| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
Models and lights not showing
Please help
|
LittleGetty | 3 | 362 | Sun Jan 16th 2005 at 4:04am by StealthForte |
| SuperCobra | 5 | 578 | Sun Jan 16th 2005 at 2:01am by LittleGetty | |
cant get water working properly
makes textures seethrough
|
enigma27 | 20 | 1241 | Sun Jan 16th 2005 at 1:57am by Bobv |
trigger multiple entities to one
I need help.
|
Cheezwedge | 5 | 313 | Sat Jan 15th 2005 at 11:11pm by Cheezwedge |
| SVIN | 10 | 465 | Fri Jan 14th 2005 at 11:55pm by SVIN | |
nightsky
how to make nightsky?
|
SVIN | 6 | 485 | Fri Jan 14th 2005 at 9:17pm by SVIN |
| Mad | 1 | 261 | Fri Jan 14th 2005 at 8:20pm by omegaslayer | |
CSS monitor/camera problem
they are redirecting to their own base
|
brett5010 | 7 | 502 | Fri Jan 14th 2005 at 8:08pm by omegaslayer |
| RaPtoR | 3 | 343 | Fri Jan 14th 2005 at 5:51pm by Leperous | |
| Corona | 2 | 296 | Fri Jan 14th 2005 at 4:28pm by Corona | |
phys_hinge abnormal actions
Hanging sign dosn't 'stick'
|
DrGlass | 5 | 411 | Fri Jan 14th 2005 at 9:42am by Leperous |
Areaportalwindow
repeating element in map needs unique name
|
DrGlass | 4 | 315 | Fri Jan 14th 2005 at 9:03am by DrGlass |
| sXenoG | 8 | 529 | Fri Jan 14th 2005 at 4:15am by sXenoG | |
detail brushes
Can I use them for everything?
|
Static88 | 11 | 478 | Fri Jan 14th 2005 at 1:04am by omegaslayer |
prefab textures messing up
My prefab textures are moving when i paste them in a level.
|
Lagnath | 3 | 270 | Fri Jan 14th 2005 at 12:57am by omegaslayer |
| Mike3006 | 5 | 604 | Fri Jan 14th 2005 at 12:27am by Fluke | |
3D Skybox Questions
Read the tutorials, but have some problems.
|
glenc | 7 | 708 | Fri Jan 14th 2005 at 12:20am by Fluke |
| FreakyShotGlass | 2 | 376 | Fri Jan 14th 2005 at 12:11am by 4hmWAR | |
| Hench | 2 | 304 | Thu Jan 13th 2005 at 10:25pm by Hench | |
| RealEschaton | 7 | 399 | Thu Jan 13th 2005 at 10:19pm by RealEschaton | |
texture scale on displacements
scale changes with bsp!
|
Sam37 | 2 | 266 | Thu Jan 13th 2005 at 5:18pm by Sam37 |
"map with no textures" error after building cubemaps
cubemap problem with bounce set to 8
|
morpheus77 | 2 | 447 | Thu Jan 13th 2005 at 3:32pm by morpheus77 |
getting env_explosion to work
trying to make a mine for when any npc steps on it
|
Kinnakor | 5 | 340 | Thu Jan 13th 2005 at 2:07pm by Kinnakor |
Shortcut key users...
different behaviour in the HL2 Hammer.
|
Gorbachev | 10 | 371 | Thu Jan 13th 2005 at 6:04am by Gorbachev |
Level Change HL2DM
possible?
|
Guessmyname | 3 | 357 | Thu Jan 13th 2005 at 3:12am by sXenoG |
friendly fire in HL2:DM
without modding....
|
spuck | 3 | 398 | Wed Jan 12th 2005 at 11:37pm by Rof |
| Egglet | 5 | 416 | Wed Jan 12th 2005 at 11:19pm by Egglet | |
movelinear only moviong one way
plz help, I want it to slide the other way
|
kdhunt2000 | 5 | 349 | Wed Jan 12th 2005 at 11:15pm by kdhunt2000 |
| SuperCobra | 13 | 538 | Wed Jan 12th 2005 at 10:58pm by Leperous | |
Where's the citadel?
how to incorporate it into a map.
|
Static88 | 7 | 716 | Wed Jan 12th 2005 at 10:39pm by Grash |
| Leperous | 5 | 456 | Wed Jan 12th 2005 at 10:35pm by Leperous | |
Dynamic Light Rendering
Why is my 'Dynamic Light Rendering' constantly maxed out?
|
Livett | 10 | 360 | Wed Jan 12th 2005 at 10:32pm by Livett |
frame rates
How do you get display
|
still_CJ | 3 | 288 | Wed Jan 12th 2005 at 10:22pm by Orpheus |
| SuperCobra | 5 | 456 | Wed Jan 12th 2005 at 10:17pm by RealEschaton | |
| Ryley777 | 1 | 310 | Wed Jan 12th 2005 at 5:41pm by Sp3ctre | |
| $loth | 5 | 460 | Wed Jan 12th 2005 at 5:18pm by $loth | |
AI Working
"AI Disabled" in game
|
Damic | 5 | 398 | Wed Jan 12th 2005 at 5:03pm by Damic |
light_dynamic
Does not following bulb path...
|
Dark|Killer | 2 | 252 | Wed Jan 12th 2005 at 3:26pm by Dark|Killer |
skipping and jolting map
map lag issues
|
DrGlass | 7 | 304 | Wed Jan 12th 2005 at 2:15pm by ReNo |
Grenades HL2DM
Frag grenades appear "bright" and stand on ends in multiplayer
|
satchmo | 3 | 359 | Wed Jan 12th 2005 at 1:42pm by satchmo |
[SOLVED] A new compile problem!
Yes another one! Please help...
|
23l2o Co0l | 4 | 391 | Wed Jan 12th 2005 at 1:29pm by Junkyard God |
Textures going black in game
depending on what direction you look at them
|
Broon | 5 | 409 | Wed Jan 12th 2005 at 11:41am by Dark|Killer |
framerate
frame rates
|
timech187 | 12 | 455 | Wed Jan 12th 2005 at 9:33am by Dark|Killer |
Triggering a prop_respawnable to break
It sure isn't breaking...
|
Joe-Bob | 6 | 385 | Wed Jan 12th 2005 at 9:16am by Orpheus |
Capture the Flag
Ways to get Capture the Flag type gameplay into use.
|
Yesurbius | 4 | 403 | Wed Jan 12th 2005 at 12:29am by sXenoG |
| Baf2099 | 10 | 584 | Tue Jan 11th 2005 at 11:28pm by Neural Scan | |
portal overload
counter strike mapping
|
sevendaystudios | 18 | 796 | Tue Jan 11th 2005 at 7:31pm by sevendaystudios |
| alingrecea | 9 | 473 | Tue Jan 11th 2005 at 6:51pm by Ryley777 | |
A working Traffic Lights (with 3 env_sprites)
Need help with Outputs/inputs
|
JohnSmith | 7 | 512 | Tue Jan 11th 2005 at 6:26pm by brett5010 |
HL2 - Spawning objects in-game
How do i do this?
|
MattyDienhoff | 11 | 1122 | Tue Jan 11th 2005 at 2:51pm by MattyDienhoff |