| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
inverted colors
like the one in HL2 intro
|
Madedog | 9 | 248 | Mon Jun 20th 2005 at 6:07pm by Damic |
i want to make a dalek
it will go round on a track train and shoot players on its own
|
daz_rich20 | 9 | 353 | Mon Jun 20th 2005 at 2:18pm by daz_rich20 |
Multiple Skyboxes
Possible? Or do I need to go back on the medication...
|
Agent Smith | 8 | 320 | Fri Jun 17th 2005 at 3:44pm by DrFrag |
Illusionary damage-triggered button
Is this possible?
|
DrFrag | 4 | 217 | Fri Jun 17th 2005 at 8:04am by DrFrag |
| Madedog | 7 | 193 | Fri Jun 17th 2005 at 4:24am by Madedog | |
| halexmorph | 18 | 475 | Fri Jun 17th 2005 at 12:55am by Agent Smith | |
loop sounds won't turn off
loop sounds won't turn off
|
sneaky uncle | 3 | 171 | Thu Jun 16th 2005 at 8:17pm by Forceflow |
Multiple shadow_control entities
Can this work?
|
Orkin | 1 | 395 | Thu Jun 16th 2005 at 3:24pm by Dark_Kilauea |
| dancingisillegal | 7 | 282 | Thu Jun 16th 2005 at 10:32am by smidsy | |
I can't run the maps I make!
When I start to test a map I build, deathmatch opens and closes.
|
Darth Kristofer | 21 | 462 | Thu Jun 16th 2005 at 1:57am by Darth Kristofer |
to many direct lights
ooh no! 760 direct lights? arf!
|
uberDingo | 13 | 347 | Wed Jun 15th 2005 at 8:30pm by Orpheus |
| $loth | 7 | 252 | Wed Jun 15th 2005 at 6:51pm by $loth | |
Simple default lighting question
How to make everything no less than X amount of light
|
stuntpig | 8 | 170 | Wed Jun 15th 2005 at 4:44pm by stuntpig |
| MonsterDrew | 1 | 213 | Wed Jun 15th 2005 at 1:44am by feanix | |
mist and water combo.....
rather aggrivating
|
Dr Brasso | 19 | 366 | Tue Jun 14th 2005 at 4:16pm by French Toast |
prop_dynamic_ornament Usage
How on Earth do you use this darn entity?
|
Anthony | 7 | 425 | Tue Jun 14th 2005 at 2:08pm by feanix |
slime pit
slime.. and a pit
|
bluppfisk | 1 | 201 | Tue Jun 14th 2005 at 2:04pm by feanix |
Invisible corridoor in sky
but only to the people not inside it.
|
Quaver | 16 | 787 | Mon Jun 13th 2005 at 4:23pm by DrGlass |
Using a math_counter and logic entites and to count "keys"
Small logic flow problem
|
DrFrag | 5 | 316 | Mon Jun 13th 2005 at 10:26am by DrFrag |
| halexmorph | 1 | 194 | Mon Jun 13th 2005 at 2:18am by French Toast | |
editing brush entities afterwards
is it possible?
|
bluppfisk | 1 | 138 | Sun Jun 12th 2005 at 9:49pm by Campaignjunkie |
door opens into the wall
my func_door_rotating brush opens into the wall
|
bluppfisk | 4 | 171 | Sun Jun 12th 2005 at 9:40pm by Quaver |
double doors
yeaah.. double doors
|
bluppfisk | 1 | 144 | Sun Jun 12th 2005 at 8:42pm by DrGlass |
dev_ textures
what do? and why?
|
bluppfisk | 8 | 200 | Sun Jun 12th 2005 at 8:26pm by DrGlass |
func_tracktrain not moving to desired path_track
3 level elevator not moving to 1st floor
|
Riven | 1 | 205 | Sun Jun 12th 2005 at 5:14pm by Riven |
| Liuska | 10 | 489 | Sun Jun 12th 2005 at 3:07pm by Damic | |
replaced texture > decals gone
topic says it all. decals are still there but "hidden".
|
bluppfisk | 4 | 167 | Sun Jun 12th 2005 at 10:26am by Natus |
water
water won't show up in game
|
Murdoc | 6 | 253 | Sun Jun 12th 2005 at 4:41am by Murdoc |
toilet model invisble
really it is. and prop_static
|
bluppfisk | 4 | 192 | Sun Jun 12th 2005 at 12:17am by DrGlass |
flicker (broken tube lights)
and cue organ music
|
bluppfisk | 1 | 138 | Sat Jun 11th 2005 at 9:06pm by Campaignjunkie |
| StixNStonz | 17 | 414 | Sat Jun 11th 2005 at 7:21pm by StixNStonz | |
make_triangles compile error
weeeird
|
StixNStonz | 3 | 166 | Sat Jun 11th 2005 at 6:37pm by zombie_computer |
| Rulez | 10 | 301 | Sat Jun 11th 2005 at 6:07pm by Madedog | |
doorhandle props
where they? what do? and why.
|
bluppfisk | 2 | 157 | Sat Jun 11th 2005 at 5:12pm by Riven |
Applying textures to brushes over 128 units
^see topic
|
bluppfisk | 10 | 223 | Sat Jun 11th 2005 at 4:14pm by French Toast |
func_brush not casting shadows
Func_brush can't have collision but needs a shadow
|
sneaky uncle | 7 | 311 | Fri Jun 10th 2005 at 7:42am by Leperous |
| halexmorph | 1 | 243 | Fri Jun 10th 2005 at 5:26am by Campaignjunkie | |
ReFlective Floor
Shiney Marble Floors
|
G4MER | 11 | 409 | Fri Jun 10th 2005 at 5:10am by G4MER |
trigger the second animation clip?
how to trigger the second animation clip via the same button?
|
jasonhuang | 1 | 242 | Fri Jun 10th 2005 at 3:57am by Dark_Kilauea |
| poisonic | 8 | 308 | Thu Jun 9th 2005 at 5:16pm by poisonic | |
buildcubemaps command won't finish
buildcubemaps takes too long won't finish abnormal build time
|
stuntpig | 10 | 260 | Thu Jun 9th 2005 at 2:50pm by stuntpig |
water reflections issue
engine blocked by invisible wall?
|
Andrei | 3 | 237 | Thu Jun 9th 2005 at 2:28pm by Andrei |
| smidsy | 3 | 265 | Thu Jun 9th 2005 at 11:02am by smidsy | |
3D sky issue
Far Z clip plane does'nt affect the 3D-sky..
|
MisterBister | 6 | 341 | Thu Jun 9th 2005 at 9:49am by MisterBister |
custom models
modeler needed
|
PiTiFUL | 3 | 139 | Wed Jun 8th 2005 at 10:58pm by Orpheus |
| smidsy | 10 | 291 | Tue Jun 7th 2005 at 8:55pm by Orpheus | |
force field
How the heck!
|
Nickelplate | 8 | 246 | Tue Jun 7th 2005 at 6:00pm by omegaslayer |
| Ragnarocker | 13 | 266 | Tue Jun 7th 2005 at 1:53pm by DrGlass | |
Vphysics penetration error???
an in game error mesage (non fatal) that causes a chain reaction
|
iceman | 2 | 403 | Tue Jun 7th 2005 at 6:44am by wil5on |
| Madedog | 10 | 307 | Tue Jun 7th 2005 at 6:42am by wil5on |