fy_splooge

fy_splooge

Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 1:50am
kdhunt2000
98 posts
Posted 2005-01-17 1:50am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
well my map is ifnally done. Plz try it out and tell me what you think. THX!
Re: fy_splooge Posted by ReNo on Mon Jan 17th 2005 at 1:52am
ReNo
5457 posts
Posted 2005-01-17 1:52am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You should post some screenshots to let people judge whether to download it or not.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 2:02am
kdhunt2000
98 posts
Posted 2005-01-17 2:02am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok hang on lemme get some
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 2:21am
kdhunt2000
98 posts
Posted 2005-01-17 2:21am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok u have ur pics
Re: fy_splooge Posted by Gorbachev on Mon Jan 17th 2005 at 2:35am
Gorbachev
1569 posts
Posted 2005-01-17 2:35am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Please tell me you spent less than 2 minutes on this.
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 2:44am
Orpheus
13860 posts
Posted 2005-01-17 2:44am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Gorbachev</DIV>
<DIV class=quotetext>Please tell me you spent less than 2 minutes on this.
</DIV></DIV>
funny, time invested.. < 2 minutes mapping, > 3 minutes uploading screen shots :lol:
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 2:48am
kdhunt2000
98 posts
Posted 2005-01-17 2:48am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
yeh ok, actaully try it out
Re: fy_splooge Posted by Random on Mon Jan 17th 2005 at 4:00am
Random
27 posts
Posted 2005-01-17 4:00am
Random
member
27 posts 13 snarkmarks Registered: Dec 28th 2004 Location: Canada
Eww that doesnt look good
Re: fy_splooge Posted by Juim on Mon Jan 17th 2005 at 4:01am
Juim
726 posts
Posted 2005-01-17 4:01am
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
OK I'm going to be honest with you, and maybe spare you some of whats to come. Without trying to be hurtful, your map will not recieve any praise here, based on these screens. Try also to understand, that most of the mappers here are somewhat seasoned professionals of varying degrees, and while I am sure you are proud of your work, you probably won't like the comments you are going to get. Your skills need polishing, that much I can tell you. Try downloading some of the other maps, and maybe read some of the more in depth map reviews here. I do congratulate you on completing a map, and hope you keep continuing to improve your mapping abilities. Best of luck.
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 4:05am
Orpheus
13860 posts
Posted 2005-01-17 4:05am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
you talk real purdy mr. juim.

yup, real purdy. :biggrin:

seriously 2000.. listen to the man..
Re: fy_splooge Posted by Cassius on Mon Jan 17th 2005 at 4:06am
Cassius
1989 posts
Posted 2005-01-17 4:06am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Splooging was the last thing on my mind after I saw this map.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 4:10am
kdhunt2000
98 posts
Posted 2005-01-17 4:10am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
you guys do realize this is my first map right?
Re: fy_splooge Posted by cbk on Mon Jan 17th 2005 at 4:29am
cbk
30 posts
Posted 2005-01-17 4:29am
cbk
member
30 posts 83 snarkmarks Registered: Jan 2nd 2005 Location: Canada
AHHH MY EYES!
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 4:39am
Orpheus
13860 posts
Posted 2005-01-17 4:39am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting kdhunt2000</DIV>
<DIV class=quotetext>you guys do realize this is my first map right?</DIV></DIV>

and you do realize that we are being as gentle as possible?

we all have 1st maps, we all didn't have people as considerate as we are now.
consider the alternative.
Re: fy_splooge Posted by Mor7y on Mon Jan 17th 2005 at 4:42am
Mor7y
63 posts
Posted 2005-01-17 4:42am
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
That.... Was just terrible :P
Re: fy_splooge Posted by SWATSiLeNt on Mon Jan 17th 2005 at 5:40am
SWATSiLeNt
141 posts
Posted 2005-01-17 5:40am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
I think I have cancer now.......NOOOO!!
Re: fy_splooge Posted by Tracer Bullet on Mon Jan 17th 2005 at 6:29am
Tracer Bullet
2271 posts
Posted 2005-01-17 6:29am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
My EYES! They burn!!

