Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 1:50am
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well my map is ifnally done. Plz try it out and tell me what you think. THX!
Re: fy_splooge
Posted by ReNo on
Mon Jan 17th 2005 at 1:52am
ReNo
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You should post some screenshots to let people judge whether to download it or not.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 2:02am
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ok hang on lemme get some
Re: fy_splooge
Posted by Gorbachev on
Mon Jan 17th 2005 at 2:35am
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Please tell me you spent less than 2 minutes on this.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 2:48am
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yeh ok, actaully try it out
Re: fy_splooge
Posted by Random on
Mon Jan 17th 2005 at 4:00am
Random
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Eww that doesnt look good
Re: fy_splooge
Posted by Juim on
Mon Jan 17th 2005 at 4:01am
Juim
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OK I'm going to be honest with you, and maybe spare you some of whats to come. Without trying to be hurtful, your map will not recieve any praise here, based on these screens. Try also to understand, that most of the mappers here are somewhat seasoned professionals of varying degrees, and while I am sure you are proud of your work, you probably won't like the comments you are going to get. Your skills need polishing, that much I can tell you. Try downloading some of the other maps, and maybe read some of the more in depth map reviews here. I do congratulate you on completing a map, and hope you keep continuing to improve your mapping abilities. Best of luck.
Re: fy_splooge
Posted by Orpheus on
Mon Jan 17th 2005 at 4:05am
Orpheus
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you talk real purdy mr. juim.
yup, real purdy. :biggrin:
seriously 2000.. listen to the man..
Re: fy_splooge
Posted by Cassius on
Mon Jan 17th 2005 at 4:06am
Cassius
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Splooging was the last thing on my mind after I saw this map.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 4:10am
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you guys do realize this is my first map right?
Re: fy_splooge
Posted by Mor7y on
Mon Jan 17th 2005 at 4:42am
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That.... Was just terrible :P
Re: fy_splooge
Posted by SWATSiLeNt on
Mon Jan 17th 2005 at 5:40am
141 posts
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Nov 8th 2003
Location: Missouri
I think I have cancer now.......NOOOO!!
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 6:36am
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Registered:
Dec 19th 2004
Location: USA
man u guys are dicks, seriosuly, have you even played it? Everytime I play it with people (generally like 20) everyone loves it and we have a blast. I dont make em to look pretty, I make em so they have good play value and are fun to play. My next one is going to be a gauntlet, a s**tty looking map but it will be fun. Have u ever played glass floors? It is prtty much the same as this and it is a very popular map, u guys need to get off your high horse
Re: fy_splooge
Posted by Tracer Bullet on
Mon Jan 17th 2005 at 6:41am
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
So your friends like it. We don't care. Most of the regulars around here consider mapping to be an art form. What you have done is akin to a five-year-old child's finger painting. There is nothing particularly wrong with that, just don't ask serious artists to praise it.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 6:57am
98 posts
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Dec 19th 2004
Location: USA
omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping. If you map just to look at it and say wow, I made that isnt it pretty, but never play it cuase it is terrible than whats the point? Make a map so it is fun, sure making it pretty cna help too but make one that is fun as well, that is all that really matters, if its fun than it is done.
Re: fy_splooge
Posted by Forceflow on
Mon Jan 17th 2005 at 6:57am
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Occupation: Engineering Student (CS)
Location: Belgium
I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine.
Take advantage of the Source Engine possibillities ! Add lighting, props, and some interesting architecture.
Re: fy_splooge
Posted by Nickelplate on
Mon Jan 17th 2005 at 7:44am
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Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
I am glad you finished your first map! It's like busting a cherry that really hurts... everyone else. Now that you have the initial painful map out of the way, you can be on your way to greatness! We are not all dicks around here, you've just gotta realize that most of us here are insulted by how many "killbox" maps there are and how many utterly s**tty maps there are around. Furthermore FY maps get no respect, no respect at all. So you've just come into a very bad place. It'll get better with your next map. I think the screenshots are a bit confusing to me. I couldnt tell what was what! Why is it named splooge? I once made a HLDM map called XXX-fire and it was a giant penis that you climbed up in and you shot out the top from a bounce-pad in the center. It was fun to take screenshots of...
