Unreal 3 engine, tech video.

Unreal 3 engine, tech video.

Re: Unreal 3 engine, tech video. Posted by Finger on Thu Apr 15th 2004 at 4:53pm
Finger
672 posts
Posted 2004-04-15 4:53pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
I have to say, the future is bright. Hopefully, with the amount of detail the future holds, the need for good, well rounded artists will increase.

droolage http://translate.google.com/translate?u=http%3A%2F%2Fwww.planet3dgames.de%2Fnews.php%3Fid%3D1048&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
Re: Unreal 3 engine, tech video. Posted by Cassius on Thu Apr 15th 2004 at 4:56pm
Cassius
1989 posts
Posted 2004-04-15 4:56pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Hopefully, a very good Radiant/Hammer editor game will come out before I ever have to use UED.
Re: Unreal 3 engine, tech video. Posted by Finger on Thu Apr 15th 2004 at 4:59pm
Finger
672 posts
Posted 2004-04-15 4:59pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Hrmph... I hope this link was the one I intended to post. The video was here at work, and I didn't actually download from this link. After reading the responses on that page, I'm dubious as to whether this is the right video (should be from 2004 GDC). I'm downloading it now to see if it's the same one I saw. If not, I will try to find out where my guys got it from, and post that link.
Re: Unreal 3 engine, tech video. Posted by Andrei on Thu Apr 15th 2004 at 5:01pm
Andrei
2455 posts
Posted 2004-04-15 5:01pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Lets hope that u3 will have a more decent storyline than u2.Play space cop?C'moooon!
Re: Unreal 3 engine, tech video. Posted by Captain P on Thu Apr 15th 2004 at 5:11pm
Captain P
1370 posts
Posted 2004-04-15 5:11pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Nah, who cares about playing space cop? If the engine is good, offers great new effects and is quite popular (you'll need some audience for your maps off course), I'd go for it...

Oh, no, wait! I can see HL2 at the horizon! :wink:
Re: Unreal 3 engine, tech video. Posted by Kage_Prototype on Thu Apr 15th 2004 at 5:13pm
Kage_Prototype
1248 posts
Posted 2004-04-15 5:13pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
That was at a Geforce FX presentation, hence, it is old.
Re: Unreal 3 engine, tech video. Posted by fishy on Thu Apr 15th 2004 at 5:18pm
fishy
2623 posts
Posted 2004-04-15 5:18pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Captain P said:
Oh, no, wait! I can see HL2 at the horizon! :wink:
nah, it's a french jet fighter. :rolleyes:
Re: Unreal 3 engine, tech video. Posted by Captain P on Thu Apr 15th 2004 at 5:36pm
Captain P
1370 posts
Posted 2004-04-15 5:36pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Wrong, fishy...

it's my bad 3D-card I just threw out of the window...
Re: Unreal 3 engine, tech video. Posted by Captain P on Thu Apr 15th 2004 at 5:38pm
Captain P
1370 posts
Posted 2004-04-15 5:38pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
CRAP! Double post.

Nah, anyway, there goes my old sound-card too then...
Re: Unreal 3 engine, tech video. Posted by KungFuSquirrel on Thu Apr 15th 2004 at 5:44pm
KungFuSquirrel
751 posts
Posted 2004-04-15 5:44pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Lets hope that u3 will have a more decent storyline than u2.Play space cop?C'moooon!
Unreal Engine 3 != Unreal 3. This is just the tech behind their next game, we find out if it's Unreal series or not later :razz:

Also, Unreal 2 was made by Legend, not Epic.

And someone else was whining about how this was useless because all the Unreal-series games 'sucked' - So before anyone does that here, let me also just remind everyone this is a major licensing platform, and there will be plenty of good games made on it regardless of what Epic does :razz:
Re: Unreal 3 engine, tech video. Posted by Finger on Thu Apr 15th 2004 at 5:44pm
Finger
672 posts
Posted 2004-04-15 5:44pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Yeah...that was the wrong video. Sorry. Give this one a try.

