Re: Post-Submission contest thoughts
Posted by mazemaster on
Sat Jan 15th 2005 at 4:17am
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So now that everyone has submitted their competition maps, what are all of your thoughts?
I know that I had a bit of a crunch for time. Another month would have definitely helped out - I could have made a better 3D skybox, and improved a few other things.
Anyways my biggest surprise is the sheer number of amazing quality maps out there, especially in this short a timeframe. I mean, I look at the mapping forum and I see map after map of equal or higher quality than the official maps - and the official maps are quite good. And the quality maps are not just here on the Snarkpit (although there is a high preponderence here), there are lots of other amazing maps that I've seen on other forums. I'm honored to be in this high caliber of competition.
I don't think Valve predicted this because I could easily see any of a dozen or so maps worthy of inclusion in the official game, and thats just the maps I've seen.
Re: Post-Submission contest thoughts
Posted by Leperous on
Sat Jan 15th 2005 at 10:11am
Posted
2005-01-15 10:11am
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My mummy doesn't let me go to the Steam forums on my own, she says it's full of Bad People. Care to share a few direct links? :smile:
I would also like to propose that we do some kind of showcase or map pack of all the maps made by people here- basically something to get those maps out there and played!
Re: Post-Submission contest thoughts
Posted by DrGlass on
Sat Jan 15th 2005 at 4:30pm
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I started 3 diffrent maps, and then scraped them all and 5 days before
dead line I worked really hard and made a full map. I could of
used more time, VIS blocking was hard and diffrent from hl1.
When I posted my info for valve I got ticket number 7800(ish) that is alot of maps to judge.
Re: Post-Submission contest thoughts
Posted by DrGlass on
Sat Jan 15th 2005 at 8:24pm
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omegaslyer: that sucks, I dont know if mine made it in or not...
as for teh VIS blocking... I just had a really hard time with it.
The whole level would render. hl1 would VIS block areas for
you. I put some hints but they didn't seem to work, infact most
of the didn't seem to do anything.
I didn't find out about occular untill I sent my map off.
Re: Post-Submission contest thoughts
Posted by Cassius on
Sat Jan 15th 2005 at 8:57pm
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I haven't seen many quality submissions outside of the Snarkpit, so I think there's a good chance of a resident member winning. Personally, I'm rooting for Morbid, though I would be rooting for Echo if Reno would show us some more goddamn screenshots :redface: .
Re: Post-Submission contest thoughts
Posted by Yak_Fighter on
Sat Jan 15th 2005 at 9:03pm
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I'm just hoping I put the right address on my envelope.
Re: Post-Submission contest thoughts
Posted by Static88 on
Sat Jan 15th 2005 at 9:37pm
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I just got this from USPS.com today........
Your item was delivered at 6:25 am on January 15, 2005 in BELLEVUE, WA 98009. Waiver of signature was exercised at time of delivery.
Whew....
Re: Post-Submission contest thoughts
Posted by ReNo on
Sat Jan 15th 2005 at 9:46pm
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Very well cass, I've updated with some shots of the sewers :smile:
Personally I reckon the winning maps will be ones we haven't seen
anything of. I've seen about 20 entries, but there with nearly 8000
applicants I'm sure the actual number of submitted levels will be in
the hundreds if not thousands. Most of the really high quality entries
I've seen have been either unfinished or unpolished in areas, have
played like s**t, or simply didn't actually get entered. I really hope
some fellow pitters snag some prizes though :smile:
Re: Post-Submission contest thoughts
Posted by omegaslayer on
Sat Jan 15th 2005 at 10:18pm
Posted
2005-01-15 10:18pm
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For me its not the prize or the title of making a map that won, it was
more of a feeling that my talents would be recognised by a professional
company. And what else sucks is that I submitted two maps, mine and a
friends, so its a double disappointment. IM NEVER USING FEDEX AGAIN!
Re: Post-Submission contest thoughts
Posted by Cash Car Star on
Sun Jan 16th 2005 at 3:22am
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There's some good German mappers that took it to town on a few CS mapping competitions. I doubt they sat this one out. If Warbeast entered, he's my pick for #1. Definitely some terrific stuff around here though; I wouldn't be surprised if at least one of us placed.
Re: Post-Submission contest thoughts
Posted by DrGlass on
Sun Jan 16th 2005 at 6:36am
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The honor of being the best mapper out these is great an all, but 5 grand is far better than internet props if you ask me.
