What about Unreal II the single player game? That had prettyIt did for a couple of levels. Then they seemed to just run out of ideas.
good gameplay, in my opinion (and spectacular graphics at the time).
Great! They're making a game no one will be able to play at reasonableI think you're being overly dramatic. Think about what is made using the unreal engine(s). The ONLY reason Epic can still make these things while their games flat out suck (because of content) is because the power they give to other developers. Not to mention, they make a crap load of money every time someone uses their engine to develop a game.
detail because of the system requirements. Just like Unreal 2 when it
came out.
And it seems great engines have replaced gameplay and the decent
storyline that makes you play on. People who keep going on and on about
how great X will look/looks and niglect what's realy important make me
sick.
I think you're being overly dramatic. Think about what is made using the unreal engine(s). The ONLY reason Epic can still make these things while their games flat out suck (because of content) is because the power they give to other developers. Not to mention, they make a crap load of money every time someone uses their engine to develop a game.I have to disagree with your comment on Epic's games. Yes they have had a few slips - Unreal Tournament 2003 comes to mind but they have several VERY high quality games under their belt - The origional Unreal, Unreal Tournament and Unreal Tournament 2004 are all classic games with fantastic replayability. As far as general Multiplayer modes based on Deathmatch go, they have the best games available. None of the deathmatch modes for other games such as Half-Life or Half-Life 2 come close to UT2004s Deathmatch. While Quake III's deathmatch mode was better than UT99s deathmatch mode, UT excelled at other modes such as CTF and Domination.
What are you smoking? You haven't even played the game yet! Though IDoesn't anyone get it that i'm refering to the previous unreal which
would have to agree to an extent... HL2 did have a crap storyline. :razz:
I'd like to bone her before she died.You animal, you :razz: .

But really, God knows some new game with even better graphics will be unveiled before U3 is released, and the argument over "WUTS TEH BEST GAEM ENGINE LOL!!1" will resume in full force.It's the old leapfrog effect. Quake, Quake II. Unreal, Unreal Tournament. Quake III. UT2K3/4. Doom3. Unreal Engine 3. Id's next tech. Epic's next tech. Yadda yadda.
UT mapping isn't really that different from HL2 mapping, at least theSubtracting space is really only the tip of the ice berg, you also add
basics aren't. It's just like most of the things in Hammer have been
turned inside out, you don't add brushes, you subtract space. I think
the biggest hurdle moving between the editors is that with UnrealEd you
really need the entire map planned out before hand, including how and
in what order things need to be made; as opposed to Hammers ability to
create as you go. I found that there can be a number of problems with
your map if you don't plan in UnrealEd.
HL2 has one of the most imaginative plot in all of FPS games. NotDoom 3? Oh wait my bad...
only was it a game, but it has some social commentary too. When
was the last time you played a computer game that carries more weight
than a marine shooting mutated monsters?