2D/3D art

2D/3D art

Re: 2D/3D art Posted by Tracer Bullet on Fri Jan 18th 2008 at 2:51am
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Posted 2008-01-18 2:51am
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User posted image

It's just a scientific illustration, but it's the first 3D modeling I've ever done. I used the XSI Mod Tool... while I'm at it, does anyone know how they've crippled their shaders and rendering for the mod tool? Maybe I just suck at setting up shaders (probable), but I couldn't figure out how to get a good metalic shader or any kind of reflections.
Re: 2D/3D art Posted by Naklajat on Fri Jan 18th 2008 at 6:58am
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IIRC mentalray (the main renderer) was disabled in the old 4.2 version, this might also be the case for 6.X mod tool.

2 minutes later...
Yeah mentalray is gimped in the modtool
http://www.softimage.com/products/modtool/limitations.aspx said:
Mod Tool supports only DXFX and CGFX material types. Mental ray materials are not supported.
...
The mental ray renderer is used only for Rendermap and Ultimapper. All other mental ray rendering is disabled.
If you can export to something like .obj and render with another app. POV-Ray does reflections well.

Oh, yeah... a scientific illustration of what?! looks creepy.

o

Re: 2D/3D art Posted by Gwil on Fri Jan 18th 2008 at 4:29pm
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I love the Turtle Crono, very cool stuff. Is there any reason why though, as to it being so small?

TB, what can I say.. it looks like some biological mess :biggrin: I think it would probably looka bit better with some improved shading/lighting but you know that so.. :biggrin:
Re: 2D/3D art Posted by Crono on Fri Jan 18th 2008 at 10:08pm
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There are size constraints.
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by Tracer Bullet on Fri Jan 18th 2008 at 10:23pm
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It is supposed to be an atomic force microscope tip (grey lever thingy) in contact with a polymer surface. The surface is actually a real topography image of one of the polymers I work with. I used a grayscale microscope image to drive the "push" deformer applied to a grid polymesh. I know it seems a bit abstract, but anyone in my field who sees it will know instantly what it is supposed to be.

-Gwil, I spent days trying to figure out how to get better shading, particularly on the grey object. In view of what Snickers said, that was probably time completely wasted.
Re: 2D/3D art Posted by Naklajat on Tue Jan 22nd 2008 at 11:58am
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My first decent sketch in weeks, been in a slump =/

o

Re: 2D/3D art Posted by reaper47 on Tue Jan 22nd 2008 at 2:20pm
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Nice!

My instincts from drawing school come up and I can't help but telling you he's slightly out of balance, i.e. leaning to the right. If he was a real man he'd fall down.

His left foot (to the right in the drawing), because it is further away in the picture, should stand a little bit higher than his other foot. Also his neck bone should be balanced in one 90? vertical line with exactly the middle between between his feet.

I'm telling you this because these tricks helped me a lot with giving my drawings the last polish. It's subtle but it makes the whole thing look more stable. Probably something you do at an earlier phase of sketching, though.

The rest looks great!
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Re: 2D/3D art Posted by Captain P on Tue Jan 22nd 2008 at 5:44pm
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That's a nice sketch indeed. I like the face especially. Nice relief there.

@reaper47: I didn't really notice the unbalancedness, to me it seemed to convey some sort of motion, initiative. Though the left foot would indeed need to be placed a bit higher, and at an angle, to show that he's starting to move.
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Re: 2D/3D art Posted by Naklajat on Tue Jan 22nd 2008 at 6:44pm
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The pose looked a lot better as a gesture, it lost the feel it had somewhere along the way.

My assessment: the pose is kind of poor (he's just standing there holding his sword out in front of him, there's no action or movement or motive, the left arm is a big culprit here) in addition to the balance problems. My intent was that he's got his weight on his front foot, on the defense but ready to strike. After mirroring it I realized his feet are on the same plane, thus there is no real front foot and it just looks strange.

The shoulders are low and wide because it didn't start as human and I wanted the anatomy to be familiar but different, I'll definitely fix this.

The shield on his back, the wonky placement of the helmet, the right shoulder pad (his right) being too low and the left shoulder pad being larger all add to the unbalance, but his stance is definitely off, if only a little.

I'll probably polish this up for a portfolio piece. Thanks for the input guys.

o

Re: 2D/3D art Posted by G.Ballblue on Fri Jan 25th 2008 at 12:45am
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My first real attempt at modeling:

Colt Python
I actually used an image of Colt Python and an S&W .357 Magnum as a reference; if you look closely just above the trigger guard, that rounded metal bar is actually a .357 magnum, not a Colt Python unlike the rest of the gun.

