| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
Light_Env not workin
Maps dark
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Smellfire | 4 | 309 | Wed Jan 19th 2005 at 9:34pm by RaPtoR |
prop_physics_respawnable and trigger_push problem
Oil drum will not explode when sent into a wall
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TheSchwartz | 6 | 403 | Wed Jan 19th 2005 at 9:05pm by TheSchwartz |
| RadiKal | 11 | 370 | Wed Jan 19th 2005 at 6:50pm by IrishGuinea | |
Game_text newline
How to make two lines of text using game_text
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satchmo | 2 | 318 | Wed Jan 19th 2005 at 6:25pm by satchmo |
CS: Placing entities/objects from other maps
On the quest to avoid invisible objects & checkerboard textures
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DocBadwrench | 4 | 291 | Wed Jan 19th 2005 at 5:54pm by DocBadwrench |
making NPCs tagte only one spot
can it be done? how to be done ?
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famShadow | 6 | 277 | Wed Jan 19th 2005 at 8:42am by famShadow |
Flowing Water
How?
|
Livett | 2 | 360 | Wed Jan 19th 2005 at 5:18am by omegaslayer |
object is outside the map
how can I fix this error
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French Toast | 3 | 241 | Wed Jan 19th 2005 at 4:10am by Tracer Bullet |
Underground Ambient Light
How do you set the ambient light level of an enclosed map?
|
DocBadwrench | 11 | 457 | Wed Jan 19th 2005 at 2:40am by Rof |
light problem
my sand is too bright and my water is too dark
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kdhunt2000 | 11 | 417 | Tue Jan 18th 2005 at 11:42pm by TheSchwartz |
BSPViewer - cannot load map
I Cannot load a bsp into this viewer
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TheSchwartz | 6 | 664 | Tue Jan 18th 2005 at 11:35pm by TheSchwartz |
hint brushes kill map
fast VIS?
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Sam37 | 13 | 511 | Tue Jan 18th 2005 at 10:43pm by Sam37 |
modifying .h, .cpp, ..fgd files
how does that effect map distribution
|
uberDingo | 3 | 360 | Tue Jan 18th 2005 at 9:25pm by uberDingo |
func_rot to follow you
how can it be done?
|
Guessmyname | 10 | 478 | Tue Jan 18th 2005 at 8:01pm by Guessmyname |
| Bulltacho | 3 | 439 | Tue Jan 18th 2005 at 7:54pm by Crono | |
| ben_j_davis | 2 | 477 | Tue Jan 18th 2005 at 9:26am by ben_j_davis | |
| Noodles | 7 | 426 | Tue Jan 18th 2005 at 8:47am by DrGlass | |
css teams full??
It says the teams are full
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g0tm*/k | 1 | 266 | Tue Jan 18th 2005 at 7:03am by Rof |
| Cheezwedge | 1 | 285 | Tue Jan 18th 2005 at 4:57am by omegaslayer | |
Problems with map working
in game...
|
Cheezwedge | 3 | 287 | Tue Jan 18th 2005 at 3:47am by satchmo |
stun stick
how to make it work
|
Stranger | 5 | 379 | Tue Jan 18th 2005 at 2:00am by parakeet |
Spawining In The Dark
origin is in a bad spot, what can I do?
|
Liberal.Nyulism | 1 | 491 | Tue Jan 18th 2005 at 1:34am by rs6 |
| Bobv | 8 | 364 | Tue Jan 18th 2005 at 1:16am by Bobv | |
floating flotsam and jetsam, infinite regress
I can see a mirror of my map floating above my map
|
Liberal.Nyulism | 6 | 398 | Tue Jan 18th 2005 at 1:08am by Liberal.Nyulism |
AI aim is off (pic)
The AI is shooting off to the left of me.
|
Cam-ryn | 6 | 411 | Tue Jan 18th 2005 at 12:53am by Leperous |
Making fire
I can't find tut
|
Cheezwedge | 5 | 414 | Tue Jan 18th 2005 at 12:52am by Leperous |
making floors that are not perfectly flat
I dont know what this is called or if it has a tutorial
|
kdhunt2000 | 9 | 333 | Tue Jan 18th 2005 at 12:40am by kdhunt2000 |
| The fox | 7 | 325 | Tue Jan 18th 2005 at 12:33am by DrGlass | |
HL2 to CSS
converting one game type to another
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timech187 | 2 | 240 | Mon Jan 17th 2005 at 9:46pm by timech187 |
Fog
How do you make fog in a single room?
|
Livett | 9 | 497 | Mon Jan 17th 2005 at 7:50pm by Livett |
Invalid Spawn
A re-ocurring error message
|
French Toast | 7 | 470 | Mon Jan 17th 2005 at 7:12pm by omegaslayer |
Turrets in Deathmatch
Controlling their behavior.
|
Yesurbius | 5 | 514 | Mon Jan 17th 2005 at 6:53pm by Yesurbius |
| DrFrag | 3 | 319 | Mon Jan 17th 2005 at 4:55pm by DrFrag | |
Glowing ??
Need help on making something glow
|
Squeek3018 | 4 | 344 | Mon Jan 17th 2005 at 2:51pm by uberDingo |
| SuperCobra | 2 | 336 | Mon Jan 17th 2005 at 3:15am by ReNo | |
Making an AI Assault
yes I tried the tutorial...
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Cheezwedge | 2 | 356 | Mon Jan 17th 2005 at 2:50am by Cheezwedge |
| Cheezwedge | 14 | 472 | Sun Jan 16th 2005 at 11:44pm by Cheezwedge | |
making textures/materials fit without stretching them
too specific to be found in tutorials
|
David from IKG | 8 | 386 | Sun Jan 16th 2005 at 11:43pm by DrGlass |
objectives and hud display
singleplayer help please!
|
David from IKG | 5 | 331 | Sun Jan 16th 2005 at 11:40pm by Zerock |
curved brushes
How to make them....
|
LittleGetty | 3 | 380 | Sun Jan 16th 2005 at 10:34pm by omegaslayer |
| Sam37 | 2 | 282 | Sun Jan 16th 2005 at 9:08pm by omegaslayer | |
* Leak in compile * Lighting still great and fps high
Why don't I want a leak anymore, please tell me why.
|
sokrateas | 8 | 404 | Sun Jan 16th 2005 at 9:02pm by omegaslayer |
| French Toast | 3 | 316 | Sun Jan 16th 2005 at 8:58pm by Livett | |
| Mickeybear | 3 | 2507 | Sun Jan 16th 2005 at 5:27pm by Mickeybear | |
picking up objects
pickupable entity?
|
David from IKG | 2 | 266 | Sun Jan 16th 2005 at 3:13pm by David from IKG |
| Cheezwedge | 1 | 352 | Sun Jan 16th 2005 at 1:12pm by Yesurbius | |
Stopping AI from attacking you.
how do I?
|
Cheezwedge | 4 | 318 | Sun Jan 16th 2005 at 1:00pm by Leperous |
DM_GasworksInc too slow outside... need your help!
Just released a beta so I can get some advice to speed things up
|
motionblurrr | 3 | 344 | Sun Jan 16th 2005 at 8:09am by Dark|Killer |
AI Disabled...
Gmail notifier interfering with Half-Life 2?
|
satchmo | 3 | 365 | Sun Jan 16th 2005 at 4:36am by satchmo |
Weird Errors the Game
What the Hell do they mean?!?!?
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Dark|Killer | 3 | 945 | Sun Jan 16th 2005 at 4:24am by ReNo |