Captain P said:I disagree. A map, if its content reflects 100% of the authors ability to produce is exactly the same as HL1 was. What is different is the people judging the maps. I see harsh words where none should exist. People forget what it was like when they were just beginning. People also have a horrible habit of comparing works from one author to the next. BAD, very bad.
Though I do think HL2 mapping is less popular than HL mapping, because it's not so new anymore and it costs much more time to get a quality map done.
5. If you look around other mapping communities, you'll notice that they're generally not that strongI fully agree. A bit of the mapping community died with HL2, sadly.
either. HL2 content just takes more time because of higher standards -
but whether those standards are reasonable or rational is another story
entirely. For example, I see people complain about
Minerva
because it didn't have new weapons, which doesn't really make any
sense, but that's just how the map/mod community is now.
I disagree. A map, if its content reflects 100% of the authors ability to produce is exactly the same as HL1 was.Add the extensive model usage, the custom material system, and the fact
Captain P said:Add the extensive model usage, the custom material system, and the fact that most HL2 content is already now feeling overused or uninspiring, then I think we can safely conclude quality HL2 maps take more time.
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<DIV class=quotetext>I disagree. A map, if its content reflects 100% of the authors ability to produce is exactly the same as HL1 was.
Agent Smith said:I also disagree with this as well. No offense to Mr. Smith but the true artists of HL1 took what they had and still created originality. Creation is exactly that. Pulling the art out of a chunk of rock/stone or just plain s**t. I know you are looking at me like "What the f**k does he know" but I am here to tell you that my maps folder for HL1 measured in the gigs. I saw and played everything to come down the pike and some of my favorites were invariably stock HL1 textured maps. Just because a texture says floor, doesn't mean it has to be used that way. Same with any other texture set. If you can get what you want out of a machine gun texture, by all means use the damned thing.
What I've found to be a major hinderance is the fact that you are no longer able to pull textures from various mods together into one map. I'd always take stuff from cs, dod, ts, and other custom wads and put them together into one map. The whole thing about not being allowed to use cs:s textures in anything outside of cs is bulls**t. Particularly when textures are so much harder to make with the new engine. Thats what has hindered my mapping. The HL2 textures are already out of date and over-used.
Underdog said:if you were here in the good old days, why did you lurk so long and only signed up during the big HL2 influx ?
good 'ol days.
Crono said:So do I. And because of this, it takes a while for hammer to load on our machines, its slow browsing textures, compared with 3.5. 3.5 would behave similarly on a minimum spec machine (around the 133mhz/32mb mark). Once hardware gets to the stage where you can load up hammer in less than a few seconds, browse textures smoothly, and compile/run small test maps from hammer with few ingame problems, HL2 mapping will be what HL1 mapping was at its peak: something you could do all day without being distracted by your computer slowing down.
I don't have over a gig of ram. I have half, in fact.
Agent Smith said:If you made any maps for HL1, I had them. If they were as well constructed as you think, I knew it as well.
Perhaps you should check out my HL1 work before you accuse me of being uncreative Underdog.
Agent Smith said:Same question that I propose to Mr. Blister. Post an HL1 related mapping question and see if I do not answer it satisfactorily enough to satisfy you.
And yes, you should attempt some mapping before commenting on how easy or hard it is.
Agent Smith said:I consider any map well made if it's within the best of the creators ability to produce. I have seen maps so ugly that you wonder how it compiled successfully yet played superb. I have seen maps aesthetically beautiful that play like a stone through a window. I measure creativity by my own standards, and do not seek counsel from anyone to verify them as fair or not.
And I have to ask whether you measured the worth of the HL1 map by its gameplay or by its aesthetic qualities. I've seen plenty of HL1 and 2 maps that play great but are as ugly as sin through poor construction and texturing, as well as the reverse.
Agent Smith said:Nor, intended.
No offence taken.
BlisTer said:I realize that this is a Snarkpit related question, but why do you assume that thats all there is to it? What makes you think that I have not been, nor am active elsewhere? Post me an HL1 map editing question and see if I cannot answer it adequately and see exactly how much knowledge about the HL1 engine I do not possess.
if you were here in the good old days, why did you lurk so long and only signed up during the big HL2 influx ?
Andrei said:Which reminds me. We all need to take a moment to mourn a lost informational source. Prefabland has apparently died. I will miss its uniqueness. :sad: It seems that PFL went the direction of a lot of other HL1 related websites. Lurkers Lair and the original Wavelength among them.
I kinda miss PFL's constant flamewars though.
fishy said:You are here for reasons unique to yourself. Why that is is beyond me but its not exactly unpleasant either.I find your disposition entertaining. I come here also for reasons that are my own. Anonymity among them. I assume nothing BTW. I post questions that best suit MY intent, not yours. If I assumed anything it was, why you do not post threads of your own to be disrupted instead of the other way around every time you log on. :biggrin:
i voted 'other', because you're question assumes that everyone finds it boring here. if it made me bored, i wouldn't be here, simple as that.
Baron, if it ain't a killbox, post it on up.And even if it is, post it up. I'll give it an impartial and

fishy said:Sadly, I know all to well. Thankyou for putting me in my place, and bring prespective to this thread.
an oldie like you must appreciate that. :biggrin:
MoneyShot said:Get with the program then. Fishy already established that its "Other" :wink:
See I would answer this poll, but there isn't a "I dont find it Boring at all around here" option. I guess its all about attitude..
HL1 was a cultist mapping situation- <span style="text-decoration: underline;">to map you had to put in effort.</span> Nowadays HL2 encourages n3wbs to map. Sux.Wrong. You see, the HL1 engine wasn't a very strong one. You didn't
Andrei said:Wrong. You see, the HL1 engine wasn't a very strong one. You didn't have to bother adding tons of details and stuff like that in order to have something cool (not exceptional, but cool).
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<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>HL1 was a cultist mapping situation- <SPAN style="TEXT-DECORATION: underline">to map you had to put in effort.</SPAN> Nowadays HL2 encourages n3wbs to map. Sux.