Reference 1
Reference 2 (Huge file size warning!)
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: 2D/3D art Posted by Snarkmaster on Mon Jan 28th 2008 at 9:39pm
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Here is something I made a little while back with Paint.
User posted image
Its kinda post-apocalyptic.

<div class="abouttext">Message submitted 0 minutes after original post:</b></div>
Here is something I made a little while back with Paint.
User posted image
Its kinda post-apocalyptic.

<div class="abouttext">Message submitted 0 minutes after original post:</b></div>
Here is something I made a little while back with Paint.

User posted image

Its kinda post-apocalyptic.
Re: 2D/3D art Posted by Naklajat on Tue Jan 29th 2008 at 1:11am
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Too red.

And when I say that I mean the sky is way too red. Lower the saturation or value or both.

I think the thing in the foreground on the left isn't adding anything to the image. In my opinion a mass of dark clouds on the left, leading diagonally toward the figure on the right, would draw the eye to the figure and give a more ominous tone with the tanks marching toward it. Good depth on the buildings, the ones on the left could be lighter and closer in color to the distant ground (more atmospheric perspective)

Good overview of landscape composition with examples
http://www.wetcanvas.com/Articles2/135/120/

Red skies from google
http://upload.wikimedia.org/wikipedia/commons/b/bc/Redskyatnight.jpg
http://www.blueventures.org/images/Red-Sky-at-NightB.jpg
http://continuouswave.com/sail-logs/ottawaRiver2006/images/7_RedSkyOttawaRiver.jpg

o

Re: 2D/3D art Posted by Captain P on Tue Jan 29th 2008 at 2:57am
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That's an interesting article on composition, Baron. Thanks for sharing. :smile:
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Re: 2D/3D art Posted by Crono on Tue Jan 29th 2008 at 4:08am
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I found my old portfolio:

This is something I did way back in high school (2001)

User posted image

It was the first time I used charcoals. It's of some girl in the class who volunteered to be the subject for everyone to draw. (If I remember correctly she was a bitch)
Blame it on Microsoft, God does.
Re: 2D/3D art Posted by reaper47 on Tue Jan 29th 2008 at 10:59am
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That's pretty good, Crono!
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Re: 2D/3D art Posted by Snarkmaster on Tue Jan 29th 2008 at 3:34pm
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Thanks for the artistic criticism. Here is some more of my old stuff.

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User posted image

User posted image

User posted image
Re: 2D/3D art Posted by Andrei on Mon Feb 4th 2008 at 4:13pm
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Hmm ok, don't laugh. I initially made this because I'm still a noobie at drawing and wanted to figure-out how to make rust. The tank turned out better than expected, but the problem is I now wanna do SOMETHING with it though I have no idea what to do with the background.

User posted image

I'll fix the perspective later.
Re: 2D/3D art Posted by reaper47 on Mon Feb 4th 2008 at 5:02pm
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I'll fix the perspective later.
Famous last words! :biggrin:

I think the perspective is OK, as you're deliberately going for a more stylized look. What I can tell you right now that perspective can't be "fixed". It's like a skeletal structure for a painting that either is right from the start or will stay wrong forever. The tank has all kinds of different perspectives for different parts and all in all it works because the over-all structure is very readable. It could be subtly malformed from battle or - indeed - rust, so the look works.

It seems you've already found one of the best rules for photoshop concept-drawing: Don't use smooth brushes. Everywhere you did use them it looks a bit too smooth. Don't be afraid to use any other kinds of brush-options (transparency, "wet edges", all the different kinds of special-palettes).

Can't help you with the background, but don't place the tank in the middle of the picture, put it slightly to the lower right. Should work best for composition.
Why snark works.
Re: 2D/3D art Posted by smackintosh on Wed Feb 6th 2008 at 4:56am
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Gmod stuff...

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User posted image

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don't sweat the petty stuff,just pet the sweaty stuff.
Re: 2D/3D art Posted by Andrei on Sun Feb 24th 2008 at 5:43pm
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Thanks for the input reaper. And I DID fix the perspective. Well, sorta. Ok, i just cut a slice from the front side. :biggrin:
The tank is still dead though, I can't for the life of me figure out
what I should put in the background, I even considered making something
abstract or poster-ish but meh. Anyway, MOAR andrei randomness (bear with me, i got a bigger chance at criticism here than on deviantart :heee: ):
User posted image
Re: 2D/3D art Posted by Pvt.Scythe on Sun Mar 16th 2008 at 3:55pm
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Here's something I've been working on lately:
User posted image
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: 2D/3D art Posted by Snarkmaster on Wed Mar 19th 2008 at 8:31pm
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How's this one?

