Re: Unreal 3 engine, tech video.
Posted by Cassius on
Thu Apr 15th 2004 at 4:56pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
Hopefully, a very good Radiant/Hammer editor game will come out before I ever have to use UED.
Re: Unreal 3 engine, tech video.
Posted by Finger on
Thu Apr 15th 2004 at 4:59pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Hrmph... I hope this link was the one I intended to post. The video was here at work, and I didn't actually download from this link. After reading the responses on that page, I'm dubious as to whether this is the right video (should be from 2004 GDC). I'm downloading it now to see if it's the same one I saw. If not, I will try to find out where my guys got it from, and post that link.
Re: Unreal 3 engine, tech video.
Posted by Andrei on
Thu Apr 15th 2004 at 5:01pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Lets hope that u3 will have a more decent storyline than u2.Play space cop?C'moooon!
Re: Unreal 3 engine, tech video.
Posted by Captain P on
Thu Apr 15th 2004 at 5:11pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Nah, who cares about playing space cop? If the engine is good, offers great new effects and is quite popular (you'll need some audience for your maps off course), I'd go for it...
Oh, no, wait! I can see HL2 at the horizon! :wink:
Re: Unreal 3 engine, tech video.
Posted by Kage_Prototype on
Thu Apr 15th 2004 at 5:13pm
1248 posts
165 snarkmarks
Registered:
Dec 10th 2003
Occupation: Student
Location: Manchester UK
That was at a Geforce FX presentation, hence, it is old.
Re: Unreal 3 engine, tech video.
Posted by Captain P on
Thu Apr 15th 2004 at 5:36pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Wrong, fishy...
it's my bad 3D-card I just threw out of the window...
Re: Unreal 3 engine, tech video.
Posted by Captain P on
Thu Apr 15th 2004 at 5:38pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
CRAP! Double post.
Nah, anyway, there goes my old sound-card too then...
Re: Unreal 3 engine, tech video.
Posted by Finger on
Thu Apr 15th 2004 at 5:57pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
"And someone else was whining about how this was useless because all the Unreal-series games 'sucked' - So before anyone does that here, let me also just remind everyone this is a major licensing platform, and there will be plenty of good games made on it regardless of what Epic does :razz: "
I do believe that Splinter Cell was created from Unreal technology.
Re: Unreal 3 engine, tech video.
Posted by matt on
Thu Apr 15th 2004 at 6:28pm
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
Looks good, bit pixelated considering the 500kbit frame rate.
Re: Unreal 3 engine, tech video.
Posted by KungFuSquirrel on
Thu Apr 15th 2004 at 7:03pm
751 posts
393 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Matt, this is what's called 'shaky cam' footage. I.e. someone took a video camera and recorded the demonstration. Remember the old HL2 E3 videos compared to the high-res .exe versions? :wink:
Re: Unreal 3 engine, tech video.
Posted by Leperous on
Thu Apr 15th 2004 at 8:41pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Screenshots please for us 56kers! :smile:
Re: Unreal 3 engine, tech video.
Posted by Vash on
Thu Apr 15th 2004 at 10:43pm
Posted
2004-04-15 10:43pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
/me whipes crap off leg
Amaz`n :biggrin:
Re: Unreal 3 engine, tech video.
Posted by Yak_Fighter on
Thu Apr 15th 2004 at 11:00pm
Posted
2004-04-15 11:00pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Looks cool enough. Unfortunately it looks like they are moving more to high detail in smaller environments a la Doom 3. That's all well and good, but I'd rather see expansive open areas with buildings and such and have a freaking huge 100+ person war going on. Oh well :biggrin:
Re: Unreal 3 engine, tech video.
Posted by Finger on
Fri Apr 16th 2004 at 12:20am
Posted
2004-04-16 12:20am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Don't worry Yak.. you will have your cake and eat it too. Large environments are getting more and more detailed (far cry/ battlefield vietnam). One day, you will probably be able to generate super realistic cities, jungles, landscapes with the click of a button.
Re: Unreal 3 engine, tech video.