Seriously. This is the first map I ever released:Nulcear_Research

It's a s**tty title, and a mediocre map, but it doesn't make your eyes bleed when you look at the screens. The difference here is that I didn't release the first map I ever made. The lesson is, you ought to wait to release anything until you think you can score at least a 5/10 rating with it as compared to all the other maps on this site. With what you've given us, all we can return to you is derision. If you give us s**t to look at, don't be upset when we throw it right back at you. And um, yeah. Listen to Juim.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 6:36am
kdhunt2000
98 posts
Posted 2005-01-17 6:36am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
man u guys are dicks, seriosuly, have you even played it? Everytime I play it with people (generally like 20) everyone loves it and we have a blast. I dont make em to look pretty, I make em so they have good play value and are fun to play. My next one is going to be a gauntlet, a s**tty looking map but it will be fun. Have u ever played glass floors? It is prtty much the same as this and it is a very popular map, u guys need to get off your high horse
Re: fy_splooge Posted by Tracer Bullet on Mon Jan 17th 2005 at 6:41am
Tracer Bullet
2271 posts
Posted 2005-01-17 6:41am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
So your friends like it. We don't care. Most of the regulars around here consider mapping to be an art form. What you have done is akin to a five-year-old child's finger painting. There is nothing particularly wrong with that, just don't ask serious artists to praise it.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 6:57am
kdhunt2000
98 posts
Posted 2005-01-17 6:57am
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping. If you map just to look at it and say wow, I made that isnt it pretty, but never play it cuase it is terrible than whats the point? Make a map so it is fun, sure making it pretty cna help too but make one that is fun as well, that is all that really matters, if its fun than it is done.
Re: fy_splooge Posted by Forceflow on Mon Jan 17th 2005 at 6:57am
Forceflow
2420 posts
Posted 2005-01-17 6:57am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine.

Take advantage of the Source Engine possibillities ! Add lighting, props, and some interesting architecture.
Re: fy_splooge Posted by Crono on Mon Jan 17th 2005 at 7:31am
Crono
6628 posts
Posted 2005-01-17 7:31am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
omg if u guys dont understand if a map is fun or not then you
have lost everything that is mapping. If you map just to look at it and
say wow, I made that isnt it pretty, but never play it cuase it is
terrible than whats the point? Make a map so it is fun, sure making it
pretty cna help too but make one that is fun as well, that is all that
really matters, if its fun than it is done.
A map that has absolutely no dynamic,
but "Shooting" isn't fun. Believe me, most people will
agree that the "art form" aspect is NOT just appearance.
It's everything.
Re: fy_splooge Posted by $loth on Mon Jan 17th 2005 at 7:32am
$loth
2256 posts
Posted 2005-01-17 7:32am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Have u ever played glass floors? It is prtty much the same as this and it is a very popular map,
Popular? I don't think so, that map sucked.
Re: fy_splooge Posted by Nickelplate on Mon Jan 17th 2005 at 7:44am
Nickelplate
2770 posts
Posted 2005-01-17 7:44am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
I am glad you finished your first map! It's like busting a cherry that really hurts... everyone else. Now that you have the initial painful map out of the way, you can be on your way to greatness! We are not all dicks around here, you've just gotta realize that most of us here are insulted by how many "killbox" maps there are and how many utterly s**tty maps there are around. Furthermore FY maps get no respect, no respect at all. So you've just come into a very bad place. It'll get better with your next map. I think the screenshots are a bit confusing to me. I couldnt tell what was what! Why is it named splooge? I once made a HLDM map called XXX-fire and it was a giant penis that you climbed up in and you shot out the top from a bounce-pad in the center. It was fun to take screenshots of...
Re: fy_splooge Posted by Mouse on Mon Jan 17th 2005 at 8:29am
Mouse
117 posts
Posted 2005-01-17 8:29am
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
I gotta agree with you when you say that a map being fun is of a high
priority. There's a lot of maps out there right now that look
great but run poorly or suffer from bad flow.

