| Topic | Posted by | Posts | Views | Last post |
|---|---|---|---|---|
file structure
just some questions
|
half-dude | 8 | 532 | Thu Jun 17th 2004 at 8:22pm by Crono |
cycler_sprite crashing
when loading a model
|
$loth | 4 | 990 | Thu Jun 17th 2004 at 2:21pm by $loth |
[Radiant Editor]sky box CoD
how the f**k do u make em
|
ham | 19 | 2326 | Tue Jun 15th 2004 at 1:42pm by Leperous |
| SnarkSephiroth | 10 | 597 | Tue Jun 15th 2004 at 1:21pm by Rumple | |
ceiling lamp
trying to find the spiffy ceiling lamp that everyone is using
|
siron | 4 | 506 | Tue Jun 15th 2004 at 4:54am by siron |
sky patches
Well, a couple of questions about the SKY texture...
|
wil5on | 2 | 410 | Mon Jun 14th 2004 at 10:55am by Orpheus |
face splitting
Tips on avoiding it...?
|
wil5on | 21 | 1210 | Mon Jun 14th 2004 at 6:53am by wil5on |
| xconspirisist | 73 | 2672 | Mon Jun 14th 2004 at 1:03am by Crono | |
Func_rescource, 4nsmapperz
num rescources? dosent it go on for ever and ever?
|
InflatBeerTent | 9 | 568 | Mon Jun 14th 2004 at 12:03am by scary_jeff |
| scary_jeff | 10 | 577 | Sun Jun 13th 2004 at 7:08pm by Forceflow | |
Steam compiling
It opens half-life's menu, not my map (Hammer 3.5)
|
AngilasGuy | 36 | 1815 | Thu Jun 10th 2004 at 5:01pm by Dred_furst |
| GreenDragon | 6 | 510 | Wed Jun 9th 2004 at 3:04pm by Gorbachev | |
| SnarkSephiroth | 6 | 576 | Wed Jun 9th 2004 at 11:31am by $loth | |
Scripted Sequence
Scientist using retina to open a door
|
negro_funes | 6 | 578 | Mon Jun 7th 2004 at 8:40am by JFry |
| scary_jeff | 13 | 780 | Sun Jun 6th 2004 at 10:41pm by fishy | |
hl2-xsi?
Is this for creating maps? or just models?
|
$loth | 28 | 1359 | Sun Jun 6th 2004 at 6:30am by KungFuSquirrel |
Flying Signs
and weeee!
|
Optional | 6 | 491 | Sat Jun 5th 2004 at 2:25pm by Dred_furst |
| wacokid | 30 | 1440 | Sat Jun 5th 2004 at 8:40am by wil5on | |
teleport delay text fade
delayed teleportation plus text over fade?
|
Dark Tree | 8 | 635 | Sat May 29th 2004 at 5:32pm by Lord Emperor |
Opening doors by killing enemies
how do i to it?
|
Carcase | 8 | 563 | Sat May 29th 2004 at 5:18pm by Lord Emperor |
| Optional | 6 | 1115 | Sat May 29th 2004 at 4:00am by Tracer Bullet | |
Mod_NumForName
Sigh...
|
Optional | 7 | 1094 | Sat May 29th 2004 at 3:41am by Optional |
memory allocation problem
Still wont leave me alone
|
Ronin | 11 | 694 | Fri May 28th 2004 at 10:53am by wil5on |
max_map_faces and null textures
can null textures cure what ails me
|
Yak_Fighter | 2 | 526 | Thu May 27th 2004 at 7:08pm by Yak_Fighter |
Compile limitations
CSG Limitations...Max Brushes?
|
whiteLegion | 35 | 1658 | Thu May 27th 2004 at 6:59am by $loth |
max_map_miptex
texdata
|
Yak_Fighter | 10 | 1555 | Wed May 26th 2004 at 11:02am by Orpheus |
XP Cagey's Compile Tools
Noticable Difference ?
|
Forceflow | 5 | 804 | Tue May 25th 2004 at 8:39pm by Gorbachev |
Another useful question about sound
extract wav files
|
Ronin | 5 | 530 | Tue May 25th 2004 at 7:20pm by Jinx |
Selection Tool Problem
Can't Change Modes
|
Optional | 4 | 499 | Mon May 24th 2004 at 8:19am by 7dk2h4md720ih |
setting up WC for 1.6 and steam halflife
how would i?
|
wacokid | 2 | 497 | Sun May 23rd 2004 at 6:51pm by Crono |
trains break walls
can I get a func_tracktrain to smash through walls?
|
Skillers | 8 | 575 | Sun May 23rd 2004 at 9:16am by Skillers |
| parakeet | 18 | 645 | Fri May 21st 2004 at 11:21pm by Crono | |
making decals
I am trying to make a decal in wally but having problems
|
Your Dead | 20 | 1452 | Fri May 21st 2004 at 2:39am by Gorbachev |
r_speeds
What is the max R_speeds today
|
whiteLegion | 18 | 790 | Wed May 19th 2004 at 7:50pm by omegaslayer |
Locking Doors
How to make a locked door
|
Sphinx | 23 | 1512 | Wed May 19th 2004 at 2:43pm by Gollum |
compiler shuts down
every time i try to compile a map
|
VulcanRaven | 36 | 1643 | Wed May 19th 2004 at 9:21am by Orpheus |
| parakeet | 10 | 618 | Wed May 19th 2004 at 9:19am by Orpheus | |
I lost my 4-windowed view
accidently hit the load window state button
|
Crapceeper | 7 | 536 | Wed May 19th 2004 at 9:16am by Orpheus |
| Myrk- | 10 | 553 | Wed May 19th 2004 at 9:12am by Orpheus | |
Models.. Like the Skeleton
how do you use/place a model in a map?
|
G4MER | 43 | 2464 | Wed May 19th 2004 at 9:04am by Orpheus |
Combining texture types
Force field with noise effect
|
flashman | 4 | 506 | Mon May 17th 2004 at 8:14am by flashman |
mortar
DoD mortars
|
neo_drol | 14 | 727 | Sun May 16th 2004 at 8:15am by beer hunter |
| $loth | 1 | 387 | Sun May 16th 2004 at 6:56am by wil5on | |
Lights on and off.. More complicated than it sounds.
Switch off fluorescent light
|
Sphinx | 5 | 611 | Sat May 15th 2004 at 8:36pm by Crono |
game_entities
Has anyone used these?
|
JFry | 9 | 714 | Thu May 13th 2004 at 10:37pm by JFry |
| Cassius | 5 | 502 | Thu May 13th 2004 at 6:06pm by beer hunter | |
Map not showing up
on the LAN game list
|
TealSlut | 13 | 608 | Thu May 13th 2004 at 3:35pm by $loth |
sprites
black box around my sprite
|
neo_drol | 4 | 473 | Thu May 13th 2004 at 3:04pm by neo_drol |
Leaf portals
Warning: Leaf portals saw into leaf
|
Dark Tree | 21 | 1276 | Thu May 13th 2004 at 2:14pm by Orpheus |
day of defeat mapping problem
plane with no normal, coplanar plane
|
neo_drol | 27 | 1690 | Wed May 12th 2004 at 4:33pm by neo_drol |