| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
| Banquo | 3 | 2720 | Sun Nov 20th 2011 at 4:51am by Riven | |
Giving a monster a different gun
Can it be done without any coding
|
Necromancer | 5 | 2176 | Sun Nov 13th 2011 at 2:24pm by sgtfly |
Screen size gets cut when playing custom levels sometimes
Most of screen lost!
|
Necromancer | 32 | 5387 | Sun Nov 13th 2011 at 5:25am by Necromancer |
| Niborius | 5 | 2285 | Sat Oct 22nd 2011 at 5:43am by Niborius | |
func_breakable contributing to wpoly counts??!
This makes no sense.....
|
Banquo | 4 | 2323 | Mon Oct 17th 2011 at 11:35pm by Unq |
Health Percentage and Difficulty Ideas
What is a good constant health amount?
|
Necromancer | 5 | 2054 | Thu Oct 13th 2011 at 5:17am by Necromancer |
Monster_tentacle
How to kill it?
|
Necromancer | 5 | 2270 | Wed Oct 12th 2011 at 2:45pm by Unq |
Creating a box operated door along with some other criteria
Is it possible?...read post for info
|
Necromancer | 1 | 2086 | Tue Oct 11th 2011 at 10:16pm by Necromancer |
Valve Level Design Setup
Why do they do what they do?
|
Necromancer | 14 | 2131 | Sat Oct 8th 2011 at 10:37pm by Orpheus |
Func_breakable Problem
Not working properly
|
Necromancer | 12 | 2430 | Mon Sep 19th 2011 at 5:00am by Necromancer |
Applying High Definition Graphics to My Own Maps
It is only partly working
|
Necromancer | 8 | 2265 | Mon Sep 19th 2011 at 4:57am by Necromancer |
Some Entity Confusion
How do these entities work and/or how to use them
|
Necromancer | 5 | 2339 | Thu Sep 8th 2011 at 3:45am by Necromancer |
| Niborius | 6 | 2536 | Thu Sep 1st 2011 at 9:37pm by Condus Mundus | |
Entities that have the field "master"
More info would be helpful
|
Necromancer | 3 | 1943 | Thu Sep 1st 2011 at 3:24am by Necromancer |
mod
rpg
|
alvinsr | 3 | 1990 | Mon Aug 22nd 2011 at 6:50am by alvinsr |
New monster skins in Opposing Force?
Is it possible?
|
Necromancer | 2 | 2555 | Fri Aug 19th 2011 at 6:58am by Niborius |
Rogue texture appearing in my compiled map -- WHY?
Shows one texture in Worldcraft, but a different texture in HL-1
|
jcw | 6 | 2023 | Sat Aug 6th 2011 at 3:39am by Necromancer |
Creating a Coded Locked Door
How to do it?
|
Necromancer | 6 | 2443 | Sat Aug 6th 2011 at 3:20am by Necromancer |
hlrally!
help
|
alvinsr | 5 | 2529 | Fri Jul 8th 2011 at 8:23pm by Niborius |
| 8chaos | 3 | 3601 | Fri Jul 8th 2011 at 6:16am by 8chaos | |
| Niborius | 5 | 2597 | Tue Jun 28th 2011 at 3:16pm by Degenatron | |
HL rally mapping
Where is the newest tool
|
GisleAune | 1 | 2895 | Tue Jun 28th 2011 at 9:51am by alvinsr |
Switchable teleport
How?
|
tnkqwe | 8 | 3147 | Tue May 31st 2011 at 12:02am by [RDC]Twitch |
Best way to take screenshots?
dev screenshots
|
[RDC]Twitch | 14 | 3594 | Mon May 16th 2011 at 10:20pm by [RDC]Twitch |
| [RDC]Twitch | 13 | 3606 | Mon May 16th 2011 at 9:50pm by [RDC]Twitch | |
| [RDC]Twitch | 32 | 4221 | Sun May 8th 2011 at 2:40pm by [RDC]Twitch | |
texture question
glowing textures?
|
[RDC]Twitch | 5 | 1791 | Mon Apr 18th 2011 at 5:51pm by [RDC]Twitch |
Spirit of Half-Life
can it be used to make hldm maps?
|
[RDC]Twitch | 14 | 2466 | Sat Apr 16th 2011 at 1:57am by Le Chief |
Trigger_hurt activated by button with reset?