Posted by Yak_Fighter on
Fri Apr 16th 2004 at 12:57am
Posted
2004-04-16 12:57am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Yes yes, the Unreal engine can model 'vast open areas' but that doesnt mean it can populate those areas with detail or with more players. I'd be more impressed if they doubled the number of players who can play online to 64.
Re: Unreal 3 engine, tech video.
Posted by Yak_Fighter on
Fri Apr 16th 2004 at 1:07am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Well, of course! It would be pointless to have a ton of players if it lags all to hell. I could be wrong but I thought a 32 player max has been rather standard across most FPSs from the last 5 years. I know it would be a difficult hurdle to overcome, but I'd rather see that than three dimensional brick walls.
Re: Unreal 3 engine, tech video.
Posted by Orpheus on
Fri Apr 16th 2004 at 1:09am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
i know you are right yak, but even with cable and now DSL, i have never fragged with 32 players smoothly.
if they could reduce the files swapped, that would mean more to me.. lets wish for something we all can use :smile:
it would be soo cool to see 32 people under 100 ping.
Re: Unreal 3 engine, tech video.
Posted by Orpheus on
Fri Apr 16th 2004 at 1:46am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
UT2K4 may not have supersizes, and details out the yang, but many of the U2 maps were huge, and detailed to death, with no possibility of running from one side to the other in 2 minutes.. hell you could barely fly across them in that time :/
the U2 engine, is capable of far more than the UT2K4 maps represent.
if the U3 engine carries on with the upgrade pattern, we may need flyable vehicles to frag with next.
Re: Unreal 3 engine, tech video.
Posted by Jinx on
Fri Apr 16th 2004 at 3:39am
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
Yeah, if you've ever seen the UnrealEd map space you'd see that most maps in it are only using a fraction of the space available. I seriously doubt they would limit their new engine. Also, what we saw was mostly a tech demo using portions of a game that is still in the alpha stages. I wouldn't jump to any conclusions.
I agree about the number of players, I really wish someone would break the 32-player barrier. I think part of the problem is on the SERVER side- a server needs pretty massive bandwidth to handle a server that big. I have played Onlslaught in UT2k4 with up to 26 smoothly, though, so maybe we're getting there :biggrin:
Re: Unreal 3 engine, tech video.
Posted by Finger on
Fri Apr 16th 2004 at 4:37am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
" I really wish someone would break the 32-player barrier. "
**cough** battlefield 1942.
Re: Unreal 3 engine, tech video.
Posted by Yak_Fighter on
Fri Apr 16th 2004 at 5:13am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Oh, they did? I didn't notice because I was too busy being lagged all to hell with 10 players. :razz:
Re: Unreal 3 engine, tech video.
Posted by JFry on
Fri Apr 16th 2004 at 7:15am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
Is anybody here familiar with Tribes 2? That game has 64 players and it came out years ago. Although I certainly make no excuse for the lag.
Re: Unreal 3 engine, tech video.
Posted by $loth on
Fri Apr 16th 2004 at 7:30am
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
tribes 2? i think i have that game, i bought it for about ?4 at blockbuster and its been in my draw nearly ever since [ along with what used to be the sims :biggrin: ]
Re: Unreal 3 engine, tech video.
Posted by Adam Hawkins on
Fri Apr 16th 2004 at 11:51am
Posted
2004-04-16 11:51am
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
The environments in Far Cry are deceptively large. Each 'level' is basically the whole island, but with detail only in the main areas accessible for said 'level'. Clever really - still gives the impression that the whole island and it's constructs are being rendered when in fact there's a tiny fraction of that.
Sneaky!
Re: Unreal 3 engine, tech video.
Posted by Adam Hawkins on
Fri Apr 16th 2004 at 1:59pm
858 posts
333 snarkmarks
Registered:
Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
I used to get better ping in HL before they added the new 'better' net code :sad: I daren't even try UT online via my 56k modem...I doubt i'd last 2 minutes!
Re: Unreal 3 engine, tech video.
Posted by Cassius on
Fri Apr 16th 2004 at 4:37pm
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
BF1942 and BFV do up to 64 quite easily, but people tend to stick to a high limit of 40 or 50.