That said:

I don't play CS, so I can't try out your map. However from the
screenshots it looks real bad. It's your first map and no one is
expecting amazing work from you right now. But there's no
lighting, two textures, and no vertical play whatsoever. For me,
this is not fun. For most people, this is not fun. This is
the type of map that would be torn apart on the somethingawful.com map
review site.

Don't get down about it, you're new to mapping and have a lot to
learn. The most important thing you can do right now is
learn. If you want to continue mapping to some degree of success,
you can't fight learning. Learn lights, learn textures, learn how
to build floors upon floors. Editing has a high learning curve
these days, and if you really try, a year from now you will be able to
look back at this map and say "Hey, those guys were right."

Also: The floor looks like it would make me blind.
Re: fy_splooge Posted by Anthony on Mon Jan 17th 2005 at 8:35am
Anthony
37 posts
Posted 2005-01-17 8:35am
Anthony
member
37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
I'm sorry, but it looks like this map was made on the Duke Nukem 3D engine.
Give that engine some credit, jeez.
Re: fy_splooge Posted by Tracer Bullet on Mon Jan 17th 2005 at 8:45am
Tracer Bullet
2271 posts
Posted 2005-01-17 8:45am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping. If you map just to look at it and say wow, I made that isnt it pretty, but never play it cuase it is terrible than whats the point? Make a map so it is fun, sure making it pretty cna help too but make one that is fun as well, that is all that really matters, if its fun than it is done.</DIV></DIV>

A map that has absolutely no dynamic, but "Shooting" isn't fun. Believe me, most people will agree that the "art form" aspect is NOT just appearance. It's everything.

</DIV></DIV>
Precisely.
Re: fy_splooge Posted by Trapt on Mon Jan 17th 2005 at 8:59am
Trapt
99 posts
Posted 2005-01-17 8:59am
Trapt
member
99 posts 300 snarkmarks Registered: Oct 15th 2004 Location: Melbourne, Australia
For God's sake. Stop acting like a little boy.

This is your first map. You made the decision to release it into the SnarkPit, a place where YOU KNEW that people had a chance to critisise.

You can't SERIOUSLY listen to your friends opinions when it comes to mapping, unless they are actually experienced mappers. They are going to support you anyway, because that is what friends are for. Of course you are going to have fun with your friends, THEY ARE YOUR FRIENDS. I could map a 512x512 box and hollow it, and my friends would have fun. Do you know why? Because we are friends, and we enjoy each others company.

Your map looks terrible, and I must say that there is usually about 5-10 times as many views on maps as there is downloads. That said, you must expect that people will comment without downloading.

Before you go off and sulk about what I am saying, have a think about it. Is it our fault that YOU placed your map in a position to get critisised?

Take a look at the official maps, and take a look at your own. See any difference? Of course you do. Official maps have lighting, texturing, layout, and do not blind you. Your map however, is fullbright, uses about 2 textures, lacks a good layout, and is potentially deadly to look at.

Don't take this the wrong way, but THINK about what you are doing next time. THINK about whether posting your map here is a good decision. THINK about whether your map is at a decent enough standard to be posted here.

The funny thing is, even though I am being as nice as I can, I'm guessing your next post will be something along the lines of: 'u guys rae asshoels, i hate u dickhaeds. you have no restecp for any1. its not pertty, btu it plyas wlle wif my frends lol omgz roflz. yuo hv no idearr wat u r taklin aboot, uve only bene mappngi fro 3 yreas. fcuk fof n00b.'