http://www.jamesbambury.pwp.blueyonder.co.uk/unreal3_0002.wmv
Re: Unreal 3 engine, tech video. Posted by Finger on Thu Apr 15th 2004 at 5:50pm
Finger
672 posts
Posted 2004-04-15 5:50pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Re: Unreal 3 engine, tech video. Posted by Finger on Thu Apr 15th 2004 at 5:57pm
Finger
672 posts
Posted 2004-04-15 5:57pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
"And someone else was whining about how this was useless because all the Unreal-series games 'sucked' - So before anyone does that here, let me also just remind everyone this is a major licensing platform, and there will be plenty of good games made on it regardless of what Epic does :razz: "
I do believe that Splinter Cell was created from Unreal technology.
Re: Unreal 3 engine, tech video. Posted by matt on Thu Apr 15th 2004 at 6:28pm
matt
1100 posts
Posted 2004-04-15 6:28pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Looks good, bit pixelated considering the 500kbit frame rate.
Re: Unreal 3 engine, tech video. Posted by KungFuSquirrel on Thu Apr 15th 2004 at 7:03pm
KungFuSquirrel
751 posts
Posted 2004-04-15 7:03pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Matt, this is what's called 'shaky cam' footage. I.e. someone took a video camera and recorded the demonstration. Remember the old HL2 E3 videos compared to the high-res .exe versions? :wink:
Re: Unreal 3 engine, tech video. Posted by matt on Thu Apr 15th 2004 at 7:12pm
matt
1100 posts
Posted 2004-04-15 7:12pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
KungFuSquirrel said:
Matt, this is what's called 'shaky cam' footage. I.e. someone took a video camera and recorded the demonstration. Remember the old HL2 E3 videos compared to the high-res .exe versions? :wink:
Point taken.
Re: Unreal 3 engine, tech video. Posted by Leperous on Thu Apr 15th 2004 at 8:41pm
Leperous
3382 posts
Posted 2004-04-15 8:41pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Screenshots please for us 56kers! :smile:
Re: Unreal 3 engine, tech video. Posted by Jinx on Thu Apr 15th 2004 at 8:54pm
Jinx
874 posts
Posted 2004-04-15 8:54pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Cassius said:
Hopefully, a very good Radiant/Hammer editor game will come out before I ever have to use UED.
heh Cassius gets bent out of shape if I make fun of HL2, but has no problem trolling every Unreal-related thread that pops up :razz:

I saw the video. Too bad it's shakey-cam, but even so it looked amazing. I downloaded the demo for the new physics engine that they are going to use, and it's pretty nice, too. Of course, we probably won't see a game using this tech for at least 2 years, but it's still a nice glimpse of the future :biggrin:
Re: Unreal 3 engine, tech video. Posted by Vash on Thu Apr 15th 2004 at 10:43pm
Vash
1206 posts
Posted 2004-04-15 10:43pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
/me whipes crap off leg

Amaz`n :biggrin:
Re: Unreal 3 engine, tech video. Posted by Yak_Fighter on Thu Apr 15th 2004 at 11:00pm
Yak_Fighter
1832 posts
Posted 2004-04-15 11:00pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Looks cool enough. Unfortunately it looks like they are moving more to high detail in smaller environments a la Doom 3. That's all well and good, but I'd rather see expansive open areas with buildings and such and have a freaking huge 100+ person war going on. Oh well :biggrin:
Re: Unreal 3 engine, tech video. Posted by Finger on Fri Apr 16th 2004 at 12:20am
Finger
672 posts
Posted 2004-04-16 12:20am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Don't worry Yak.. you will have your cake and eat it too. Large environments are getting more and more detailed (far cry/ battlefield vietnam). One day, you will probably be able to generate super realistic cities, jungles, landscapes with the click of a button.
Re: Unreal 3 engine, tech video. Posted by Kage_Prototype on Fri Apr 16th 2004 at 12:26am
Kage_Prototype
1248 posts
Posted 2004-04-16 12:26am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Looks cool enough. Unfortunately it looks like they are moving more to high detail in smaller environments a la Doom 3. That's all well and good, but I'd rather see expansive open areas with buildings and such and have a freaking huge 100+ person war going on. Oh well :biggrin:
You do realise that all past versions of the Unreal engine have been able to draw huge, vast open areas? Just take one look at the larger maps in the ONsalught mode of UT2004 (some of the largest, most detailedm maps I've ever seen, that simply aren't fun without at least 25 players). I'm sure the engine will be able to incorporate large open areas, seeing as it's effectively been the same engine since the first Unreal (although heavily modified, but the groundwork is still there).
Re: Unreal 3 engine, tech video. Posted by Cassius on Fri Apr 16th 2004 at 12:27am
Cassius
1989 posts
Posted 2004-04-16 12:27am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Jinx said:
Cassius said:
Hopefully, a very good Radiant/Hammer editor game will come out before I ever have to use UED.
heh Cassius gets bent out of shape if I make fun of HL2, but has no problem trolling every Unreal-related thread that pops up :razz:

I saw the video. Too bad it's shakey-cam, but even so it looked amazing. I downloaded the demo for the new physics engine that they are going to use, and it's pretty nice, too. Of course, we probably won't see a game using this tech for at least 2 years, but it's still a nice glimpse of the future :biggrin:
*bends out of shape
Re: Unreal 3 engine, tech video. Posted by Orpheus on Fri Apr 16th 2004 at 12:35am
Orpheus
13860 posts
Posted 2004-04-16 12:35am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Cassius said:
*bends out of shape
gasps

cass... the human body is incapable of that position.. :eek:
Re: Unreal 3 engine, tech video. Posted by Yak_Fighter on Fri Apr 16th 2004 at 12:57am
Yak_Fighter
1832 posts
Posted 2004-04-16 12:57am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Yes yes, the Unreal engine can model 'vast open areas' but that doesnt mean it can populate those areas with detail or with more players. I'd be more impressed if they doubled the number of players who can play online to 64.
Re: Unreal 3 engine, tech video. Posted by Orpheus on Fri Apr 16th 2004 at 1:04am
Orpheus
13860 posts
Posted 2004-04-16 1:04am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Yak_Fighter said:
Yes yes, the Unreal engine can model 'vast open areas' but that doesnt mean it can populate those areas with detail or with more players. I'd be more impressed if they doubled the number of players who can play online to 64.
i'd be MUCH more impressed if they could lean the code transfer for online fragging, and reduce the lag, personally i would love 32 people fragging all evenly, than 64 stuttering around.. :/
Re: Unreal 3 engine, tech video. Posted by Yak_Fighter on Fri Apr 16th 2004 at 1:07am
Yak_Fighter
1832 posts
Posted 2004-04-16 1:07am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Well, of course! It would be pointless to have a ton of players if it lags all to hell. I could be wrong but I thought a 32 player max has been rather standard across most FPSs from the last 5 years. I know it would be a difficult hurdle to overcome, but I'd rather see that than three dimensional brick walls.
Re: Unreal 3 engine, tech video. Posted by Orpheus on Fri Apr 16th 2004 at 1:09am
Orpheus
13860 posts
Posted 2004-04-16 1:09am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i know you are right yak, but even with cable and now DSL, i have never fragged with 32 players smoothly.

if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use :smile:

it would be soo cool to see 32 people under 100 ping.
Re: Unreal 3 engine, tech video. Posted by ReNo on Fri Apr 16th 2004 at 1:34am
ReNo
5457 posts
Posted 2004-04-16 1:34am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
[size=13][color=white]Looks cool enough. Unfortunately it looks like they are moving more to high detail in smaller environments a la Doom 3. That's all well and good, but I'd rather see expansive open areas with buildings and such and have a freaking huge 100+ person war going on. Oh well :biggrin:
You do realise that all past versions of the Unreal engine have been able to draw huge, vast open areas? Just take one look at the larger maps in the ONsalught mode of UT2004 (some of the largest, most detailedm maps I've ever seen, that simply aren't fun without at least 25 players). I'm sure the engine will be able to incorporate large open areas, seeing as it's effectively been the same engine since the first Unreal (although heavily modified, but the groundwork is still there).
[/color][/size]
UT2004 doesn't have hugely expansive maps, to be fair. You can travel fully from one side to the other of almost all onslaught maps in a matter of a couple of minutes really, and for the most part they are made up of fairly barren and simplistic terrain. I do hope this new engine has more in the way of vegetation and things - similar to Far Cry, for example.
Re: Unreal 3 engine, tech video. Posted by Orpheus on Fri Apr 16th 2004 at 1:46am
Orpheus
13860 posts
Posted 2004-04-16 1:46am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
UT2K4 may not have supersizes, and details out the yang, but many of the U2 maps were huge, and detailed to death, with no possibility of running from one side to the other in 2 minutes.. hell you could barely fly across them in that time :/

the U2 engine, is capable of far more than the UT2K4 maps represent.

