| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
I need an Answer ASAP :)
OFF TOPIC!
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Baddog | 2 | 549 | Sat Dec 11th 2004 at 7:00am by Nanodeath |
Should I use carve for this?
cant think of any other way..
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CPS | 19 | 972 | Sat Dec 11th 2004 at 5:54am by Tracer Bullet |
| Mint_Sauce | 4 | 635 | Sat Dec 11th 2004 at 1:39am by Nanodeath | |
Turning off lamp with wire break
Followed tut, doesnt work
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CrazyC | 3 | 577 | Sat Dec 11th 2004 at 1:32am by CrazyC |
| Leperous | 12 | 1773 | Fri Dec 10th 2004 at 11:37pm by ReNo | |
| Baddog | 4 | 671 | Fri Dec 10th 2004 at 11:17pm by Baddog | |
Black edge on border from water surface to another texture
There is a black bar between water and another texture
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Pimpf | 4 | 735 | Fri Dec 10th 2004 at 9:34pm by Nanodeath |
| Nickelplate | 3 | 597 | Fri Dec 10th 2004 at 8:54pm by Nanodeath | |
How many people are trying to figure out how to...
...make the pulley system in Ravenholm?
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HolySdrJR | 6 | 839 | Fri Dec 10th 2004 at 8:29pm by HolySdrJR |
| smidsy | 7 | 700 | Fri Dec 10th 2004 at 7:09pm by Nanodeath | |
| LIVEWIRE898 | 3 | 673 | Fri Dec 10th 2004 at 6:55pm by Nanodeath | |
Texture lighting transitions with cubemaps
The transitions of light-reflecting textures look broken
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Pimpf | 2 | 721 | Fri Dec 10th 2004 at 6:28pm by Pimpf |
| CPS | 7 | 719 | Fri Dec 10th 2004 at 6:19pm by Nickelplate | |
Alyx's pistol
Has anyone noticed how ugly the model looks in-game?
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satchmo | 2 | 622 | Fri Dec 10th 2004 at 6:10pm by Nickelplate |
hostages n ladders
Can one make hostages climbing ladders?
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Pimpf | 6 | 719 | Fri Dec 10th 2004 at 4:21pm by Leperous |
compiled map directory
Hammer
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satchmo | 3 | 550 | Fri Dec 10th 2004 at 3:52pm by satchmo |
env_cubemap makes textures pink
every time I use env cubmap all my textures turn pink
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notnorm | 9 | 1109 | Fri Dec 10th 2004 at 3:00pm by azelito |
Problem creating new textures
vtex problems
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Loco | 4 | 660 | Fri Dec 10th 2004 at 1:49pm by Loco |
scripted_sentence
NPC Speech
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morpheus77 | 10 | 894 | Fri Dec 10th 2004 at 11:47am by morpheus77 |
default game
Hammer configuration
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satchmo | 6 | 608 | Fri Dec 10th 2004 at 11:38am by Leperous |
| Baddog | 6 | 700 | Fri Dec 10th 2004 at 6:01am by Nanodeath | |
props entities
Anyone have a good understanding of them?
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itisjp | 2 | 657 | Fri Dec 10th 2004 at 3:33am by ReNo |
weapon stripping at spawn in HL2DM
Trying to take it back to the old school.
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Degenatron | 2 | 1036 | Thu Dec 9th 2004 at 10:26pm by Leperous |
HL2 isn't running!
This topic moved from General Banter
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Guessmyname | 14 | 734 | Thu Dec 9th 2004 at 9:22pm by Crono |
| agent66 | 3 | 627 | Thu Dec 9th 2004 at 9:22pm by Leperous | |
Having Problems with Props
It feels like I just got started all over again...
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kazigmal | 2 | 749 | Thu Dec 9th 2004 at 9:19pm by Leperous |
dissapearing corpses
I'm beginning to hate Hammer...
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Guessmyname | 4 | 569 | Thu Dec 9th 2004 at 8:20pm by Nanodeath |
gcfscape hl2 props into cs
using props from hl2 in css using gcfscape
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BSODUtensil | 3 | 636 | Thu Dec 9th 2004 at 6:58pm by BSODUtensil |
HL2 won't run! Bloody Windows...
Oh cack!
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Guessmyname | 6 | 682 | Thu Dec 9th 2004 at 6:56pm by Guessmyname |
Models
like cars...
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thesilence | 5 | 731 | Thu Dec 9th 2004 at 4:43pm by ReNo |
Custom soundscapes?
Posted at VERC, but didn't feel right not asking here too!
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ReNo | 9 | 1517 | Thu Dec 9th 2004 at 2:34pm by ReNo |
| hunter264 | 3 | 677 | Thu Dec 9th 2004 at 12:43pm by Leperous | |
Custom textures come out extremely small
In hammer custom textures appear good size, not in CS:S
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CPS | 7 | 994 | Thu Dec 9th 2004 at 11:46am by Leperous |
dynamic light
light_dynamic
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ishbog | 9 | 987 | Thu Dec 9th 2004 at 8:08am by Nanodeath |
HL2 Won't Start! Launcher DLL Error
I knew there would be a catch...
|
Agent Smith | 3 | 2097 | Thu Dec 9th 2004 at 8:08am by Nanodeath |
model question
how do i make this painting stay on the wall!
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AnTiSeAl | 4 | 636 | Thu Dec 9th 2004 at 8:05am by Nanodeath |
purple textures
Purple hue on all
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Yajirobe | 9 | 789 | Thu Dec 9th 2004 at 8:03am by Nanodeath |
How to make outside brighter?
Full env_light brightness, but not what I want
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CPS | 2 | 682 | Thu Dec 9th 2004 at 4:56am by CPS |
| MeatStick | 21 | 2092 | Thu Dec 9th 2004 at 3:47am by Nickelplate | |
skin
changing skin
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Samoflan | 6 | 613 | Thu Dec 9th 2004 at 2:22am by Samoflan |
grid alignment
How do you get stuff back on the grid?
|
coldbladed | 5 | 709 | Thu Dec 9th 2004 at 1:44am by coldbladed |
Textures
Whate are the icons for?
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Sparky911 | 5 | 873 | Thu Dec 9th 2004 at 1:13am by Sparky911 |
textures.wad
is it the only STANDARD texture/materials file for HL2 ATM?
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salFPS | 4 | 824 | Thu Dec 9th 2004 at 1:03am by salFPS |
models are not showing up when i compile
Frustrating me! please help
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AnTiSeAl | 1 | 567 | Thu Dec 9th 2004 at 12:39am by Leperous |
| Xealous | 2 | 638 | Thu Dec 9th 2004 at 12:36am by Leperous | |
FPS indicator
Annoyingness
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Leperous | 3 | 607 | Wed Dec 8th 2004 at 11:58pm by diablobasher |
Doors ...? yes! yes! doors!
Maybe a noob question, but what the hell... cus that i am here.
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Vix | 4 | 1093 | Wed Dec 8th 2004 at 11:32pm by diablobasher |
hostages not following
Can't get hostages to follow CT's
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TheBelfig | 5 | 883 | Wed Dec 8th 2004 at 10:41pm by Pimpf |
rubble walls
creating walls that have rubble type holes in them
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coldbladed | 8 | 962 | Wed Dec 8th 2004 at 10:38pm by coldbladed |
physics train
i feel like a n00b again...
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LaChupakabra | 2 | 892 | Wed Dec 8th 2004 at 8:58pm by LaChupakabra |