People here are being gentle, and you get pissed off. If you really wanted to, we could go 'This map sucks bad. I can make this in 10 seconds. You suck, stop mapping now.' But we don't. We tell you to keep mapping, and not release a map until it is ready to be released.

Take this into account, and stop getting angry. Your anger shows immaturity, and all round stupidity.

-Trapt
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 11:11am
Orpheus
13860 posts
Posted 2005-01-17 11:11am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting kdhunt2000</DIV>
<DIV class=quotetext>omg if u guys dont understand if a map is fun or not then you have lost everything that is mapping.</DIV></DIV>

really?

not my first release, but it falls specifically into your "fun" to play and it looks forking wonderful.

never accuse us of losing sight of the priorities in mapping, fun is there i promise, but we established ages ago that fun is 100% subjective and personal.. so it is of no more importance than looks, so why not create both simultaneously?

for a first map, you did alright, if you expected more, then you only have yourself to blame. you credit 20 players for saying its wonderful. name them, name 2 of them, name one that i know.

1,000's have played my map, a few dozen or so said it sucked all kinds of owl s**t.. they had your mindset however so they were discounted as ignorant.

build another map, learn from this one, as we all did, and continue to do.
/nuff said about this hunka-hunka burning love.
Re: fy_splooge Posted by Myrk- on Mon Jan 17th 2005 at 11:56am
Myrk-
2299 posts
Posted 2005-01-17 11:56am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
You'll get no respect because you can't map! Thats the basic lowdown. You haven't learnt essential basics that add to the immersive nature of gaming. If you wanted all fun and no graphics then why the hell are you using source? Why not Duke 3D engine like someone said. The point in source is that you can take your ugly map and make it look nice.

You could quite happily run RAD on that map to give it lighting, add some cubemaps and some nice effects and it would instantly be better (not much, but its a start).
Re: fy_splooge Posted by Adam Hawkins on Mon Jan 17th 2005 at 12:20pm
Adam Hawkins
858 posts
Posted 2005-01-17 12:20pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Looking at the screenshots, you could do with a bit more of a theme than a box with walls. Also, look into maybe aligning/matching the scale on the wall textures as they're all over the shop at the moment.

Standards are high here, don't take it too personally. What you have to understand is that submitting such a simple map is bound to get the kind of feedback you don't want.

Keep trying and improve your skills :smile:
Re: fy_splooge Posted by Captain P on Mon Jan 17th 2005 at 2:40pm
Captain P
1370 posts
Posted 2005-01-17 2:40pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
For me, this map reaches a point where it's visuals actually hinder the fun for me...

Graphics don't have to be 'uber', but they also must not detract from
the gameplay. You'd rather create something where the visuals enhance
the fun instead of discarding them as not being important.

For example, think of a tetris-game. Let's assume I like the game,
navigating blocks to form lines that disappear. Now when they are all
grey blocks, that's fine, but nothing too interesting. A screenshot
wouldn't get me to play the game, even though it may well be fun.

Now change the colors of the blocks, add a nice texture to them, and
give a particle effect when a line disappears. That makes it much more
interesting already, and screenshots are now more likely to convince me
to play.

See, visuals and gameplay are much more linked together than you
thought. Just as a game doesn't exist from rules and objects alone,
it's the cooperation between them that makes the final product.

