| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
Christmas tree model :-(
Know where to find any?
|
Gumsy | 1 | 250 | Tue Oct 25th 2005 at 5:18pm by Captain P |
| Y2KBUG | 2 | 393 | Mon Oct 24th 2005 at 11:12pm by SharpShot | |
| Hawk | 2 | 280 | Sun Oct 23rd 2005 at 6:53pm by omegaslayer | |
advanced water issues
viewing underwater from windows, outside the water
|
ishbog | 2 | 272 | Sat Oct 22nd 2005 at 3:52pm by ishbog |
Where did the model preview pics go?
Theyre all black
|
Oski | 5 | 283 | Sat Oct 22nd 2005 at 12:26pm by fishy |
Arch Tool
Changing the initial orientation
|
Addicted to Morphine | 2 | 240 | Thu Oct 20th 2005 at 5:09pm by Addicted to Morphine |
| smidsy | 0 | 2574 | Thu Oct 20th 2005 at 1:21pm by smidsy | |
Smoothing Groups
Im new to this part...
|
Dark|Killer | 4 | 313 | Thu Oct 20th 2005 at 1:03pm by Dark|Killer |
Getting CS:S people down to 1 hp
How do I do this?
|
Gaara | 2 | 341 | Thu Oct 20th 2005 at 10:41am by Dark|Killer |
map lag
compile time is lagging incredibly, plus some in game lag
|
tajgenie | 18 | 920 | Thu Oct 20th 2005 at 6:15am by tajgenie |
| CPS | 6 | 513 | Wed Oct 19th 2005 at 7:03pm by omegaslayer | |
lighting
Fully bright brush
|
fr0stbyte | 4 | 330 | Wed Oct 19th 2005 at 6:44pm by omegaslayer |
| joe588 | 17 | 797 | Mon Oct 17th 2005 at 10:33am by Dark|Killer | |
| mrod | 1 | 224 | Sun Oct 16th 2005 at 7:12pm by mrod | |
Hammer deleting visgroups
Much frustration ensues
|
ReNo | 7 | 379 | Thu Oct 13th 2005 at 6:37pm by ReNo |
Black props
Why models in shadow are too black???
|
(-[PREDATOR]-) | 6 | 379 | Wed Oct 12th 2005 at 4:58pm by Captain P |
Some Ways To Reduce Compile Time
To Help Everyone Out There That Cares...
|
Dark|Killer | 37 | 1165 | Wed Oct 12th 2005 at 1:52pm by Madedog |
Custom Sound
Getting custom sounds to work ingame
|
Arksyth | 1 | 228 | Tue Oct 11th 2005 at 5:04pm by BlisTer |
Making skies
How do I?
|
kirby7wu | 6 | 286 | Tue Oct 11th 2005 at 11:07am by Addicted to Morphine |
strider cannon attack
How to make strider attack building
|
Doglike-spike | 3 | 357 | Mon Oct 10th 2005 at 6:49pm by omegaslayer |
NumPortal error
AreaPortals...whats wrong ??!
|
Dark|Killer | 11 | 450 | Sun Oct 9th 2005 at 11:47pm by omegaslayer |
Compile Options
full vis, extra rad, and beyond
|
Dark Tree | 3 | 279 | Sun Oct 9th 2005 at 6:03am by Dark Tree |
| SharpShot | 0 | 2140 | Sun Oct 9th 2005 at 5:38am by SharpShot | |
Bomb Blast Radius
Want to blow less up
|
kingtoke | 1 | 218 | Sat Oct 8th 2005 at 10:04pm by omegaslayer |
The water texture from DOD Source
What is it called?
|
Parabol | 3 | 269 | Sat Oct 8th 2005 at 8:28pm by Captain P |
Style Warz Mod Team Recruiting
Check it out if you are looking for a mod team position!
|
egoncalo | 5 | 249 | Thu Oct 6th 2005 at 11:38pm by Captain P |
Displacement maps with blend textures show up inverted
A problem I'm having since the last Steam update
|
Captain P | 6 | 331 | Thu Oct 6th 2005 at 5:08pm by Captain P |
| Night-Wolf | 5 | 862 | Wed Oct 5th 2005 at 11:39pm by Atrocity | |
| Rambo | 7 | 363 | Wed Oct 5th 2005 at 8:54pm by Madedog | |
Detrement to using higher lightmap?
In hl1 there was a compile comand to increase the lightmap detai
|
xenocide_x | 4 | 276 | Wed Oct 5th 2005 at 8:28pm by Captain P |
Help with making a boat
Make it look more 'boat like'
|
Fusionx | 4 | 302 | Wed Oct 5th 2005 at 7:10pm by Fusionx |
| Juim | 1 | 211 | Tue Oct 4th 2005 at 6:44pm by Atrocity | |
| Juim | 1 | 206 | Tue Oct 4th 2005 at 4:31pm by BlisTer | |
models missing/crashing hammer
since the latest patch I believe
|
Juim | 2 | 257 | Mon Oct 3rd 2005 at 12:37pm by fishy |
weapon_slam
not in Hammer
|
schulzor2004 | 16 | 693 | Sat Oct 1st 2005 at 11:06pm by Dark Tree |
Fatal Error !!
NEED HELP!! IMPORTANT !!
|
Dark|Killer | 2 | 219 | Sat Oct 1st 2005 at 1:08pm by Dark|Killer |
gcfscape
Cant get it to run.
|
Gotekkk | 12 | 540 | Thu Sep 29th 2005 at 7:26pm by Captain P |
ambient_generic woes
PlaySound and StopSound
|
LAzerMANiac | 5 | 323 | Wed Sep 28th 2005 at 4:08pm by LAzerMANiac |
CSS weapon restriction
taking away guns for knife map
|
MoO | 11 | 648 | Wed Sep 28th 2005 at 8:47am by smidsy |
| xenocide_x | 1 | 211 | Wed Sep 28th 2005 at 7:02am by Crono | |
How to make odd shaped brushes?
boomerang shaped brush?
|
Vicodin | 10 | 455 | Tue Sep 27th 2005 at 4:12pm by Crono |
| Ryath | 5 | 316 | Sat Sep 24th 2005 at 6:13pm by parakeet | |
Firing a func_tank when in a vehicle
Trying to get a func_tank to fire while in a vehicle
|
Whitt | 1 | 296 | Wed Sep 21st 2005 at 9:08am by Whitt |
hl2dm crash- brush vehicle
Game crashes when player uses a brush vehicle
|
Whitt | 10 | 447 | Tue Sep 20th 2005 at 11:46am by Whitt |
embed env_explosion into box
how can I?
|
David from IKG | 16 | 620 | Tue Sep 20th 2005 at 9:21am by Whitt |
Importing Textures
want to use CS:S textures in HL2/mod map
|
Jinx | 15 | 579 | Tue Sep 20th 2005 at 3:09am by Crono |
Importing Custom Textures
...and including them in the map file
|
Jinx | 5 | 337 | Mon Sep 19th 2005 at 2:27pm by Jinx |
| TimHolt | 4 | 278 | Sun Sep 18th 2005 at 1:32am by TimHolt | |
AI patrolling/waves
Seek and destroy?
|
Sylink | 4 | 291 | Sat Sep 17th 2005 at 8:38am by MeanDroneFrog |
Ragdoll physics in weapon models?
Can it be done? (for e.g. flails, whips...)
|
Nyvhek | 2 | 309 | Fri Sep 16th 2005 at 11:18pm by Forceflow |