialogue for Blue Shift seemed slowly spoken... as if the actors were comatose during recording.
Re: Blue Shift Posted by Dark Tree on Sat Aug 27th 2005 at 1:05pm
Dark Tree
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One word: Snarks.

I got stuck in a chapter called "Chumtoads Lair" and couldn't figure
out how to get past it.....so I looked up a walkthrough guide.....and
the chapter wasn't in it.....after searching some more, I found out I
had stumbled upon a secret chapter....it is apparently the only place
in Blue Shift (correct me if I am wrong) that you can get Snarks. I
won't say in this forum how to GET to the lair, but I will provide a
screenshot: (just PM me if you want to know where it is :smile: )

Behold the elusive secret that is chumtoads lair......

User posted image

Also, playing Blue Shift reminds me how much I miss HL1's ladders, and
how the functionality of HL2's blow so much....so restrictive....
Re: Blue Shift Posted by Addicted to Morphine on Sat Aug 27th 2005 at 2:13pm
Posted 2005-08-27 2:13pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Lol Chumtoads... abandoned HL1 enemies.
Re: Blue Shift Posted by Dark Tree on Sat Aug 27th 2005 at 11:02pm
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Posted 2005-08-27 11:02pm
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Ah screw it.....Chumtoads Lair is in Xen....when you are crawling
through the crawl tunnels, you will pass through a room with a health
spa and a very deep pond. Sit in the 'spa' until you have 100% health
(you will need every % to get to the lair.) Then, jump into the pond
and go straight down, not stopping for the ammo you see on the side or
you'll drown. When you get to the bottom, search the walls for a small
crack (it may take you a few trys till you find it.) then hack away
with your crowbar a bunch of times....it will eventually give way so
you can swim through to the lair.

Have fun!
Re: Blue Shift Posted by Crono on Sun Aug 28th 2005 at 11:07pm
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This was on Steam yesterday, but, I guess I'll put it up here if anyone is interested. The High-Definition Pack is (finally) being released on Steam. I believe they said it's coming out this week.
Blame it on Microsoft, God does.
Re: Blue Shift Posted by Dark Tree on Sun Aug 28th 2005 at 11:20pm
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I saw that....too bad I already just played through it.....maybe I'll
just check it out to see what the models look like...I like the old
snarks though, not the weird egg pods.

Is this high def pack just for BS? Is there one for HL1 & Op4?
Re: Blue Shift Posted by Captain P on Sun Aug 28th 2005 at 11:31pm
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HD pack counts for HL, OpFor and BS. Funny thing is, I already have it
installed on my Steam HL. I believe it's because I had the HD pack
installed when my HL files were translated to a Steam version.

So, any time I see those old weapons come along, I just look disgusted at them thinking: did I ever like those models? :smile:
Create-ivity - a game development blog
Re: Blue Shift Posted by wil5on on Mon Aug 29th 2005 at 7:49am
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The HD pack is weird. They changed the MP5 to an M4A1. Sure, it makes more sense to have a grenade launcher on one, but you now have a 9mm M4 with a 50 round clip. Also, the old shotgun looked better.

Not that HL was ever all that realistic, but it was an unneccesary addon. Like the incessant CSS player model updates.
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Re: Blue Shift Posted by RaPtoR on Mon Aug 29th 2005 at 6:02pm
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Wow, didn't even notice i got it. I'll maybe play it.............. maybe...

It sucked though, you never get to meet freeman, even though you're
barney, and in HL2 source he's all friendly to Gordon and claims to
have met him like he where some old friend? :S
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Blue Shift Posted by Crono on Mon Aug 29th 2005 at 6:21pm
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Different Barney. You also have to remember that in HL1 all the "barneys" you ran into shortly thereafter died. And you "see" Gordon plenty of times in BS. Of course they're not going to have him talk, because of Valve's stance on how "that would detract from placing you in Gordon's shoes", even though you're not playing as him in this game, it still stands, I suppose.

Also, remember that HL1 happens one day you come into work. The security guards (pre-accident) are quite friendly with you and know who you are.

Personally, I would have questioned the scientist characters and alien slaves more then anything else. But, it's just stuff they never talked about in hl1, so it's easily concievable.
Blame it on Microsoft, God does.
Re: Blue Shift Posted by Spartan on Mon Aug 29th 2005 at 6:34pm
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The first Half Life is still my favorite game of all time. BS was alright but too short for me to enjoy a whole bunch.

There's nothing else like playing a great game like Half Life for the
first time. That first week that I bought Half Life were the best times
I've ever had playing a video game.

Great story

Great characters

Great enemies

Great Bosses

Great ending

+Great levels

_____________

Perfect Game
Re: Blue Shift Posted by Myrk- on Mon Aug 29th 2005 at 7:16pm
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Quake 2 did it for me, I used to be scared s**tless of Tanks and stuff. Great game, but Quake IV will never match Quake 2 :razz: They can't even get the logo right ffs!
-[Better to be Honest than Kind]-
Re: Blue Shift Posted by RaPtoR on Wed Aug 31st 2005 at 7:42pm
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Yay, just completed blueshift, took me about two hours of straight gameplay :smile:
God got tired waiting all sunday for the world to compile and finaly had it.
On the Eight day, god created func_details, and he saw that it was fast.
Re: Blue Shift Posted by Campaignjunkie on Wed Aug 31st 2005 at 8:48pm
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I just finished Blue Shift yesterday. I still like it better than
Opposing Force. The style and layouts just feel more refined, and I
love some particular sequences and puzzles.

But what I enjoyed most of all though was how Dr. Rosenberg would
interact with the player/world so much: talk to you about the labs,
boost you out of the train car, activate lab machinery around you, etc.
It's kind of a precursor to the kind of interaction you see in HL2,
somewhat.
Re: Blue Shift Posted by $loth on Wed Aug 31st 2005 at 11:02pm
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I don't give a rats ass, because I have it still in the gen pack. Maybe some day I will actually finish HL, BS and O4.
Re: Blue Shift Posted by Captain P on Wed Aug 31st 2005 at 11:20pm
Captain P
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Posted 2005-08-31 11:20pm
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I just finished Blue Shift yesterday. I still like it better than
Opposing Force. The style and layouts just feel more refined, and I
love some particular sequences and puzzles.

But what I enjoyed most of all though was how Dr. Rosenberg would
interact with the player/world so much: talk to you about the labs,
boost you out of the train car, activate lab machinery around you, etc.
It's kind of a precursor to the kind of interaction you see in HL2,
somewhat.
Heh, exactly what I liked so much about Bleushift. It all feels so more fleshed out, it just 'works' I think. :smile:
Create-ivity - a game development blog
Re: Blue Shift Posted by KingNic on Sat Sep 3rd 2005 at 2:50pm
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Some of the puzzles are absolutely fiendish though - particularly that
"move the barrel to connect the wire". That had me stumped for at least
half an hour.
-KingNic

-Slapping polygons together incoherently since 2000
Re: Blue Shift Posted by Captain P on Sat Sep 3rd 2005 at 4:37pm
Captain P
1370 posts
Posted 2005-09-03 4:37pm
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Half an hour? I found out in 5 minutes. Well, it's perhaps not as logic as most other puzzles, I mean, not as intuitive.

Anyway, it seems there's a mod team working on a Source version of
Bleushift already... that's ok, but hey, why not a new story, or a
continuation of the BS story or such?
Create-ivity - a game development blog