Re: SnarkPit Server
Posted by Orpheus on
Tue Mar 8th 2005 at 10:15am
Posted
2005-03-08 10:15am
Orpheus
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We had a "currently" link at the [DRS] homepage once. it was not foolproof and we eventually dropped it, but i would like to see if its possible here. this would tell me at a glance if the server is full of people i know, or just people taking advantage of the lower pings.
the currently link can/could show things like
1) current map
2) how long till next rotation begins.
3) people online.
Re: SnarkPit Server
Posted by Agent Smith on
Tue Mar 8th 2005 at 12:05pm
Posted
2005-03-08 12:05pm
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I don't think a ping filter is a good idea. It's ok if your a European
member of the site, but don't forget a major portion of the members are
in the US or elsewhere. Doing that would be super elitist. It would
majorly blow if we finally get the server and most members aren't even
allowed to join.
Re: SnarkPit Server
Posted by ReNo on
Tue Mar 8th 2005 at 12:45pm
Posted
2005-03-08 12:45pm
ReNo
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Server stats, including something like that as well as keeping player's
frag totals and things, are being looked into. Unfortunately I don't
believe there are many decent server plugins for source based games
just yet, and those that do exist are normally made for CS:S as opposed
to HL2DM :sad:
EDIT: This was meant to be a reply to the banter chapter; something is definately amiss :sad:
Re: SnarkPit Server
Posted by Loco on
Tue Mar 8th 2005 at 1:38pm
Loco
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Hmmm... I might be getting broadband soon - 256k. Bearing in mind I
live in the UK any ideas what sort of ping I'd get? I would NOT be too
pleased if I suddenly found myself getting kicked off a server just
because I don't have an uber-fast connection.
Re: SnarkPit Server
Posted by Orpheus on
Tue Mar 8th 2005 at 2:31pm
Orpheus
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I think we need "Team" frags. somehow it doesn't set right to be killed by a snarkpit member :/
on the plus side, it is so nice to see [Snarkpit] among the top slots most frags :smile:
sadly, my deaths are putting them there :heee:
Re: SnarkPit Server
Posted by ReNo on
Tue Mar 8th 2005 at 2:32pm
ReNo
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I was going to say that going for 256k rather than something higher
really isn't worth the saving. Broadband prices are pretty decent right
now, best to get at least 512k.
Re: SnarkPit Server
Posted by Loco on
Tue Mar 8th 2005 at 3:57pm
Loco
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Funny you should say that ReNo... it looks like I might be getting 512k anyway!
Here's an idea for the server. Maybe from time to time have a team
match with SnarkPit members vs. non-members. Having said that, would it
cost extra to play team dm?
Re: SnarkPit Server
Posted by ReNo on
Tue Mar 8th 2005 at 4:15pm
ReNo
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Nope, its fine to chop and change between TDM and DM, just needs a
server variable to be changed and a restart of the map I think.
Re: SnarkPit Server
Posted by Leperous on
Tue Mar 8th 2005 at 5:33pm
Leperous
Creator of SnarkPit!
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Oooh can we have a team-deathmatch weekend?!
Re: SnarkPit Server
Posted by Orpheus on
Tue Mar 8th 2005 at 10:22pm
Posted
2005-03-08 10:22pm
Orpheus
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thanx yak, tis kinda what i was thinkin, but.. was not sure.
my ping is mine, i ain't sharing it with anyone. :razz:
Re: SnarkPit Server
Posted by RumaNoV on
Tue Mar 8th 2005 at 10:47pm
Posted
2005-03-08 10:47pm
4 posts
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Registered:
Feb 22nd 2005
DM_Gasworksinc plz, the guy is going to release a final version very soon :smile:
Great map and suited for 10+ players!
Re: SnarkPit Server
Posted by Myrk- on
Tue Mar 8th 2005 at 11:59pm
Posted
2005-03-08 11:59pm
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Its on team DM atm, and it's alot better for DM than normal DM.
Re: SnarkPit Server
Posted by Agent Smith on
Wed Mar 9th 2005 at 3:19am
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And thank you Yak, for ensuring I can continue to play. As anyone I've
played with can attest, I can still whoop serious ass with a ping of
450. With that in mind you better not catch me with a ping lower than
100, cause your ass will be mine :smile: .