Re: fy_splooge
Posted by Mouse on
Mon Jan 17th 2005 at 8:29am
Mouse
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Location: USA
I gotta agree with you when you say that a map being fun is of a high
priority. There's a lot of maps out there right now that look
great but run poorly or suffer from bad flow.
That said:
I don't play CS, so I can't try out your map. However from the
screenshots it looks real bad. It's your first map and no one is
expecting amazing work from you right now. But there's no
lighting, two textures, and no vertical play whatsoever. For me,
this is not fun. For most people, this is not fun. This is
the type of map that would be torn apart on the somethingawful.com map
review site.
Don't get down about it, you're new to mapping and have a lot to
learn. The most important thing you can do right now is
learn. If you want to continue mapping to some degree of success,
you can't fight learning. Learn lights, learn textures, learn how
to build floors upon floors. Editing has a high learning curve
these days, and if you really try, a year from now you will be able to
look back at this map and say "Hey, those guys were right."
Also: The floor looks like it would make me blind.
Re: fy_splooge
Posted by Trapt on
Mon Jan 17th 2005 at 8:59am
Trapt
member
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Oct 15th 2004
Location: Melbourne, Australia
For God's sake. Stop acting like a little boy.
This is your first map. You made the decision to release it into the SnarkPit, a place where YOU KNEW that people had a chance to critisise.
You can't SERIOUSLY listen to your friends opinions when it comes to mapping, unless they are actually experienced mappers. They are going to support you anyway, because that is what friends are for. Of course you are going to have fun with your friends, THEY ARE YOUR FRIENDS. I could map a 512x512 box and hollow it, and my friends would have fun. Do you know why? Because we are friends, and we enjoy each others company.
Your map looks terrible, and I must say that there is usually about 5-10 times as many views on maps as there is downloads. That said, you must expect that people will comment without downloading.
Before you go off and sulk about what I am saying, have a think about it. Is it our fault that YOU placed your map in a position to get critisised?
Take a look at the official maps, and take a look at your own. See any difference? Of course you do. Official maps have lighting, texturing, layout, and do not blind you. Your map however, is fullbright, uses about 2 textures, lacks a good layout, and is potentially deadly to look at.
Don't take this the wrong way, but THINK about what you are doing next time. THINK about whether posting your map here is a good decision. THINK about whether your map is at a decent enough standard to be posted here.
The funny thing is, even though I am being as nice as I can, I'm guessing your next post will be something along the lines of: 'u guys rae asshoels, i hate u dickhaeds. you have no restecp for any1. its not pertty, btu it plyas wlle wif my frends lol omgz roflz. yuo hv no idearr wat u r taklin aboot, uve only bene mappngi fro 3 yreas. fcuk fof n00b.'
People here are being gentle, and you get pissed off. If you really wanted to, we could go 'This map sucks bad. I can make this in 10 seconds. You suck, stop mapping now.' But we don't. We tell you to keep mapping, and not release a map until it is ready to be released.
Take this into account, and stop getting angry. Your anger shows immaturity, and all round stupidity.
-Trapt
Re: fy_splooge
Posted by Myrk- on
Mon Jan 17th 2005 at 11:56am
Posted
2005-01-17 11:56am
Myrk-
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Location: Plymouth, UK
You'll get no respect because you can't map! Thats the basic lowdown. You haven't learnt essential basics that add to the immersive nature of gaming. If you wanted all fun and no graphics then why the hell are you using source? Why not Duke 3D engine like someone said. The point in source is that you can take your ugly map and make it look nice.
You could quite happily run RAD on that map to give it lighting, add some cubemaps and some nice effects and it would instantly be better (not much, but its a start).
Re: fy_splooge
Posted by Adam Hawkins on
Mon Jan 17th 2005 at 12:20pm
Posted
2005-01-17 12:20pm
858 posts
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Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
Looking at the screenshots, you could do with a bit more of a theme than a box with walls. Also, look into maybe aligning/matching the scale on the wall textures as they're all over the shop at the moment.
