| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
automatically transferring maps
that and one more small question.
|
Steel Monkey | 5 | 597 | Tue Dec 14th 2004 at 7:15am by MeatStick |
Filter on player only
Make a filter that only allows the player
|
Leck | 5 | 610 | Tue Dec 14th 2004 at 7:06am by Nanodeath |
breakable wood
How?.........
|
Baddog | 4 | 611 | Tue Dec 14th 2004 at 4:23am by DrGlass |
| TeZ | 3 | 644 | Tue Dec 14th 2004 at 3:27am by satchmo | |
props over lit again
Problem just keeps coming back
|
coldbladed | 1 | 699 | Tue Dec 14th 2004 at 2:31am by ReNo |
moving camera whilst texture/displacement mode
Must be possible, surely?
|
Guessmyname | 5 | 565 | Mon Dec 13th 2004 at 10:06pm by Guessmyname |
scripted camera movements?
somewhat like a cut-scene
|
genesisrage | 4 | 657 | Mon Dec 13th 2004 at 9:50pm by genesisrage |
Friggin Ingame Crash
what a suprise..
|
Crisis | 8 | 730 | Mon Dec 13th 2004 at 8:39pm by Nanodeath |
| xtremepenguin | 11 | 955 | Mon Dec 13th 2004 at 5:55pm by Nanodeath | |
| Neil | 1 | 746 | Mon Dec 13th 2004 at 5:14pm by ReNo | |
tau cannon
to hold it not drive with it~!
|
auau | 3 | 657 | Mon Dec 13th 2004 at 4:32pm by ReNo |
making lights brighter
noob question
|
smidsy | 2 | 541 | Mon Dec 13th 2004 at 4:31pm by smidsy |
Tunnel and window glares
Anyone?
|
Myrk- | 5 | 683 | Mon Dec 13th 2004 at 4:29pm by ReNo |
| Baddog | 7 | 703 | Mon Dec 13th 2004 at 3:03pm by ishbog | |
| CPS | 6 | 737 | Mon Dec 13th 2004 at 2:11pm by Myrk- | |
subdivision tunnels, allright. now bend you %^$!@#
bending subdivision tunnels
|
morpheus77 | 13 | 992 | Mon Dec 13th 2004 at 9:46am by Nanodeath |
full bright map?
No matter how many lights I seem to add...
|
DrGlass | 10 | 847 | Mon Dec 13th 2004 at 6:21am by DrGlass |
| Baddog | 8 | 742 | Mon Dec 13th 2004 at 5:49am by RabidMonkey777 | |
| coldbladed | 8 | 807 | Mon Dec 13th 2004 at 5:32am by coldbladed | |
Any known issues with overlapping objects?
Displacements, solids and props.
|
GrimlocK | 3 | 571 | Mon Dec 13th 2004 at 4:55am by GrimlocK |
| rdaly | 3 | 522 | Mon Dec 13th 2004 at 4:32am by rdaly | |
| rdaly | 30 | 2032 | Mon Dec 13th 2004 at 3:05am by Orpheus | |
Help with Elevators
How to stop it!?
|
23l2o Co0l | 7 | 706 | Mon Dec 13th 2004 at 2:37am by Tracer Bullet |
screen shots hammer
How?
|
angel of death | 9 | 835 | Mon Dec 13th 2004 at 1:00am by GrimlocK |
| coldbladed | 18 | 2125 | Mon Dec 13th 2004 at 12:29am by -Noisymonk | |
A swing, and an carousel
How do you make em?
|
Corona | 7 | 914 | Sun Dec 12th 2004 at 11:32pm by RabidMonkey777 |
Unused Keyvalues
problems w/ func_breakable_surf
|
Tz0m | 8 | 1080 | Sun Dec 12th 2004 at 9:09pm by Tz0m |
| Baddog | 4 | 806 | Sun Dec 12th 2004 at 8:52pm by lirbig | |
| Baddog | 8 | 1037 | Sun Dec 12th 2004 at 8:32pm by Nanodeath | |
| Baddog | 2 | 537 | Sun Dec 12th 2004 at 7:45pm by Nanodeath | |
Screen fade
Anyone know how to use the env_fade entity?
|
Shadrach | 7 | 780 | Sun Dec 12th 2004 at 3:22pm by Shadrach |
Zero-G system
"fly in the air"
|
Sp3ctre | 4 | 753 | Sun Dec 12th 2004 at 11:25am by Sp3ctre |
blocking phys objects and player
how do I block them?
|
Mint_Sauce | 9 | 889 | Sun Dec 12th 2004 at 5:34am by Nanodeath |
| LIVEWIRE898 | 1 | 531 | Sun Dec 12th 2004 at 3:58am by ReNo | |
| Renegatus | 6 | 1063 | Sun Dec 12th 2004 at 1:39am by maverick1981 | |
apply different textures on the same brush
a wall with multiple textures
|
vk_phoenixfr | 7 | 951 | Sun Dec 12th 2004 at 1:28am by wookie |
| kingtoke | 8 | 837 | Sun Dec 12th 2004 at 1:22am by kingtoke | |
faceposer
Missing faceposer.exe
|
morpheus77 | 6 | 646 | Sun Dec 12th 2004 at 12:14am by Nanodeath |
| ben_j_davis | 5 | 731 | Sat Dec 11th 2004 at 11:26pm by ben_j_davis | |
| Orpheus | 11 | 1024 | Sat Dec 11th 2004 at 9:58pm by Orpheus | |
| Allexz | 4 | 659 | Sat Dec 11th 2004 at 7:37pm by Baddog | |
"file write failure"?
annoying? very.
|
Nanodeath | 9 | 797 | Sat Dec 11th 2004 at 7:22pm by Nanodeath |
Custom Boosters for VBSP/VVIS/VRAD
Works good.
|
MeatStick | 3 | 1325 | Sat Dec 11th 2004 at 7:18pm by Nanodeath |
Breakable & Triggerable Door
Problems making a physical rotating door that can be triggered
|
Leck | 5 | 743 | Sat Dec 11th 2004 at 10:26am by Leck |
| Baddog | 4 | 661 | Sat Dec 11th 2004 at 9:58am by Baddog | |
hammer won't let me edit in HL2DM
why oh why?
|
Guessmyname | 7 | 633 | Sat Dec 11th 2004 at 9:01am by Guessmyname |
| Baddog | 3 | 844 | Sat Dec 11th 2004 at 8:43am by Tracer Bullet | |
| Baddog | 2 | 612 | Sat Dec 11th 2004 at 8:34am by Tracer Bullet | |
I need an Answer ASAP :)
OFF TOPIC!
|
Baddog | 2 | 588 | Sat Dec 11th 2004 at 7:00am by Nanodeath |
Should I use carve for this?
cant think of any other way..
|
CPS | 19 | 1079 | Sat Dec 11th 2004 at 5:54am by Tracer Bullet |