User posted image
Re: 2D/3D art Posted by reaper47 on Wed Mar 19th 2008 at 10:59pm
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How's this one?
User posted image
Uhmm... sorry, but this is too weird for me. ^^
Is the blurriness intentional?
Why snark works.
Re: 2D/3D art Posted by Snarkmaster on Thu Mar 20th 2008 at 2:56pm
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I wasn't planning on making quite that blurry, but it was supposed to be a little blurry.
On the plus side, I was hoping someone would think it was weird. I've always been good at making things look bizarre, but that is far from being the weirdest thing I've made.
Re: 2D/3D art Posted by Snarkmaster on Fri Mar 21st 2008 at 4:12pm
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Here are some drawings I made while I was waiting for people to shut up during class.

User posted image

User posted image

I know its just doodling, not really art, but whatever. Its here now.
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Re: 2D/3D art Posted by Zein on Mon Mar 24th 2008 at 1:36am
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I guess you can consider this art...right??

Go HERE

http://www.youtube.com/watch?v=VkneE1czMBs

Dont laugh my first gmod video :smile:

Dont fall asleep either
YeaY! Fer MesPehling WerDs

The expression for success is
(energy x enthusiasm)

~Zein
Re: 2D/3D art Posted by G.Ballblue on Fri Apr 18th 2008 at 3:37pm
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/me blows dust off thread

Anyways, here's some model work I whipped up the other day in Silo 2. Furniture stuff really -- the next big wall I'm up against is whether or not I want to try and learn UV mapping, or just solid color the models.

User posted image
User posted image
User posted image
User posted image
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Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: 2D/3D art Posted by Pvt.Scythe on Wed Sep 10th 2008 at 8:18pm
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Oh dear this forum has changed quite a bit. :-o

Anyways here's my current WIP:
User posted image
670 tris
256x256 color map
Re: 2D/3D art Posted by Le Chief on Fri Sep 12th 2008 at 7:17am
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Looking good!

What game are you going to make the model for?
Aaron's Stuff
Re: 2D/3D art Posted by Pvt.Scythe on Sat Sep 13th 2008 at 8:34am
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aaron_da_killa said:
Looking good!

What game are you going to make the model for?
It's just personal practice, so it's probably not going anywhere. :lol:
Re: 2D/3D art Posted by Le Chief on Sat Sep 13th 2008 at 8:58am
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Ah, possibly a worthy addition to a portfolio if that's your kind of thing.

What program did you use to make the model?
Aaron's Stuff
Re: 2D/3D art Posted by Pvt.Scythe on Sat Sep 13th 2008 at 11:51am
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aaron_da_killa said:
Ah, possibly a worthy addition to a portfolio if that's your kind of thing.

What program did you use to make the model?
:D Who knows. The program I used for the model and unwrapping the UV is Blender 3D 2.47, which can be obtained from http://www.blender.org for free. The texture is done in The GIMP 2.2(there's probably a lot newer version of this one out there). There is a nasty seam on top of the wooden part that I'll have to make disappear and I guess after that I can call it done.
Re: 2D/3D art Posted by Naklajat on Sat Sep 13th 2008 at 9:21pm
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[IMG]http://i3.photobucket.com/albums/y80/Naklajat/stumpmodel.jpg[/IMG]
149 tris @ LOD 0, 85 @ LOD 1(35m), 61 @ LOD 2(60m)
The bark texture is from photos of a tree in my yard, the top is from google. Used XSI for modelling, and CrazyBump for the normal map. The texture is 1024x1024
Re: 2D/3D art Posted by Pvt.Scythe on Sun Sep 14th 2008 at 12:41pm
Pvt.Scythe
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Naklajat: 1024x1024 seems a bit excessive for a tree stump. Even for a very big one. Can you post the UV layout? ~o)
Re: 2D/3D art Posted by Le Chief on Thu Sep 18th 2008 at 12:15am
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I don't know how to say it in modeling terms, but the stumps seems over bump mapped and the stump on the right, closest in looks a bit overly slimy.

Other than that the texture and mesh is great, good stuff. Will you be releasing this for download?