Standards are high here, don't take it too personally. What you have to understand is that submitting such a simple map is bound to get the kind of feedback you don't want.
Keep trying and improve your skills :smile:
Re: fy_splooge
Posted by Captain P on
Mon Jan 17th 2005 at 2:40pm
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Occupation: Game-programmer
Location: Netherlands
For me, this map reaches a point where it's visuals actually hinder the fun for me...
Graphics don't have to be 'uber', but they also must not detract from
the gameplay. You'd rather create something where the visuals enhance
the fun instead of discarding them as not being important.
For example, think of a tetris-game. Let's assume I like the game,
navigating blocks to form lines that disappear. Now when they are all
grey blocks, that's fine, but nothing too interesting. A screenshot
wouldn't get me to play the game, even though it may well be fun.
Now change the colors of the blocks, add a nice texture to them, and
give a particle effect when a line disappears. That makes it much more
interesting already, and screenshots are now more likely to convince me
to play.
See, visuals and gameplay are much more linked together than you
thought. Just as a game doesn't exist from rules and objects alone,
it's the cooperation between them that makes the final product.
Oh, and put your map in a .zip next time. That shows you put some more
effort in your map, wich may convince some more people to download it.
Re: fy_splooge
Posted by Leperous on
Mon Jan 17th 2005 at 2:45pm
Leperous
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That's great if your friends like it, but you asked us what we thought and we said :smile: My personal opinion is that this is the worst level since spikebox (which involved, er, a trap with spikes- why bother making maps of this standard when such crap already exists in huge, unwanted piles?!), though at least the trapdoors opening/closing looks decent.
Re: fy_splooge
Posted by Jezpuh on
Mon Jan 17th 2005 at 5:58pm
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This made my eyes run away.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 7:23pm
98 posts
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Registered:
Dec 19th 2004
Location: USA
OK, time to say a few things. I dont expect you guys to go "WOW, THIS IS AMAZING!!." I expected you guys to think it sucked. But when someone works hard, when someone spends a lot (yes a hell of a lot) of time on their first map, it jsut totally makes them want to stop mapping when people say "AHHH MY EYES!" or Jesus, you suck. I was thinkin maybe people would have said, "Not too bad for your first map but here are some things I would suggest changing..." But instead everyone jsut says, "Your so teh lame, use duke 3d engine ,drrrr." Captain P put it best when he said that it is like tetris. He didnt attack me, he gave me a calm cool, and very reasonable response, I am probably going to go back and add some more textures. I mean when you guys made your first maps, where they awesome!? I am proud of my map, I odnt think I will ever get as good as you guys, maybe close but probably not. Oh and the people I played it with where just random people not my friends. About 34 have said it was good and about 7 said it sucked.
Re: fy_splooge
Posted by Orpheus on
Mon Jan 17th 2005 at 7:29pm
Orpheus
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there are 27 replies, including yours. all contain germs of useful information. all you seem to want to see is bad and good comments. since its your map, i suppose that how you should do it, but you also only seem to see the good/bad. there is a lot more than that.
even the basic "this map sucks" has a kernel of info, albeit all negative. but in your heart of hearts you must agree, the map does indeed suck, so the info, although hurtful is 100% true.
personally, the way i read it, or keep reading it, you want people to stroke you, and that is just out of the question. my advice, make a list of all the useful comments contained within this thread and apply them on your next map.
this map sucks, make the next map..... not suck.
i would consider one last piece of advice. stop complaining, cause someone is REALLY going to say something soon.. :rolleyes:
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 8:28pm
98 posts
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Registered:
Dec 19th 2004
Location: USA
ok w/e, anyone have a suggestion for a new map? I was thinkin of makin a gauntlet type thing, but I'm not sure.
Re: fy_splooge
Posted by Joe-Bob on
Mon Jan 17th 2005 at 8:46pm
Joe-Bob
member
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For your next map, I would suggest going off your imagination, thinking
about stuff you like, and reading some of the HL1/HL2 tutorials
on this site.