if the U3 engine carries on with the upgrade pattern, we may need flyable vehicles to frag with next.
Re: Unreal 3 engine, tech video. Posted by omegaslayer on Fri Apr 16th 2004 at 2:11am
omegaslayer
2481 posts
Posted 2004-04-16 2:11am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Captain P said:
Oh, no, wait! I can see HL2 at the horizon! :wink:
News for captain p.......THIS GAME IS NEVER COMMING OUT!!!!!!!!!!!!!!!!

Edit: I just watched it, and WOW this blows HL2 out of the water from what ive seen on the HL2 video. So GeForce 6000 or what ever in the video card was (dont follow those cards well), is it drasticly more advanced than my 9800 pro (well of coarse) but would my card be able to run that?
Re: Unreal 3 engine, tech video. Posted by Jinx on Fri Apr 16th 2004 at 3:39am
Jinx
874 posts
Posted 2004-04-16 3:39am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
Yeah, if you've ever seen the UnrealEd map space you'd see that most maps in it are only using a fraction of the space available. I seriously doubt they would limit their new engine. Also, what we saw was mostly a tech demo using portions of a game that is still in the alpha stages. I wouldn't jump to any conclusions.

I agree about the number of players, I really wish someone would break the 32-player barrier. I think part of the problem is on the SERVER side- a server needs pretty massive bandwidth to handle a server that big. I have played Onlslaught in UT2k4 with up to 26 smoothly, though, so maybe we're getting there :biggrin:
Re: Unreal 3 engine, tech video. Posted by Finger on Fri Apr 16th 2004 at 4:37am
Finger
672 posts
Posted 2004-04-16 4:37am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
" I really wish someone would break the 32-player barrier. "

**cough** battlefield 1942.
Re: Unreal 3 engine, tech video. Posted by Yak_Fighter on Fri Apr 16th 2004 at 5:13am
Yak_Fighter
1832 posts
Posted 2004-04-16 5:13am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Oh, they did? I didn't notice because I was too busy being lagged all to hell with 10 players. :razz:
Re: Unreal 3 engine, tech video. Posted by JFry on Fri Apr 16th 2004 at 7:15am
JFry
369 posts
Posted 2004-04-16 7:15am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Is anybody here familiar with Tribes 2? That game has 64 players and it came out years ago. Although I certainly make no excuse for the lag.
Re: Unreal 3 engine, tech video. Posted by $loth on Fri Apr 16th 2004 at 7:30am
$loth
2256 posts
Posted 2004-04-16 7:30am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
tribes 2? i think i have that game, i bought it for about ?4 at blockbuster and its been in my draw nearly ever since [ along with what used to be the sims :biggrin: ]
Re: Unreal 3 engine, tech video. Posted by Kage_Prototype on Fri Apr 16th 2004 at 9:48am
Kage_Prototype
1248 posts
Posted 2004-04-16 9:48am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
UT2004 doesn't have hugely expansive maps, to be fair. You can travel fully from one side to the other of almost all onslaught maps in a matter of a couple of minutes really, and for the most part they are made up of fairly barren and simplistic terrain. I do hope this new engine has more in the way of vegetation and things - similar to Far Cry, for example.
...eh? The biggest ones are huge. Just because a game like Far Cry comes out with seemingly larger maps doesn't make the UT2004 maps huge? Go play ONS-Severance or ONS-RedPlanet (which easily match the size of some Far Cry maps), and then tell me they aren't huge. Just try to walk (without vehicles) from end ot the other, and then tell me they aren't huge. :razz: Fair enough, there are smaller maps, but these are still around 10 times the size of a normal UT2004 deathmatch arena. And you don't need large amounts of vegetation for it to be detailed. The textures and the amount of polygon pushing for the terrain speaks for itself. There aren't many games that can match this size.
Re: Unreal 3 engine, tech video. Posted by fraggard on Fri Apr 16th 2004 at 11:21am
fraggard
1110 posts
Posted 2004-04-16 11:21am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Orpheus said:
if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use :smile:

it would be soo cool to see 32 people under 100 ping.
On that note, I've noticed that UT2003 gives me far smoother netplay than any HL mod till date. So I think they're already doing work in that direction. I wish they would still improve it though :smile:
Re: Unreal 3 engine, tech video. Posted by ReNo on Fri Apr 16th 2004 at 11:44am
ReNo
5457 posts
Posted 2004-04-16 11:44am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
[size=13][color=white]UT2004 doesn't have hugely expansive maps, to be fair. You can travel fully from one side to the other of almost all onslaught maps in a matter of a couple of minutes really, and for the most part they are made up of fairly barren and simplistic terrain. I do hope this new engine has more in the way of vegetation and things - similar to Far Cry, for example.
...eh? The biggest ones are huge. Just because a game like Far Cry comes out with seemingly larger maps doesn't make the UT2004 maps huge? Go play ONS-Severance or ONS-RedPlanet (which easily match the size of some Far Cry maps), and then tell me they aren't huge. Just try to walk (without vehicles) from end ot the other, and then tell me they aren't huge. :razz: Fair enough, there are smaller maps, but these are still around 10 times the size of a normal UT2004 deathmatch arena. And you don't need large amounts of vegetation for it to be detailed. The textures and the amount of polygon pushing for the terrain speaks for itself. There aren't many games that can match this size.
[/color][/size]
Funnily enough, I had considered including the phrase "Yes, including ONS-RedPlanet" to show I sorta knew what I was on about in the last post :biggrin: Really though, RedPlanet isn't THAT huge, and its also an extremely empty map. Its quite possible to walk to the first or second node rather quickly (and indeed occasionaly necessary, since some bastards will steal multi-person vehicles and drive off without letting other people in!). Far Cry I used as an example because it has huge environments (bigger than UT2004) that aren't just barren wastelands. Sure, in UT2004 the emptiness is partly due to gameplay, as vehicles would become unwieldy and snipers would become a pain if there was loads of vegetation, but it doesn't remove from the fact that they tend to look empty.
Re: Unreal 3 engine, tech video. Posted by Adam Hawkins on Fri Apr 16th 2004 at 11:51am
Adam Hawkins
858 posts
Posted 2004-04-16 11:51am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
The environments in Far Cry are deceptively large. Each 'level' is basically the whole island, but with detail only in the main areas accessible for said 'level'. Clever really - still gives the impression that the whole island and it's constructs are being rendered when in fact there's a tiny fraction of that.

Sneaky!
Re: Unreal 3 engine, tech video. Posted by Yak_Fighter on Fri Apr 16th 2004 at 1:51pm
Yak_Fighter
1832 posts
Posted 2004-04-16 1:51pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
fraggard said:
Orpheus said:
if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use :smile:

it would be soo cool to see 32 people under 100 ping.
On that note, I've noticed that UT2003 gives me far smoother netplay than any HL mod till date. So I think they're already doing work in that direction. I wish they would still improve it though :smile:
Unreal Tournament and the demos for UT2003 and 2004 have all had consistently bad lag for me. Must be bad luck I guess.
Re: Unreal 3 engine, tech video. Posted by Adam Hawkins on Fri Apr 16th 2004 at 1:59pm
Adam Hawkins
858 posts
Posted 2004-04-16 1:59pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I used to get better ping in HL before they added the new 'better' net code :sad: I daren't even try UT online via my 56k modem...I doubt i'd last 2 minutes!
Re: Unreal 3 engine, tech video. Posted by Cassius on Fri Apr 16th 2004 at 4:37pm
Cassius
1989 posts
Posted 2004-04-16 4:37pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
BF1942 and BFV do up to 64 quite easily, but people tend to stick to a high limit of 40 or 50.
Re: Unreal 3 engine, tech video. Posted by ReNo on Fri Apr 16th 2004 at 5:45pm
ReNo
5457 posts
Posted 2004-04-16 5:45pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Unreal Tournament and the demos for UT2003 and 2004 have all had consistently bad lag for me. Must be bad luck I guess.
UT2004 is pretty bad for me online, which I kinda put down to my shared connection, but HL and its mods run nicely (30-70 ping) so I play those more really.