Re: Post-Submission contest thoughts
Posted by Agent Smith on
Sun Jan 16th 2005 at 7:43am
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I had the same problem/challenge with my map CJ, I wasn't sure how big
I could go, and ended up over estimating. Oh well, ran about as well as
the official maps.
I'm just hoping my map made it in time, or more importantly they
collected it. I had to send it using a postal courier service, which
was the only way I could get it there in time. I checked the progress
and here is the last thing thats come up.
We attempted to deliver your item at 9:22 am on January 13, 2005 in
BELLEVUE, WA 98009 and a notice was left. It can be redelivered or
picked up at the Post Office. If the item is unclaimed, it will be
returned to the sender.
Hopefully someone will notice the notice and pick the bleeding
thing up from the post office in time. Curse Valve and their postal
submissions.
Re: Post-Submission contest thoughts
Posted by Orpheus on
Sun Jan 16th 2005 at 8:05am
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what i have noticed since HL2 was released, is what i noticed about the competition as well.. damned few mappers get any quality feedback.
i don't believe i have ever seen so many maps completed without showing up at least once. :/
if you want my honest belief, the last time there was a contest, they mixed in 50% quality releases with 50% total crap. i bet money that quality will not play a big part in this one either.. valve makes a great game, but in truth, i have seen far better user created maps than anything valve released with anything.
still, even though i realize maps can be made without any outside influences, it rubs me raw to see one show up here for the first time with 100% stamped on it.. it always says "take that".
before any wise ass says it, i have seen many maps reach fruition without one single word from me. its not that i believe that it cannot be done, but i do believe it takes some input.
Re: Post-Submission contest thoughts
Posted by Agent Smith on
Sun Jan 16th 2005 at 9:49am
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I agree totally Orph.
The thing that really got me about this competition was that despite
the fact it took Valve 5 years to create HL2, they expect high quality
DM maps in only a month, virtually right after the game was released.
While many of us got maps completed, or at least near enough, there was
very little time for the public testing that is essential to creating a
polished piece. After I got my map to the point where it could actually
be played, there was no time left to implement the suggested
changes/fixes that arose from public testing.
Ultimately it encouraged the creation and "finishing" of maps without
actually gaining any input from the community that plays them. I'll
admit I've done it before, but my maps that have undergone scrutiny
from the community have always turned out far better than anything I've
produced solely on my own, without any external input.
Re: Post-Submission contest thoughts
Posted by Gorbachev on
Sun Jan 16th 2005 at 9:51am
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I stopped working halfway through because not only is it a rough time
frame but there was a lot I just didn't know about the capabilities and
entities involved. I couldn't implement exactly what I wanted...I knew
what it was, but I had such a hard time getting even a stupid ladder to
work properly that I decided to work on other projects instead.
Re: Post-Submission contest thoughts
Posted by Myrk- on
Sun Jan 16th 2005 at 12:28pm
Posted
2005-01-16 12:28pm
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The only reason its being done by post is because big fat Gabe messed up everything last time he was too lazy and used email... remember the consequences?
Re: Post-Submission contest thoughts
Posted by Leperous on
Sun Jan 16th 2005 at 12:30pm
Posted
2005-01-16 12:30pm
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Depot looks good, but I don't trust maps that need a bit of the old Photoshop magic applied to screenshots :razz:
Re: Post-Submission contest thoughts
Posted by Myrk- on
Sun Jan 16th 2005 at 12:35pm
Posted
2005-01-16 12:35pm
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I think it OK to use sharp tool on thumbnails, because they get blurred, but not on actual screenshots unless they are small. On that note- is HL2 capable of render modes? FarCry could do loads, such as cell shading and cartoon and black and white...
Re: Post-Submission contest thoughts
Posted by Yak_Fighter on
Sun Jan 16th 2005 at 3:10pm
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If anybody bothered to download and play dm_depot instead of looking only at the screenshots then you'd know that it doesn't stand a snowball's chance in hell of winning. If you did download it and thought it had awesome gameplay, then well I guess dm_torque doesn't have a snowball's chance in hell of winning.
I'm going to be sorely disappointed if some good looking map that has a low FPS average, a terrible layout, and zero gameplay wins. Not because I would lose the contest, but because I'd be forced to play it on every single HL2DM server in existence.