Oh, and put your map in a .zip next time. That shows you put some more
effort in your map, wich may convince some more people to download it.
Re: fy_splooge Posted by Leperous on Mon Jan 17th 2005 at 2:45pm
Leperous
3382 posts
Posted 2005-01-17 2:45pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
That's great if your friends like it, but you asked us what we thought and we said :smile: My personal opinion is that this is the worst level since spikebox (which involved, er, a trap with spikes- why bother making maps of this standard when such crap already exists in huge, unwanted piles?!), though at least the trapdoors opening/closing looks decent.
Re: fy_splooge Posted by Jezpuh on Mon Jan 17th 2005 at 5:58pm
Jezpuh
115 posts
Posted 2005-01-17 5:58pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
This made my eyes run away.
Re: fy_splooge Posted by mike-o on Mon Jan 17th 2005 at 7:21pm
mike-o
60 posts
Posted 2005-01-17 7:21pm
mike-o
member
60 posts 6 snarkmarks Registered: Oct 18th 2004
I think it's a joke.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 7:23pm
kdhunt2000
98 posts
Posted 2005-01-17 7:23pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
OK, time to say a few things. I dont expect you guys to go "WOW, THIS IS AMAZING!!." I expected you guys to think it sucked. But when someone works hard, when someone spends a lot (yes a hell of a lot) of time on their first map, it jsut totally makes them want to stop mapping when people say "AHHH MY EYES!" or Jesus, you suck. I was thinkin maybe people would have said, "Not too bad for your first map but here are some things I would suggest changing..." But instead everyone jsut says, "Your so teh lame, use duke 3d engine ,drrrr." Captain P put it best when he said that it is like tetris. He didnt attack me, he gave me a calm cool, and very reasonable response, I am probably going to go back and add some more textures. I mean when you guys made your first maps, where they awesome!? I am proud of my map, I odnt think I will ever get as good as you guys, maybe close but probably not. Oh and the people I played it with where just random people not my friends. About 34 have said it was good and about 7 said it sucked.
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 7:29pm
Orpheus
13860 posts
Posted 2005-01-17 7:29pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
there are 27 replies, including yours. all contain germs of useful information. all you seem to want to see is bad and good comments. since its your map, i suppose that how you should do it, but you also only seem to see the good/bad. there is a lot more than that.

even the basic "this map sucks" has a kernel of info, albeit all negative. but in your heart of hearts you must agree, the map does indeed suck, so the info, although hurtful is 100% true.

personally, the way i read it, or keep reading it, you want people to stroke you, and that is just out of the question. my advice, make a list of all the useful comments contained within this thread and apply them on your next map.

this map sucks, make the next map..... not suck.

i would consider one last piece of advice. stop complaining, cause someone is REALLY going to say something soon.. :rolleyes:
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 8:28pm
kdhunt2000
98 posts
Posted 2005-01-17 8:28pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ok w/e, anyone have a suggestion for a new map? I was thinkin of makin a gauntlet type thing, but I'm not sure.
Re: fy_splooge Posted by Joe-Bob on Mon Jan 17th 2005 at 8:46pm
Joe-Bob
180 posts
Posted 2005-01-17 8:46pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
For your next map, I would suggest going off your imagination, thinking
about stuff you like, and reading some of the HL1/HL2 tutorials
on this site.

By "going off your imagination", I don't mean that you shouldn't plan
stuff like layout. I have a pad of graphing paper by my computer
which I've used to sketch out basic architecture and layout of
levels. In fact, something I've done recently is played games
with rounds (Action Half-Life, Counter-Strike:Source) and sketched out
stuff I thought of while playing. It's really pretty helpful.

Personally, I didn't release the first three maps I created. I
did release the fourth, but it was ugly and barely playable. I've
also released a map that got 4th in a contest of 6, mostly due to lack
of planning. In short, I've yet to release something I'm very
happy with, but I'm learning. I didn't get many positive comments
on any of the released maps, but it did help teach me to make lemons
into lemonade.

If someone says your map looks like Half-Life 1, add detail and
architecture. If someone says that your map flows like a stagnant
pond, read books about level design. See what the greats in
deathmatch think about it. If it's boxy, sketch out more complex
architecture and learn how to implement it using things like the vertex
and clip tool.

