Re: 2D/3D art
Posted by Gwil on
Fri Jan 18th 2008 at 4:29pm
Gwil
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I love the Turtle Crono, very cool stuff. Is there any reason why though, as to it being so small?
TB, what can I say.. it looks like some biological mess :biggrin: I think it would probably looka bit better with some improved shading/lighting but you know that so.. :biggrin:
Re: 2D/3D art
Posted by Crono on
Fri Jan 18th 2008 at 10:08pm
Posted
2008-01-18 10:08pm
Crono
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There are size constraints.
Blame it on Microsoft, God does.
Re: 2D/3D art
Posted by Tracer Bullet on
Fri Jan 18th 2008 at 10:23pm
Posted
2008-01-18 10:23pm
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
It is supposed to be an atomic force microscope tip (grey lever thingy) in contact with a polymer surface. The surface is actually a real topography image of one of the polymers I work with. I used a grayscale microscope image to drive the "push" deformer applied to a grid polymesh. I know it seems a bit abstract, but anyone in my field who sees it will know instantly what it is supposed to be.
-Gwil, I spent days trying to figure out how to get better shading, particularly on the grey object. In view of what Snickers said, that was probably time completely wasted.
Re: 2D/3D art
Posted by Naklajat on
Tue Jan 22nd 2008 at 6:44pm
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Location: Austin, Texas
The pose looked a lot better as a gesture, it lost the feel it had somewhere along the way.
My assessment: the pose is kind of poor (he's just standing there holding his sword out in front of him, there's no action or movement or motive, the left arm is a big culprit here) in addition to the balance problems. My intent was that he's got his weight on his front foot, on the defense but ready to strike. After mirroring it I realized his feet are on the same plane, thus there is no real front foot and it just looks strange.
The shoulders are low and wide because it didn't start as human and I wanted the anatomy to be familiar but different, I'll definitely fix this.
The shield on his back, the wonky placement of the helmet, the right shoulder pad (his right) being too low and the left shoulder pad being larger all add to the unbalance, but his stance is definitely off, if only a little.
I'll probably polish this up for a portfolio piece. Thanks for the input guys.
o
Re: 2D/3D art
Posted by Snarkmaster on
Thu Mar 20th 2008 at 2:56pm
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I wasn't planning on making quite that blurry, but it was supposed to be a little blurry.
On the plus side, I was hoping someone would think it was weird. I've always been good at making things look bizarre, but that is far from being the weirdest thing I've made.
Re: 2D/3D art
Posted by Naklajat on
Sat Sep 13th 2008 at 9:21pm
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Location: Austin, Texas
[IMG]http://i3.photobucket.com/albums/y80/Naklajat/stumpmodel.jpg[/IMG]
149 tris @ LOD 0, 85 @ LOD 1(35m), 61 @ LOD 2(60m)
The bark texture is from photos of a tree in my yard, the top is from google. Used XSI for modelling, and CrazyBump for the normal map. The texture is 1024x1024
Re: 2D/3D art
Posted by G4MER on
Thu Sep 18th 2008 at 1:34am
G4MER
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That's a good idea, don't see many tree stumps. I don't know the bump mapping looks a lot like trees here in Texas.
Re: 2D/3D art
Posted by G4MER on
Fri Jan 2nd 2009 at 8:00am
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I dont know.. but I think you did a great job on the texture and model.. great work man!
Re: 2D/3D art
Posted by Finger on
Tue Jan 6th 2009 at 4:59am
Finger
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Oct 13th 2001
Aaron... I think the sign looks great. As far as the texture resolution goes - try optimizing the model uv's so that the most important bits get the most space (hence the most pixels). You could have made the sign images take up 2/3rds of the texture space and used the rest for the metal supports, since they are secondary to the images.
Re: 2D/3D art
Posted by Natus on
Sat Feb 7th 2009 at 3:43pm
Natus
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Location: Denmark
Arise, thread!
So I got a tablet, made some sketches and dicked around in photoshop.
Still learning how to draw with it, not to mention drawing in general.
[IMG]http://img.photobucket.com/albums/v685/natus/WHAT.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/nothingedible.jpg[/IMG]
Also, some olde 3D stuff.
[IMG]http://img.photobucket.com/albums/v685/natus/ut3gun5.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/olawd.png[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/csnark1.jpg[/IMG]
That last one was supposed to be some sort of combine snark.
(This post shows up as shit on the preview page, apologies if it's shit when posted)
Re: 2D/3D art
Posted by reaper47 on
Wed Feb 25th 2009 at 6:39pm
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Location: Austria
Love the combine snark, Natus!