| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
| Liberal.Nyulism | 2 | 198 | Sun Jan 30th 2005 at 10:46am by Leperous | |
Vehicle Scripts
Just a simple question.
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JWNET | 3 | 308 | Sun Jan 30th 2005 at 5:23am by sXenoG |
| halflife25 | 7 | 206 | Sun Jan 30th 2005 at 1:29am by halflife25 | |
destroyable rope?
Is it possible to make a rope destroyable...
|
Thanatos | 1 | 309 | Sat Jan 29th 2005 at 11:32pm by devil_monkey471 |
| Nanni | 4 | 314 | Sat Jan 29th 2005 at 10:29pm by Nanni | |
| Chaoticon | 2 | 206 | Sat Jan 29th 2005 at 9:20pm by Chaoticon | |
| lachesis | 9 | 386 | Sat Jan 29th 2005 at 7:40pm by lachesis | |
my beams wont work right
making them disapaer and show up agian
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Natus | 2 | 226 | Sat Jan 29th 2005 at 7:17pm by Natus |
| Nickelplate | 5 | 357 | Sat Jan 29th 2005 at 4:43pm by French Toast | |
What is the Best Ways To reduce LAG
Ways that help converting laggy maps into less laggy ones !!!
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Dark|Killer | 17 | 438 | Sat Jan 29th 2005 at 2:34pm by Dark|Killer |
| Nanni | 3 | 330 | Sat Jan 29th 2005 at 1:45pm by Guessmyname | |
| XenNetwork | 2 | 266 | Sat Jan 29th 2005 at 1:42pm by Guessmyname | |
To Many Lights
Need some help and info for this
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Haze | 4 | 208 | Sat Jan 29th 2005 at 1:23pm by Haze |
Prop Entity or Func_detail Brush?
You make the call
|
DocBadwrench | 6 | 387 | Sat Jan 29th 2005 at 5:20am by Finger |
Converting jpegs to a TGA file
so I can use it in XSI
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SnarkSephiroth | 8 | 278 | Sat Jan 29th 2005 at 5:01am by Bobv |
cubemaps
"brush faces"
|
rs6 | 6 | 349 | Sat Jan 29th 2005 at 3:37am by cloudsofthought |
Water problem!
Water edge is visible
|
Bobv | 10 | 322 | Sat Jan 29th 2005 at 12:27am by Bobv |
Buggy gun
Does the gun really fire and cause damage to players?
|
satchmo | 8 | 419 | Fri Jan 28th 2005 at 11:45pm by Yak_Fighter |
Dissapearing textures
All my textures on my map disspeared when i compiled my map
|
moonwolf3 | 2 | 218 | Fri Jan 28th 2005 at 9:41pm by omegaslayer |
Visual C++ 6.0 is not working??
Anyone know where i can get 7.1?
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diablobasher | 2 | 224 | Fri Jan 28th 2005 at 6:47pm by diablobasher |
dark walls
and intermittent ones...
|
Sp3ctre | 8 | 392 | Fri Jan 28th 2005 at 6:22pm by Emoo |
| lachesis | 1 | 194 | Fri Jan 28th 2005 at 5:52pm by French Toast | |
| Grash | 2 | 375 | Fri Jan 28th 2005 at 5:42pm by Grash | |
Converting Wads
Problem with vtex.exe
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Guessmyname | 4 | 294 | Fri Jan 28th 2005 at 5:24pm by Guessmyname |
discoloring in the dark
weapons become odly colored
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sXenoG | 5 | 354 | Fri Jan 28th 2005 at 3:36am by omegaslayer |
Face Poser?
What does it really do?
|
Ragnarocker | 4 | 299 | Fri Jan 28th 2005 at 2:36am by omegaslayer |
"Scripted Lighting" How do i...
Anyone seen the trailer for F.E.A.R
|
diablobasher | 4 | 240 | Fri Jan 28th 2005 at 12:07am by DrGlass |
Switching Camera Problems...
I have 4 cameras and i followed the tutorial on switching maps..
|
iceman | 2 | 342 | Thu Jan 27th 2005 at 9:58pm by Joe-Bob |
rain through ceiling holes
i want the rain to go through into a room
|
brett5010 | 9 | 419 | Thu Jan 27th 2005 at 8:17pm by brett5010 |
| SWATSiLeNt | 8 | 592 | Thu Jan 27th 2005 at 7:51pm by LAzerMANiac | |
Combine pose
With npc_maker, combine children have "stiff" pose when firing
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satchmo | 1 | 647 | Thu Jan 27th 2005 at 6:56pm by spuck |
beta testing
im new here
|
Tylak | 2 | 302 | Thu Jan 27th 2005 at 6:21pm by Tylak |
Note to new folks (like me): Use TEXTURE LOCK
Ever find something new that makes you feel the fool?
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DocBadwrench | 10 | 456 | Thu Jan 27th 2005 at 5:49pm by ReNo |
npc talking and dialogue
how? Is it possible?
|
DuffMan2 | 1 | 273 | Thu Jan 27th 2005 at 5:35pm by DrGlass |
Wire(s) help...
A reasonable demand for a tutorial on wires...
|
Paladin[NL] | 3 | 386 | Thu Jan 27th 2005 at 5:10pm by Gwil |
Going from an inside room to a garden - help!!!
How do I create a room that is outside?
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lachesis | 8 | 389 | Thu Jan 27th 2005 at 5:05pm by Gwil |
| Scottie0303 | 3 | 361 | Thu Jan 27th 2005 at 4:49pm by Leperous | |
| Corona | 4 | 437 | Thu Jan 27th 2005 at 9:45am by Corona | |
Computer and Tank
Two entities I cant find
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French Toast | 7 | 323 | Thu Jan 27th 2005 at 5:31am by DrGlass |
Destroyable camera...
hence the snowlike screen.
|
Paladin[NL] | 5 | 366 | Thu Jan 27th 2005 at 5:30am by DrGlass |
Trouble with my secret door
Button will open it but not close it
|
Ragnarocker | 3 | 281 | Thu Jan 27th 2005 at 3:32am by Ragnarocker |
Custom Mod Textures
New Textures for a Custom Modification
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AcidBasick | 2 | 237 | Thu Jan 27th 2005 at 3:24am by AcidBasick |
| timech187 | 6 | 561 | Thu Jan 27th 2005 at 2:29am by SaintGreg | |
No Draw Texture Instead of Water
In game, acts like water, looks like no draw
|
Ragnarocker | 4 | 357 | Wed Jan 26th 2005 at 5:57pm by DrGlass |
creating terrain
cant find help anyware
|
Haze | 4 | 392 | Wed Jan 26th 2005 at 5:53pm by ReNo |
Is it possible to make brushes glow?
Render modes and func_brushes...
|
Orkin | 4 | 1069 | Wed Jan 26th 2005 at 5:31pm by DrGlass |
cs:s rope problem
keyframe_rope hates its parent =]
|
sixsixtysix | 11 | 626 | Wed Jan 26th 2005 at 3:56pm by uberDingo |
Grass sprite overlay majiggers
How to get them?
|
Myrk- | 9 | 429 | Wed Jan 26th 2005 at 3:18pm by Leperous |
cut scenes
Does anyone know how?
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diablobasher | 2 | 245 | Wed Jan 26th 2005 at 1:02pm by diablobasher |
Water In Non-square Pools
like water with uneven bed terrain
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supthug | 9 | 350 | Wed Jan 26th 2005 at 10:37am by DrGlass |