| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
No floor texture in water
When in water, the floor texture does not show up
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dancingisillegal | 2 | 268 | Mon Feb 21st 2005 at 10:40pm by satchmo |
Where is target in trigger_teleport?
Where is target?
|
David from IKG | 1 | 222 | Mon Feb 21st 2005 at 10:21pm by Joe-Bob |
purple water & black border
tried everything
|
Haze | 8 | 364 | Mon Feb 21st 2005 at 10:17pm by DrGlass |
HL2 NPC_template_maker messup
help me
|
Carcase | 3 | 267 | Mon Feb 21st 2005 at 8:51pm by Carcase |
| [BBZ]Code | 3 | 315 | Mon Feb 21st 2005 at 8:49pm by Carcase | |
Vis .prt file problem
wasn't like this before
|
Carcase | 7 | 359 | Mon Feb 21st 2005 at 8:45pm by Carcase |
Rotating overlays or decals; how?
Laying down an overlay, but it's reading backwards when placed..
|
JinsokuGuy | 9 | 407 | Mon Feb 21st 2005 at 7:14pm by ReNo |
| warlord | 4 | 304 | Mon Feb 21st 2005 at 6:49pm by warlord | |
Vertex Manip. - odd 2D shape problem
Vertex manipulation creating annoying 2D shapes
|
Salmon Mousse | 5 | 315 | Mon Feb 21st 2005 at 6:24pm by satchmo |
| smidsy | 6 | 332 | Mon Feb 21st 2005 at 5:24pm by smidsy | |
| halexmorph | 7 | 377 | Mon Feb 21st 2005 at 4:15pm by halexmorph | |
| Bobv | 5 | 345 | Mon Feb 21st 2005 at 3:25am by snake05 | |
lighting doesnt compile
map is pitch black even after compiling rad/vis
|
homogenous | 3 | 304 | Mon Feb 21st 2005 at 12:54am by homogenous |
Static_Prop Problem
some weird bugs
|
Bobv | 3 | 270 | Sun Feb 20th 2005 at 11:51pm by fishy |
| homogenous | 10 | 523 | Sun Feb 20th 2005 at 11:07pm by Orpheus | |
| Nanni | 2 | 658 | Sun Feb 20th 2005 at 10:54pm by French Toast | |
| Vahn | 11 | 784 | Sun Feb 20th 2005 at 10:44pm by iceman | |
spawn
spawning enemies
|
kiwii | 4 | 418 | Sun Feb 20th 2005 at 10:15pm by Carcase |
Simple RGB colors?
Can i make simple RBG colors without importing textures
|
iceman | 3 | 269 | Sun Feb 20th 2005 at 4:30pm by Bobv |
displacement vs nodraw
Just curiousity on which is better!!
|
LIVEWIRE898 | 9 | 506 | Sun Feb 20th 2005 at 1:45pm by ThisDealer |
degenerate faces
Getting a message about 7 degenerate faces
|
Liberal.Nyulism | 4 | 319 | Sun Feb 20th 2005 at 11:53am by mazemaster |
office carpet "watery" effect - CS:S
making my carpet like the one in office
|
brett5010 | 3 | 314 | Sun Feb 20th 2005 at 9:34am by brett5010 |
How to play sound in the entire map
Need to play a sound throughout the entire map
|
HeeroYuy | 2 | 376 | Sun Feb 20th 2005 at 9:13am by $loth |
really weird compile error with water
error: material NATURE/WATER_MOVINGPLANE_BENEATH
|
brett5010 | 4 | 279 | Sun Feb 20th 2005 at 6:41am by brett5010 |
Passing a varible to another entity
Or: How do I tell the logic_case what my math_counter is?
|
Joe-Bob | 3 | 360 | Sun Feb 20th 2005 at 2:37am by iceman |
To many item for template problem
i have a 41 item prop winch is my bus now i need to be able to
|
iceman | 2 | 276 | Sun Feb 20th 2005 at 1:56am by iceman |
| TeamWolfguard | 18 | 768 | Sun Feb 20th 2005 at 1:46am by brett5010 | |
| jman | 2 | 254 | Sat Feb 19th 2005 at 10:26pm by jman | |
Tutorial for getting map ready for distribution
I'm wondering if this exist in one place
|
[TrK]JunkyardJack | 3 | 355 | Sat Feb 19th 2005 at 10:17pm by brett5010 |
I cannot change my configuration from cs to hl2dm
its really annoying
|
BigMaKK | 3 | 275 | Sat Feb 19th 2005 at 6:24pm by Leperous |
Laser Tag
Making a map Themed like a LaserTag
|
G4MER | 5 | 343 | Sat Feb 19th 2005 at 11:04am by G4MER |
| RamjeT_FL | 3 | 332 | Sat Feb 19th 2005 at 10:38am by Horned King | |
supressor
Supressor in HL2
|
sXenoG | 11 | 530 | Sat Feb 19th 2005 at 10:27am by Horned King |
| Swiftmind | 2 | 271 | Sat Feb 19th 2005 at 4:05am by Swiftmind | |
Properly lighting displacement maps and func_breakables
having weird issues..
|
beguiledfoil | 4 | 322 | Sat Feb 19th 2005 at 12:41am by omegaslayer |
problem creating prefabs
maybe i'm just doing something stupid
|
RadiKal | 4 | 305 | Sat Feb 19th 2005 at 12:36am by French Toast |
Voice Overs
How to insert voiceovers into maps
|
Snpbond | 1 | 254 | Fri Feb 18th 2005 at 11:51pm by Guessmyname |
Maps With Pick Up Weapons In CS:S
I can't figure it out!!!
|
jman | 6 | 383 | Fri Feb 18th 2005 at 6:42pm by omegaslayer |
Candle
Name of a candle model
|
Livett | 6 | 447 | Fri Feb 18th 2005 at 6:12pm by $loth |
| brett5010 | 8 | 375 | Fri Feb 18th 2005 at 5:58pm by French Toast | |
| Dark Omen | 4 | 307 | Fri Feb 18th 2005 at 12:16pm by RaPtoR | |
Joining Brushes
for movable objects
|
Broon | 6 | 400 | Fri Feb 18th 2005 at 11:20am by French Toast |
physbox damage :(
anyway to make a physbox not hurt
|
Jubei | 1 | 297 | Fri Feb 18th 2005 at 11:01am by Agent_Smith |
Forrest + folliage
How to give the illusion of a forrest
|
sXenoG | 3 | 346 | Fri Feb 18th 2005 at 10:01am by $loth |
| Liberal.Nyulism | 3 | 305 | Fri Feb 18th 2005 at 7:27am by BeerDog | |
| Laidetus | 3 | 323 | Fri Feb 18th 2005 at 2:26am by omegaslayer | |
| Liberal.Nyulism | 1 | 222 | Thu Feb 17th 2005 at 11:51pm by Liberal.Nyulism | |
custom textures...
bane or bonus?
|
RadiKal | 6 | 331 | Thu Feb 17th 2005 at 8:41pm by jman |
physbox weight
blinds are too heavy
|
RadiKal | 14 | 559 | Thu Feb 17th 2005 at 4:29pm by Rof |
| Zorrobsu | 6 | 706 | Thu Feb 17th 2005 at 3:47pm by Static88 |