| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
How to fix texture color problems
Some rooms render with wierd texture colors
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HeeroYuy | 3 | 326 | Thu Feb 17th 2005 at 3:05pm by HeeroYuy |
fireplace
I want to make a fireplace in hammer
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Bloodzone | 8 | 446 | Wed Feb 16th 2005 at 10:37pm by Bloodzone |
| adminnate | 5 | 362 | Wed Feb 16th 2005 at 7:28pm by French Toast | |
I want my npc to do something specific
Technical
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AlphaMRE | 8 | 537 | Wed Feb 16th 2005 at 4:04am by AlphaMRE |
Texture Issue
I bet you know the answer
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[TrK]JunkyardJack | 4 | 312 | Wed Feb 16th 2005 at 3:27am by [TrK]JunkyardJack |
Water Corruption
The water works great! But half of it is fugly.
|
Zevensoft | 3 | 351 | Wed Feb 16th 2005 at 12:37am by omegaslayer |
playing maps (teh n00b question)
what directory should i unzip a map file to in order to play it?
|
EMUGOD | 4 | 322 | Tue Feb 15th 2005 at 10:36pm by Joss |
| zombie_computer | 6 | 395 | Tue Feb 15th 2005 at 10:35pm by Sp3ctre | |
prop_physics/prop_statics appear ugly in darkened room.
They look half-lit (screenshot URL inside)
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beguiledfoil | 3 | 309 | Tue Feb 15th 2005 at 6:54pm by omegaslayer |
Light Troubles
Making the light come out of a lampshade.
|
Sixsixone | 6 | 766 | Tue Feb 15th 2005 at 6:18pm by Sp3ctre |
combine ball dispenser problem fixed!!!
Need a copy of the .vmf? Email me!
|
Static88 | 2 | 324 | Tue Feb 15th 2005 at 4:34pm by Static88 |
| French Toast | 3 | 285 | Tue Feb 15th 2005 at 3:25pm by French Toast | |
Trigger or Code?
Does this require coding or just mapping?
|
David from IKG | 7 | 404 | Tue Feb 15th 2005 at 3:19am by Rof |
| uberDingo | 2 | 707 | Mon Feb 14th 2005 at 9:56pm by Bobv | |
How do I position a ragdoll??
No tutorials or posts, ASFAIK
|
beguiledfoil | 2 | 320 | Mon Feb 14th 2005 at 6:04pm by satchmo |
env_smokestack only works when you watch it??
There must be a better way..
|
motionblurrr | 13 | 885 | Mon Feb 14th 2005 at 5:21pm by French Toast |
| adminnate | 5 | 317 | Mon Feb 14th 2005 at 2:34pm by French Toast | |
How do I make a floating overlay?
Applied to an invisible brush.
|
beguiledfoil | 6 | 385 | Mon Feb 14th 2005 at 8:49am by DrGlass |
Hammer lost a single texture, while Half-Life still has it.
"materials/nature/water002a.vtf": cached version doesn't exist"
|
Joe-Bob | 5 | 513 | Sun Feb 13th 2005 at 9:57pm by Leperous |
| Loco | 2 | 278 | Sun Feb 13th 2005 at 9:07pm by Loco | |
Railings
everytime i try to make them i get errors
|
diablobasher | 10 | 663 | Thu Feb 3rd 2005 at 11:36pm by Orkin |
| Junkyard God | 3 | 481 | Mon Jan 31st 2005 at 10:59pm by Livett | |
| Natus | 1 | 263 | Mon Jan 31st 2005 at 10:40pm by Edge3000 | |
Lighting brush entities
doesn't update when the entity is moved
|
Nyvhek | 4 | 310 | Mon Jan 31st 2005 at 10:20pm by DrGlass |
outside
outside environment
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halexmorph | 7 | 368 | Mon Jan 31st 2005 at 10:15pm by DrGlass |
prop_detail errors
it dont work
|
CoconutMunkey | 4 | 391 | Mon Jan 31st 2005 at 6:56pm by omegaslayer |
| diablobasher | 4 | 347 | Mon Jan 31st 2005 at 5:27pm by diablobasher | |
| TeamWolfguard | 7 | 545 | Mon Jan 31st 2005 at 3:53pm by Rof | |
Making models
How the hell it goes?
|
Madedog | 1 | 304 | Mon Jan 31st 2005 at 11:15am by BSODUtensil |
Custom texture not apearing in Hammer
Where do i put it?
|
diablobasher | 14 | 512 | Mon Jan 31st 2005 at 8:09am by diablobasher |
| MJCS-gTFC- | 6 | 431 | Mon Jan 31st 2005 at 6:50am by DrGlass | |
| 7dk2h4md720ih | 1 | 241 | Mon Jan 31st 2005 at 4:46am by Crono | |
| Chaoticon | 12 | 540 | Mon Jan 31st 2005 at 3:14am by DrGlass | |
error for missing bottommaterial
I have a guess, anyone have a better idea?
|
Liberal.Nyulism | 4 | 226 | Mon Jan 31st 2005 at 3:13am by DrGlass |
Buildcubemaps takes abnormaly long
Like the title suggests
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omegaslayer | 5 | 292 | Mon Jan 31st 2005 at 1:16am by omegaslayer |
| phroman | 12 | 626 | Mon Jan 31st 2005 at 12:59am by French Toast | |
Custom Decals
I don't want textures
|
French Toast | 7 | 481 | Sun Jan 30th 2005 at 11:27pm by cman2k |
| DedDog | 4 | 390 | Sun Jan 30th 2005 at 11:19pm by French Toast | |
cubemaps
renaming a bsp
|
PiTiFUL | 2 | 282 | Sun Jan 30th 2005 at 10:54pm by omegaslayer |
Loading Seperate Levels
loading a different bsp once the level is done
|
David from IKG | 11 | 595 | Sun Jan 30th 2005 at 9:25pm by Guessmyname |
| MJCS-gTFC- | 4 | 354 | Sun Jan 30th 2005 at 8:08pm by MJCS-gTFC- | |
Annoying error message
Not just my map
|
French Toast | 6 | 383 | Sun Jan 30th 2005 at 6:59pm by French Toast |
Striders, Gunships, Dropships
i dunno how
|
Carcase | 5 | 710 | Sun Jan 30th 2005 at 5:35pm by satchmo |
If somebody was really bored...
could somebody organize a prop list?
|
Ragnarocker | 7 | 488 | Sun Jan 30th 2005 at 5:19pm by French Toast |
Tieing sounds to a moving object?
Trying to get a sound to follow a prop_physics
|
iceman | 1 | 266 | Sun Jan 30th 2005 at 4:18pm by Leperous |
cannister
a big red ERROR
|
Natus | 1 | 229 | Sun Jan 30th 2005 at 2:38pm by Bobv |
simple elevators
like the ones in dm_crossfire
|
Natus | 5 | 406 | Sun Jan 30th 2005 at 12:29pm by Natus |
De_Agora
How was the smoothness achieved?
|
sXenoG | 4 | 342 | Sun Jan 30th 2005 at 11:12am by Leperous |
| Liberal.Nyulism | 2 | 298 | Sun Jan 30th 2005 at 10:46am by Leperous | |
Vehicle Scripts
Just a simple question.
|
JWNET | 3 | 403 | Sun Jan 30th 2005 at 5:23am by sXenoG |