| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
bend light?
how to
|
LaChupakabra | 7 | 983 | Thu Dec 23rd 2004 at 6:23pm by kingtoke |
| Jinx | 25 | 2779 | Thu Dec 23rd 2004 at 11:13am by Orpheus | |
| Baddog | 2 | 613 | Thu Dec 23rd 2004 at 10:51am by Orpheus | |
| Baddog | 7 | 700 | Thu Dec 23rd 2004 at 10:49am by Orpheus | |
No Static Props Show
Searching gave no help, sorry
|
Mike3006 | 10 | 1062 | Thu Dec 23rd 2004 at 9:08am by Sparky911 |
| uberDingo | 6 | 1143 | Thu Dec 23rd 2004 at 3:33am by Zevensoft | |
Degenerate Triangles
what are they?
|
Baddog | 5 | 869 | Wed Dec 22nd 2004 at 12:40pm by satchmo |
Prop_physics Respawn
can it be done?
|
Baddog | 1 | 570 | Wed Dec 22nd 2004 at 10:51am by Guessmyname |
| InsaneWookie | 3 | 781 | Wed Dec 22nd 2004 at 10:50am by Zeon | |
| Baddog | 1 | 482 | Wed Dec 22nd 2004 at 9:31am by Zeon | |
HL2 Textures
Thin black line
|
Sparky911 | 7 | 1017 | Wed Dec 22nd 2004 at 8:58am by Sparky911 |
Using func_tanks in HL2: DM
Firing ammo when it shouldn't?
|
Nanodeath | 6 | 751 | Wed Dec 22nd 2004 at 7:55am by Nanodeath |
| Baddog | 6 | 733 | Wed Dec 22nd 2004 at 7:49am by fishy | |
css vehicles
I want em
|
timech187 | 1 | 681 | Wed Dec 22nd 2004 at 6:39am by Nickelplate |
walk through displacements
Making a pile of leaves that you can walk through
|
LIVEWIRE898 | 9 | 888 | Wed Dec 22nd 2004 at 6:17am by Nickelplate |
| Mike3006 | 13 | 1098 | Tue Dec 21st 2004 at 11:36pm by genesisrage | |
| InFerNal | 1 | 552 | Tue Dec 21st 2004 at 11:35pm by Tracer Bullet | |
| MeatStick | 3 | 8027 | Tue Dec 21st 2004 at 11:00pm by MeatStick | |
swinging tyre -- ragdoll is EASY! ;)
like at the beach house in HL2
|
robdood | 9 | 1354 | Tue Dec 21st 2004 at 10:16pm by Rof |
reducing spotlight glare
too make my light fittings look right!
|
Guessmyname | 2 | 650 | Tue Dec 21st 2004 at 9:00pm by Guessmyname |
CS Map lighting
how to disable
|
scissor | 4 | 646 | Tue Dec 21st 2004 at 6:06pm by Tracer Bullet |
| Mike3006 | 3 | 594 | Tue Dec 21st 2004 at 5:50pm by Nanodeath | |
"material not found"!
How to make the compiler find custom textures
|
Nanodeath | 5 | 625 | Tue Dec 21st 2004 at 5:29pm by Nanodeath |
I am a little confused
A link or some help
|
Baddog | 10 | 826 | Tue Dec 21st 2004 at 2:56pm by ReNo |
Heaving Ground
How the....?
|
Nickelplate | 6 | 748 | Tue Dec 21st 2004 at 3:50am by Raeth |
cant find source sdk
Where the heck can i download
|
PowerJesus5000 | 1 | 495 | Tue Dec 21st 2004 at 2:00am by PowerJesus5000 |
| Baddog | 8 | 752 | Tue Dec 21st 2004 at 1:30am by Baddog | |
Model vanishing in game
Model (prop_static) placed in Hammer disappears in game
|
satchmo | 4 | 702 | Mon Dec 20th 2004 at 10:42pm by Raeth |
camera problem and map editing
plz help, I'm gonan shhot mysekf
|
kdhunt2000 | 7 | 835 | Mon Dec 20th 2004 at 9:59pm by Leperous |
water elevator
i gave it 2 days, im forced to double post :*(
|
Steel Monkey | 8 | 1015 | Mon Dec 20th 2004 at 8:44pm by Nickelplate |
| Nickelplate | 13 | 1849 | Mon Dec 20th 2004 at 8:32pm by Andrei | |
e3 falling beam trap
trouble with move_rope/keyframe_rope ents
|
blinking halo | 3 | 714 | Mon Dec 20th 2004 at 7:20pm by Raeth |
Newbie tutorials
specifically on lighting.
|
dub | 8 | 979 | Mon Dec 20th 2004 at 5:23pm by Tracer Bullet |
| Baddog | 2 | 522 | Mon Dec 20th 2004 at 5:18pm by Nickelplate | |
HL2 Story Models Playable in Deathmatch
like Breene, Alyx, etc.
|
xion_lda | 2 | 606 | Mon Dec 20th 2004 at 1:39pm by Captain P |
| ribbz | 1 | 560 | Mon Dec 20th 2004 at 1:26pm by Guessmyname | |
gas valve like those in Ravenholm
Trying to set up a gas valve control like the tank & valve...
|
austin316hockey | 4 | 798 | Mon Dec 20th 2004 at 10:16am by austin316hockey |
Face missing parts
wierd problem, hard to describe, pics
|
CPS | 7 | 837 | Mon Dec 20th 2004 at 6:40am by CPS |
Black and Pink board
Any fix?
|
Baddog | 4 | 640 | Mon Dec 20th 2004 at 6:38am by Baddog |
Snowball damage!
Causing a specific amount...
|
Nanodeath | 17 | 1152 | Mon Dec 20th 2004 at 5:32am by Nanodeath |
| rdaly | 16 | 1332 | Mon Dec 20th 2004 at 3:06am by rdaly | |
smoothing groups
Anyone get these to work?
|
motionblurrr | 4 | 884 | Mon Dec 20th 2004 at 3:00am by Joe-Bob |
light_spot
Help
|
Baddog | 18 | 1015 | Mon Dec 20th 2004 at 2:04am by satchmo |
| timech187 | 13 | 1971 | Mon Dec 20th 2004 at 1:56am by LaChupakabra | |
3D skybox
Does 3D skybox seal the map?
|
satchmo | 4 | 721 | Mon Dec 20th 2004 at 1:44am by satchmo |
HOW DO I MAKE HL2 TRAINS WORK
it refuses to start its route
|
LaChupakabra | 2 | 673 | Mon Dec 20th 2004 at 12:31am by LaChupakabra |
vents
where!
|
Baddog | 4 | 712 | Sun Dec 19th 2004 at 11:36pm by ReNo |
file locations resetted
Why we'll probably never know. However...
|
Guessmyname | 3 | 567 | Sun Dec 19th 2004 at 10:59pm by Guessmyname |
A pool of water
have water working, just not in the best way
|
TheGman | 3 | 875 | Sun Dec 19th 2004 at 10:36pm by Captain P |
| $loth | 12 | 890 | Sun Dec 19th 2004 at 5:06pm by $loth |