Source engine editing

Source engine editing

Topic Posted by Posts Views Last post
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Multiple Skyboxes Possible? Or do I need to go back on the medication...
Agent Smith 8 476 Fri Jun 17th 2005 at 3:44pm by DrFrag
DrFrag 4 306 Fri Jun 17th 2005 at 8:04am by DrFrag
Madedog 7 352 Fri Jun 17th 2005 at 4:24am by Madedog
halexmorph 18 685 Fri Jun 17th 2005 at 12:55am by Agent Smith
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loop sounds won't turn off loop sounds won't turn off
sneaky uncle 3 257 Thu Jun 16th 2005 at 8:17pm by Forceflow
Orkin 1 456 Thu Jun 16th 2005 at 3:24pm by Dark_Kilauea
dancingisillegal 7 397 Thu Jun 16th 2005 at 10:32am by smidsy
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I can't run the maps I make! When I start to test a map I build, deathmatch opens and closes.
Darth Kristofer 21 684 Thu Jun 16th 2005 at 1:57am by Darth Kristofer
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to many direct lights ooh no! 760 direct lights? arf!
uberDingo 13 527 Wed Jun 15th 2005 at 8:30pm by Orpheus
$loth 7 353 Wed Jun 15th 2005 at 6:51pm by $loth
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Simple default lighting question How to make everything no less than X amount of light
stuntpig 8 284 Wed Jun 15th 2005 at 4:44pm by stuntpig
MonsterDrew 1 268 Wed Jun 15th 2005 at 1:44am by feanix
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mist and water combo..... rather aggrivating
Dr Brasso 19 560 Tue Jun 14th 2005 at 4:16pm by French Toast
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prop_dynamic_ornament Usage How on Earth do you use this darn entity?
Anthony 7 540 Tue Jun 14th 2005 at 2:08pm by feanix
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slime pit slime.. and a pit
bluppfisk 1 265 Tue Jun 14th 2005 at 2:04pm by feanix
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Invisible corridoor in sky but only to the people not inside it.
Quaver 16 990 Mon Jun 13th 2005 at 4:23pm by DrGlass
DrFrag 5 418 Mon Jun 13th 2005 at 10:26am by DrFrag
halexmorph 1 254 Mon Jun 13th 2005 at 2:18am by French Toast
bluppfisk 1 193 Sun Jun 12th 2005 at 9:49pm by Campaignjunkie
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door opens into the wall my func_door_rotating brush opens into the wall
bluppfisk 4 256 Sun Jun 12th 2005 at 9:40pm by Quaver
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double doors yeaah.. double doors
bluppfisk 1 203 Sun Jun 12th 2005 at 8:42pm by DrGlass
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dev_ textures what do? and why?
bluppfisk 8 340 Sun Jun 12th 2005 at 8:26pm by DrGlass
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func_tracktrain not moving to desired path_track 3 level elevator not moving to 1st floor
Riven 1 300 Sun Jun 12th 2005 at 5:14pm by Riven
Liuska 10 624 Sun Jun 12th 2005 at 3:07pm by Damic
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replaced texture > decals gone topic says it all. decals are still there but "hidden".
bluppfisk 4 260 Sun Jun 12th 2005 at 10:26am by Natus
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water water won't show up in game
Murdoc 6 360 Sun Jun 12th 2005 at 4:41am by Murdoc
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toilet model invisble really it is. and prop_static
bluppfisk 4 276 Sun Jun 12th 2005 at 12:17am by DrGlass
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flicker (broken tube lights) and cue organ music
bluppfisk 1 193 Sat Jun 11th 2005 at 9:06pm by Campaignjunkie
StixNStonz 17 612 Sat Jun 11th 2005 at 7:21pm by StixNStonz
StixNStonz 3 243 Sat Jun 11th 2005 at 6:37pm by zombie_computer
Rulez 10 446 Sat Jun 11th 2005 at 6:07pm by Madedog
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doorhandle props where they? what do? and why.
bluppfisk 2 233 Sat Jun 11th 2005 at 5:12pm by Riven
bluppfisk 10 367 Sat Jun 11th 2005 at 4:14pm by French Toast
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func_brush not casting shadows Func_brush can't have collision but needs a shadow
sneaky uncle 7 436 Fri Jun 10th 2005 at 7:42am by Leperous
halexmorph 1 307 Fri Jun 10th 2005 at 5:26am by Campaignjunkie
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ReFlective Floor Shiney Marble Floors
G4MER 11 567 Fri Jun 10th 2005 at 5:10am by G4MER
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trigger the second animation clip? how to trigger the second animation clip via the same button?
jasonhuang 1 302 Fri Jun 10th 2005 at 3:57am by Dark_Kilauea
poisonic 8 437 Thu Jun 9th 2005 at 5:16pm by poisonic
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buildcubemaps command won't finish buildcubemaps takes too long won't finish abnormal build time
stuntpig 10 394 Thu Jun 9th 2005 at 2:50pm by stuntpig
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water reflections issue engine blocked by invisible wall?
Andrei 3 317 Thu Jun 9th 2005 at 2:28pm by Andrei
smidsy 3 345 Thu Jun 9th 2005 at 11:02am by smidsy
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3D sky issue Far Z clip plane does'nt affect the 3D-sky..
MisterBister 6 443 Thu Jun 9th 2005 at 9:49am by MisterBister
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custom models modeler needed
PiTiFUL 3 219 Wed Jun 8th 2005 at 10:58pm by Orpheus
smidsy 10 434 Tue Jun 7th 2005 at 8:55pm by Orpheus
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force field How the heck!
Nickelplate 8 397 Tue Jun 7th 2005 at 6:00pm by omegaslayer
Ragnarocker 13 428 Tue Jun 7th 2005 at 1:53pm by DrGlass
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Vphysics penetration error??? an in game error mesage (non fatal) that causes a chain reaction
iceman 2 480 Tue Jun 7th 2005 at 6:44am by wil5on
Madedog 10 475 Tue Jun 7th 2005 at 6:42am by wil5on
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moving env_spark i'm not good with outputs just yet
StixNStonz 10 390 Tue Jun 7th 2005 at 6:35am by wil5on
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enforcing buy time and other aspects i know it can be done
StixNStonz 5 269 Tue Jun 7th 2005 at 5:17am by Madedog