| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
How to save a map as a BSP that will run in the game
Only saving as VMF
|
HumanSubhuman | 1 | 1187 | Sun Dec 5th 2004 at 4:40am by Tracer Bullet |
prefabs
can i use the hl2 prefabs like chairs etc?
|
solo. | 4 | 1408 | Sun Dec 5th 2004 at 1:35am by Yak_Fighter |
| SnarkSephiroth | 10 | 1336 | Sun Dec 5th 2004 at 12:13am by Orpheus | |
| Jezpuh | 2 | 1302 | Sat Dec 4th 2004 at 11:39pm by ReNo | |
hl2 models are not working, they appear as purple and black squares
this is frustrating
|
copper monk | 5 | 1269 | Sat Dec 4th 2004 at 9:45pm by copper monk |
| Nasher | 2 | 1864 | Sat Dec 4th 2004 at 8:53pm by Junkyard God | |
Physics Doors
Can't get them to work
|
itisjp | 10 | 1476 | Sat Dec 4th 2004 at 8:26pm by itisjp |
Insane graphics problems
Been having these for a while, what do you think it is?
|
Neural Scan | 16 | 1596 | Sat Dec 4th 2004 at 8:06pm by Orpheus |
| 7dk2h4md720ih | 12 | 1338 | Sat Dec 4th 2004 at 7:46pm by 7dk2h4md720ih | |
| Renegatus | 2 | 1199 | Sat Dec 4th 2004 at 2:33pm by Renegatus | |
file
Compiler Issues
|
itisjp | 4 | 1359 | Sat Dec 4th 2004 at 5:32am by Nanodeath |
| bena8705 | 5 | 2145 | Sat Dec 4th 2004 at 2:57am by ReNo | |
ladder
Cant get off my ladders
|
Drominix | 4 | 1399 | Fri Dec 3rd 2004 at 11:35pm by Drominix |
Seting up Expert Compile
"Access is denied."
|
itisjp | 5 | 1442 | Fri Dec 3rd 2004 at 11:31pm by Leperous |
How do I make env_cubemap compat textures
Can someone please help me out?
|
notnorm | 0 | 1317 | Fri Dec 3rd 2004 at 11:22pm by notnorm |
light_spot issues
Why won't they work?
|
RabidMonkey777 | 17 | 3658 | Fri Dec 3rd 2004 at 11:20pm by Tracer Bullet |
Overly blue water
Annoying visual effect
|
ReNo | 14 | 2119 | Fri Dec 3rd 2004 at 1:41pm by FroSt |
leaf 0 Contents_solid error
like yak said im getting too old for this
|
omegaslayer | 1 | 1576 | Fri Dec 3rd 2004 at 4:22am by omegaslayer |
Grunt AI in Source
Are the Combine Soldiers any smarter than the old marines?
|
satchmo | 5 | 1696 | Fri Dec 3rd 2004 at 4:18am by satchmo |
HL2dm.fgd
doesn't include an info_player_deathmatch
|
DocRock | 2 | 1570 | Fri Dec 3rd 2004 at 3:37am by Drominix |
| CPS | 3 | 1595 | Fri Dec 3rd 2004 at 2:03am by CPS | |
| kingtoke | 6 | 1576 | Fri Dec 3rd 2004 at 1:49am by kingtoke | |
| ben_j_davis | 4 | 1510 | Thu Dec 2nd 2004 at 9:29pm by Nanodeath | |
| Captain P | 6 | 7539 | Thu Dec 2nd 2004 at 8:36pm by Leperous | |
| FroSt | 5 | 1377 | Thu Dec 2nd 2004 at 6:27pm by FroSt | |
| Leperous | 1 | 2244 | Thu Dec 2nd 2004 at 4:26pm by Naklajat | |
Lighting Issue
light_environment not lighting map
|
MuSaSh1 | 9 | 1574 | Thu Dec 2nd 2004 at 1:38pm by diablobasher |
can't compile, can't figure out the solution
i'm getting too old for this
|
Yak_Fighter | 21 | 4563 | Thu Dec 2nd 2004 at 10:21am by Leperous |
| nickster | 6 | 1578 | Thu Dec 2nd 2004 at 8:55am by nickster | |
| stuntpig | 5 | 1392 | Wed Dec 1st 2004 at 11:26pm by willow | |
| diablobasher | 11 | 1542 | Wed Dec 1st 2004 at 8:23pm by diablobasher | |
Weapons?
To HL2 DM
|
skinkan | 4 | 1823 | Wed Dec 1st 2004 at 6:28pm by skinkan |
Insane texture discoloration problem
I thought it would go away...
|
tajgenie | 12 | 1766 | Wed Dec 1st 2004 at 4:03pm by Dred_furst |
Car Model
Can't get it to work
|
Forceflow | 22 | 5251 | Wed Dec 1st 2004 at 9:30am by Foxpup |
| Shunt | 3 | 1757 | Wed Dec 1st 2004 at 6:54am by Shunt | |
| Night-Wolf | 2 | 1739 | Wed Dec 1st 2004 at 5:42am by 9centwhore | |
artifacts
WTF is this?
|
omegaslayer | 2 | 1783 | Tue Nov 30th 2004 at 5:00pm by omegaslayer |
Less HL2 tex's than CS Source tex's
How do I use both?
|
RacerX | 8 | 2030 | Tue Nov 30th 2004 at 12:47pm by Leperous |
| LIVEWIRE898 | 4 | 1465 | Tue Nov 30th 2004 at 11:43am by Leperous | |
| MuSaSh1 | 7 | 1877 | Tue Nov 30th 2004 at 9:24am by Crono | |
light bounce
Light compile issue
|
Ultra_extreme | 15 | 2802 | Tue Nov 30th 2004 at 9:08am by 9centwhore |
| Ultra_extreme | 2 | 1731 | Mon Nov 29th 2004 at 6:46pm by Nickelplate | |
| SDDM | 14 | 1830 | Mon Nov 29th 2004 at 2:51pm by ReNo | |
| Nukewater | 3 | 1680 | Mon Nov 29th 2004 at 12:14pm by Night-Wolf | |
| PussInBoots | 3 | 1751 | Mon Nov 29th 2004 at 11:28am by fraggard | |
Water Error (screenshot inc.)
Odd graphic error on the water, have a look....
|
BaGzY | 28 | 6197 | Mon Nov 29th 2004 at 8:46am by Vassago5kft |
| SDDM | 8 | 1794 | Sun Nov 28th 2004 at 1:08pm by Junkyard God | |
| LIVEWIRE898 | 1 | 1822 | Sun Nov 28th 2004 at 12:41am by Orpheus | |
| LIVEWIRE898 | 7 | 2041 | Sat Nov 27th 2004 at 10:35pm by CuC | |
Animating a model om command.
What entity's I use, ETC
|
Corona | 3 | 2041 | Sat Nov 27th 2004 at 9:12pm by omegaslayer |