Re: SnarkPit Server
Posted by Gwil on
Wed Mar 9th 2005 at 3:39pm
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Cool stuff, thank you ding :smile: And err, nice avatar...! :razz:
Re: SnarkPit Server
Posted by Andrei on
Wed Mar 9th 2005 at 9:51pm
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<div class="quote"><div class="quotetitle">
</div><div class="quotetext"><div class="quote">
<div class="quotetitle">?And I quote </div>
<div class="quotetext">
</div></div>
Now it could be I'm wrong and HL2 servers are set up differently
seeing as it is assumed that every user has broadband of some sort, but
it's not like I've avoided making broad statements before without
knowing all the info so I'm sticking with tradition.
</div></div>
Well, Yak, my...suggestion isn't exactly based on pure paranoia. It's
more like based on this story: I was once on a CS:S server with only 2
other guys. We all had good pings (between 50 and 80) and everything
ran smoothly. Then , another guy entered the server. He had a
ping of aprox. 450, maybe 500. As soon as he joined a
team and started to play, my ping rose to 300. And so did the
others'. After a few minutes of playing in slideshow mode, the "lagger"
was auto-kicked because of high-ping. Everything then returned to
normal. Now, everything could have been a simple coincidence but still
it makes me wonder. Maybe you're right and I threw rocks at unfortunate
56kers for nothing. Yet, maybe you're wrong. Perhaps i'll make some
reasearch on the matter. :smile:
Re: SnarkPit Server
Posted by Yak_Fighter on
Wed Mar 9th 2005 at 11:26pm
Posted
2005-03-09 11:26pm
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Were you playing on a cable server, and was the guy running the server from the same computer he was playing on?
Re: SnarkPit Server
Posted by Yak_Fighter on
Thu Mar 10th 2005 at 3:38pm
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Cable servers are a whole 'nother thing, and I do believe that high pings impact other players on them. I don't remember why or how, though, and it seems like it shouldn't matter what speed your server is but from personal experience I can say that it sure seemed like my ping would affect others on cable. It may be because they usually aren't dedicated servers or maybe capped upsteam or something, but I dunno. It could have even been that the two of you were monopolizing the limited resources of that cable server by having high rates and the addition of a player lagged the whole thing, regardless of his normal ping or connetion speed. Then again why bother playing on a laggy cable server anyway when you could play on any of the other hundreds of good dedicated servers?
I'm good at talking out of my ass, I'll make a good politician someday!
Re: SnarkPit Server
Posted by Orpheus on
Fri Mar 11th 2005 at 2:05am
Orpheus
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you have the forethought to lock it.. right?
so whats the password bucko
Re: SnarkPit Server
Posted by Leperous on
Fri Mar 11th 2005 at 10:16am
Posted
2005-03-11 10:16am
Leperous
Creator of SnarkPit!
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Given that dm_park is a 17mb BSP, it's pretty much going to be a website-only affair :razz:
Re: SnarkPit Server
Posted by Gwil on
Fri Mar 11th 2005 at 2:45pm
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As a rule, I'm not all for adding an authors first maps unless they
have the seal of approval from other sources, fellow server admins for
instance.
I'll look into getting it playtested by some regulars though, and we'll make a decision based on that :smile: Looks good though
Edit - dm_steamlab has been removed from the rotation, due to MORE bugs
arising in it, namely prop_physics suffering errors with collisions (ie
not colliding at all, and bouncing around the level!).
Re: SnarkPit Server
Posted by Orpheus on
Fri Mar 11th 2005 at 2:50pm
Orpheus
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son and i are about to frag this map gwil.. i can give you my opinion on if it will be suitable or not..
course it looks like the download location is iffy :sad:
/me suggests a better dload origin.
Re: SnarkPit Server
Posted by Gwil on
Fri Mar 11th 2005 at 3:09pm
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Just tried myself - fraid I won't be adding it, simply because it drops
as low as 20fps in the main two areas, and considering the levels of
detail it just doesn't make sense. Also odd considering the beef of my
machine :sad:
Sorry mate, I don't think it will make it onto the main rotation until
you figure out some optimisation techniques, and work on some of the
layout issues.