I suppose 1024x1024 is a bit big, but it means the texture will be more detailed and I suppose these kinda standards continue to rise. But hey, I once downloaded a 1024x1024 skin for a fish which I thought that was overkill.
Aaron's Stuff
Re: 2D/3D art Posted by G4MER on Thu Sep 18th 2008 at 1:34am
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That's a good idea, don't see many tree stumps. I don't know the bump mapping looks a lot like trees here in Texas.
Re: 2D/3D art Posted by Le Chief on Sun Oct 12th 2008 at 1:34am
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User posted image
My first decent texture and second attempt at making textures.

This is a road sign based off road signs commonly seen in Australia. I made this one from scratch in about 25 minutes.

I made this texture for my upcoming Night Terror singeplayer map.
Aaron's Stuff
Re: 2D/3D art Posted by tnkqwe on Sun Nov 23rd 2008 at 7:31pm
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I have made a little 3D building:
[URL=http://img237.imageshack.us/my.php?image=3dbuldingti3.jpg][IMG]http://img237.imageshack.us/img237/4864/3dbuldingti3.th.jpg[/IMG][/URL]
Never think about bad things!
TNKqwe:The New Killer qwe
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[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: 2D/3D art Posted by Le Chief on Mon Nov 24th 2008 at 3:26am
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Did you make that in Hammer or a 3D modeling program tnkqwe?

When are you going to add some proper textures to it? :dodgy:
Aaron's Stuff
Re: 2D/3D art Posted by tnkqwe on Mon Nov 24th 2008 at 1:38pm
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Hammer is the program.That was just an idea which came to me from a video.
Never think about bad things!
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Re: 2D/3D art Posted by Le Chief on Thu Nov 27th 2008 at 9:28am
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Ah, I see. I still want to see it in proper textures ;).
Aaron's Stuff
Re: 2D/3D art Posted by Le Chief on Fri Jan 2nd 2009 at 7:28am
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Just thought I'd post my first model I'm semi happy with, the texture is a little rough though, perhaps next time I'll make the texture 1024x1024 instead of 512x512.
User posted image
User posted image
User posted image
Its a sign warning that various wildlife (Koala, Wombat, Kangaroo) may be ahead, these signs are commonly seen on Australian roads in bushland, rural and outback areas. A cookie to the person who can figure out what game this sign has a reference to :hee:.
Aaron's Stuff
Re: 2D/3D art Posted by G4MER on Fri Jan 2nd 2009 at 8:00am
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I dont know.. but I think you did a great job on the texture and model.. great work man!
Re: 2D/3D art Posted by Le Chief on Sat Jan 3rd 2009 at 1:46am
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Thanks Muhnay :).
Aaron's Stuff
Re: 2D/3D art Posted by Finger on Tue Jan 6th 2009 at 4:59am
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Aaron... I think the sign looks great. As far as the texture resolution goes - try optimizing the model uv's so that the most important bits get the most space (hence the most pixels). You could have made the sign images take up 2/3rds of the texture space and used the rest for the metal supports, since they are secondary to the images.
Re: 2D/3D art Posted by Le Chief on Thu Jan 8th 2009 at 11:20am
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Yeah that's true, thanks finger.

I'll be making this model available for download on the Snarkpit downloads section after I finish a few other models.
Aaron's Stuff
Re: 2D/3D art Posted by Natus on Sat Feb 7th 2009 at 3:43pm
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Arise, thread!

So I got a tablet, made some sketches and dicked around in photoshop.
Still learning how to draw with it, not to mention drawing in general.

[IMG]http://img.photobucket.com/albums/v685/natus/WHAT.jpg[/IMG]

[IMG]http://img.photobucket.com/albums/v685/natus/nothingedible.jpg[/IMG]

Also, some olde 3D stuff.

[IMG]http://img.photobucket.com/albums/v685/natus/ut3gun5.jpg[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/olawd.png[/IMG]
[IMG]http://img.photobucket.com/albums/v685/natus/csnark1.jpg[/IMG]

That last one was supposed to be some sort of combine snark.
(This post shows up as shit on the preview page, apologies if it's shit when posted)
Re: 2D/3D art Posted by Le Chief on Sun Feb 8th 2009 at 2:37am
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Great Natus! I'm so glad to see the 2d/3d art thread being used!

Some nice stuff there. You should make the first drawing a spray for css/tf2 ;).

Nice models also, what program did you use to make them and are you going to texture them?
Aaron's Stuff
Re: 2D/3D art Posted by Le Chief on Wed Feb 25th 2009 at 7:50am
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User posted image
A texture I made when I had nothing else better to do. I created it from a photograph of a brick wall and moss both from CG Textures.
Aaron's Stuff
Re: 2D/3D art Posted by reaper47 on Wed Feb 25th 2009 at 6:39pm
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Love the combine snark, Natus!