Source engine editing

Source engine editing

Topic Posted by Posts Views Last post
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AI patrolling/waves Seek and destroy?
Sylink 4 190 Sat Sep 17th 2005 at 8:38am by MeanDroneFrog
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Ragdoll physics in weapon models? Can it be done? (for e.g. flails, whips...)
Nyvhek 2 220 Fri Sep 16th 2005 at 11:18pm by Forceflow
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enemy not found oO having problems opening a map with enemy noc in it.
Ryath 4 208 Wed Sep 14th 2005 at 5:50pm by Ryath
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Map Loading Problem Odd problem when using trigger_changelevel
Nine Inch Nails 3 208 Wed Sep 14th 2005 at 6:36am by Paladin[NL]
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Underwater visual problem glitch on underwater displacement - no clue what to do
Imbrifer 3 313 Mon Sep 12th 2005 at 11:17am by Junkyard God
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Dangerous Compiling Problem Face List Count >= OVERLAY_BSP_FACE_COUNT
Dark|Killer 4 226 Fri Sep 9th 2005 at 10:23am by Loco
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paint alpha texture repeat looks like crap
StixNStonz 4 221 Fri Sep 9th 2005 at 7:07am by fishy
Dark|Killer 2 186 Fri Sep 9th 2005 at 1:19am by Crono
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Logic Timers How to make it function =|
Dark|Killer 10 221 Thu Sep 8th 2005 at 12:26pm by Dark|Killer
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How To Install Models Might be easy..Dont know =
Dark|Killer 6 190 Thu Sep 8th 2005 at 11:51am by Crono
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double helix how to make a high quality one
parakeet 10 366 Wed Sep 7th 2005 at 10:01pm by parakeet
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singleplayer i wan't to make a half-life 2 singleplayer
Ryath 10 355 Wed Sep 7th 2005 at 9:58am by Junkyard God
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APC rockets How to make them ?? Or any other way...
Dark|Killer 3 170 Mon Sep 5th 2005 at 8:57am by Dark|Killer
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Glass you cant see through. How do I make glass you cant see through?
Gotekkk 5 317 Sat Sep 3rd 2005 at 11:42pm by ICHEY103
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Inquisition map problems Memory hogging maybe?
Guessmyname 2 273 Sat Sep 3rd 2005 at 1:15am by wil5on
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Enemies do not move Enemies stay floating in the air, dont shoot, nothing.
TheIrishLad 5 261 Tue Aug 30th 2005 at 9:41pm by MeanDroneFrog
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Minimum light level? In some parts of my map it is just too dark to see the opponents
xenocide_x 5 217 Tue Aug 30th 2005 at 4:14pm by satchmo
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problem with -gl view unusual error
Riven 3 206 Tue Aug 30th 2005 at 2:01pm by zombie_computer
Dark|Killer 2 155 Mon Aug 29th 2005 at 10:34pm by Dark|Killer
ICHEY103 1 179 Sun Aug 28th 2005 at 1:25am by fishy
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Map Error Glitch mabey?
DrSlaughter 5 242 Sat Aug 27th 2005 at 7:39pm by Riven
Leven 4 187 Sat Aug 27th 2005 at 1:22am by omegaslayer
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Teleport Effects How do I make make/select them?
David from IKG 4 331 Fri Aug 26th 2005 at 7:18pm by ICHEY103
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im porting halflife textures into halflife 2 stargate in hl2 based on a hl mod
ICHEY103 5 220 Fri Aug 26th 2005 at 4:02pm by ICHEY103
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Blending textures in CSS Where do I put the .vmt file and what do I put in it for CSS?
xenocide_x 4 198 Thu Aug 25th 2005 at 11:01pm by xenocide_x
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add your own sound how can i put a own sound in a map?
Demonforce 5 212 Wed Aug 24th 2005 at 12:45pm by BlisTer
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func_tracktrain and path_track problems speed causes func not to stop on the paths
genesisrage 13 524 Wed Aug 24th 2005 at 6:13am by MelCaleb
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Elevators Skipping using 'func_tracktrain'
Corrupt 7 421 Tue Aug 23rd 2005 at 11:59pm by Tracer Bullet
whydoIhavetobother 3 257 Tue Aug 23rd 2005 at 11:31pm by Myrk-
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My custom Skybox Its not showing up.
Oski 13 383 Tue Aug 23rd 2005 at 5:52pm by HL2widow
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texture problem not reflecting (or lost luster)
Juim 5 195 Tue Aug 23rd 2005 at 4:09am by Crono
Deux 2 160 Mon Aug 22nd 2005 at 11:01am by Deux
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Func_tracktrain How do I make it loop?
Oski 11 319 Mon Aug 22nd 2005 at 9:39am by Oski
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Disabling Sound When Map Starts? Is it possible to make silence for 2 secs?
Deux 2 154 Sun Aug 21st 2005 at 10:02pm by Deux
Rambo 7 283 Sun Aug 21st 2005 at 6:51pm by Saint
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displacement scaling scaling displacements isn't working right
misterlazyo 11 294 Sat Aug 20th 2005 at 6:07am by DrGlass
warlord 3 198 Sat Aug 20th 2005 at 12:59am by Dark_Kilauea
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Destroy generator to deactivate shields Tips on setting the I/O system
satchmo 1 174 Fri Aug 19th 2005 at 5:58pm by Crono
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water overflowing water
Demonforce 5 258 Thu Aug 18th 2005 at 7:27pm by DrGlass
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Light not showing up in-game In hammer - but it doesnt show in-game
omegaslayer 7 247 Thu Aug 18th 2005 at 6:07pm by omegaslayer
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Logic required for trapdoor capture/kills in DM awarded to the trapdoor operator Making the trapper get awarded for trapping the trapee
Moike_the_Squid 8 238 Thu Aug 18th 2005 at 6:25am by Moike_the_Squid
Windows 98 8 224 Wed Aug 17th 2005 at 10:39pm by DrGlass
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invisible prop_ props are in map, but invisible
fadrie 26 1681 Tue Aug 16th 2005 at 4:57pm by Deux
Deux 3 190 Mon Aug 15th 2005 at 7:21pm by Campaignjunkie
L. Duke 0 1755 Mon Aug 15th 2005 at 4:33pm by L. Duke
Ense 2 153 Mon Aug 15th 2005 at 4:27pm by Ense
Deux 4 203 Mon Aug 15th 2005 at 1:10pm by Deux
TeZ 14 1054 Mon Aug 15th 2005 at 11:36am by Demonforce
sp0rk 2 194 Mon Aug 15th 2005 at 5:29am by Crono
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Robotic Arm Where is the .vmf?
Alex911 1 176 Sun Aug 14th 2005 at 2:26pm by Saint