Re: SnarkPit Server
Posted by Orpheus on
Fri Mar 11th 2005 at 3:30pm
Orpheus
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i didn't have frame rate issues, but i wish this map had passed through the snarkpit cleaning process..
this map could have benefited from a thorough critique.. it has/had so much potential..
my only complaint, the doors were way to narrow.. waaaaayyy to narrow. other than that, no issues architecturally to complain about.
i would have loved this map in the rotation..
Re: SnarkPit Server
Posted by DrGlass on
Fri Mar 11th 2005 at 4:33pm
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I'll make or finish another map, dm_park is too much I'm gonna drop that project.
Re: SnarkPit Server
Posted by Gwil on
Fri Mar 11th 2005 at 4:36pm
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Orph, did you put +showbudget on? I got terrible FPS drop in the yard
and in the main warehouse, only when looking at certain parts though -
kinda sporadic, like dm_park.
Re: SnarkPit Server
Posted by Orpheus on
Fri Mar 11th 2005 at 5:25pm
Orpheus
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will post screens in a few, but methinks you are spoiled.. 35fps is not that bad.
/me is getting about same from that angle too.
/me is fragging "dm_pit2" so screen will be a bit.
Re: SnarkPit Server
Posted by Gwil on
Fri Mar 11th 2005 at 5:39pm
Gwil
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I have several, i'll just turn em into JPG's then you can review it.
Consider though that I detonated a slam in one of the affected areas
and it dropped to 5 fps. I'm not being spoiled, by comparison with the
strength of my machine - which is really new. Older machines will just
die outright in the outdoor areas, especially when bullets, grenades
and props are flying.
Re: SnarkPit Server
Posted by Myrk- on
Fri Mar 11th 2005 at 7:04pm
Myrk-
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A remake of Island is needed badly. Theres a huge shortage of ammo and weapons, its all just machine gun fights. Plus the idea of the colt at the top of the level is stupid- should be something better.
Re: SnarkPit Server
Posted by SparkyX on
Sat Mar 12th 2005 at 3:29am
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I'll try to optimize the map more. But, I'm quite busy right now. Thanks for the input anyway. :wink:
Re: SnarkPit Server
Posted by ReNo on
Sat Mar 12th 2005 at 3:51am
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Pffft, what would you rather have up there Myrk, the RPG?! The magnum
is the best sniping weapon in the game currently as it is near enough
instant hit at all ranges, and hugely powerful. The xbow is really
tough to use at such range, as you really need to be a second or more
ahead of the person in order to hit them and predicting that sort of
movement is hugely based on luck. The magnum can nab you several kills
from up at that vantage point.
My main criticism with Island 17 is the drowning bug, and lack of
health/armour. I think the shortage of weapons kinda works as it pulls
players into the combat zone, but if you had sprinkled them around more
liberally it would encourage people to spread out too much. As it
stands there are plenty of weapon spots from which you can take out
people camping the other weapon spots - the magnum in the large
building bedroom, the xbow in the red house, the RPG on the rock
pillar, and the magnum on the lighthouse. These four locations are the
real backbone of the level and you are never too far from them to make
a decent effort at reaching them.
Re: SnarkPit Server
Posted by Edge3000 on
Sat Mar 12th 2005 at 10:16am
Posted
2005-03-12 10:16am
22 posts
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Registered:
Dec 29th 2004
Location: Canada
Gwil, please consider my map dm_allegiance_beta1
It is highly tweaked for excellent gameplay, connectivity and performance :smile:
Its a large map great for 16 player team or regular deathmatch
I've been working on it for 4 months and want to playtest it to see what needs to be tweaked next.
Re: SnarkPit Server
Posted by ReNo on
Sat Mar 12th 2005 at 2:49pm
ReNo
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We will put it up for testing once we have a couple of other maps in
beta ready (tend to get a bigger crowd if its more than just one map I
reckon), but as its only beta it won't go into the regular rotation.