How do I do it?
|
[RDC]Twitch | 10 | 1994 | Wed Apr 13th 2011 at 6:20pm by [RDC]Twitch |
Too complicated for a title (to do with triggers)
If you can make sense of this, you deserve a Nobel Prize..
|
**Dedi** | 14 | 2811 | Tue Apr 12th 2011 at 2:27pm by Degenatron |
Render problems causing high r_speeds
Detailed problem
|
Trucker | 33 | 4270 | Mon Apr 4th 2011 at 9:16pm by Trucker |
| D12Eminem989 | 4 | 3668 | Sun Mar 27th 2011 at 5:04am by omegaslayer | |
Compile error: File read failure
CSG gives that error and the map doesn't compile
|
mabaclu | 27 | 8473 | Wed Jan 12th 2011 at 2:29pm by mabaclu |
Trigger_relay
What is it used for
|
Necromancer | 4 | 3300 | Wed Jan 5th 2011 at 12:29pm by Le Chief |
Nihilanth Troubles
It doesn't do anything
|
Necromancer | 8 | 2433 | Sat Jan 1st 2011 at 4:29pm by Condus Mundus |
Want a bitmap of the Half-Life battery
...to print then paste to a cardboard box as a joke
|
jcw | 6 | 1828 | Tue Dec 14th 2010 at 9:42am by tnkqwe |
| m82sniper | 3 | 3859 | Wed Dec 1st 2010 at 1:23pm by Dagguh | |
Specail entity names
game_?
|
Condus Mundus | 2 | 1813 | Wed Dec 1st 2010 at 1:17pm by Dagguh |
path seems too long in hammer compile
the path cuts off too early
|
mindshift | 5 | 1476 | Wed Dec 1st 2010 at 1:09pm by Dagguh |
Trigger_Hurt: Is Damage = 1 possible ?
Or is minimum damage level = 2 ?
|
jcw | 3 | 1542 | Mon Aug 30th 2010 at 10:50pm by jcw |
How can I grab a bitmap of a specific texture ?
I want to apply and print it for some other fun
|
jcw | 2 | 1460 | Thu Aug 26th 2010 at 10:56am by tnkqwe |
| AchillesRawr | 2 | 1455 | Sat Aug 21st 2010 at 7:15pm by Condus Mundus | |
| AchillesRawr | 4 | 1380 | Sat Aug 21st 2010 at 4:17pm by Riven | |
overview images?
how to?
|
[RDC]Twitch | 8 | 1784 | Mon Aug 16th 2010 at 3:13pm by [RDC]Twitch |
| [RDC]Twitch | 9 | 3057 | Wed Aug 11th 2010 at 4:46am by haymaker | |
valve hammer 3.5.1 .map problems
strange problem
|
[RDC]Twitch | 7 | 2628 | Thu Aug 5th 2010 at 8:21pm by [RDC]Twitch |
A trigger_teleport with 1/3 effectiveness?
HL-1, WC3.3, ZHLT
|
jcw | 2 | 1380 | Tue Aug 3rd 2010 at 1:39am by Orpheus |
Red/Green func-button textures -- Is this how to do it right ?
Half-Life 1, Worldcraft, ZHLT
|
jcw | 7 | 1473 | Tue Aug 3rd 2010 at 12:19am by jcw |
| [RDC]Twitch | 7 | 1361 | Thu Jul 29th 2010 at 12:38pm by [RDC]Twitch | |
select all option for texture?
texture selction question (select all option?)
|
[RDC]Twitch | 4 | 1207 | Wed Jul 28th 2010 at 12:31pm by [RDC]Twitch |