Every negative comment has a reason, and that reason can be interpreted
as advice. Remember this, as it will not only improve your
mapping, but most areas of your life as well.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 8:50pm
kdhunt2000
98 posts
Posted 2005-01-17 8:50pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
ty joe-bob, I actually had a pencil and graph paper when I was reading this. I think I'm gonna drop the fun maps and make a serious, cs or de map. Thx
Re: fy_splooge Posted by Andrei on Mon Jan 17th 2005 at 8:51pm
Andrei
2455 posts
Posted 2005-01-17 8:51pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
points look: 3dMario!
Re: fy_splooge Posted by Orpheus on Mon Jan 17th 2005 at 8:54pm
Orpheus
13860 posts
Posted 2005-01-17 8:54pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting kdhunt2000</DIV>
<DIV class=quotetext>ty joe-bob, I actually had a pencil and graph paper when I was reading this. I think I'm gonna drop the fun maps and make a serious, cs or de map. Thx</DIV></DIV>

those maps require skill.. at least to pull off well.

you may not be ready yet. work on a small HLDM map of some kind, work out your kinks and then tackle something of that scale.

i have been at this years, and i wouldn't trust myself fully to make a playable CS map.
tis your call, but you had trouble accepting commentaries about this one, how are you going to react to a real map :/
Re: fy_splooge Posted by Joe-Bob on Mon Jan 17th 2005 at 9:01pm
Joe-Bob
180 posts
Posted 2005-01-17 9:01pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Exactly, it would be much easier to make a playable deathmatch
map. Frankly, getting a deathmatch map playable is a hell of a lot
easier than trying to balance a map with teams.

If you insist upon making a map for a mod, it would be a good idea to
make it for a mod where it's acceptable to have both bases be
identical. In HL1's case, take TFC and Science and
Industry
. Another idea is a map that takes place on a
deathmatch map, like Action Half-Life or The Ship.
Third, you could make it for a mod where maps are expected to to have
interesting features but play like crap, such as Sven CoOp.

Of course, Half-Life 2 is short on mods ATM, so a deathmatch map would be a pretty decent idea.
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 10:12pm
kdhunt2000
98 posts
Posted 2005-01-17 10:12pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
well you see, that was the glory of fy maps, but u guys told me that they were lame.
Re: fy_splooge Posted by omegaslayer on Mon Jan 17th 2005 at 10:16pm
omegaslayer
2481 posts
Posted 2005-01-17 10:16pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Work your way up, start small, base your maps around atmosphere, then
you can do a map like this, only make it realistic. And for god sakes
man, put some lighting in it!!
Re: fy_splooge Posted by ReNo on Mon Jan 17th 2005 at 10:26pm
ReNo
5457 posts
Posted 2005-01-17 10:26pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
People frown upon FY maps because its forcing a gamemode into a game
that doesn't suit it - CS is meant for objective based rounds, not
deathmatch. There isn't anything wrong with deathmatch if the game it
is in suits it :smile:
Re: fy_splooge Posted by kdhunt2000 on Mon Jan 17th 2005 at 10:40pm
kdhunt2000
98 posts
Posted 2005-01-17 10:40pm
98 posts 20 snarkmarks Registered: Dec 19th 2004 Location: USA
OMG I AM SO CONFUSED. I think I'm just done mapping. God I jsut wanted to have fun and everything sucks now.
Re: fy_splooge Posted by mazemaster on Mon Jan 17th 2005 at 10:46pm
mazemaster
890 posts
Posted 2005-01-17 10:46pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Dude, just do whatever you want and have fun. Different people map for different reasons and thats OK.
Re: fy_splooge Posted by Crono on Mon Jan 17th 2005 at 10:48pm
Crono
6628 posts
Posted 2005-01-17 10:48pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
OMG I AM SO CONFUSED. I think I'm just done mapping. God I jsut wanted to have fun and everything sucks now.
What are you? Three-years-old?

Get over it.
Re: fy_splooge Posted by Tracer Bullet on Mon Jan 17th 2005 at 10:50pm
Tracer Bullet
2271 posts
Posted 2005-01-17 10:50pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
It would be cool to see a well designed FY map. the only reason i hate them is because everyone seems to think they ought to look like the abomination that is fy_iceworld.