Re: Post-Submission contest thoughts
Posted by ReNo on
Sun Jan 16th 2005 at 3:35pm
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Yak is right though, Depot looks the part but it really is a poor DM
map. The flow is quite terrible, with some places forcing you down a
huge linear route before getting even one alternative offered to you,
and the interiors in particular are extremely cramped - only wide
enough for a single person at times.
Resistance on the other hand looks awesome - I saw it on mapcore about
a week ago, and on visuals it is certainly up there with the best. I've
not played it, but just hope to hell that it plays better than depot.
Re: Post-Submission contest thoughts
Posted by Nickelplate on
Sun Jan 16th 2005 at 4:21pm
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Here is how it will be:
A not-so-good map will win the competition. We will all be disappointed. The second- or third-place maps will turn out to be favourites.
/prediction
I didn't even MAKE a submission because i didn't have enough time. grrrrr
Re: Post-Submission contest thoughts
Posted by Leperous on
Sun Jan 16th 2005 at 4:39pm
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Well I'm not worrying about it, I'm sure they'll pick a good map- they've got enough decent level designers working for them!
Re: Post-Submission contest thoughts
Posted by DrGlass on
Sun Jan 16th 2005 at 5:53pm
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With only three people judgeing at least 2,000-3,000 maps I wonder how
much time they will take on the map and what they will give the best
marks for. I supose they will have the interns filter out the
s**t-tastical but how will three people be able to really grasp how
well a map will play? I hope they are running some nice hardwear
because on my meduim range computer I had some frame rate drops into
the high teen's.
All I really hope is that they dont give extra points to the established mappers out there. we will see...
I agree with lep about the good/bad map mix, any one remeber de_torn?
Re: Post-Submission contest thoughts
Posted by mike-o on
Sun Jan 16th 2005 at 5:58pm
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Depot won't win. I'm 99% sure of it. Gameplay isn't the best. Sheds are cramped, and the map is like one big line. Also, FPS will be a concern. I think the ravenholm map on the front page has a good chance, along with rebar by ferret.
Re: Post-Submission contest thoughts
Posted by Campaignjunkie on
Sun Jan 16th 2005 at 8:34pm
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I don't know, I don't think there's going to be a lot of people who
bother to mail their entry out to Valve. Certainly under 100 entries at
the most! Even those killbox makers have to have some common sense.
Re: Post-Submission contest thoughts
Posted by omegaslayer on
Sun Jan 16th 2005 at 10:04pm
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2005-01-16 10:04pm
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Valve is prolly worried about viruses (remeber the source code theft)
they may get when downloading maps, plus the mail tells you who the map
came from, not george from russia, but joe from Ohio.
Re: Post-Submission contest thoughts
Posted by satchmo on
Sun Jan 16th 2005 at 10:54pm
Posted
2005-01-16 10:54pm
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I think Valve should have an internal panel of judges but also allow inputs from the general mapping community. It's almost kinda like "American Idol" (for us Yankees). The audience and fellow gamers should have some say on which map will be voted winner.
If left to the opinion and taste of a few judges, then I would highly suspect the validity of the vote.
Re: Post-Submission contest thoughts
Posted by omegaslayer on
Sun Jan 16th 2005 at 11:02pm
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2005-01-16 11:02pm
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Ill kill myself if a kill box wins......
Re: Post-Submission contest thoughts
Posted by Agent Smith on
Mon Jan 17th 2005 at 4:37am
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Why do you think I went for a big flashy map straight out. If the game
play sucks ass at least the judges will be dazzled by its scale and oh
so monstrous beauty. Well that was the plan. We shall see.
Re: Post-Submission contest thoughts
Posted by fraggard on
Mon Jan 17th 2005 at 7:52am
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First off, I haven't played any of the maps, largely because I don't
have HL2. So feel free to ignore. Secondly, I'm only talking about maps
i've seen in here. Third, I haven't seen all of them, especially the
most recent ones.
If VALVe is looking for something that ties in very well with the HL2
world, I believe that the Ravenholm map is quite good, at least from
the screens. If they're looking for something with a lot of pizzazz,
which might not play so well, and doesn't necessarily look like any
locale in HL2, I think dm_district stands a good chance. If they want a
map which looks good, plays well and sort-of ties in with the HL2 theme, it's
mazemaster's island17.
I've judged gameplay solely from the screens though. I know that's a bad idea but its all I can do.