By "going off your imagination", I don't mean that you shouldn't plan
stuff like layout. I have a pad of graphing paper by my computer
which I've used to sketch out basic architecture and layout of
levels. In fact, something I've done recently is played games
with rounds (Action Half-Life, Counter-Strike:Source) and sketched out
stuff I thought of while playing. It's really pretty helpful.
Personally, I didn't release the first three maps I created. I
did release the fourth, but it was ugly and barely playable. I've
also released a map that got 4th in a contest of 6, mostly due to lack
of planning. In short, I've yet to release something I'm very
happy with, but I'm learning. I didn't get many positive comments
on any of the released maps, but it did help teach me to make lemons
into lemonade.
If someone says your map looks like Half-Life 1, add detail and
architecture. If someone says that your map flows like a stagnant
pond, read books about level design. See what the greats in
deathmatch think about it. If it's boxy, sketch out more complex
architecture and learn how to implement it using things like the vertex
and clip tool.
Every negative comment has a reason, and that reason can be interpreted
as advice. Remember this, as it will not only improve your
mapping, but most areas of your life as well.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 8:50pm
98 posts
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Registered:
Dec 19th 2004
Location: USA
ty joe-bob, I actually had a pencil and graph paper when I was reading this. I think I'm gonna drop the fun maps and make a serious, cs or de map. Thx
Re: fy_splooge
Posted by Joe-Bob on
Mon Jan 17th 2005 at 9:01pm
Joe-Bob
member
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Dec 3rd 2004
Exactly, it would be much easier to make a playable deathmatch
map. Frankly, getting a deathmatch map playable is a hell of a lot
easier than trying to balance a map with teams.
If you insist upon making a map for a mod, it would be a good idea to
make it for a mod where it's acceptable to have both bases be
identical. In HL1's case, take TFC and Science and
Industry. Another idea is a map that takes place on a
deathmatch map, like Action Half-Life or The Ship.
Third, you could make it for a mod where maps are expected to to have
interesting features but play like crap, such as Sven CoOp.
Of course, Half-Life 2 is short on mods ATM, so a deathmatch map would be a pretty decent idea.
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 10:12pm
Posted
2005-01-17 10:12pm
98 posts
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Registered:
Dec 19th 2004
Location: USA
well you see, that was the glory of fy maps, but u guys told me that they were lame.
Re: fy_splooge
Posted by omegaslayer on
Mon Jan 17th 2005 at 10:16pm
Posted
2005-01-17 10:16pm
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Work your way up, start small, base your maps around atmosphere, then
you can do a map like this, only make it realistic. And for god sakes
man, put some lighting in it!!
Re: fy_splooge
Posted by ReNo on
Mon Jan 17th 2005 at 10:26pm
Posted
2005-01-17 10:26pm
ReNo
member
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
People frown upon FY maps because its forcing a gamemode into a game
that doesn't suit it - CS is meant for objective based rounds, not
deathmatch. There isn't anything wrong with deathmatch if the game it
is in suits it :smile:
Re: fy_splooge
Posted by kdhunt2000 on
Mon Jan 17th 2005 at 10:40pm
Posted
2005-01-17 10:40pm
98 posts
20 snarkmarks
Registered:
Dec 19th 2004
Location: USA
OMG I AM SO CONFUSED. I think I'm just done mapping. God I jsut wanted to have fun and everything sucks now.
Re: fy_splooge
Posted by mazemaster on
Mon Jan 17th 2005 at 10:46pm
Posted
2005-01-17 10:46pm
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
Dude, just do whatever you want and have fun. Different people map for different reasons and thats OK.
Re: fy_splooge
Posted by Tracer Bullet on
Mon Jan 17th 2005 at 10:50pm
Posted
2005-01-17 10:50pm
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
It would be cool to see a well designed FY map. the only reason i hate them is because everyone seems to think they ought to look like the abomination that is fy_iceworld.